Commit Graph
53 Commits
Author SHA1 Message Date
Kai Philipp 21003da510 simplified ResetNumJoinsPerPlayer - e.g. removed the function 2016-07-17 17:46:55 +02:00
Kai Philipp 24acd01e90 optimizations for number of game-joins per player, removed @XXX from comments 2016-07-17 16:55:06 +02:00
Albert Medela 8f5813416d Revert ProtoBuf to version 2.6.1 and running astyle 2016-07-12 18:36:25 +02:00
Kai Philipp cd085bf8be limit enter-leave game done. 2016-06-18 18:34:25 +02:00
lotodore bc7f34a2a6 Move spectators to lobby before closing a game. 2013-10-05 12:49:21 +02:00
lotodore 7b305b36e2 Adding feature to leave a game as spectator. 2013-08-11 13:25:26 +02:00
lotodore ef489dae8a Work on spectator mode - joining as spectator now possible (on server side). 2013-06-29 16:23:10 +02:00
lotodore 00543b7560 More work on spectator mode. 2013-06-16 10:43:13 +02:00
lotodore 45a5c7cef8 License change: OpenSSL exception (for Windows 8 support, because gcrypt does not work on Windows 8). 2012-12-25 15:06:23 +01:00
lotodore ed43fa107c Server feedback after report game. 2012-04-09 10:22:24 +00:00
lotodore c49abf215e Preparing server side code for reporting game names. 2012-04-08 14:36:14 +00:00
lotodore 03a1a1dc55 Implement chat bot mute on server side (#1). 2012-01-08 13:02:29 +00:00
lotodore df35ea550f Remove log object from server, server-side logging is deactivated. Pass NULL as log object to game. 2012-01-02 21:04:49 +00:00
lotodore 28417227ac Fixing ticket #86: Change player id in ranking map on rejoin. 2011-12-27 20:44:16 +00:00
lotodore 38d224590a Send state of seats at the beginning of each hand. 2011-12-21 20:56:41 +00:00
lotodore 0a8cd1cce4 Implementing automatic kick of players after a certain timeout within a game. 2011-12-16 22:39:24 +00:00
lotodore 1bf12328ee Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect. 2011-12-11 19:37:51 +00:00
lotodore aad9e271db Cleaning up the different timeouts and how players can be removed from the game. 2011-12-11 14:54:17 +00:00
lotodore d975139409 Preparing release 0.9-beta1. Fixing issue that player was not marked as kicked when kicked through the chat cleaner. Fixing java test cases. 2011-11-13 19:10:07 +00:00
lotodore 32d26e3644 Removing AFK-warning message. Preparing integration of a new auto-AFK mode. 2011-11-07 21:07:13 +00:00
lotodore 2488ea43cd More work on rejoin. This is still broken because the player id is not yet updated on client side, and the server still does not activate the rejoining player. 2011-09-11 20:38:18 +00:00
lotodore 945a8f4588 More work on rejoin. Server still sends a denial message. 2011-09-11 17:41:56 +00:00
lotodore 32ba77709e More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose. 2011-08-28 17:14:03 +00:00
lotodore 0ed12e0ac8 Switching license from GPL2 to AGPL3. 2011-07-02 14:38:06 +00:00
lotodore 8bac902580 Fixing loads of msvc warnings (mainly size_t vs int issues). 2011-04-10 10:04:42 +00:00
lotodore 979f079a57 No longer use database game id, because it may not exist yet (related to issue #14) 2011-03-20 22:38:03 +00:00
lotodore 9b9a921867 Removing SessionWrapper to prepare rejoin. This also improves dispatching network packets. 2011-03-10 20:55:46 +00:00
lotodore 5730cd321d Rewriting network receive functions. This is still work in progress to make it more efficient. 2011-02-19 23:47:24 +00:00
lotodore 02518c67b2 Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
2011-02-11 20:02:08 +00:00
lotodore e823b7b788 Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish. 2011-02-06 13:17:07 +00:00
lotodore e729647cec Implementing optional unlimited thinking time in LAN games on server side (GUI missing) ticket #24 2011-02-06 10:37:40 +00:00
lotodore ddaf311c12 New log object for network/internet games. Preliminary code. 2011-01-03 18:41:28 +00:00
lotodore 609a0c4f82 Preventing spam of report avatar function on server side. 2010-12-25 21:54:26 +00:00
lotodore 67b01746da Adding tests for ranking games, fixing small issue when creating ranking games. 2010-11-12 22:43:17 +00:00
lotodore 1886d91009 Randomize player list before starting the game. 2010-10-22 19:42:48 +00:00
lotodore 0402313115 All players within a single ranking game need different ip addresses. 2010-10-02 19:50:49 +00:00
lotodore 3016d6b3b2 Make small delay which prevents auto-kick from occurring configurable. 2010-09-11 21:37:27 +00:00
lotodore e8eda4f189 Delay auto-start of games when they are full. 2010-09-04 20:08:40 +00:00
lotodore 698432279f Set place for all players (not only first place) in ranked games. Simple version (all players who leave/lose at the same time get the same place). 2010-08-28 14:34:02 +00:00
lotodore 76d5317299 Store all players of each game in the database. 2010-08-08 10:23:40 +00:00
lotodore 0646bc9d2e Working on storing places of all players in ranking games. 2010-08-07 23:06:59 +00:00
lotodore 9e039182ec Also check ranking game restrictions on server. 2010-08-01 20:15:49 +00:00
lotodore 0a15afacbb Let the server send cards on request of the corresponding user. 2010-07-17 21:11:12 +00:00
lotodore 79e7a47343 Preparing network functions to let a player show his cards. 2010-07-15 21:55:52 +00:00
lotodore 72fa1fb9ec Do not invite players who are already in the group. 2010-03-30 18:03:08 +00:00
lotodore 5239f496f3 Finishing server side invitation system. 2010-03-30 17:10:37 +00:00
lotodore 1f7f045d15 Starting gsasl integration to perform challenge response authentication. Note that gsasl 1.3 is required (previous versions are not supported). Authentication is currently broken. 2009-10-11 09:20:17 +00:00
lotodore 51e393823a Game database entry is created only once the game is started. 2009-10-03 20:19:51 +00:00
lotodore 3b25e18fde Rewriting boost asio timer stuff. (Did I mention I dislike the asio "cancel" semantics?!). TimerManager is no longer used. Should be stable now, but might leak some memory (needs further testing). 2009-06-12 15:48:34 +00:00
lotodore c8594e8e7b Canceling asio timers has bad semantics, and causes loads of trouble. Therefore, cancelled timers are simply marked as such, and the asio callback is silently ignored. This fixes several crashes, if players were removed from a game due to an error, because some timers were not cancelled. *sigh* This one took a lot of nerve. 2009-06-07 23:25:13 +00:00