Commit Graph
355 Commits
Author SHA1 Message Date
John Karahalis 8a3e3cb155 Renamed the hand "Two Pairs" to "Two Pair".
Nitpick, but the name of the hand is "Two Pair".
https://en.wikipedia.org/wiki/Two_pair#Two_pair

English is a funny language.

This commit does not correct the name of the hand in any images (for
example data/gfx/gui/table/default/handranking.png) because the
corresponding GIMP templates do not have separate text layers, making
them difficult to edit.
2012-08-14 00:10:25 -04:00
doitux 93aaabdef3 refactoring qmessageboxes to make them useable on android 2012-05-17 01:35:59 +02:00
lotodore 21c1aa392e Android random number generator fixes (use deterministic rng on android). 2012-04-22 12:01:43 +00:00
floty ef28267684 implementing get-function for sqliteLogFileName 2012-02-07 20:36:36 +00:00
floty 2ed4410da6 bugfix: wrong hand name (#97) 2012-01-24 18:03:36 +00:00
lotodore 4b0630f900 Use .c_str() instead of .data() to access null terminated char array of std::string. Use boost::filesystem::path when opening the log files (#99). 2012-01-11 22:28:41 +00:00
doitux cb3109ada5 possible fix for #99 2012-01-11 21:58:43 +00:00
floty a207453f4b insert missing string include 2012-01-09 20:54:58 +00:00
floty 5769423595 last bugfixes for sqlite-log; activating sqlite-log for release version 0.9.1 2012-01-09 12:42:04 +00:00
lotodore 03a1a1dc55 Implement chat bot mute on server side (#1). 2012-01-08 13:02:29 +00:00
floty c3dc99620e resolve warnings of cppcheck 2012-01-08 12:21:11 +00:00
floty cbcc12da42 bugfix: program crash by logging in network games 2012-01-07 20:46:30 +00:00
floty 800199f6f0 changing parameter in some log-functions; run astyle 2012-01-07 18:42:24 +00:00
floty 3a659dd5d5 logging missing network actions in sqlite; run astyle. 2012-01-05 20:54:27 +00:00
floty 52196a09bb some bugfixes according to multiple gameID and txt-export 2012-01-03 18:02:29 +00:00
floty d2aeabb47a creating log-object in main-function and commiting it to session 2012-01-02 22:07:25 +00:00
lotodore 735e554732 Fixing start cash initialization and rejoin order. 2011-12-27 09:35:14 +00:00
lotodore 210fc2eaa6 Set "stayOnTableStatus" to false for computer players. 2011-12-26 14:17:45 +00:00
lotodore 25ed93f477 Making cppcheck happy. 2011-12-23 17:14:36 +00:00
lotodore 38d224590a Send state of seats at the beginning of each hand. 2011-12-21 20:56:41 +00:00
doitux fb94675aee another way to initialize stayOnTableStatus for player-objects 2011-12-18 22:34:55 +00:00
lotodore 0a8cd1cce4 Implementing automatic kick of players after a certain timeout within a game. 2011-12-16 22:39:24 +00:00
lotodore 1bf12328ee Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect. 2011-12-11 19:37:51 +00:00
floty d38bd0fef0 establishing new parameter roundBeforePostRiver; deleting needless parameter bettingRoundsPlayed 2011-11-13 16:00:19 +00:00
lotodore edef79e9d1 Disable rejoin for players who have been kicked. 2011-11-13 14:28:54 +00:00
floty 982b6ec686 resolving warnings 2011-11-13 11:55:18 +00:00
floty 2437407ffc optimizing local sqlite-logging; implementing second steps network client sqlite-logging 2011-11-13 01:05:28 +00:00
floty 385a641ede optimizing local sqlite-logging; implementing first steps network client sqlite-logging 2011-11-09 21:39:37 +00:00
lotodore 32d26e3644 Removing AFK-warning message. Preparing integration of a new auto-AFK mode. 2011-11-07 21:07:13 +00:00
floty 6fbb5c9841 running astyle 2011-11-02 18:27:15 +00:00
floty 3352a199fc sqlite-logging at the end of hand/game possible; moving winner/sitOut-logging from gui to engine 2011-11-01 18:03:48 +00:00
floty 7798bd0f37 delete unused variable "myWinnerState" in player 2011-10-29 16:21:29 +00:00
floty bb3fb9e13c delete unused function "getMyWinnerState"; activate Engine-Action-Log in localHand; run astyle 2011-10-29 14:41:17 +00:00
lotodore 024f10328a Making cppcheck happier. 2011-10-27 20:14:48 +00:00
floty 7f13da91e5 applying astyle 2011-10-26 22:29:47 +00:00
floty f1dc2e90a5 - rename lastPlayersTurn -> previousPlayerID and lastActionPlayer -> lastActionPlayerID 2011-10-26 19:34:57 +00:00
floty fb01a698d5 - some changes in sqlite logging
- replace myAction-int by PlayerAction in player-object
2011-10-24 20:44:22 +00:00
floty ad4aace71d - some changes in sqlite logging
- replace beroID-int by GameState in hand
2011-10-22 23:57:02 +00:00
floty a958c4916e some changes in hole cards logging 2011-10-22 14:00:33 +00:00
floty 8ae7db3e96 - updating sqlite-log
- handID in bero is unnecessary; removing parameter value
2011-10-21 00:16:43 +00:00
lotodore 03083e8ec0 Rejoin works. 2011-10-11 19:18:11 +00:00
lotodore 32843b2100 Use boost::random for random number generation. 2011-10-11 15:15:22 +00:00
lotodore d6ab25d816 Trying to make rejoin work, still broken due to change of unique id during game. 2011-09-28 20:20:08 +00:00
lotodore 32ba77709e More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose. 2011-08-28 17:14:03 +00:00
floty 8c61403fb5 Switching license from GPL2 to AGPL3. 2011-07-03 22:27:36 +00:00
doitux d1e7266501 fix wrong include indents 2011-07-03 19:45:08 +00:00
doitux 29242aa47d Switching license from GPL2 to AGPL3. Translation files update 2011-07-02 23:03:18 +00:00
lotodore 070319da52 Moving game.cpp and game.h to engine folder, because they are part of the engine. 2011-07-02 15:00:47 +00:00
lotodore 0e85294519 Switching license from GPL2 to AGPL3. 2011-07-02 14:57:03 +00:00
floty 7715063fe6 implementing sqlite3_free for error-messages 2011-04-19 19:42:49 +00:00