John Karahalis
8a3e3cb155
Renamed the hand "Two Pairs" to "Two Pair".
...
Nitpick, but the name of the hand is "Two Pair".
https://en.wikipedia.org/wiki/Two_pair#Two_pair
English is a funny language.
This commit does not correct the name of the hand in any images (for
example data/gfx/gui/table/default/handranking.png) because the
corresponding GIMP templates do not have separate text layers, making
them difficult to edit.
2012-08-14 00:10:25 -04:00
doitux
93aaabdef3
refactoring qmessageboxes to make them useable on android
2012-05-17 01:35:59 +02:00
lotodore
21c1aa392e
Android random number generator fixes (use deterministic rng on android).
2012-04-22 12:01:43 +00:00
floty
ef28267684
implementing get-function for sqliteLogFileName
2012-02-07 20:36:36 +00:00
floty
2ed4410da6
bugfix: wrong hand name ( #97 )
2012-01-24 18:03:36 +00:00
lotodore
4b0630f900
Use .c_str() instead of .data() to access null terminated char array of std::string. Use boost::filesystem::path when opening the log files ( #99 ).
2012-01-11 22:28:41 +00:00
doitux
cb3109ada5
possible fix for #99
2012-01-11 21:58:43 +00:00
floty
a207453f4b
insert missing string include
2012-01-09 20:54:58 +00:00
floty
5769423595
last bugfixes for sqlite-log; activating sqlite-log for release version 0.9.1
2012-01-09 12:42:04 +00:00
lotodore
03a1a1dc55
Implement chat bot mute on server side ( #1 ).
2012-01-08 13:02:29 +00:00
floty
c3dc99620e
resolve warnings of cppcheck
2012-01-08 12:21:11 +00:00
floty
cbcc12da42
bugfix: program crash by logging in network games
2012-01-07 20:46:30 +00:00
floty
800199f6f0
changing parameter in some log-functions; run astyle
2012-01-07 18:42:24 +00:00
floty
3a659dd5d5
logging missing network actions in sqlite; run astyle.
2012-01-05 20:54:27 +00:00
floty
52196a09bb
some bugfixes according to multiple gameID and txt-export
2012-01-03 18:02:29 +00:00
floty
d2aeabb47a
creating log-object in main-function and commiting it to session
2012-01-02 22:07:25 +00:00
lotodore
735e554732
Fixing start cash initialization and rejoin order.
2011-12-27 09:35:14 +00:00
lotodore
210fc2eaa6
Set "stayOnTableStatus" to false for computer players.
2011-12-26 14:17:45 +00:00
lotodore
25ed93f477
Making cppcheck happy.
2011-12-23 17:14:36 +00:00
lotodore
38d224590a
Send state of seats at the beginning of each hand.
2011-12-21 20:56:41 +00:00
doitux
fb94675aee
another way to initialize stayOnTableStatus for player-objects
2011-12-18 22:34:55 +00:00
lotodore
0a8cd1cce4
Implementing automatic kick of players after a certain timeout within a game.
2011-12-16 22:39:24 +00:00
lotodore
1bf12328ee
Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect.
2011-12-11 19:37:51 +00:00
floty
d38bd0fef0
establishing new parameter roundBeforePostRiver; deleting needless parameter bettingRoundsPlayed
2011-11-13 16:00:19 +00:00
lotodore
edef79e9d1
Disable rejoin for players who have been kicked.
2011-11-13 14:28:54 +00:00
floty
982b6ec686
resolving warnings
2011-11-13 11:55:18 +00:00
floty
2437407ffc
optimizing local sqlite-logging; implementing second steps network client sqlite-logging
2011-11-13 01:05:28 +00:00
floty
385a641ede
optimizing local sqlite-logging; implementing first steps network client sqlite-logging
2011-11-09 21:39:37 +00:00
lotodore
32d26e3644
Removing AFK-warning message. Preparing integration of a new auto-AFK mode.
2011-11-07 21:07:13 +00:00
floty
6fbb5c9841
running astyle
2011-11-02 18:27:15 +00:00
floty
3352a199fc
sqlite-logging at the end of hand/game possible; moving winner/sitOut-logging from gui to engine
2011-11-01 18:03:48 +00:00
floty
7798bd0f37
delete unused variable "myWinnerState" in player
2011-10-29 16:21:29 +00:00
floty
bb3fb9e13c
delete unused function "getMyWinnerState"; activate Engine-Action-Log in localHand; run astyle
2011-10-29 14:41:17 +00:00
lotodore
024f10328a
Making cppcheck happier.
2011-10-27 20:14:48 +00:00
floty
7f13da91e5
applying astyle
2011-10-26 22:29:47 +00:00
floty
f1dc2e90a5
- rename lastPlayersTurn -> previousPlayerID and lastActionPlayer -> lastActionPlayerID
2011-10-26 19:34:57 +00:00
floty
fb01a698d5
- some changes in sqlite logging
...
- replace myAction-int by PlayerAction in player-object
2011-10-24 20:44:22 +00:00
floty
ad4aace71d
- some changes in sqlite logging
...
- replace beroID-int by GameState in hand
2011-10-22 23:57:02 +00:00
floty
a958c4916e
some changes in hole cards logging
2011-10-22 14:00:33 +00:00
floty
8ae7db3e96
- updating sqlite-log
...
- handID in bero is unnecessary; removing parameter value
2011-10-21 00:16:43 +00:00
lotodore
03083e8ec0
Rejoin works.
2011-10-11 19:18:11 +00:00
lotodore
32843b2100
Use boost::random for random number generation.
2011-10-11 15:15:22 +00:00
lotodore
d6ab25d816
Trying to make rejoin work, still broken due to change of unique id during game.
2011-09-28 20:20:08 +00:00
lotodore
32ba77709e
More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.
2011-08-28 17:14:03 +00:00
floty
8c61403fb5
Switching license from GPL2 to AGPL3.
2011-07-03 22:27:36 +00:00
doitux
d1e7266501
fix wrong include indents
2011-07-03 19:45:08 +00:00
doitux
29242aa47d
Switching license from GPL2 to AGPL3. Translation files update
2011-07-02 23:03:18 +00:00
lotodore
070319da52
Moving game.cpp and game.h to engine folder, because they are part of the engine.
2011-07-02 15:00:47 +00:00
lotodore
0e85294519
Switching license from GPL2 to AGPL3.
2011-07-02 14:57:03 +00:00
floty
7715063fe6
implementing sqlite3_free for error-messages
2011-04-19 19:42:49 +00:00