Commit Graph
163 Commits
Author SHA1 Message Date
lotodore 829f094ce8 Fixed networking (LocalHand::getPreflop etc. now return the correct objects). Removed even more code which is no longer needed. 2007-08-07 21:17:11 +00:00
lotodore 03ecc5b9cb Removed client code which is no longer needed now. Networking still somewhat broken. 2007-08-07 20:37:34 +00:00
doitux c34f683c41 BeRo refactoring 2007-08-07 13:07:39 +00:00
doitux 2f76bb82f9 BeRo refactoring 2007-08-07 00:05:29 +00:00
doitux 722ab71189 BeRo refactoring 2007-08-06 22:58:47 +00:00
doitux c8207f9b8e BeRo refactoring 2007-08-06 22:39:46 +00:00
lotodore 0aef0d9e42 Removed dependencies on old preflop/flop/turn/river interface from networking. Compiles, but networking is BROKEN. Also includes first try of computer players for networking, which is broken, too. 2007-08-06 21:38:09 +00:00
doitux 96419b3588 std::vector<boost::shared_ptr<BeRoInterface> > implemented 2007-08-06 20:35:26 +00:00
doitux 1dbff19430 localberopostriver bugfix 2007-08-06 09:50:54 +00:00
doitux e612b77b1b more polymorphie steps for BeRo (sry lotodore for last buggy rev) 2007-08-05 23:57:16 +00:00
doitux b68b8d48dd more polymorphie steps for BeRo 2007-08-05 13:07:23 +00:00
doitux ce61172ab3 more polymorphie steps for BeRo 2007-08-04 22:19:40 +00:00
doitux 0a0a24433e more polymorphie steps for BeRo - local game --> unstable 2007-08-04 22:05:12 +00:00
doitux 07f8a2aaeb more polymorphie steps for BeRo - local game --> unstable 2007-08-04 21:30:20 +00:00
doitux 1f00b3f458 more polymorphie steps for BeRo 2007-08-04 12:08:10 +00:00
doitux 421ca6c62d more polymorphie steps for BeRo 2007-08-04 11:37:26 +00:00
doitux 993465a213 first polymorphie steps for BeRo (BettingRounds) 2007-08-04 01:30:59 +00:00
lotodore 7345630c0d boost timer: total_seconds instead of just seconds. Fixed bug where an invalid hand object was accessed. Only set action to "fold" for leaving players if they are active and are not fold. 2007-06-14 20:29:59 +00:00
doitux eafa6cbeb7 allin log fix 2007-06-13 20:02:40 +00:00
lotodore 07dc39d107 Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself. 2007-06-11 17:48:22 +00:00
doitux 2a346c91fa fold for human player display in network game 2007-06-11 05:59:59 +00:00
doitux f6673698a5 comment fix 2007-06-09 10:10:39 +00:00
doitux 4b8049e9dd bugfix 2007-06-08 19:37:21 +00:00
lotodore f886ebda86 Removed iostream includes, as they slow down compilation. 2007-06-07 19:37:35 +00:00
lotodore 05a86be4fe Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards. 2007-06-07 14:06:22 +00:00
lotodore 8a22157cbd First try of showing cards when everybody is all in. 2007-06-06 21:16:52 +00:00
doitux 5cfbda2532 log fix 2007-06-05 21:20:32 +00:00
lotodore 1fcb0c80fd Fixed init gui in networking (is now thread safe). Fixed displaying of game/hand number for network games. 2007-06-03 13:36:24 +00:00
doitux 2623d43290 2007-06-03 09:26:53 +00:00
doitux f425a7d167 2007-06-03 08:17:33 +00:00
doitux ccb339be04 highlightRoundLabel --> refreshGameLabels 2007-05-29 18:37:49 +00:00
doitux 41b0a0129a logging not longer in mainwindow 2007-05-29 13:15:58 +00:00
doitux fbfd9eb96a playerbuttons hand after get incative bugfix
logDealBoardCards now in engine
2007-05-26 19:28:34 +00:00
lotodore 5cb5509dec Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed. 2007-05-26 17:06:03 +00:00
doitux 9c2d3a9723 logging playerAction in engine now 2007-05-26 12:40:45 +00:00
lotodore c5e34fe186 Should be working to play up to river. 2007-05-25 19:53:07 +00:00
lotodore e14d01432c Flop/turn/river cards are now sent in a network game. 2007-05-25 18:28:05 +00:00
lotodore 5431f0b93a Network: First round seems to work fine now. Pot/sets not yet displayed correctly. 2007-05-24 20:26:23 +00:00
lotodore 2556f43340 First try: Transferring client action. 2007-05-23 22:31:56 +00:00
floty f9ad1b6b75 bugfix ID 4 2007-05-23 20:03:10 +00:00
lotodore 2ce67297ee Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work. 2007-05-21 19:00:06 +00:00
doitux 63b278a88e invisible check in heads up bugfix 2007-05-20 13:03:43 +00:00
lotodore b773c30ae0 Start position of dealer is now set via network. Added files for network client engine. Added factory code. 2007-05-18 17:13:27 +00:00
doitux a9e2d56b0d bugfix: wrong blinds in heads up 2007-05-18 11:38:37 +00:00
lotodore c160a09811 Some include file optimizations. Fixes for the server. 2007-05-15 20:37:37 +00:00
floty c3fd4dded6 2007-05-14 21:28:05 +00:00
lotodore 5f033730da Restructured network server. 2007-05-14 21:18:24 +00:00
lotodore 7540ea17bd Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks. 2007-05-13 22:25:59 +00:00
doitux e2d394f576 one ConfigFile for all 2007-05-13 18:17:25 +00:00
lotodore 6fbef0af20 Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI. 2007-05-12 22:00:59 +00:00