floty
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385a641ede
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optimizing local sqlite-logging; implementing first steps network client sqlite-logging
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2011-11-09 21:39:37 +00:00 |
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floty
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77cda8da32
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clientThreat gets log-object now
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2011-11-06 20:03:32 +00:00 |
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lotodore
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ddf2ca784b
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Adding enhancement #76 (server password). The server password is checked during init, in addition to possible player auth. It can be set as option "ServerPassword" in config.xml, on client and server.
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2011-10-20 21:19:58 +00:00 |
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lotodore
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28d7904265
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Pass ConfigFile to ClientThread constructor.
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2011-10-20 12:03:20 +00:00 |
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lotodore
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f8c89304d1
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Some changes to make cppcheck happy.
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2011-09-29 20:54:24 +00:00 |
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lotodore
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945a8f4588
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More work on rejoin. Server still sends a denial message.
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2011-09-11 17:41:56 +00:00 |
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lotodore
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32ba77709e
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More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.
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2011-08-28 17:14:03 +00:00 |
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lotodore
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0ed12e0ac8
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Switching license from GPL2 to AGPL3.
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2011-07-02 14:38:06 +00:00 |
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lotodore
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787f8d4d81
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Fixing client error messages.
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2011-02-23 09:53:01 +00:00 |
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lotodore
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5730cd321d
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Rewriting network receive functions. This is still work in progress to make it more efficient.
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2011-02-19 23:47:24 +00:00 |
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lotodore
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02518c67b2
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Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
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2011-02-11 20:02:08 +00:00 |
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lotodore
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e823b7b788
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Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.
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2011-02-06 13:17:07 +00:00 |
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lotodore
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ddaf311c12
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New log object for network/internet games. Preliminary code.
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2011-01-03 18:41:28 +00:00 |
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lotodore
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710affb1e5
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Preparing the use of the report bad avatar function.
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2010-12-24 12:27:46 +00:00 |
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lotodore
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0cb1d75ce3
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Adding code for private chat messages (server side). These messages are not allowed within a game. Adding config option to disable brute force protection.
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2010-11-07 08:24:31 +00:00 |
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lotodore
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79e7a47343
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Preparing network functions to let a player show his cards.
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2010-07-15 21:55:52 +00:00 |
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lotodore
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c0947c9d54
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Adding function to find out in which game a user is playing.
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2010-07-15 10:34:24 +00:00 |
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lotodore
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866e9b9e48
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Making the network part compile.
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2010-03-29 12:33:12 +00:00 |
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lotodore
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5ea56bbf0d
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Allow retrieving of own player id by gui.
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2010-03-24 20:10:36 +00:00 |
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lotodore
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d727a7fd5d
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Network game, dedicated server without auth backend and dedicated server with auth backend should work now. Guest login still broken.
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2009-11-14 15:04:31 +00:00 |
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lotodore
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059da0232a
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Preparing to fix login for network game and dedicated server without login backend. Currently broken.
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2009-11-14 12:39:25 +00:00 |
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lotodore
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629cd71735
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Integrating gsasl on client side. Untested.
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2009-10-22 22:55:19 +00:00 |
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lotodore
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b61d43859e
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Trying to make gsasl authentication work...
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2009-10-13 21:03:32 +00:00 |
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lotodore
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39285263b7
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Starting login dialog integration on client side.
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2009-09-24 20:10:40 +00:00 |
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lotodore
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4c340d5bdc
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Use own lobby chat instead of IRC. First steps, still incomplete.
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2009-08-15 10:25:13 +00:00 |
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lotodore
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945c4a102a
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Completely rewriting all NetPacket stuff to use ASN.1. Finally this big chunk of work is completed. Compiles and links fine, but still partly non-functional.
PLEASE NOTE: This is NOT COMPATIBLE to 0.7.x, because it is a new network protocol.
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2009-08-02 15:11:40 +00:00 |
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lotodore
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a2e692d844
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Fixing delayed sending of create/join game for network games.
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2009-06-20 18:41:03 +00:00 |
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lotodore
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eefbd9e79f
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Some minor polishing.
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2009-06-17 21:22:01 +00:00 |
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lotodore
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35d0988f78
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Removing a buffered delay when the client sends data (no longer necessary with asio).
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2009-06-16 22:36:07 +00:00 |
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lotodore
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4b5d78af81
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The client network code was rewritten to use boost::asio. Some optimization is still required, and some code files can now be removed.
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2009-06-14 22:07:41 +00:00 |
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lotodore
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5f3369432a
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Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag.
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2009-06-07 08:51:43 +00:00 |
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lotodore
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8ab2fed1a2
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More restructuring. Still broken.
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2009-05-10 22:21:20 +00:00 |
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lotodore
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ac4c2e9aef
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Integrating precompiled headers support (might speed up compilation). Currently disabled (in .pro files).
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2009-05-07 22:36:51 +00:00 |
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lotodore
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60b5d45c53
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Adopting changes from asio branch. Currently broken.
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2009-05-04 21:11:29 +00:00 |
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lotodore
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acd5267412
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Compiler error fixes.
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2009-04-05 12:37:14 +00:00 |
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lotodore
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534b6066a8
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More work on server selection. Currently untested.
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2009-04-05 12:31:12 +00:00 |
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lotodore
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009249e41a
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Adding stuff for server list (choosing a server). Might not compile (untested yet).
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2009-04-05 11:19:50 +00:00 |
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lotodore
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c3dc770c2e
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More work to let clients download avatars from an external server.
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2009-03-21 11:36:10 +00:00 |
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lotodore
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ebac9c9574
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Fixed nasty cleanup crash on Windows.
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2009-03-21 10:28:27 +00:00 |
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lotodore
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ebce3ee214
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Warning: Enables debug mode.
More steps towards downloading avatars from external server. This is currently BROKEN.
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2009-03-21 01:39:00 +00:00 |
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lotodore
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b1bad8d144
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Preparing client use of external avatar servers.
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2009-03-18 15:01:43 +00:00 |
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lotodore
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d72cdb6873
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One sender thread per client. Requires loads of resources. Kind of hacked, because the internal dependencies are very ugly now. Requires loads of testing. A problem might be the last packet sent by the server to a specific client before closing the connection, for example an error message. It might never even reach the client, because the sender thread is terminated before. I have not yet found a good way to fix this.
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2009-01-07 21:52:16 +00:00 |
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lotodore
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80883dd409
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Update number of votes on client.
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2008-12-07 12:22:35 +00:00 |
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lotodore
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bd55b69817
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Client side vote kick changes - tab closes now. Server side fixes.
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2008-12-07 11:48:01 +00:00 |
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lotodore
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c57ea0985b
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Trying to send reason why the player leaves the game.
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2008-11-25 23:19:34 +00:00 |
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lotodore
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b236fa9d62
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Vote kick kind of working. Only the forward case - no timeout, no error handling, no display update.
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2008-11-25 22:18:17 +00:00 |
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lotodore
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1cfe551f19
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More work on vote kick. Some network packets are exchanged, but still not functional.
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2008-11-16 22:57:11 +00:00 |
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lotodore
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269eab4774
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Fixed lobby update after leaving a game.
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2008-05-16 16:46:45 +00:00 |
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lotodore
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b5c2399603
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Use configuration setting to decide whether to download the server list or directly connect to the server. Accept other server lists. Accept un'zlib'ed server lists. Use IPv6 address from server list if configured.
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2008-05-10 15:47:48 +00:00 |
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lotodore
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4b04aedc3f
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Download only md5 of the server list if the list is still in the cache.
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2008-04-29 22:46:27 +00:00 |
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