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pokerth/src/net/common/serveracceptthread.cpp
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/serveracceptthread.h>
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#include <net/servercontext.h>
#include <net/connectdata.h>
#include <net/serverlobbythread.h>
#include <net/socket_helper.h>
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#include <net/serverexception.h>
#include <net/socket_msg.h>
#include <net/socket_startup.h>
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#include <core/loghelper.h>
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#define ACCEPT_TIMEOUT_MSEC 50
#define NET_SERVER_LISTEN_BACKLOG 5
using namespace std;
ServerAcceptThread::ServerAcceptThread(GuiInterface &gui, ConfigFile *config, AvatarManager &avatarManager)
: m_gui(gui)
{
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m_context.reset(new ServerContext);
m_lobbyThread.reset(new ServerLobbyThread(gui, config, avatarManager));
}
ServerAcceptThread::~ServerAcceptThread()
{
}
void
ServerAcceptThread::Init(unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd)
{
if (IsRunning())
{
assert(false);
return;
}
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ServerContext &context = GetContext();
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context.SetProtocol(sctp ? SOCKET_IPPROTO_SCTP : 0);
// If a "dual stack" is available, the pokerth server always uses ipv6.
// In this case, ipv4 requests will be mapped to ipv6.
context.SetAddrFamily(socket_has_dual_stack() ? AF_INET6 : (ipv6 ? AF_INET6 : AF_INET));
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context.SetServerPort(serverPort);
GetLobbyThread().Init(pwd);
}
ServerCallback &
ServerAcceptThread::GetCallback()
{
return m_gui;
}
GuiInterface &
ServerAcceptThread::GetGui()
{
return m_gui;
}
void
ServerAcceptThread::Main()
{
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try
{
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Listen();
GetLobbyThread().Run();
while (!ShouldTerminate() && !GetLobbyThread().Join(0))
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{
// The main server thread is simple. It only accepts connections.
AcceptLoop();
}
} catch (const PokerTHException &e)
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{
GetCallback().SignalNetServerError(e.GetErrorId(), e.GetOsErrorCode());
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LOG_ERROR(e.what());
}
GetLobbyThread().SignalTermination();
GetLobbyThread().Join(LOBBY_THREAD_TERMINATE_TIMEOUT);
}
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void
ServerAcceptThread::Listen()
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{
ServerContext &context = GetContext();
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if (context.GetServerPort() < 1024)
throw ServerException(__FILE__, __LINE__, ERR_SOCK_INVALID_PORT, 0);
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context.SetSocket(socket(context.GetAddrFamily(), SOCK_STREAM, context.GetProtocol()));
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if (!IS_VALID_SOCKET(context.GetSocket()))
throw ServerException(__FILE__, __LINE__, ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
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unsigned long mode = 1;
if (IOCTLSOCKET(context.GetSocket(), FIONBIO, &mode) == SOCKET_ERROR)
throw ServerException(__FILE__, __LINE__, ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
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// The following three calls are optional. If they fail, we don't care.
int reuse = 1;
setsockopt(context.GetSocket(), SOL_SOCKET, SO_REUSEADDR, (char *)&reuse, sizeof(reuse));
int nodelay = 1;
setsockopt(context.GetSocket(), SOL_SOCKET, TCP_NODELAY, (char *)&nodelay, sizeof(nodelay));
// Enable dual-stack socket on Windows Vista.
int ipv6only = 0;
setsockopt(context.GetSocket(), IPPROTO_IPV6, IPV6_V6ONLY, (char *)&ipv6only, sizeof(ipv6only));
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context.GetServerSockaddr()->ss_family = context.GetAddrFamily();
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const char *localAddr = (context.GetAddrFamily() == AF_INET6) ? "::0" : "0.0.0.0";
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if (!socket_string_to_addr(
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localAddr,
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context.GetAddrFamily(),
(struct sockaddr *)context.GetServerSockaddr(),
context.GetServerSockaddrSize()))
{
throw ServerException(__FILE__, __LINE__, ERR_SOCK_SET_ADDR_FAILED, 0);
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}
if (!socket_set_port(
context.GetServerPort(),
context.GetAddrFamily(),
(struct sockaddr *)context.GetServerSockaddr(),
context.GetServerSockaddrSize()))
{
throw ServerException(__FILE__, __LINE__, ERR_SOCK_SET_PORT_FAILED, 0);
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}
if (!IS_VALID_BIND(bind(
context.GetSocket(),
(const struct sockaddr *)context.GetServerSockaddr(),
context.GetServerSockaddrSize())))
{
throw ServerException(__FILE__, __LINE__, ERR_SOCK_BIND_FAILED, SOCKET_ERRNO());
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}
if (!IS_VALID_LISTEN(listen(context.GetSocket(), NET_SERVER_LISTEN_BACKLOG)))
{
throw ServerException(__FILE__, __LINE__, ERR_SOCK_LISTEN_FAILED, SOCKET_ERRNO());
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}
}
void
ServerAcceptThread::AcceptLoop()
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{
ServerContext &context = GetContext();
fd_set readSet;
struct timeval timeout;
FD_ZERO(&readSet);
FD_SET(context.GetSocket(), &readSet);
timeout.tv_sec = 0;
timeout.tv_usec = ACCEPT_TIMEOUT_MSEC * 1000;
int selectResult = select(context.GetSocket() + 1, &readSet, NULL, NULL, &timeout);
if (!IS_VALID_SELECT(selectResult))
{
throw ServerException(__FILE__, __LINE__, ERR_SOCK_SELECT_FAILED, SOCKET_ERRNO());
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}
if (selectResult > 0) // accept is possible
{
boost::shared_ptr<ConnectData> tmpData(new ConnectData);
tmpData->SetSocket(accept(context.GetSocket(), NULL, NULL));
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if (!IS_VALID_SOCKET(tmpData->GetSocket()))
{
throw ServerException(__FILE__, __LINE__, ERR_SOCK_ACCEPT_FAILED, SOCKET_ERRNO());
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}
unsigned long mode = 1;
if (IOCTLSOCKET(tmpData->GetSocket(), FIONBIO, &mode) == SOCKET_ERROR)
{
throw ServerException(__FILE__, __LINE__, ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
}
// Optional call - don't check return value.
// Enable keepalive - won't be of much use but better than nothing.
int keepalive = 1;
setsockopt(tmpData->GetSocket(), SOL_SOCKET, SO_KEEPALIVE, (char *)&keepalive, sizeof(keepalive));
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GetLobbyThread().AddConnection(tmpData);
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}
}
const ServerContext &
ServerAcceptThread::GetContext() const
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{
assert(m_context.get());
return *m_context;
}
ServerContext &
ServerAcceptThread::GetContext()
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{
assert(m_context.get());
return *m_context;
}
ServerLobbyThread &
ServerAcceptThread::GetLobbyThread()
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{
assert(m_lobbyThread.get());
return *m_lobbyThread;
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}