Commit Graph
159 Commits
Author SHA1 Message Date
lotodore c3f12fe190 Properly mark player as kicked on client side. 2011-11-13 16:47:33 +00:00
floty 385a641ede optimizing local sqlite-logging; implementing first steps network client sqlite-logging 2011-11-09 21:39:37 +00:00
floty 77cda8da32 clientThreat gets log-object now 2011-11-06 20:03:32 +00:00
lotodore 26f01f0946 Trying to fix problem with client active status on rejoin. 2011-11-05 20:53:59 +00:00
lotodore 0230edaec2 New start event type to mark a certain game start as "rejoin" (in order to show a special dialog). 2011-10-26 21:45:39 +00:00
floty 8ae7db3e96 - updating sqlite-log
- handID in bero is unnecessary; removing parameter value
2011-10-21 00:16:43 +00:00
lotodore ddf2ca784b Adding enhancement #76 (server password). The server password is checked during init, in addition to possible player auth. It can be set as option "ServerPassword" in config.xml, on client and server. 2011-10-20 21:19:58 +00:00
lotodore 2f588ffed7 Running astyle. 2011-10-20 14:13:25 +00:00
lotodore 28d7904265 Pass ConfigFile to ClientThread constructor. 2011-10-20 12:03:20 +00:00
lotodore aee0adbffe More protocol changes for rejoin. Re-adding server password to protocol. 2011-10-03 08:03:58 +00:00
lotodore f8c89304d1 Some changes to make cppcheck happy. 2011-09-29 20:54:24 +00:00
lotodore d6ab25d816 Trying to make rejoin work, still broken due to change of unique id during game. 2011-09-28 20:20:08 +00:00
lotodore 945a8f4588 More work on rejoin. Server still sends a denial message. 2011-09-11 17:41:56 +00:00
lotodore 32ba77709e More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose. 2011-08-28 17:14:03 +00:00
lotodore 0ed12e0ac8 Switching license from GPL2 to AGPL3. 2011-07-02 14:38:06 +00:00
lotodore 8bac902580 Fixing loads of msvc warnings (mainly size_t vs int issues). 2011-04-10 10:04:42 +00:00
lotodore 9b9a921867 Removing SessionWrapper to prepare rejoin. This also improves dispatching network packets. 2011-03-10 20:55:46 +00:00
lotodore 787f8d4d81 Fixing client error messages. 2011-02-23 09:53:01 +00:00
lotodore 5730cd321d Rewriting network receive functions. This is still work in progress to make it more efficient. 2011-02-19 23:47:24 +00:00
lotodore 02518c67b2 Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
2011-02-11 20:02:08 +00:00
lotodore c55c003f1f Fixing nasty bugs found with the help of cppcheck. This should be backported to the current server asap. 2011-02-08 16:41:46 +00:00
lotodore e823b7b788 Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish. 2011-02-06 13:17:07 +00:00
lotodore 2a7456998a Improve thread safety. 2011-01-12 23:35:45 +00:00
lotodore ddaf311c12 New log object for network/internet games. Preliminary code. 2011-01-03 18:41:28 +00:00
lotodore 710affb1e5 Preparing the use of the report bad avatar function. 2010-12-24 12:27:46 +00:00
lotodore 0cb1d75ce3 Adding code for private chat messages (server side). These messages are not allowed within a game. Adding config option to disable brute force protection. 2010-11-07 08:24:31 +00:00
lotodore 0bb801acdf Preparing 0.8 release. 2010-09-25 15:27:09 +00:00
lotodore 896c335204 Header files cleanup work. 2010-08-01 19:23:08 +00:00
lotodore 79e7a47343 Preparing network functions to let a player show his cards. 2010-07-15 21:55:52 +00:00
lotodore c0947c9d54 Adding function to find out in which game a user is playing. 2010-07-15 10:34:24 +00:00
lotodore 0da0b4f8a0 Fixing compiler warnings. 2010-03-30 12:20:17 +00:00
lotodore 499c2b72e6 First parts of implementation of invite system in server. 2010-03-30 12:07:48 +00:00
lotodore 866e9b9e48 Making the network part compile. 2010-03-29 12:33:12 +00:00
lotodore d4b82d7dbc Fixing game admin stuff. 2010-03-27 12:50:05 +00:00
lotodore a02a9cacf6 (Hopefully) fixing guest & game admin stuff. 2010-03-26 21:41:35 +00:00
lotodore 5ea56bbf0d Allow retrieving of own player id by gui. 2010-03-24 20:10:36 +00:00
lotodore 4692c16a92 Starting to add sha-1 and aes wrapper. 2009-12-28 12:16:52 +00:00
lotodore d727a7fd5d Network game, dedicated server without auth backend and dedicated server with auth backend should work now. Guest login still broken. 2009-11-14 15:04:31 +00:00
lotodore 059da0232a Preparing to fix login for network game and dedicated server without login backend. Currently broken. 2009-11-14 12:39:25 +00:00
doitux e2d99f1fe8 set minimum gui speed to prevent gui lags in fast internet games 2009-10-25 00:00:33 +00:00
lotodore b61d43859e Trying to make gsasl authentication work... 2009-10-13 21:03:32 +00:00
lotodore 39285263b7 Starting login dialog integration on client side. 2009-09-24 20:10:40 +00:00
lotodore 6eb25757bc Prevent exceptions when closing sockets. 2009-08-17 10:11:51 +00:00
lotodore 4c340d5bdc Use own lobby chat instead of IRC. First steps, still incomplete. 2009-08-15 10:25:13 +00:00
lotodore 9f3dd94a71 Fixing lobby button bug. 2009-08-06 21:32:45 +00:00
lotodore dce88bf3da Set game id for vote kick messages. 2009-08-03 22:39:08 +00:00
lotodore 5faad7b288 Fixing resubscription of lobby messages after game. There are no known errors now. 2009-08-03 21:02:37 +00:00
lotodore 945c4a102a Completely rewriting all NetPacket stuff to use ASN.1. Finally this big chunk of work is completed. Compiles and links fine, but still partly non-functional.
PLEASE NOTE: This is NOT COMPATIBLE to 0.7.x, because it is a new network protocol.
2009-08-02 15:11:40 +00:00
lotodore a2e692d844 Fixing delayed sending of create/join game for network games. 2009-06-20 18:41:03 +00:00
lotodore eefbd9e79f Some minor polishing. 2009-06-17 21:22:01 +00:00