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pokerth/src/net/common/clientthread.cpp
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <boost/asio.hpp>
#include <net/socket_helper.h>
#include <net/clientthread.h>
#include <net/clientstate.h>
#include <net/clientcontext.h>
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#include <net/senderhelper.h>
#include <net/receiverhelper.h>
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#include <net/downloaderthread.h>
#include <net/clientexception.h>
#include <net/socket_msg.h>
#include <core/avatarmanager.h>
#include <core/loghelper.h>
#include <clientenginefactory.h>
#include <game.h>
#include <qttoolsinterface.h>
#include <boost/lambda/lambda.hpp>
#include <sstream>
#include <memory>
#include <cassert>
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#define TEMP_AVATAR_FILENAME "avatar.tmp"
#define CLIENT_AVATAR_LOOP_MSEC 100
#define CLIENT_SEND_LOOP_MSEC 50
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using namespace std;
using boost::asio::ip::tcp;
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class ClientSenderCallback : public SenderCallback, public SessionDataCallback
{
public:
ClientSenderCallback() {}
virtual ~ClientSenderCallback() {}
virtual void SignalNetError(SessionId /*session*/, int /*errorID*/, int /*osErrorID*/)
{
}
virtual void SignalSessionTerminated(unsigned /*session*/)
{
}
private:
};
ClientThread::ClientThread(GuiInterface &gui, AvatarManager &avatarManager)
: m_ioService(new boost::asio::io_service), m_curState(NULL), m_gui(gui),
m_avatarManager(avatarManager), m_isServerSelected(false),
m_curGameId(0), m_curGameNum(1), m_guiPlayerId(0), m_sessionEstablished(false),
m_stateTimer(*m_ioService), m_avatarTimer(*m_ioService)
{
m_context.reset(new ClientContext);
m_receiver.reset(new ReceiverHelper);
myQtToolsInterface.reset(CreateQtToolsWrapper());
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m_senderCallback.reset(new ClientSenderCallback());
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m_senderHelper.reset(new SenderHelper(*m_senderCallback, m_ioService));
}
ClientThread::~ClientThread()
{
}
void
ClientThread::Init(
const string &serverAddress, const string &serverListUrl,
bool useServerList, unsigned serverPort, bool ipv6, bool sctp,
const string &avatarServerAddress, const string &pwd,
const string &playerName, const string &avatarFile,
const string &cacheDir)
{
if (IsRunning())
{
assert(false);
return;
}
ClientContext &context = GetContext();
context.SetSctp(sctp);
context.SetAddrFamily(ipv6 ? AF_INET6 : AF_INET);
context.SetServerAddr(serverAddress);
context.SetServerListUrl(serverListUrl);
context.SetUseServerList(useServerList);
context.SetServerPort(serverPort);
context.SetAvatarServerAddr(avatarServerAddress);
context.SetPassword(pwd);
context.SetPlayerName(playerName);
context.SetAvatarFile(avatarFile);
context.SetCacheDir(cacheDir);
}
void
ClientThread::SignalTermination()
{
Thread::SignalTermination();
m_ioService->stop();
}
void
ClientThread::SendKickPlayer(unsigned playerId)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_kickPlayerRequestMessage;
KickPlayerRequestMessage_t *netKick = &packet->GetMsg()->choice.kickPlayerRequestMessage;
netKick->gameId = GetGameId();
netKick->playerId = playerId;
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendLeaveCurrentGame()
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_leaveGameRequestMessage;
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendStartEvent(bool fillUpWithCpuPlayers)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet for the server start event.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_startEventMessage;
StartEventMessage_t *netStartEvent = &packet->GetMsg()->choice.startEventMessage;
netStartEvent->gameId = GetGameId();
netStartEvent->fillWithComputerPlayers = fillUpWithCpuPlayers;
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendPlayerAction()
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet containing the current player action.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_myActionRequestMessage;
MyActionRequestMessage_t *netMyAction = &packet->GetMsg()->choice.myActionRequestMessage;
netMyAction->gameId = GetGameId();
boost::shared_ptr<PlayerInterface> myPlayer = GetGame()->getSeatsList()->front();
netMyAction->gameState = GetGame()->getCurrentHand()->getCurrentRound();
netMyAction->myAction = myPlayer->getMyAction();
// Only send last bet if not fold/checked.
if (myPlayer->getMyAction() != PLAYER_ACTION_FOLD && myPlayer->getMyAction() != PLAYER_ACTION_CHECK)
netMyAction->myRelativeBet = myPlayer->getMyLastRelativeSet();
else
netMyAction->myRelativeBet = 0;
// Just dump the packet.
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendChatMessage(const std::string &msg)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet containing the chat message.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_chatRequestMessage;
ChatRequestMessage_t *netChat = &packet->GetMsg()->choice.chatRequestMessage;
netChat->gameId = GetGameId();
OCTET_STRING_fromBuf(&netChat->chatText,
msg.c_str(),
msg.length());
// Just dump the packet.
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendJoinFirstGame(const std::string &password)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet to request joining a game.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_joinGameRequestMessage;
JoinGameRequestMessage_t *netJoinGame = &packet->GetMsg()->choice.joinGameRequestMessage;
if (!password.empty())
{
netJoinGame->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
password.length());
}
netJoinGame->joinGameAction.present = joinGameAction_PR_joinExistingGame;
JoinExistingGame_t *joinExisting = &netJoinGame->joinGameAction.choice.joinExistingGame;
joinExisting->gameId = 1;
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendJoinGame(unsigned gameId, const std::string &password)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet to request joining a game.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_joinGameRequestMessage;
JoinGameRequestMessage_t *netJoinGame = &packet->GetMsg()->choice.joinGameRequestMessage;
if (!password.empty())
{
netJoinGame->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
password.length());
}
netJoinGame->joinGameAction.present = joinGameAction_PR_joinExistingGame;
JoinExistingGame_t *joinExisting = &netJoinGame->joinGameAction.choice.joinExistingGame;
joinExisting->gameId = gameId;
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendCreateGame(const GameData &gameData, const std::string &name, const std::string &password)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet to request creating a new game.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_joinGameRequestMessage;
JoinGameRequestMessage_t *netJoinGame = &packet->GetMsg()->choice.joinGameRequestMessage;
if (!password.empty())
{
netJoinGame->password = OCTET_STRING_new_fromBuf(
&asn_DEF_UTF8String,
password.c_str(),
password.length());
}
netJoinGame->joinGameAction.present = joinGameAction_PR_joinNewGame;
JoinNewGame_t *joinNew = &netJoinGame->joinGameAction.choice.joinNewGame;
NetPacket::SetGameData(gameData, &joinNew->gameInfo);
OCTET_STRING_fromBuf(&joinNew->gameInfo.gameName,
name.c_str(),
name.length());
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendResetTimeout()
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_resetTimeoutMessage;
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendAskKickPlayer(unsigned playerId)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_askKickPlayerMessage;
AskKickPlayerMessage_t *netAsk = &packet->GetMsg()->choice.askKickPlayerMessage;
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netAsk->gameId = GetGameId();
netAsk->playerId = playerId;
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::SendVoteKick(bool doKick)
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_voteKickRequestMessage;
VoteKickRequestMessage_t *netVote = &packet->GetMsg()->choice.voteKickRequestMessage;
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netVote->gameId = GetGameId();
{
boost::mutex::scoped_lock lock(m_curPetitionIdMutex);
netVote->petitionId = m_curPetitionId;
}
netVote->voteKick = doKick;
m_ioService->post(boost::bind(&ClientThread::SendSessionPacket, shared_from_this(), packet));
}
void
ClientThread::StartAsyncRead()
{
ReceiveBuffer &buf = GetContext().GetSessionData()->GetReceiveBuffer();
GetContext().GetSessionData()->GetAsioSocket()->async_read_some(
boost::asio::buffer(buf.recvBuf + buf.recvBufUsed, RECV_BUF_SIZE - buf.recvBufUsed),
boost::bind(
&ClientThread::HandleRead,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
void
ClientThread::HandleRead(const boost::system::error_code& ec, size_t bytesRead)
{
if (!ec)
{
ReceiveBuffer &buf = GetContext().GetSessionData()->GetReceiveBuffer();
buf.recvBufUsed += bytesRead;
GetReceiver().ScanPackets(buf);
while (!buf.receivedPackets.empty())
{
boost::shared_ptr<NetPacket> packet = buf.receivedPackets.front();
buf.receivedPackets.pop_front();
if (packet)
GetState().HandlePacket(shared_from_this(), packet);
}
StartAsyncRead();
}
else
{
if (ec != boost::asio::error::operation_aborted)
throw NetException(__FILE__, __LINE__, ERR_SOCK_CONN_RESET, 0);
}
}
void
ClientThread::SelectServer(unsigned serverId)
{
boost::mutex::scoped_lock lock(m_selectServerMutex);
m_isServerSelected = true;
m_selectedServerId = serverId;
}
ServerInfo
ClientThread::GetServerInfo(unsigned serverId) const
{
ServerInfo tmpInfo;
boost::mutex::scoped_lock lock(m_serverInfoMapMutex);
ServerInfoMap::const_iterator pos = m_serverInfoMap.find(serverId);
if (pos != m_serverInfoMap.end())
{
tmpInfo = pos->second;
}
return tmpInfo;
}
GameInfo
ClientThread::GetGameInfo(unsigned gameId) const
{
GameInfo tmpInfo;
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::const_iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end())
{
tmpInfo = pos->second;
}
return tmpInfo;
}
PlayerInfo
ClientThread::GetPlayerInfo(unsigned playerId) const
{
PlayerInfo info;
if (!GetCachedPlayerInfo(playerId, info))
{
ostringstream name;
name << "#" << playerId;
info.playerName = name.str();
}
return info;
}
bool
ClientThread::GetPlayerIdFromName(const string &playerName, unsigned &playerId) const
{
bool retVal = false;
boost::mutex::scoped_lock lock(m_playerInfoMapMutex);
PlayerInfoMap::const_reverse_iterator i = m_playerInfoMap.rbegin();
PlayerInfoMap::const_reverse_iterator end = m_playerInfoMap.rend();
while (i != end)
{
if (i->second.playerName == playerName)
{
playerId = i->first;
retVal = true;
break;
}
++i;
}
return retVal;
}
ClientCallback &
ClientThread::GetCallback()
{
return m_gui;
}
GuiInterface &
ClientThread::GetGui()
{
return m_gui;
}
AvatarManager &
ClientThread::GetAvatarManager()
{
return m_avatarManager;
}
void
ClientThread::Main()
{
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// Start sub-threads.
m_avatarDownloader.reset(new DownloaderThread);
m_avatarDownloader->Run();
SetState(CLIENT_INITIAL_STATE::Instance());
RegisterTimers();
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// Main loop.
boost::asio::io_service::work ioWork(*m_ioService);
try
{
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boost::asio::io_service::work ioWork(*m_ioService);
m_ioService->run(); // Will only be aborted asynchronously.
} catch (const PokerTHException &e)
{
GetCallback().SignalNetClientError(e.GetErrorId(), e.GetOsErrorCode());
}
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// Close the socket.
boost::system::error_code ec;
GetContext().GetSessionData()->GetAsioSocket()->close();
// Set a state which does not do anything.
SetState(CLIENT_FINAL_STATE::Instance());
// Cancel timers.
GetStateTimer().cancel();
CancelTimers();
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// Terminate sub-threads.
m_avatarDownloader->SignalTermination();
m_avatarDownloader->Join(DOWNLOADER_THREAD_TERMINATE_TIMEOUT);
}
void
ClientThread::RegisterTimers()
{
m_avatarTimer.expires_from_now(
boost::posix_time::milliseconds(CLIENT_AVATAR_LOOP_MSEC));
m_avatarTimer.async_wait(
boost::bind(
&ClientThread::TimerCheckAvatarDownloads, shared_from_this(), boost::asio::placeholders::error));
}
void
ClientThread::CancelTimers()
{
m_avatarTimer.cancel();
}
void
ClientThread::InitGame()
{
// EngineFactory erstellen
boost::shared_ptr<EngineFactory> factory(new ClientEngineFactory); // LocalEngine erstellen
MapPlayerDataList();
if (GetPlayerDataList().size() != (unsigned)GetStartData().numberOfPlayers)
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PLAYER_COUNT, 0);
m_game.reset(new Game(&m_gui, factory, GetPlayerDataList(), GetGameData(), GetStartData(), m_curGameNum++));
// Initialize GUI speed.
GetGui().initGui(GetGameData().guiSpeed);
// Signal start of game to GUI.
GetCallback().SignalNetClientGameStart(m_game);
}
void
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ClientThread::SendSessionPacket(boost::shared_ptr<NetPacket> packet)
{
// Put packets in a buffer until the session is established.
if (IsSessionEstablished())
GetSender().Send(GetContext().GetSessionData(), packet);
else
m_outPacketList.push_back(packet);
}
void
ClientThread::SendQueuedPackets()
{
if (!m_outPacketList.empty())
{
NetPacketList::iterator i = m_outPacketList.begin();
NetPacketList::iterator end = m_outPacketList.end();
while (i != end)
{
GetSender().Send(GetContext().GetSessionData(), *i);
++i;
}
m_outPacketList.clear();
}
}
bool
ClientThread::GetCachedPlayerInfo(unsigned id, PlayerInfo &info) const
{
bool retVal = false;
boost::mutex::scoped_lock lock(m_playerInfoMapMutex);
PlayerInfoMap::const_iterator pos = m_playerInfoMap.find(id);
if (pos != m_playerInfoMap.end())
{
info = pos->second;
retVal = true;
}
return retVal;
}
void
ClientThread::RequestPlayerInfo(unsigned id, bool requestAvatar)
{
if (find(m_playerInfoRequestList.begin(), m_playerInfoRequestList.end(), id) == m_playerInfoRequestList.end())
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_playerInfoRequestMessage;
PlayerInfoRequestMessage_t *netPlayerInfo = &packet->GetMsg()->choice.playerInfoRequestMessage;
netPlayerInfo->playerId = id;
GetSender().Send(GetContext().GetSessionData(), packet);
m_playerInfoRequestList.push_back(id);
}
// Remember that we have to request an avatar.
if (requestAvatar)
{
m_avatarShouldRequestList.push_back(id);
}
}
void
ClientThread::SetPlayerInfo(unsigned id, const PlayerInfo &info)
{
{
boost::mutex::scoped_lock lock(m_playerInfoMapMutex);
// Remove previous player entry with different id
// for the same player name if it exists.
// This can only be one entry, since every time a duplicate
// name is added one is removed.
// Only erase non computer player entries.
if (info.playerName.substr(0, sizeof(SERVER_COMPUTER_PLAYER_NAME) - 1) != SERVER_COMPUTER_PLAYER_NAME)
{
PlayerInfoMap::iterator i = m_playerInfoMap.begin();
PlayerInfoMap::iterator end = m_playerInfoMap.end();
while (i != end)
{
if (i->first != id && i->second.playerName == info.playerName)
{
m_playerInfoMap.erase(i);
break;
}
++i;
}
}
m_playerInfoMap[id] = info;
}
// Update player data for current game.
boost::shared_ptr<PlayerData> playerData = GetPlayerDataByUniqueId(id);
if (playerData.get())
{
playerData->SetName(info.playerName);
playerData->SetType(info.ptype);
if (info.hasAvatar)
{
string avatarFile;
if (GetAvatarManager().GetAvatarFileName(info.avatar, avatarFile))
{
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playerData->SetAvatarFile(GetQtToolsInterface().stringToUtf8(avatarFile));
}
}
}
if (find(m_avatarShouldRequestList.begin(), m_avatarShouldRequestList.end(), id) != m_avatarShouldRequestList.end())
{
m_avatarShouldRequestList.remove(id);
// Retrieve avatar if needed.
RetrieveAvatarIfNeeded(id, info);
}
// Remove it from the request list.
m_playerInfoRequestList.remove(id);
// Notify GUI
GetCallback().SignalNetClientPlayerChanged(id, info.playerName);
}
void
ClientThread::SetUnknownPlayer(unsigned id)
{
// Just remove it from the request list.
m_playerInfoRequestList.remove(id);
m_avatarShouldRequestList.remove(id);
LOG_ERROR("Server reported unknown player id: " << id);
}
void
ClientThread::SetNewGameAdmin(unsigned id)
{
// Update player data for current game.
boost::shared_ptr<PlayerData> playerData = GetPlayerDataByUniqueId(id);
if (playerData.get())
{
playerData->SetRights(PLAYER_RIGHTS_ADMIN);
GetCallback().SignalNetClientNewGameAdmin(id, playerData->GetName());
}
}
void
ClientThread::RetrieveAvatarIfNeeded(unsigned id, const PlayerInfo &info)
{
if (find(m_avatarHasRequestedList.begin(), m_avatarHasRequestedList.end(), id) == m_avatarHasRequestedList.end())
{
if (info.hasAvatar && !info.avatar.IsZero() && !GetAvatarManager().HasAvatar(info.avatar))
{
m_avatarHasRequestedList.push_back(id); // Never remove from this list. Only request once.
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// Download from avatar server if applicable.
string avatarServerAddress(GetContext().GetAvatarServerAddr());
if (!avatarServerAddress.empty() && m_avatarDownloader)
{
string serverFileName(info.avatar.ToString() + AvatarManager::GetAvatarFileExtension(info.avatarType));
m_avatarDownloader->QueueDownload(
id, avatarServerAddress + serverFileName, GetContext().GetCacheDir() + TEMP_AVATAR_FILENAME);
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}
else
{
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_avatarRequestMessage;
AvatarRequestMessage_t *netAvatar = &packet->GetMsg()->choice.avatarRequestMessage;
netAvatar->requestId = id;
OCTET_STRING_fromBuf(&netAvatar->avatar,
(const char *)info.avatar.data,
MD5_DATA_SIZE);
GetSender().Send(GetContext().GetSessionData(), packet);
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}
}
}
}
void
ClientThread::AddTempAvatarFile(unsigned playerId, unsigned avatarSize, AvatarFileType type)
{
boost::shared_ptr<AvatarFile> tmpAvatar(new AvatarFile);
tmpAvatar->fileData.reserve(avatarSize);
tmpAvatar->fileType = type;
tmpAvatar->reportedSize = avatarSize;
m_tempAvatarMap[playerId] = tmpAvatar;
}
void
ClientThread::StoreInTempAvatarFile(unsigned playerId, const vector<unsigned char> &data)
{
AvatarFileMap::iterator pos = m_tempAvatarMap.find(playerId);
if (pos == m_tempAvatarMap.end())
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_REQUEST_ID, 0);
// We trust the server (concerning size of the data).
std::copy(data.begin(), data.end(), back_inserter(pos->second->fileData));
}
void
ClientThread::CompleteTempAvatarFile(unsigned playerId)
{
AvatarFileMap::iterator pos = m_tempAvatarMap.find(playerId);
if (pos == m_tempAvatarMap.end())
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_REQUEST_ID, 0);
boost::shared_ptr<AvatarFile> tmpAvatar = pos->second;
unsigned avatarSize = (unsigned)tmpAvatar->fileData.size();
if (avatarSize != tmpAvatar->reportedSize)
LOG_ERROR("Client received invalid avatar file size!");
else
PassAvatarFileToManager(playerId, tmpAvatar);
// Free memory.
m_tempAvatarMap.erase(pos);
}
void
ClientThread::PassAvatarFileToManager(unsigned playerId, boost::shared_ptr<AvatarFile> AvatarFile)
{
PlayerInfo tmpPlayerInfo;
if (!GetCachedPlayerInfo(playerId, tmpPlayerInfo))
LOG_ERROR("Client received invalid player id!");
else
{
if (AvatarFile->fileType == AVATAR_FILE_TYPE_UNKNOWN)
AvatarFile->fileType = tmpPlayerInfo.avatarType;
if (!GetAvatarManager().StoreAvatarInCache(tmpPlayerInfo.avatar, AvatarFile->fileType, &AvatarFile->fileData[0], AvatarFile->reportedSize, false))
LOG_ERROR("Failed to store avatar in cache directory.");
// Update player info, but never re-request avatar.
SetPlayerInfo(playerId, tmpPlayerInfo);
string fileName;
if (GetAvatarManager().GetAvatarFileName(tmpPlayerInfo.avatar, fileName))
{
// Dynamically update avatar in GUI.
GetGui().setPlayerAvatar(playerId, GetQtToolsInterface().stringToUtf8(fileName));
}
}
}
void
ClientThread::SetUnknownAvatar(unsigned playerId)
{
m_tempAvatarMap.erase(playerId);
LOG_ERROR("Server reported unknown avatar for player: " << playerId);
}
void
ClientThread::TimerCheckAvatarDownloads(const boost::system::error_code& ec)
{
if (!ec)
{
if (m_avatarDownloader && m_avatarDownloader->HasDownloadResult())
{
unsigned playerId;
boost::shared_ptr<AvatarFile> tmpAvatar(new AvatarFile);
m_avatarDownloader->GetDownloadResult(playerId, tmpAvatar->fileData);
tmpAvatar->reportedSize = tmpAvatar->fileData.size();
PassAvatarFileToManager(playerId, tmpAvatar);
}
m_avatarTimer.expires_from_now(
boost::posix_time::milliseconds(CLIENT_AVATAR_LOOP_MSEC));
m_avatarTimer.async_wait(
boost::bind(
&ClientThread::TimerCheckAvatarDownloads, shared_from_this(), boost::asio::placeholders::error));
}
}
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void
ClientThread::UnsubscribeLobbyMsg()
{
if (GetContext().GetSubscribeLobbyMsg())
{
// Send unsubscribe request.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_subscriptionRequestMessage;
SubscriptionRequestMessage_t *netRequest = &packet->GetMsg()->choice.subscriptionRequestMessage;
netRequest->subscriptionAction = subscriptionAction_unsubscribeGameList;
GetSender().Send(GetContext().GetSessionData(), packet);
GetContext().SetSubscribeLobbyMsg(false);
}
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}
void
ClientThread::ResubscribeLobbyMsg()
{
if (!GetContext().GetSubscribeLobbyMsg())
{
// Clear game info map as it is outdated.
ClearGameInfoMap();
// Send resubscribe request.
boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
packet->GetMsg()->present = PokerTHMessage_PR_subscriptionRequestMessage;
SubscriptionRequestMessage_t *netRequest = &packet->GetMsg()->choice.subscriptionRequestMessage;
netRequest->subscriptionAction = subscriptionAction_resubscribeGameList;
GetSender().Send(GetContext().GetSessionData(), packet);
GetContext().SetSubscribeLobbyMsg(true);
}
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}
const ClientContext &
ClientThread::GetContext() const
{
assert(m_context.get());
return *m_context;
}
ClientContext &
ClientThread::GetContext()
{
assert(m_context.get());
return *m_context;
}
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void
ClientThread::CreateContextSession()
2009-03-21 10:28:27 +00:00
{
bool validSocket = false;
// TODO sctp
try {
boost::shared_ptr<tcp::socket> newSock;
if (GetContext().GetAddrFamily() == AF_INET6)
newSock.reset(new boost::asio::ip::tcp::socket(*m_ioService, tcp::v6()));
else
newSock.reset(new boost::asio::ip::tcp::socket(*m_ioService, tcp::v4()));
boost::asio::socket_base::non_blocking_io command(true);
newSock->io_control(command);
newSock->set_option(tcp::no_delay(true));
newSock->set_option(boost::asio::socket_base::keep_alive(true));
GetContext().SetSessionData(boost::shared_ptr<SessionData>(new SessionData(
newSock,
SESSION_ID_GENERIC,
*m_senderCallback)));
GetContext().SetResolver(boost::shared_ptr<boost::asio::ip::tcp::resolver>(
new boost::asio::ip::tcp::resolver(*m_ioService)));
validSocket = true;
} catch (...)
{
}
if (!validSocket)
throw ClientException(__FILE__, __LINE__, ERR_SOCK_CREATION_FAILED, 0);
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}
ClientState &
ClientThread::GetState()
{
assert(m_curState);
return *m_curState;
}
void
ClientThread::SetState(ClientState &newState)
{
if (m_curState)
m_curState->Exit(shared_from_this());
m_curState = &newState;
m_curState->Enter(shared_from_this());
}
boost::asio::deadline_timer &
ClientThread::GetStateTimer()
{
return m_stateTimer;
}
SenderHelper &
ClientThread::GetSender()
{
assert(m_senderHelper);
return *m_senderHelper;
}
ReceiverHelper &
ClientThread::GetReceiver()
{
assert(m_receiver);
return *m_receiver;
}
unsigned
ClientThread::GetGameId() const
{
boost::mutex::scoped_lock lock(m_curGameIdMutex);
return m_curGameId;
}
void
ClientThread::SetGameId(unsigned id)
{
boost::mutex::scoped_lock lock(m_curGameIdMutex);
m_curGameId = id;
}
const GameData &
ClientThread::GetGameData() const
{
return m_gameData;
}
void
ClientThread::SetGameData(const GameData &gameData)
{
m_gameData = gameData;
}
const StartData &
ClientThread::GetStartData() const
{
return m_startData;
}
void
ClientThread::SetStartData(const StartData &startData)
{
m_startData = startData;
}
unsigned
ClientThread::GetGuiPlayerId() const
{
return m_guiPlayerId;
}
void
ClientThread::SetGuiPlayerId(unsigned guiPlayerId)
{
m_guiPlayerId = guiPlayerId;
}
boost::shared_ptr<Game>
ClientThread::GetGame()
{
return m_game;
}
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QtToolsInterface &
ClientThread::GetQtToolsInterface()
{
assert(myQtToolsInterface.get());
return *myQtToolsInterface;
}
void
ClientThread::AddPlayerData(boost::shared_ptr<PlayerData> playerData)
{
if (playerData.get() && !playerData->GetName().empty())
{
m_playerDataList.push_back(playerData);
if (playerData->GetUniqueId() == GetGuiPlayerId())
GetCallback().SignalNetClientSelfJoined(playerData->GetUniqueId(), playerData->GetName(), playerData->GetRights());
else
GetCallback().SignalNetClientPlayerJoined(playerData->GetUniqueId(), playerData->GetName(), playerData->GetRights());
}
}
void
ClientThread::RemovePlayerData(unsigned playerId, int removeReason)
{
boost::shared_ptr<PlayerData> tmpData;
PlayerDataList::iterator i = m_playerDataList.begin();
PlayerDataList::iterator end = m_playerDataList.end();
while (i != end)
{
if ((*i)->GetUniqueId() == playerId)
{
tmpData = *i;
m_playerDataList.erase(i);
break;
}
++i;
}
if (tmpData.get())
{
// Remove player from gui.
GetCallback().SignalNetClientPlayerLeft(tmpData->GetUniqueId(), tmpData->GetName(), removeReason);
}
}
void
ClientThread::ClearPlayerDataList()
{
m_playerDataList.clear();
}
void
ClientThread::MapPlayerDataList()
{
// Retrieve the GUI player.
boost::shared_ptr<PlayerData> guiPlayer = GetPlayerDataByUniqueId(GetGuiPlayerId());
assert(guiPlayer.get());
int guiPlayerNum = guiPlayer->GetNumber();
// Create a copy of the player list so that the GUI player
// is player 0. This is mapped because the GUI depends on it.
PlayerDataList mappedList;
PlayerDataList::const_iterator i = m_playerDataList.begin();
PlayerDataList::const_iterator end = m_playerDataList.end();
int numPlayers = GetStartData().numberOfPlayers;
while (i != end)
{
boost::shared_ptr<PlayerData> tmpData(new PlayerData(*(*i)));
int numberDiff = tmpData->GetNumber() - guiPlayerNum;
if (numberDiff >= 0)
tmpData->SetNumber(numberDiff);
else
tmpData->SetNumber(numPlayers + numberDiff);
mappedList.push_back(tmpData);
++i;
}
// Sort the list by player number.
mappedList.sort(*boost::lambda::_1 < *boost::lambda::_2);
m_playerDataList = mappedList;
}
const PlayerDataList &
ClientThread::GetPlayerDataList() const
{
return m_playerDataList;
}
boost::shared_ptr<PlayerData>
ClientThread::GetPlayerDataByUniqueId(unsigned id)
{
boost::shared_ptr<PlayerData> tmpPlayer;
PlayerDataList::const_iterator i = m_playerDataList.begin();
PlayerDataList::const_iterator end = m_playerDataList.end();
while (i != end)
{
if ((*i)->GetUniqueId() == id)
{
tmpPlayer = *i;
break;
}
++i;
}
return tmpPlayer;
}
boost::shared_ptr<PlayerData>
ClientThread::GetPlayerDataByName(const std::string &name)
{
boost::shared_ptr<PlayerData> tmpPlayer;
if (!name.empty())
{
PlayerDataList::const_iterator i = m_playerDataList.begin();
PlayerDataList::const_iterator end = m_playerDataList.end();
while (i != end)
{
if ((*i)->GetName() == name)
{
tmpPlayer = *i;
break;
}
++i;
}
}
return tmpPlayer;
}
void
ClientThread::RemoveDisconnectedPlayers()
{
// This should only be called between hands.
if (m_game.get())
{
PlayerListIterator it;
for (it = m_game->getSeatsList()->begin(); it != m_game->getSeatsList()->end(); it++)
{
boost::shared_ptr<PlayerInterface> tmpPlayer = *it;
if (tmpPlayer->getMyActiveStatus())
{
// If a player is not in the player data list, it was disconnected.
if (!GetPlayerDataByUniqueId(tmpPlayer->getMyUniqueID()).get())
{
tmpPlayer->setMyCash(0);
tmpPlayer->setMyActiveStatus(false);
}
}
}
}
}
void
ClientThread::AddServerInfo(unsigned serverId, const ServerInfo &info)
{
{
boost::mutex::scoped_lock lock(m_serverInfoMapMutex);
m_serverInfoMap.insert(ServerInfoMap::value_type(serverId, info));
}
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GetCallback().SignalNetClientServerListAdd(serverId);
}
void
ClientThread::ClearServerInfoMap()
{
{
boost::mutex::scoped_lock lock(m_serverInfoMapMutex);
m_serverInfoMap.clear();
}
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GetCallback().SignalNetClientServerListClear();
}
bool
ClientThread::GetSelectedServer(unsigned &serverId) const
{
bool retVal = false;
boost::mutex::scoped_lock lock(m_selectServerMutex);
if (m_isServerSelected)
{
retVal = true;
serverId = m_selectedServerId;
}
return retVal;
}
void
ClientThread::UseServer(unsigned serverId)
{
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ClientContext &context = GetContext();
ServerInfo useInfo(GetServerInfo(serverId));
if (context.GetAddrFamily() == AF_INET6)
context.SetServerAddr(useInfo.ipv6addr);
else
context.SetServerAddr(useInfo.ipv4addr);
context.SetServerPort((unsigned)useInfo.port);
context.SetAvatarServerAddr(useInfo.avatarServerAddr);
}
unsigned
ClientThread::GetGameIdByName(const std::string &name) const
{
// Find the game.
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::const_iterator i = m_gameInfoMap.begin();
GameInfoMap::const_iterator end = m_gameInfoMap.end();
while (i != end)
{
if (i->second.name == name)
break;
++i;
}
if (i == end)
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_GAME, 0);
return i->first;
}
void
ClientThread::AddGameInfo(unsigned gameId, const GameInfo &info)
{
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
m_gameInfoMap.insert(GameInfoMap::value_type(gameId, info));
}
GetCallback().SignalNetClientGameListNew(gameId);
}
void
ClientThread::UpdateGameInfoMode(unsigned gameId, GameMode mode)
{
bool found = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end())
{
found = true;
(*pos).second.mode = mode;
}
}
if (found)
GetCallback().SignalNetClientGameListUpdateMode(gameId, mode);
}
void
ClientThread::UpdateGameInfoAdmin(unsigned gameId, unsigned adminPlayerId)
{
bool found = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end())
{
found = true;
(*pos).second.adminPlayerId = adminPlayerId;
}
}
if (found)
GetCallback().SignalNetClientGameListUpdateAdmin(gameId, adminPlayerId);
}
void
ClientThread::RemoveGameInfo(unsigned gameId)
{
bool found = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end())
{
found = true;
m_gameInfoMap.erase(pos);
}
}
if (found)
GetCallback().SignalNetClientGameListRemove(gameId);
}
void
ClientThread::ModifyGameInfoAddPlayer(unsigned gameId, unsigned playerId)
{
bool playerAdded = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end())
{
pos->second.players.push_back(playerId);
playerAdded = true;
}
}
if (playerAdded)
GetCallback().SignalNetClientGameListPlayerJoined(gameId, playerId);
}
void
ClientThread::ModifyGameInfoRemovePlayer(unsigned gameId, unsigned playerId)
{
bool playerRemoved = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end())
{
pos->second.players.remove(playerId);
playerRemoved = true;
}
}
if (playerRemoved)
GetCallback().SignalNetClientGameListPlayerLeft(gameId, playerId);
}
void
ClientThread::ClearGameInfoMap()
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
m_gameInfoMap.clear();
}
void
ClientThread::StartPetition(unsigned petitionId, unsigned proposingPlayerId, unsigned kickPlayerId, int timeoutSec, int numVotesToKick)
{
{
boost::mutex::scoped_lock lock(m_curPetitionIdMutex);
m_curPetitionId = petitionId;
}
GetGui().startVoteOnKick(kickPlayerId, proposingPlayerId, timeoutSec, numVotesToKick);
if (GetGuiPlayerId() != kickPlayerId
&& GetGuiPlayerId() != proposingPlayerId)
{
GetGui().changeVoteOnKickButtonsState(true);
}
}
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void
ClientThread::UpdatePetition(unsigned petitionId, int /*numVotesAgainstKicking*/, int numVotesInFavourOfKicking, int numVotesToKick)
{
bool isCurPetition;
{
boost::mutex::scoped_lock lock(m_curPetitionIdMutex);
isCurPetition = m_curPetitionId == petitionId;
}
if (isCurPetition)
{
GetGui().refreshVotesMonitor(numVotesInFavourOfKicking, numVotesToKick);
}
}
void
ClientThread::EndPetition(unsigned petitionId)
{
bool isCurPetition;
{
boost::mutex::scoped_lock lock(m_curPetitionIdMutex);
isCurPetition = m_curPetitionId == petitionId;
}
if (isCurPetition)
GetGui().endVoteOnKick();
}
void
ClientThread::UpdateStatData(const ServerStats &stats)
{
boost::mutex::scoped_lock lock(m_curStatsMutex);
if (stats.numberOfPlayersOnServer)
m_curStats.numberOfPlayersOnServer = stats.numberOfPlayersOnServer;
if (stats.totalPlayersEverLoggedIn)
m_curStats.totalPlayersEverLoggedIn = stats.totalPlayersEverLoggedIn;
if (stats.totalGamesEverCreated)
m_curStats.totalGamesEverCreated = stats.totalGamesEverCreated;
GetCallback().SignalNetClientStatsUpdate(m_curStats);
}
ServerStats
ClientThread::GetStatData() const
{
boost::mutex::scoped_lock lock(m_curStatsMutex);
return m_curStats;
}
bool
ClientThread::IsSessionEstablished() const
{
return m_sessionEstablished;
}
void
ClientThread::SetSessionEstablished(bool flag)
{
if (m_sessionEstablished != flag)
{
m_sessionEstablished = flag;
if (flag)
SendQueuedPackets();
}
}
bool
ClientThread::IsSynchronized() const
{
return m_playerInfoRequestList.empty();
}