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pokerth/src/engine/playerinterface.h
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*****************************************************************************/
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#ifndef PLAYERINTERFACE_H
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#define PLAYERINTERFACE_H
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#include "handinterface.h"
#include <playerdata.h>
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class SessionData;
class PlayerInterface
{
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public:
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virtual ~PlayerInterface() =0;
virtual void setHand(HandInterface *) =0;
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virtual int getMyID() const =0;
virtual void setMyUniqueID(unsigned newId) =0;
virtual unsigned getMyUniqueID() const =0;
virtual void setMyGuid(const std::string &theValue) =0;
virtual std::string getMyGuid() const =0;
virtual PlayerType getMyType() const =0;
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virtual void setMyDude(int theValue) =0;
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virtual int getMyDude() const =0;
virtual void setMyDude4(int theValue) =0;
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virtual int getMyDude4() const =0;
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virtual void setMyName(const std::string& theValue) =0;
virtual std::string getMyName() const =0;
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virtual void setMyAvatar(const std::string& theValue) =0;
virtual std::string getMyAvatar() const =0;
virtual void setMyCash(int theValue) =0;
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virtual int getMyCash() const =0;
virtual void setMySet(int theValue) =0;
virtual void setMySetAbsolute(int theValue) =0;
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virtual void setMySetNull() =0;
virtual int getMySet() const =0;
virtual int getMyLastRelativeSet() const =0;
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virtual void setMyAction(PlayerAction theValue, bool blind=0) =0;
virtual PlayerAction getMyAction() const =0;
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virtual void setMyButton(int theValue) =0;
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virtual int getMyButton() const =0;
virtual void setMyActiveStatus(bool theValue) =0;
virtual bool getMyActiveStatus() const =0;
virtual void setMyStayOnTableStatus(bool theValue) =0;
virtual bool getMyStayOnTableStatus() const =0;
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virtual void setMyCards(int* theValue) =0;
virtual void getMyCards(int* theValue) const =0;
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virtual void setMyTurn(bool theValue) =0;
virtual bool getMyTurn() const =0;
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virtual void setMyCardsFlip(bool theValue, int state) =0;
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virtual bool getMyCardsFlip() const =0;
virtual void setMyCardsValueInt(int theValue) =0;
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virtual int getMyCardsValueInt() const =0;
virtual void setLogHoleCardsDone(bool theValue) =0;
virtual bool getLogHoleCardsDone() const =0;
virtual void setMyBestHandPosition(int* theValue) =0;
virtual void getMyBestHandPosition(int* theValue) const =0;
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virtual void setMyRoundStartCash(int theValue) =0;
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virtual int getMyRoundStartCash() const =0;
virtual void setMyAverageSets(int theValue) =0;
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virtual int getMyAverageSets() const =0;
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virtual void setLastMoneyWon ( int theValue ) =0;
virtual int getLastMoneyWon() const =0;
virtual void setMyAggressive(bool theValue) =0;
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virtual int getMyAggressive() const =0;
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virtual void setSBluff ( int theValue ) =0;
virtual int getSBluff() const =0;
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virtual void setSBluffStatus ( bool theValue ) =0;
virtual bool getSBluffStatus() const =0;
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virtual void action() =0;
virtual int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind) = 0;
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virtual void preflopEngine() =0;
virtual void flopEngine() =0;
virtual void turnEngine() =0;
virtual void riverEngine() =0;
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virtual void setIsConnected(bool connected) =0;
virtual bool isConnected() const=0;
virtual bool checkIfINeedToShowCards() =0;
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};
#endif