lotodore
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829f094ce8
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Fixed networking (LocalHand::getPreflop etc. now return the correct objects). Removed even more code which is no longer needed.
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2007-08-07 21:17:11 +00:00 |
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lotodore
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03ecc5b9cb
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Removed client code which is no longer needed now. Networking still somewhat broken.
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2007-08-07 20:37:34 +00:00 |
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doitux
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c34f683c41
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BeRo refactoring
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2007-08-07 13:07:39 +00:00 |
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doitux
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2f76bb82f9
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BeRo refactoring
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2007-08-07 00:05:29 +00:00 |
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doitux
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722ab71189
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BeRo refactoring
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2007-08-06 22:58:47 +00:00 |
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doitux
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c8207f9b8e
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BeRo refactoring
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2007-08-06 22:39:46 +00:00 |
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lotodore
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0aef0d9e42
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Removed dependencies on old preflop/flop/turn/river interface from networking. Compiles, but networking is BROKEN. Also includes first try of computer players for networking, which is broken, too.
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2007-08-06 21:38:09 +00:00 |
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doitux
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96419b3588
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std::vector<boost::shared_ptr<BeRoInterface> > implemented
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2007-08-06 20:35:26 +00:00 |
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doitux
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1dbff19430
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localberopostriver bugfix
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2007-08-06 09:50:54 +00:00 |
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doitux
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e612b77b1b
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more polymorphie steps for BeRo (sry lotodore for last buggy rev)
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2007-08-05 23:57:16 +00:00 |
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doitux
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b68b8d48dd
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more polymorphie steps for BeRo
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2007-08-05 13:07:23 +00:00 |
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doitux
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ce61172ab3
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more polymorphie steps for BeRo
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2007-08-04 22:19:40 +00:00 |
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doitux
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0a0a24433e
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more polymorphie steps for BeRo - local game --> unstable
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2007-08-04 22:05:12 +00:00 |
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doitux
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07f8a2aaeb
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more polymorphie steps for BeRo - local game --> unstable
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2007-08-04 21:30:20 +00:00 |
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doitux
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1f00b3f458
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more polymorphie steps for BeRo
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2007-08-04 12:08:10 +00:00 |
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doitux
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421ca6c62d
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more polymorphie steps for BeRo
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2007-08-04 11:37:26 +00:00 |
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doitux
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993465a213
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first polymorphie steps for BeRo (BettingRounds)
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2007-08-04 01:30:59 +00:00 |
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lotodore
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7345630c0d
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boost timer: total_seconds instead of just seconds. Fixed bug where an invalid hand object was accessed. Only set action to "fold" for leaving players if they are active and are not fold.
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2007-06-14 20:29:59 +00:00 |
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doitux
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eafa6cbeb7
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allin log fix
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2007-06-13 20:02:40 +00:00 |
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lotodore
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07dc39d107
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Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.
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2007-06-11 17:48:22 +00:00 |
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doitux
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2a346c91fa
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fold for human player display in network game
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2007-06-11 05:59:59 +00:00 |
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doitux
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f6673698a5
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comment fix
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2007-06-09 10:10:39 +00:00 |
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doitux
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4b8049e9dd
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bugfix
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2007-06-08 19:37:21 +00:00 |
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lotodore
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f886ebda86
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Removed iostream includes, as they slow down compilation.
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2007-06-07 19:37:35 +00:00 |
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lotodore
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05a86be4fe
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Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards.
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2007-06-07 14:06:22 +00:00 |
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lotodore
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8a22157cbd
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First try of showing cards when everybody is all in.
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2007-06-06 21:16:52 +00:00 |
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doitux
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5cfbda2532
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log fix
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2007-06-05 21:20:32 +00:00 |
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lotodore
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1fcb0c80fd
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Fixed init gui in networking (is now thread safe). Fixed displaying of game/hand number for network games.
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2007-06-03 13:36:24 +00:00 |
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doitux
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2623d43290
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2007-06-03 09:26:53 +00:00 |
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doitux
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f425a7d167
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2007-06-03 08:17:33 +00:00 |
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doitux
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ccb339be04
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highlightRoundLabel --> refreshGameLabels
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2007-05-29 18:37:49 +00:00 |
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doitux
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41b0a0129a
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logging not longer in mainwindow
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2007-05-29 13:15:58 +00:00 |
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doitux
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fbfd9eb96a
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playerbuttons hand after get incative bugfix
logDealBoardCards now in engine
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2007-05-26 19:28:34 +00:00 |
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lotodore
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5cb5509dec
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Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.
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2007-05-26 17:06:03 +00:00 |
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doitux
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9c2d3a9723
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logging playerAction in engine now
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2007-05-26 12:40:45 +00:00 |
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lotodore
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c5e34fe186
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Should be working to play up to river.
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2007-05-25 19:53:07 +00:00 |
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lotodore
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e14d01432c
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Flop/turn/river cards are now sent in a network game.
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2007-05-25 18:28:05 +00:00 |
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lotodore
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5431f0b93a
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Network: First round seems to work fine now. Pot/sets not yet displayed correctly.
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2007-05-24 20:26:23 +00:00 |
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lotodore
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2556f43340
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First try: Transferring client action.
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2007-05-23 22:31:56 +00:00 |
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floty
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f9ad1b6b75
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bugfix ID 4
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2007-05-23 20:03:10 +00:00 |
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lotodore
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2ce67297ee
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Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.
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2007-05-21 19:00:06 +00:00 |
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doitux
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63b278a88e
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invisible check in heads up bugfix
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2007-05-20 13:03:43 +00:00 |
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lotodore
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b773c30ae0
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Start position of dealer is now set via network. Added files for network client engine. Added factory code.
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2007-05-18 17:13:27 +00:00 |
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doitux
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a9e2d56b0d
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bugfix: wrong blinds in heads up
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2007-05-18 11:38:37 +00:00 |
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lotodore
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c160a09811
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Some include file optimizations. Fixes for the server.
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2007-05-15 20:37:37 +00:00 |
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floty
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c3fd4dded6
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2007-05-14 21:28:05 +00:00 |
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lotodore
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5f033730da
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Restructured network server.
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2007-05-14 21:18:24 +00:00 |
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lotodore
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7540ea17bd
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Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
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2007-05-13 22:25:59 +00:00 |
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doitux
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e2d394f576
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one ConfigFile for all
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2007-05-13 18:17:25 +00:00 |
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lotodore
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6fbef0af20
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Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.
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2007-05-12 22:00:59 +00:00 |
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