floty
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5769423595
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last bugfixes for sqlite-log; activating sqlite-log for release version 0.9.1
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2012-01-09 12:42:04 +00:00 |
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lotodore
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03a1a1dc55
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Implement chat bot mute on server side (#1).
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2012-01-08 13:02:29 +00:00 |
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floty
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3a659dd5d5
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logging missing network actions in sqlite; run astyle.
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2012-01-05 20:54:27 +00:00 |
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lotodore
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a327ac02e5
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Fixing login error when uploading an avatar.
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2012-01-05 19:59:35 +00:00 |
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lotodore
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df35ea550f
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Remove log object from server, server-side logging is deactivated. Pass NULL as log object to game.
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2012-01-02 21:04:49 +00:00 |
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lotodore
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c7a4e61d61
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Fixing network game (ticket #90).
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2012-01-02 10:42:35 +00:00 |
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lotodore
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0d71521559
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Fixing ticket #81: Do not show a "you were kicked from the server" message if your username is already present in the lobby. Instead, kick the existing user from the lobby.
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2011-12-27 17:26:03 +00:00 |
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lotodore
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1843015630
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Fixing server exception when shutting down a socket which was already closed.
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2011-12-17 10:29:56 +00:00 |
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lotodore
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0a8cd1cce4
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Implementing automatic kick of players after a certain timeout within a game.
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2011-12-16 22:39:24 +00:00 |
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lotodore
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1bf12328ee
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Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect.
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2011-12-11 19:37:51 +00:00 |
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lotodore
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7bb9841f83
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More timer cleanup.
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2011-12-11 17:12:26 +00:00 |
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lotodore
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aad9e271db
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Cleaning up the different timeouts and how players can be removed from the game.
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2011-12-11 14:54:17 +00:00 |
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lotodore
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edef79e9d1
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Disable rejoin for players who have been kicked.
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2011-11-13 14:28:54 +00:00 |
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floty
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385a641ede
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optimizing local sqlite-logging; implementing first steps network client sqlite-logging
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2011-11-09 21:39:37 +00:00 |
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lotodore
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32d26e3644
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Removing AFK-warning message. Preparing integration of a new auto-AFK mode.
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2011-11-07 21:07:13 +00:00 |
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floty
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7f13da91e5
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applying astyle
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2011-10-26 22:29:47 +00:00 |
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lotodore
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0230edaec2
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New start event type to mark a certain game start as "rejoin" (in order to show a special dialog).
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2011-10-26 21:45:39 +00:00 |
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floty
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8ae7db3e96
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- updating sqlite-log
- handID in bero is unnecessary; removing parameter value
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2011-10-21 00:16:43 +00:00 |
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lotodore
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d14d1b4787
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Do not check server password on official server (to prevent misconfiguration on client side). Only user auth is performed.
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2011-10-20 21:41:37 +00:00 |
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lotodore
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ddf2ca784b
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Adding enhancement #76 (server password). The server password is checked during init, in addition to possible player auth. It can be set as option "ServerPassword" in config.xml, on client and server.
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2011-10-20 21:19:58 +00:00 |
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lotodore
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75b84f9401
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Fixing ticket #75: Game names are now trimmed, and it is verified that the first character is printable.
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2011-10-12 08:37:22 +00:00 |
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lotodore
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aee0adbffe
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More protocol changes for rejoin. Re-adding server password to protocol.
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2011-10-03 08:03:58 +00:00 |
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lotodore
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2488ea43cd
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More work on rejoin. This is still broken because the player id is not yet updated on client side, and the server still does not activate the rejoining player.
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2011-09-11 20:38:18 +00:00 |
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lotodore
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945a8f4588
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More work on rejoin. Server still sends a denial message.
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2011-09-11 17:41:56 +00:00 |
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lotodore
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32ba77709e
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More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.
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2011-08-28 17:14:03 +00:00 |
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lotodore
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0ed12e0ac8
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Switching license from GPL2 to AGPL3.
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2011-07-02 14:38:06 +00:00 |
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lotodore
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db9e7f1ac2
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One more warning fixed.
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2011-04-10 10:56:16 +00:00 |
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lotodore
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8bac902580
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Fixing loads of msvc warnings (mainly size_t vs int issues).
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2011-04-10 10:04:42 +00:00 |
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lotodore
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979f079a57
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No longer use database game id, because it may not exist yet (related to issue #14)
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2011-03-20 22:38:03 +00:00 |
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lotodore
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95305e7ba5
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Each network session now has a weak ptr to its game, to prevent looking up the game id all the time.
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2011-03-10 21:53:25 +00:00 |
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lotodore
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9b9a921867
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Removing SessionWrapper to prepare rejoin. This also improves dispatching network packets.
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2011-03-10 20:55:46 +00:00 |
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lotodore
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5857f07309
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Remove reference to network session from player objects.
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2011-03-10 19:26:04 +00:00 |
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lotodore
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629ec5929d
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Limiting total number of sessions to prevent hitting the file descriptor ulimit.
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2011-03-07 20:54:55 +00:00 |
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lotodore
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14d951243b
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Fixing more implicit memory leaks to make it easier to look for the serious ones.
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2011-02-28 23:47:33 +00:00 |
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lotodore
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5730cd321d
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Rewriting network receive functions. This is still work in progress to make it more efficient.
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2011-02-19 23:47:24 +00:00 |
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lotodore
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8279868417
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Further simplifying sending network data. This improves performance, because sending sessions no longer need to be looked up in a map.
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2011-02-19 13:56:49 +00:00 |
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lotodore
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e5b9b29564
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Adding chat reject message if chat is tried to be sent in an invalid state. Otherwise testing won't work.
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2011-02-17 23:57:58 +00:00 |
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lotodore
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dafd78c578
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Fixing player counter - only count sessions which are established (after login). Send number of players in announce message. (Bug found through test case.)
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2011-02-13 17:24:40 +00:00 |
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lotodore
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c4b8e567ed
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Implementing private messages in lobby chat, ticket #12. Some cosmetic improvements are still missing.
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2011-02-11 23:02:29 +00:00 |
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lotodore
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02518c67b2
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Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
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2011-02-11 20:02:08 +00:00 |
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lotodore
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c1b1ae2fe0
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Updating Guid stuff.
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2011-02-09 22:23:45 +00:00 |
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lotodore
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8ac6a3f7f5
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Creating session id for rejoin (ticket #5). Next step is storing this session id on the client in a file.
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2011-02-09 22:09:29 +00:00 |
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lotodore
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bfacc2323d
|
Fixing another ipv4 only issue.
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2011-02-06 14:56:08 +00:00 |
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lotodore
|
e823b7b788
|
Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.
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2011-02-06 13:17:07 +00:00 |
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lotodore
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e729647cec
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Implementing optional unlimited thinking time in LAN games on server side (GUI missing) ticket #24
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2011-02-06 10:37:40 +00:00 |
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lotodore
|
e55e39a979
|
Chat cleaner now active within ranking games (for testing it is also active in normal games). New protocol version for chat cleaner.
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2011-01-30 18:28:44 +00:00 |
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lotodore
|
be3767b15e
|
Make test cases ipv4 compatible (they were ipv6 only...)
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2011-01-29 16:35:04 +00:00 |
|
lotodore
|
a2df4b2655
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Remove TODO. No message will be shown if an avatar is blocked.
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2011-01-09 22:51:10 +00:00 |
|
lotodore
|
19327d7076
|
Reset avatar if blacklisted (do not show error message yet).
|
2011-01-09 20:50:58 +00:00 |
|
lotodore
|
a148adf237
|
Adding support for an avatar blacklist in the database.
|
2011-01-09 00:22:00 +00:00 |
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