lotodore
|
4c56390dc7
|
Exceptions are now derived from std::exception and tell source code file and line.
|
2007-10-18 20:36:49 +00:00 |
|
floty
|
06a8fd5730
|
actual -> current ;)
|
2007-10-18 17:40:12 +00:00 |
|
lotodore
|
4f00333599
|
Show and update admin player of a game even when in lobby and not in the game.
|
2007-10-12 14:32:25 +00:00 |
|
lotodore
|
9663a225d5
|
Fixed two bugs concerning lobby player notifications: Game state is now set correctly after a game was finished and reopened, for players which are joining afterwards.
Computer players are now properly removed from finished games.
|
2007-10-11 21:15:04 +00:00 |
|
lotodore
|
6f765d311b
|
Fixed changing admin when admin player leaves.
|
2007-10-09 22:01:12 +00:00 |
|
lotodore
|
0d0d8dc810
|
Synchronize on network game start, so that everyone has received all avatars and player names before the game starts. Store all computer players in a separate list on the server for name retrieval.
|
2007-10-07 21:23:37 +00:00 |
|
lotodore
|
076d44b0ae
|
Pass on admin state if the admin leaves the network game, so that someone else can start the game.
|
2007-10-03 13:36:47 +00:00 |
|
lotodore
|
0d1650e9a9
|
Fixed a bunch of compiler warnings.
|
2007-09-30 18:50:46 +00:00 |
|
lotodore
|
879cac4bbc
|
Don't use runningPlayerLists in server, as all in players are not in these lists. Fixed game state in lobby for players joining after a game started.
|
2007-09-29 22:50:57 +00:00 |
|
lotodore
|
aaf4106c20
|
Send notification to clients when a game in the lobby was started. Mark games as running in lobby dialog.
|
2007-09-29 20:20:01 +00:00 |
|
lotodore
|
3c88ba8bbe
|
Game list in Lobby is now shown and updated even after joining or creating a game. Game updates will be sent by the server at all times (even during the game).
|
2007-09-29 14:05:41 +00:00 |
|
lotodore
|
78bf4820af
|
Changed network code for new player lists.
|
2007-09-27 14:17:07 +00:00 |
|
lotodore
|
9d0edc5eee
|
Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.
If joining a game fails, there is a proper failure packet now.
|
2007-09-06 19:09:05 +00:00 |
|
lotodore
|
9ed217609b
|
Internet game lobby dialog shows now overview of games and whether they are private. Now showing connection progress before the internet game lobby.
|
2007-09-04 12:44:11 +00:00 |
|
lotodore
|
dde14654f9
|
Trying to add computer players in dedicated server. Not fully functional yet (names are not shown).
|
2007-09-02 20:59:16 +00:00 |
|
lotodore
|
bd53403752
|
Major redesign: Using game ids and player ids in gui (associated with tree view items).
Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
|
2007-09-02 16:36:52 +00:00 |
|
lotodore
|
3a2f3255af
|
More fixes. Using player name as base for game name now. Removing games which have no players left. Check collision of all player names on connect (kind of slow, but name needs to be unique).
|
2007-08-21 17:27:13 +00:00 |
|
lotodore
|
3e4b134faa
|
Yessss. Dedicated server is working, with some effort you can now create and join a game (start console server on local pc, start clients and use menu item "internet game"). Make sure to use different player names, there are no error messages yet.
More than one game cannot be created yet, but this is only due to no name input. Lots of issues still, don't expect this to be stable.
|
2007-08-21 13:18:18 +00:00 |
|
lotodore
|
95e5ee47cc
|
Fixed multithreading issues when creating/joining a game. Sessions are now queued.
|
2007-08-20 22:55:39 +00:00 |
|
lotodore
|
e08f8126aa
|
Fixed game state for server.
|
2007-08-20 20:47:09 +00:00 |
|
lotodore
|
67e81d1631
|
More work on the server code. Still broken.
|
2007-08-20 20:37:54 +00:00 |
|
lotodore
|
9d63df9218
|
More work on server redesign. Network mode still broken.
|
2007-08-20 15:30:22 +00:00 |
|