lotodore
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aee0adbffe
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More protocol changes for rejoin. Re-adding server password to protocol.
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2011-10-03 08:03:58 +00:00 |
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lotodore
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f8c89304d1
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Some changes to make cppcheck happy.
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2011-09-29 20:54:24 +00:00 |
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lotodore
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d6ab25d816
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Trying to make rejoin work, still broken due to change of unique id during game.
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2011-09-28 20:20:08 +00:00 |
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lotodore
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945a8f4588
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More work on rejoin. Server still sends a denial message.
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2011-09-11 17:41:56 +00:00 |
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lotodore
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32ba77709e
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More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.
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2011-08-28 17:14:03 +00:00 |
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lotodore
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0ed12e0ac8
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Switching license from GPL2 to AGPL3.
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2011-07-02 14:38:06 +00:00 |
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lotodore
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8bac902580
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Fixing loads of msvc warnings (mainly size_t vs int issues).
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2011-04-10 10:04:42 +00:00 |
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lotodore
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9b9a921867
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Removing SessionWrapper to prepare rejoin. This also improves dispatching network packets.
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2011-03-10 20:55:46 +00:00 |
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lotodore
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787f8d4d81
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Fixing client error messages.
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2011-02-23 09:53:01 +00:00 |
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lotodore
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5730cd321d
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Rewriting network receive functions. This is still work in progress to make it more efficient.
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2011-02-19 23:47:24 +00:00 |
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lotodore
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02518c67b2
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Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
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2011-02-11 20:02:08 +00:00 |
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lotodore
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c55c003f1f
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Fixing nasty bugs found with the help of cppcheck. This should be backported to the current server asap.
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2011-02-08 16:41:46 +00:00 |
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lotodore
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e823b7b788
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Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.
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2011-02-06 13:17:07 +00:00 |
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lotodore
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2a7456998a
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Improve thread safety.
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2011-01-12 23:35:45 +00:00 |
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lotodore
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ddaf311c12
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New log object for network/internet games. Preliminary code.
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2011-01-03 18:41:28 +00:00 |
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lotodore
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710affb1e5
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Preparing the use of the report bad avatar function.
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2010-12-24 12:27:46 +00:00 |
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lotodore
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0cb1d75ce3
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Adding code for private chat messages (server side). These messages are not allowed within a game. Adding config option to disable brute force protection.
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2010-11-07 08:24:31 +00:00 |
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lotodore
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0bb801acdf
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Preparing 0.8 release.
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2010-09-25 15:27:09 +00:00 |
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lotodore
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896c335204
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Header files cleanup work.
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2010-08-01 19:23:08 +00:00 |
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lotodore
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79e7a47343
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Preparing network functions to let a player show his cards.
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2010-07-15 21:55:52 +00:00 |
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lotodore
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c0947c9d54
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Adding function to find out in which game a user is playing.
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2010-07-15 10:34:24 +00:00 |
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lotodore
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0da0b4f8a0
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Fixing compiler warnings.
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2010-03-30 12:20:17 +00:00 |
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lotodore
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499c2b72e6
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First parts of implementation of invite system in server.
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2010-03-30 12:07:48 +00:00 |
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lotodore
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866e9b9e48
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Making the network part compile.
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2010-03-29 12:33:12 +00:00 |
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lotodore
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d4b82d7dbc
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Fixing game admin stuff.
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2010-03-27 12:50:05 +00:00 |
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lotodore
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a02a9cacf6
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(Hopefully) fixing guest & game admin stuff.
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2010-03-26 21:41:35 +00:00 |
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lotodore
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5ea56bbf0d
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Allow retrieving of own player id by gui.
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2010-03-24 20:10:36 +00:00 |
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lotodore
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4692c16a92
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Starting to add sha-1 and aes wrapper.
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2009-12-28 12:16:52 +00:00 |
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lotodore
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d727a7fd5d
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Network game, dedicated server without auth backend and dedicated server with auth backend should work now. Guest login still broken.
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2009-11-14 15:04:31 +00:00 |
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lotodore
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059da0232a
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Preparing to fix login for network game and dedicated server without login backend. Currently broken.
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2009-11-14 12:39:25 +00:00 |
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doitux
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e2d99f1fe8
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set minimum gui speed to prevent gui lags in fast internet games
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2009-10-25 00:00:33 +00:00 |
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lotodore
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b61d43859e
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Trying to make gsasl authentication work...
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2009-10-13 21:03:32 +00:00 |
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lotodore
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39285263b7
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Starting login dialog integration on client side.
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2009-09-24 20:10:40 +00:00 |
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lotodore
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6eb25757bc
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Prevent exceptions when closing sockets.
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2009-08-17 10:11:51 +00:00 |
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lotodore
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4c340d5bdc
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Use own lobby chat instead of IRC. First steps, still incomplete.
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2009-08-15 10:25:13 +00:00 |
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lotodore
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9f3dd94a71
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Fixing lobby button bug.
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2009-08-06 21:32:45 +00:00 |
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lotodore
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dce88bf3da
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Set game id for vote kick messages.
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2009-08-03 22:39:08 +00:00 |
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lotodore
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5faad7b288
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Fixing resubscription of lobby messages after game. There are no known errors now.
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2009-08-03 21:02:37 +00:00 |
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lotodore
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945c4a102a
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Completely rewriting all NetPacket stuff to use ASN.1. Finally this big chunk of work is completed. Compiles and links fine, but still partly non-functional.
PLEASE NOTE: This is NOT COMPATIBLE to 0.7.x, because it is a new network protocol.
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2009-08-02 15:11:40 +00:00 |
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lotodore
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a2e692d844
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Fixing delayed sending of create/join game for network games.
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2009-06-20 18:41:03 +00:00 |
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lotodore
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eefbd9e79f
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Some minor polishing.
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2009-06-17 21:22:01 +00:00 |
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lotodore
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35d0988f78
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Removing a buffered delay when the client sends data (no longer necessary with asio).
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2009-06-16 22:36:07 +00:00 |
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lotodore
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31dadd6fa2
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Removing old native socket stuff which is now unused (replaced by asio calls).
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2009-06-16 22:00:07 +00:00 |
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lotodore
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22edd63dde
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Further paranoia changes to prevent timer callbacks from occurring in an uncontrolled state.
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2009-06-15 22:34:07 +00:00 |
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lotodore
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3d57f65e2b
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Fixed a bug in the packet handling of the client. This fixes the problem that games are not properly started, and that the player list is not properly updated.
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2009-06-15 21:42:57 +00:00 |
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lotodore
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1acbeba426
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Close the socket before client termination, don't let asio close it later because the callbacks might no longer be valid.
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2009-06-15 06:42:52 +00:00 |
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lotodore
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4b5d78af81
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The client network code was rewritten to use boost::asio. Some optimization is still required, and some code files can now be removed.
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2009-06-14 22:07:41 +00:00 |
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lotodore
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5f3369432a
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Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag.
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2009-06-07 08:51:43 +00:00 |
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lotodore
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8ab2fed1a2
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More restructuring. Still broken.
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2009-05-10 22:21:20 +00:00 |
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lotodore
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2541f28ff2
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Sender thread is no longer a thread (part of boost::asio integration). Warning: Network games are still broken!
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2009-05-10 17:53:37 +00:00 |
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