floty
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dc5f7fb495
|
adapt log of local game to log of network/internet game
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2012-12-22 00:19:53 +01:00 |
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lotodore
|
03a1a1dc55
|
Implement chat bot mute on server side (#1).
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2012-01-08 13:02:29 +00:00 |
|
lotodore
|
0a8cd1cce4
|
Implementing automatic kick of players after a certain timeout within a game.
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2011-12-16 22:39:24 +00:00 |
|
lotodore
|
1bf12328ee
|
Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect.
|
2011-12-11 19:37:51 +00:00 |
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lotodore
|
edef79e9d1
|
Disable rejoin for players who have been kicked.
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2011-11-13 14:28:54 +00:00 |
|
floty
|
2437407ffc
|
optimizing local sqlite-logging; implementing second steps network client sqlite-logging
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2011-11-13 01:05:28 +00:00 |
|
lotodore
|
32d26e3644
|
Removing AFK-warning message. Preparing integration of a new auto-AFK mode.
|
2011-11-07 21:07:13 +00:00 |
|
floty
|
7798bd0f37
|
delete unused variable "myWinnerState" in player
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2011-10-29 16:21:29 +00:00 |
|
floty
|
bb3fb9e13c
|
delete unused function "getMyWinnerState"; activate Engine-Action-Log in localHand; run astyle
|
2011-10-29 14:41:17 +00:00 |
|
floty
|
7f13da91e5
|
applying astyle
|
2011-10-26 22:29:47 +00:00 |
|
floty
|
fb01a698d5
|
- some changes in sqlite logging
- replace myAction-int by PlayerAction in player-object
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2011-10-24 20:44:22 +00:00 |
|
lotodore
|
d6ab25d816
|
Trying to make rejoin work, still broken due to change of unique id during game.
|
2011-09-28 20:20:08 +00:00 |
|
lotodore
|
32ba77709e
|
More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.
|
2011-08-28 17:14:03 +00:00 |
|
floty
|
8c61403fb5
|
Switching license from GPL2 to AGPL3.
|
2011-07-03 22:27:36 +00:00 |
|
doitux
|
d1e7266501
|
fix wrong include indents
|
2011-07-03 19:45:08 +00:00 |
|
doitux
|
29242aa47d
|
Switching license from GPL2 to AGPL3. Translation files update
|
2011-07-02 23:03:18 +00:00 |
|
lotodore
|
5857f07309
|
Remove reference to network session from player objects.
|
2011-03-10 19:26:04 +00:00 |
|
lotodore
|
02518c67b2
|
Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
|
2011-02-11 20:02:08 +00:00 |
|
lotodore
|
3974e7cac5
|
More shared_ptr in engine to prevent race conditions when accessing client engine from gui. Still incomplete.
|
2011-01-09 14:16:20 +00:00 |
|
lotodore
|
6464700d94
|
AFK players are now kicked from ranking games after some timeouts if they do not enable autocheck/fold.
|
2010-09-05 14:33:34 +00:00 |
|
doitux
|
96fa7c642c
|
show cards button gui action hopefully implemented ;-)
|
2010-07-16 09:13:43 +00:00 |
|
lotodore
|
ac4c2e9aef
|
Integrating precompiled headers support (might speed up compilation). Currently disabled (in .pro files).
|
2009-05-07 22:36:51 +00:00 |
|
doitux
|
c9615e264c
|
Add stay on table animation for inactive network players which doent leave the table. some vote kick fixes.
|
2009-04-22 22:32:45 +00:00 |
|
floty
|
1a5a5600ce
|
lastMoneyWon
|
2007-10-29 22:26:50 +00:00 |
|
lotodore
|
253778bf30
|
Added error handling for networking stuff. Now checking the player action.
|
2007-10-10 22:21:24 +00:00 |
|
lotodore
|
9d0edc5eee
|
Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.
If joining a game fails, there is a proper failure packet now.
|
2007-09-06 19:09:05 +00:00 |
|
lotodore
|
07dc39d107
|
Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.
|
2007-06-11 17:48:22 +00:00 |
|
doitux
|
5cfbda2532
|
log fix
|
2007-06-05 21:20:32 +00:00 |
|
doitux
|
41b0a0129a
|
logging not longer in mainwindow
|
2007-05-29 13:15:58 +00:00 |
|
lotodore
|
5431f0b93a
|
Network: First round seems to work fine now. Pot/sets not yet displayed correctly.
|
2007-05-24 20:26:23 +00:00 |
|
lotodore
|
7540ea17bd
|
Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
|
2007-05-13 22:25:59 +00:00 |
|
lotodore
|
4a10d6188c
|
Fixed player counting bug. Fixed player number. Joining/leaving network game should work now. Added player type to localplayer.
|
2007-05-08 06:45:46 +00:00 |
|
doitux
|
b79a3a8e43
|
|
2007-04-03 10:55:16 +00:00 |
|
doitux
|
73defd8fab
|
engine 0.4 rev16
|
2007-03-30 13:03:04 +00:00 |
|
doitux
|
a00e3cde42
|
gui freeze
|
2007-03-30 12:44:16 +00:00 |
|
doitux
|
c1f7a257f1
|
|
2007-03-29 00:15:43 +00:00 |
|
doitux
|
db54e45739
|
|
2007-03-28 17:44:22 +00:00 |
|
doitux
|
eae5f68f89
|
|
2007-02-28 20:51:43 +00:00 |
|
floty
|
bb90e6a0bf
|
myBestHandPosition hinzugefügt
|
2007-01-28 00:17:49 +00:00 |
|
doitux
|
c198ff21a9
|
|
2007-01-14 12:40:30 +00:00 |
|
doitux
|
507ffdd2a8
|
|
2007-01-13 22:29:17 +00:00 |
|
doitux
|
1e8152e97c
|
|
2007-01-13 18:55:48 +00:00 |
|