Commit Graph
100 Commits
Author SHA1 Message Date
lotodore 4c8248353a Adding error handling so that an error within a game does not terminate the server, only the single game. 2009-06-19 20:48:57 +00:00
lotodore 993c2529c3 IP address bans are now time limited and will be removed automatically (minimum duration: 1 hour). 2009-06-18 21:32:01 +00:00
lotodore 9ed8368700 Moving server ban code to a separate class, in order to prepare time-limited bans. 2009-06-18 20:16:22 +00:00
lotodore eefbd9e79f Some minor polishing. 2009-06-17 21:22:01 +00:00
lotodore 6ba148c43c Fixing compiler warnings. 2009-06-16 22:47:53 +00:00
lotodore ccd7080cec Fixing another linux compiler error. 2009-06-16 22:41:50 +00:00
lotodore 35d0988f78 Removing a buffered delay when the client sends data (no longer necessary with asio). 2009-06-16 22:36:07 +00:00
lotodore 87363094d2 Fixing linux compiler error. 2009-06-16 22:35:05 +00:00
lotodore f508bbdd14 Removing more unused code. 2009-06-16 22:13:12 +00:00
lotodore 31dadd6fa2 Removing old native socket stuff which is now unused (replaced by asio calls). 2009-06-16 22:00:07 +00:00
lotodore d45e41c963 Removing unused parts from the receive helper. 2009-06-16 19:05:42 +00:00
lotodore 22edd63dde Further paranoia changes to prevent timer callbacks from occurring in an uncontrolled state. 2009-06-15 22:34:07 +00:00
lotodore 3d57f65e2b Fixed a bug in the packet handling of the client. This fixes the problem that games are not properly started, and that the player list is not properly updated. 2009-06-15 21:42:57 +00:00
lotodore 1acbeba426 Close the socket before client termination, don't let asio close it later because the callbacks might no longer be valid. 2009-06-15 06:42:52 +00:00
lotodore 4b5d78af81 The client network code was rewritten to use boost::asio. Some optimization is still required, and some code files can now be removed. 2009-06-14 22:07:41 +00:00
lotodore 744e5c81d4 Small fixes. Removing some TODO comments which are no longer valid. 2009-06-13 10:52:12 +00:00
lotodore bf0fc6e9ca Removing unused files. 2009-06-12 16:42:38 +00:00
lotodore 6269b94db1 Properly restarting lobby timers. 2009-06-12 16:04:58 +00:00
lotodore 3b25e18fde Rewriting boost asio timer stuff. (Did I mention I dislike the asio "cancel" semantics?!). TimerManager is no longer used. Should be stable now, but might leak some memory (needs further testing). 2009-06-12 15:48:34 +00:00
lotodore a33d9b7c3b Trying to fix strange timer crashes. 2009-06-09 23:04:04 +00:00
lotodore 71e9c35ff2 Adding missing file. 2009-06-08 21:56:27 +00:00
lotodore 938d13e31a Send all available data in one chunk within the send handler. This improves speed. 2009-06-08 21:54:24 +00:00
lotodore e53c60c263 Creating a new asio timer instead of reusing the old one. Reusing leads to strange crashes. Whoever invented the semantics of the asio timer obviously did not consider the need to restart a timer within the handler. Oh well. The asio timer service also seems to sleep all the time (not using up 100% load if timeout of all timeouts are 0). Pending further tests, asio timers might be unsuitable. 2009-06-08 21:53:14 +00:00
lotodore c8594e8e7b Canceling asio timers has bad semantics, and causes loads of trouble. Therefore, cancelled timers are simply marked as such, and the asio callback is silently ignored. This fixes several crashes, if players were removed from a game due to an error, because some timers were not cancelled. *sigh* This one took a lot of nerve. 2009-06-07 23:25:13 +00:00
lotodore 5f3369432a Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag. 2009-06-07 08:51:43 +00:00
lotodore 55bd832955 Fixed network game termination. 2009-06-04 22:13:52 +00:00
lotodore 8005cc82c6 Fixed server termination crash. However, network games are still not properly terminated. 2009-06-04 20:37:18 +00:00
lotodore 47648392fb Use boost::asio timer callbacks instead of self-made ones. There are still some termination issues (terminating a network game will result in a crash). However, it should be quite effective now with a large number of users. 2009-06-01 19:49:16 +00:00
lotodore cee2d787d0 Adding some error handling. Some is still missing. 2009-06-01 10:23:44 +00:00
lotodore 24abedbbab Renaming class ServerGameThread to ServerGame. 2009-05-31 20:14:46 +00:00
lotodore f2bd0c6111 ServerGameThread is no longer a thread. 2009-05-31 19:45:20 +00:00
lotodore b48209a5e4 Termination of games is now working. Error handling is still missing in some cases, and it is very slow if there are a lot of players, but other than that all is fine :-). 2009-05-31 19:11:59 +00:00
lotodore fab224c8ad Fixing some timer problems. Starting an internet game now works again. There are still some issues: Games are never terminated, and error handling is not implemented (errors will terminate the server). 2009-05-31 13:47:10 +00:00
lotodore 59358bff0e Fixed server crash when trying to start a game. Server is still broken, though... 2009-05-31 13:17:02 +00:00
lotodore 2952f0b85d Fixing some compiler warnings and single-threaded game issues. Note: The server currently crashes when trying to start a game. 2009-05-31 11:00:33 +00:00
lotodore 08ed5e0496 Almost complete rewrite of server game state due to porting the network engine to asio. Server is still broken in a lot of ways. A game is no longer run in a separate thread (but this change is still incomplete). 2009-05-30 22:20:40 +00:00
lotodore 41ab1ff83d Clarifying the usage of banip. 2009-05-12 20:25:31 +00:00
lotodore 47a9fc9588 Typo fixes. 2009-05-12 20:23:47 +00:00
lotodore d68827c606 Updating server irc commands. 2009-05-12 20:19:39 +00:00
lotodore 22720a83f2 Small project file fixes. 2009-05-10 22:34:07 +00:00
lotodore 8ab2fed1a2 More restructuring. Still broken. 2009-05-10 22:21:20 +00:00
lotodore 2541f28ff2 Sender thread is no longer a thread (part of boost::asio integration). Warning: Network games are still broken! 2009-05-10 17:53:37 +00:00
lotodore d258bc25d0 Server accept thread is no longer a thread. 2009-05-10 14:57:51 +00:00
lotodore ac4c2e9aef Integrating precompiled headers support (might speed up compilation). Currently disabled (in .pro files). 2009-05-07 22:36:51 +00:00
lotodore e813c49fe5 Changing windows build to boost 1.39 with mingw gcc 4.4. Windows build system needs update. 2009-05-06 21:24:14 +00:00
lotodore d7ca4d67b5 Fixing compiler errors. Still broken in terms of network functionality. 2009-05-06 21:09:58 +00:00
lotodore 411ede3500 Updated windows build script, now using:
- tdm mingw gcc 4.4
- Qt 4.5.1
- boost 1.39
+ other minor updates.
Update of build tool still pending. The script will be changed to retrieve a stable revision instead of HEAD.
2009-05-04 23:14:07 +00:00
lotodore 60b5d45c53 Adopting changes from asio branch. Currently broken. 2009-05-04 21:11:29 +00:00
lotodore 0431b4cb33 Setting beta revision to 0. 2009-05-03 11:39:32 +00:00
lotodore 5385ba8903 Incrementing beta revision counter to cause a notification that a new beta release is available. 2009-04-25 19:30:31 +00:00
lotodore bdb6e9f22f Enable logging of avatar uploads 2009-04-25 18:33:01 +00:00
lotodore 06556fb9c1 Preparing 0.7beta1. 2009-04-15 17:29:11 +00:00
lotodore 739deb8f9d Updating build docs: boost_regex is now required. 2009-04-11 15:41:32 +00:00
lotodore a4a8154073 Fixing compiler warning. 2009-04-11 13:12:39 +00:00
lotodore 3db5c9218b Current compatibility notification is not working. The server will now send a "game full" notification if a 0.6 player tries to enter a game with > 7 max players. 2009-04-11 12:56:30 +00:00
lotodore 23ffcc8e9c Fixing backward compatibility. 2009-04-11 12:45:56 +00:00
lotodore 992dd4b618 Adding backward compatibility for 0.6 clients. They cannot join games with > 7 players. 2009-04-11 12:32:54 +00:00
lotodore 7272e77d97 Fixing MacOS build. 2009-04-11 11:37:45 +00:00
lotodore bd2aece3da Small improvements concerning ban texts. 2009-04-11 11:14:12 +00:00
lotodore 33001626c1 Adding IP address bans. 2009-04-11 11:03:22 +00:00
lotodore 66da20d2db Found the bug which caused failure of getpeername code. 2009-04-11 09:49:05 +00:00
lotodore c732bd28f0 Still trying to fix getpeername (works fine on Windows)... 2009-04-10 23:28:33 +00:00
lotodore 72108d7ec3 Still trying to fix getpeername (sigh). 2009-04-10 22:26:14 +00:00
lotodore 07fb61c4d7 Trying to fix getpeername (sigh). 2009-04-10 22:22:55 +00:00
lotodore c89069dcdc Trying to fix getpeername. 2009-04-10 22:15:01 +00:00
lotodore 1d255e8fca Trying to fix getpeername. 2009-04-10 22:09:57 +00:00
lotodore f8b1123cc5 Adding server irc management request to show the ip address of a user (in order to ban the user from the server). 2009-04-10 21:54:59 +00:00
lotodore dee2c6a0e5 Cosmetic change to ban list view. 2009-04-10 21:32:08 +00:00
lotodore 69f3b49ab2 Adding support for listing and removing single bans. 2009-04-10 21:04:08 +00:00
lotodore 3e8f92050a Adding asio define to stop compiler warnings. 2009-04-10 18:56:23 +00:00
lotodore aef82cef0e Preventing exception in boost::regex. 2009-04-09 22:56:22 +00:00
lotodore 49cd98e31e Fixing boost linking for mingw. 2009-04-09 22:15:16 +00:00
lotodore 5fbc56cfc2 Fixed another merge error. 2009-04-08 17:05:58 +00:00
lotodore a3a7a7879e Fixing branch problem. 2009-04-07 22:23:29 +00:00
lotodore b1b9215874 Adding ban functions to irc bot. 2009-04-07 22:09:52 +00:00
lotodore e59e50c10b Changes to allow regex bans. Might need updating of pro-files due to boost::regex dependency. 2009-04-07 22:04:38 +00:00
lotodore 58279b5967 Small fixes. 2009-04-07 20:49:41 +00:00
lotodore ef91702d66 Call gui callbacks for server list. 2009-04-05 13:11:52 +00:00
lotodore acd5267412 Compiler error fixes. 2009-04-05 12:37:14 +00:00
lotodore 534b6066a8 More work on server selection. Currently untested. 2009-04-05 12:31:12 +00:00
lotodore 59a6b35dd1 Fixing compiler errors. 2009-04-05 11:34:40 +00:00
lotodore 009249e41a Adding stuff for server list (choosing a server). Might not compile (untested yet). 2009-04-05 11:19:50 +00:00
lotodore 6f99cb6c9c Some editorial fixes. 2009-04-04 19:41:14 +00:00
lotodore 959d514d32 Fixing qt settings. 2009-03-27 22:45:51 +00:00
lotodore 13f70f85a7 Adding debug log entry. 2009-03-23 22:30:50 +00:00
lotodore a7e7cdb47b Updated project files for MacOS. 2009-03-22 21:20:34 +00:00
lotodore 2e8ab6b4d5 0.6.4 NOW 2009-03-22 20:12:52 +00:00
lotodore 1d5fd90ae9 2009-03-22 19:56:48 +00:00
lotodore 9243a6aa86 Small fixes. Remove superflous log messages. 2009-03-22 18:57:23 +00:00
lotodore f2ec0b1ef4 Detect avatar file type for download. Not fully working yet. 2009-03-22 00:39:25 +00:00
lotodore 84cbb90e92 Trying to fix avatar download problem. 2009-03-21 22:58:58 +00:00
lotodore c5d55884b6 Fixed config settings for avatar server. 2009-03-21 22:47:39 +00:00
lotodore a2f67f934a Fixed logging. 2009-03-21 22:41:14 +00:00
lotodore 21ad12333c Log messages for avatar download (temporary). 2009-03-21 22:38:56 +00:00
lotodore 9cc9b75e89 Curl fix for compatibility with old libcurl versions. 2009-03-21 22:09:46 +00:00
lotodore 43a13f5297 Avatar upload/download fixes. Verbose logging (temporary). 2009-03-21 21:14:09 +00:00
lotodore 60a9beb417 Fix exception loops in upload/download. 2009-03-21 20:40:52 +00:00
lotodore a102be7b8c Close file stream before upload. Hard code jpg http avatars (temporary). Still broken. 2009-03-21 19:56:53 +00:00
lotodore 000dfa6011 Changes for release. 2009-03-21 12:45:23 +00:00
lotodore 1bb674f8b7 Always use static Qt with jpeg/gif plugins on Windows. 2009-03-21 12:32:46 +00:00