Commit Graph
272 Commits
Author SHA1 Message Date
doitux d1f95d539d own pixmap for flipside distortion fixed 2007-08-27 12:30:00 +00:00
lotodore 56b24e09eb Major design change in network protocol: Player information is now requested by clients whenever it is needed. The server only sends player ids. The client has a cache with player information. 2007-08-26 22:41:37 +00:00
doitux ba17f1d08e 2007-08-26 20:27:26 +00:00
doitux 513f71aba8 you can take back bet or raise with escape key 2007-08-26 19:42:16 +00:00
lotodore 87941c632a Fixed local network game. Now using new config options. Client sends packets deferred to allow initialization. 2007-08-26 12:15:10 +00:00
doitux 0ae607a832 timeout animation not blanked bugfix 2007-08-24 13:37:45 +00:00
doitux c606cba1fd cancel in settningsdialog bugfix 2007-08-24 13:07:24 +00:00
floty c44d14400a run() -> postRiverRun() in localberopostriver.cpp 2007-08-22 20:49:07 +00:00
doitux 5469ba6772 some windowTitle for NetworkStartGameDialog fixes 2007-08-22 20:19:14 +00:00
doitux 66e8cfa61c set currentGameName as windowTitle for NetworkStartGameDialog 2007-08-22 20:03:19 +00:00
doitux c4f62eb53f adds createInternetGameDialog 2007-08-21 23:31:09 +00:00
lotodore 636a49c1ef Work on error messages. 2007-08-21 20:46:55 +00:00
lotodore 257d91fb66 Fixed thread termination issue. 2007-08-21 20:06:11 +00:00
lotodore 388db7c16a Game List is now dynamically updated. 2007-08-21 19:50:13 +00:00
lotodore 3e4b134faa Yessss. Dedicated server is working, with some effort you can now create and join a game (start console server on local pc, start clients and use menu item "internet game"). Make sure to use different player names, there are no error messages yet.
More than one game cannot be created yet, but this is only due to no name input. Lots of issues still, don't expect this to be stable.
2007-08-21 13:18:18 +00:00
lotodore 839a4f7112 More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left. 2007-08-21 12:34:33 +00:00
doitux 23963e4ac5 add GameLobbyDialog 2007-08-20 21:23:03 +00:00
doitux 7a1c1188b8 anti-peek feature 2007-08-19 23:19:30 +00:00
doitux 260182f570 start anti-peek feature 2007-08-19 12:33:24 +00:00
doitux 851cce3e45 refactoring Bugfix 2007-08-11 14:36:20 +00:00
doitux 4f005bb0c1 new distributePot function 2007-08-10 20:45:23 +00:00
doitux 5f168635a9 "player joined networkgame" and "network game ready" sounds added 2007-08-10 19:26:14 +00:00
doitux 4ba33e88fb new distributePot function 2007-08-10 18:44:41 +00:00
doitux 6eebcc943f BeRo refactoring 2007-08-08 12:54:20 +00:00
doitux 2f04eeb245 BeRo refactoring 2007-08-08 00:17:31 +00:00
doitux e696fb4257 BeRo refactoring 2007-08-07 23:59:34 +00:00
doitux c34f683c41 BeRo refactoring 2007-08-07 13:07:39 +00:00
doitux 2f76bb82f9 BeRo refactoring 2007-08-07 00:05:29 +00:00
doitux 96419b3588 std::vector<boost::shared_ptr<BeRoInterface> > implemented 2007-08-06 20:35:26 +00:00
doitux 562e8760f5 waitforservertostartgamedialog removed 2007-08-06 12:10:55 +00:00
doitux 1dbff19430 localberopostriver bugfix 2007-08-06 09:50:54 +00:00
lotodore 0da29b3874 The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players.
However, if the admin player leaves, a new game can only be started if all players have left before (this is a bug, admin status should be passed to another player).
2007-08-02 20:52:13 +00:00
doitux 0bb29f8618 return added ;-) 2007-07-15 20:29:22 +00:00
doitux 0106ebc72c numpad enter works now 2007-07-12 19:08:32 +00:00
doitux 9d2e411454 shortcut fixed 2007-06-25 22:47:32 +00:00
eflist 67efc40495 styles repaired on mac-plattform 2007-06-25 00:25:52 +00:00
eflist 7c8d65ca1c some changes for better integration on the mac-plattform 2007-06-24 23:01:16 +00:00
doitux 787e5f2188 tabwidgets fontsize fix 2007-06-24 21:44:21 +00:00
doitux 49da842fe0 0.5 2007-06-17 00:46:52 +00:00
doitux 1e493a8276 2007-06-16 22:08:52 +00:00
lotodore 9aaca43608 Also call audioDone. Just in case. 2007-06-16 10:18:47 +00:00
lotodore f3143d1b15 Fixed access violation when audio is closed and reopened. SDL_mixer does not allow this :-( 2007-06-16 10:13:28 +00:00
lotodore 5c63a12104 All sounds are now only played if sound output is on (even the ping in network game). Audio is only initialized if it is enabled. Fixed double sounds in network games. Simplified fading out cards on fold. 2007-06-16 09:48:23 +00:00
lotodore 89620a7702 Fading out cards when server folds because of timeout. 2007-06-15 22:05:03 +00:00
doitux 4bfe82d214 signalFadeOutHumanPlayerCards() 2007-06-15 21:46:02 +00:00
doitux 9b766c26c8 notification-sound for "its your turn" in online game 2007-06-15 03:15:27 +00:00
doitux f225ef8956 add sound-volume option 2007-06-13 09:27:28 +00:00
doitux 32a0d99a54 fixed tab-order, remember external avatar directory, gui-speed-init only for first network game 2007-06-13 08:03:59 +00:00
doitux 13aca4f616 3d audio added ;) + nl translation updated 2007-06-12 23:13:18 +00:00
lotodore 0d4e38705d It is now possible to start the network game with a player number below the maximum player count. 2007-06-11 19:46:18 +00:00