lotodore
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ee76f454bd
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Linefeeds.
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2007-06-07 18:52:58 +00:00 |
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lotodore
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9a59e688e6
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Logging in network games should work now.
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2007-06-07 18:41:11 +00:00 |
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lotodore
|
a4944ce34f
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Linefeeds.
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2007-06-07 16:19:51 +00:00 |
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lotodore
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48c7a27145
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Pot and total sets are now displayed correctly.
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2007-06-07 15:09:51 +00:00 |
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lotodore
|
05a86be4fe
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Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards.
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2007-06-07 14:06:22 +00:00 |
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lotodore
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8a22157cbd
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First try of showing cards when everybody is all in.
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2007-06-06 21:16:52 +00:00 |
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doitux
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5cfbda2532
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log fix
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2007-06-05 21:20:32 +00:00 |
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lotodore
|
1fcb0c80fd
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Fixed init gui in networking (is now thread safe). Fixed displaying of game/hand number for network games.
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2007-06-03 13:36:24 +00:00 |
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doitux
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2623d43290
|
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2007-06-03 09:26:53 +00:00 |
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doitux
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f425a7d167
|
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2007-06-03 08:17:33 +00:00 |
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doitux
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ccb339be04
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highlightRoundLabel --> refreshGameLabels
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2007-05-29 18:37:49 +00:00 |
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doitux
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41b0a0129a
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logging not longer in mainwindow
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2007-05-29 13:15:58 +00:00 |
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lotodore
|
1232017e3a
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Fixed running more than the first hand in network games.
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2007-05-27 13:24:52 +00:00 |
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doitux
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fbfd9eb96a
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playerbuttons hand after get incative bugfix
logDealBoardCards now in engine
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2007-05-26 19:28:34 +00:00 |
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lotodore
|
5cb5509dec
|
Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.
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2007-05-26 17:06:03 +00:00 |
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doitux
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9c2d3a9723
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logging playerAction in engine now
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2007-05-26 12:40:45 +00:00 |
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lotodore
|
c5e34fe186
|
Should be working to play up to river.
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2007-05-25 19:53:07 +00:00 |
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lotodore
|
e14d01432c
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Flop/turn/river cards are now sent in a network game.
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2007-05-25 18:28:05 +00:00 |
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lotodore
|
e8d7009106
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Fixed GUI refresh. Added calls to setHighestSet.
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2007-05-24 23:38:40 +00:00 |
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lotodore
|
5431f0b93a
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Network: First round seems to work fine now. Pot/sets not yet displayed correctly.
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2007-05-24 20:26:23 +00:00 |
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lotodore
|
2556f43340
|
First try: Transferring client action.
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2007-05-23 22:31:56 +00:00 |
|
floty
|
f9ad1b6b75
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bugfix ID 4
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2007-05-23 20:03:10 +00:00 |
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lotodore
|
2e12f1bc25
|
Fixed id bug in networking code. Dealer id is now set correctly. Phew.
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2007-05-22 23:27:21 +00:00 |
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lotodore
|
4dd26a3c3a
|
Fixed g++ warnings. Additional client displaying.
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2007-05-21 19:52:26 +00:00 |
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lotodore
|
2ce67297ee
|
Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.
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2007-05-21 19:00:06 +00:00 |
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doitux
|
63b278a88e
|
invisible check in heads up bugfix
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2007-05-20 13:03:43 +00:00 |
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lotodore
|
4a53678291
|
Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data.
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2007-05-20 00:16:29 +00:00 |
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lotodore
|
b773c30ae0
|
Start position of dealer is now set via network. Added files for network client engine. Added factory code.
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2007-05-18 17:13:27 +00:00 |
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doitux
|
a9e2d56b0d
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bugfix: wrong blinds in heads up
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2007-05-18 11:38:37 +00:00 |
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lotodore
|
c160a09811
|
Some include file optimizations. Fixes for the server.
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2007-05-15 20:37:37 +00:00 |
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floty
|
c3fd4dded6
|
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2007-05-14 21:28:05 +00:00 |
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lotodore
|
5f033730da
|
Restructured network server.
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2007-05-14 21:18:24 +00:00 |
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lotodore
|
7540ea17bd
|
Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
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2007-05-13 22:25:59 +00:00 |
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doitux
|
e2d394f576
|
one ConfigFile for all
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2007-05-13 18:17:25 +00:00 |
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lotodore
|
6fbef0af20
|
Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.
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2007-05-12 22:00:59 +00:00 |
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lotodore
|
7c6337d810
|
Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems.
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2007-05-11 12:01:13 +00:00 |
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lotodore
|
4a10d6188c
|
Fixed player counting bug. Fixed player number. Joining/leaving network game should work now. Added player type to localplayer.
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2007-05-08 06:45:46 +00:00 |
|
floty
|
d90a172577
|
bugfix PositionArray
|
2007-04-30 11:53:40 +00:00 |
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lotodore
|
a8cce94d3b
|
Back to rev. 347
|
2007-04-20 23:14:08 +00:00 |
|
doitux
|
2b94ce958f
|
path to UTF8
configfile split
|
2007-04-18 00:11:24 +00:00 |
|
lotodore
|
27cd08ccb0
|
Maximum number of players is now a constant in game_defs.h.
|
2007-04-17 07:28:32 +00:00 |
|
floty
|
20cb07bddb
|
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2007-04-03 21:07:56 +00:00 |
|
floty
|
734a05cad4
|
|
2007-04-03 18:52:33 +00:00 |
|
floty
|
19a5b09790
|
|
2007-04-03 18:07:48 +00:00 |
|
doitux
|
b79a3a8e43
|
|
2007-04-03 10:55:16 +00:00 |
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doitux
|
745d244151
|
tschakkaaaaaaaaaa
|
2007-03-31 00:04:36 +00:00 |
|
doitux
|
9daf779061
|
remove network items from gui
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2007-03-30 21:02:44 +00:00 |
|
doitux
|
73defd8fab
|
engine 0.4 rev16
|
2007-03-30 13:03:04 +00:00 |
|
doitux
|
a00e3cde42
|
gui freeze
|
2007-03-30 12:44:16 +00:00 |
|
doitux
|
1c7f572fbf
|
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2007-03-29 22:58:04 +00:00 |
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