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pokerth/src/net/clientcallback.h
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
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/* Callback interface for network client gui. */
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#ifndef _CLIENTCALLBACK_H_
#define _CLIENTCALLBACK_H_
#include <string>
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#include <boost/shared_ptr.hpp>
#include <playerdata.h>
#include <gamedata.h>
class Game;
class ClientCallback
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{
public:
virtual ~ClientCallback();
virtual void SignalNetClientConnect(int actionID) = 0;
virtual void SignalNetClientGameInfo(int actionID) = 0;
virtual void SignalNetClientError(int errorID, int osErrorID) = 0;
virtual void SignalNetClientNotification(int notificationId) = 0;
virtual void SignalNetClientRemovedFromGame(int notificationId) = 0;
virtual void SignalNetClientGameListNew(unsigned gameId) = 0;
virtual void SignalNetClientGameListRemove(unsigned gameId) = 0;
virtual void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) = 0;
virtual void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) = 0;
virtual void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) = 0;
virtual void SignalNetClientGameStart(boost::shared_ptr<Game> game) = 0;
virtual void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights) = 0;
virtual void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights) = 0;
virtual void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName) = 0;
virtual void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName) = 0;
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virtual void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg) = 0;
virtual void SignalNetClientWaitDialog() = 0;
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};
#endif