doitux
a4ba3b67f4
engine 0.4 rev13 (flop part 10)
2007-03-24 00:40:22 +00:00
doitux
25fb7a68f9
2007-03-23 21:45:30 +00:00
doitux
a64ca62476
gamespeed bug
2007-03-23 20:02:48 +00:00
doitux
92a1b65afd
engine 0.4 rev12 (flop part 9)
2007-03-23 19:12:49 +00:00
doitux
10f242059a
engine 0.4 rev11 (flop part 8)
2007-03-23 18:15:12 +00:00
doitux
839fa872ca
engine 0.4 rev10 (flop part 7)
2007-03-23 01:50:11 +00:00
doitux
67e324066f
engine 0.4 rev9 (flop part 6)
2007-03-23 01:30:46 +00:00
doitux
680d6fe3d2
engine 0.4 rev8 (flop part 5)
2007-03-23 01:09:04 +00:00
doitux
5bd1da6355
engine 0.4 rev7 (flop part 4)
2007-03-23 01:05:56 +00:00
doitux
d5908bf8a1
engine 0.4 rev6 (flop part 3)
2007-03-22 23:19:16 +00:00
doitux
0524691085
2007-03-22 22:00:43 +00:00
doitux
2f5ac1506a
2007-03-22 01:26:35 +00:00
doitux
1444caf548
2007-03-22 01:24:01 +00:00
doitux
a93e8ba01f
2007-03-22 00:29:28 +00:00
doitux
694a7d46a4
2007-03-21 21:03:19 +00:00
doitux
a0cd981dcb
2007-03-21 00:59:05 +00:00
doitux
fd58b87316
2007-03-21 00:41:29 +00:00
lotodore
62e72617ba
When creating a network game, a client is also started.
...
Network errors are handled globally.
Fixed last network thread issue by using a notification queue, should work fine now.
2007-03-20 14:05:16 +00:00
doitux
7a704c2995
bug: array-overflow
2007-03-20 13:01:35 +00:00
lotodore
804c7eaaa2
Fixed design problem: Thread objects can now be created in any context.
...
Sender thread output queue is now limited.
Server thread now terminates correctly.
Now cloning packets when sending them to multiple recipients.
Fixed one thread issue - GameStart still needs to be made thread safe.
2007-03-20 11:56:30 +00:00
doitux
53c4af95c8
2007-03-20 10:56:15 +00:00
lotodore
ef10602d5c
Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
2007-03-20 02:20:50 +00:00
doitux
5f7ff8ca54
2007-03-20 00:42:12 +00:00
doitux
be37505d94
2007-03-20 00:41:39 +00:00
doitux
7d7e841c14
engine 0.4 rev5 (flop part 2)
2007-03-19 01:01:09 +00:00
doitux
8032684b35
bug in full house check
2007-03-18 12:40:45 +00:00
doitux
40f767bcfa
engine 0.4 rev4 (turn part 1)
2007-03-18 00:14:09 +00:00
doitux
4ce1814131
engine 0.4 rev3 (flop part 1)
2007-03-17 21:33:46 +00:00
doitux
5b90442470
2007-03-17 14:58:12 +00:00
doitux
4d5e9dba18
2007-03-17 12:02:28 +00:00
doitux
bce36dfc28
2007-03-14 09:02:41 +00:00
lotodore
ca354dce7f
Started to implement server state engine.
2007-03-13 23:27:17 +00:00
doitux
6f33202406
2007-03-13 19:27:46 +00:00
lotodore
f5289a6fcf
Added helper class for receiving data. Modified sender thread to support sending partial packets. Prepared abstractions for server state machine.
2007-03-13 02:23:12 +00:00
floty
29b29ec42e
engine 0.4 rev2 (preflop part 1)
2007-03-09 03:53:39 +00:00
floty
19cad8524a
engine 0.4 rev1 (file access)
2007-03-06 00:50:35 +00:00
floty
77e3c83403
actualQuantityPlayers -><- startQuantityPlayers (part 4)
2007-03-05 23:55:06 +00:00
floty
400fe21253
actualQuantityPlayers -><- startQuantityPlayers (part 3)
2007-03-05 23:25:34 +00:00
floty
c464dae9e5
actualQuantityPlayers -><- startQuantityPlayers (part 2)
2007-03-05 23:05:01 +00:00
floty
7319dd4ed0
actualQuantityPlayers -><- startQuantityPlayers
2007-03-05 19:21:41 +00:00
doitux
cb546a5890
2007-03-03 14:40:09 +00:00
doitux
230629d638
2007-03-03 00:35:03 +00:00
doitux
07dd1a7461
preflopValues added as resource
2007-03-03 00:11:26 +00:00
lotodore
cb3c17573d
That thread_specific_ptr was rubbish...
2007-03-02 00:34:50 +00:00
doitux
991ec9e5e6
2007-03-02 00:27:54 +00:00
lotodore
b7790e94ff
2007-03-02 00:04:18 +00:00
floty
573f02702d
- srand()
2007-03-01 22:44:03 +00:00
doitux
556e8e002c
2007-03-01 22:23:38 +00:00
floty
520b22708e
better random numbers (RAND_bytes)
2007-03-01 22:23:21 +00:00
doitux
e509785fd8
2007-03-01 21:49:32 +00:00