Commit Graph
350 Commits
Author SHA1 Message Date
lotodore df97fcc725 Fixed a problem in the SenderThread, where packet order was not maintained when a session had stalled packets in the send buffer. 2008-04-23 21:19:00 +00:00
lotodore 85435f0ce5 Back to curl multi mode, as things are now working :-). 2008-04-22 23:02:25 +00:00
lotodore 440460cce1 Copy the url string before passing it to curl. 2008-04-22 22:41:31 +00:00
lotodore d7c6cdd75c Use GnuTLS-OpenSSL instead of OpenSSL. Thanks to Zhenech for help with this patch. 2008-04-21 22:27:15 +00:00
lotodore 7b9e16d3a2 2008-04-19 23:30:06 +00:00
lotodore fc5efc13b1 Forgot closing handle. 2008-04-19 23:26:20 +00:00
lotodore 01bd6cb1f8 Still trying to make it work on linux. 2008-04-19 23:22:34 +00:00
lotodore 7d51a144dd Preparing unsubscribing/resubscribing of the game list updates to (hopefully) limit server bandwidth usage. 2008-04-19 20:00:21 +00:00
lotodore 801846d1a9 Extract error code for debugging (download does not work on linux yet). 2008-04-19 17:05:17 +00:00
lotodore 18ed95bfc8 Use default libcurl callback function. 2008-04-19 12:56:30 +00:00
lotodore 08b7e3a63c Ret val as variable for debugging. 2008-04-19 12:48:55 +00:00
lotodore 09cce642cf Callback not static. 2008-04-19 12:16:57 +00:00
lotodore 03b8c56b67 Fixed linefeeds. 2008-04-19 11:56:27 +00:00
lotodore 7a157b682a The client now downloads a zipped server list file from pokerth.net. This is parsed and the first server entry is used for now. Error handling still missing. boost::iostreams now required. 2008-04-19 11:48:09 +00:00
lotodore 2e38f58e13 Fixes for boost 1.35.0 with msvc - mainly winsock vs. winsock2 related. 2008-04-16 20:38:11 +00:00
lotodore 91b62abf7b Fixed nasty synchronization bug when players leave during start of a game. Fixed netpacket error which occured occasionally during game start when only one player was left, the last player will be removed from the game now, but stay in the lobby. Added new stat to IRC bot. 2008-04-02 21:41:39 +00:00
lotodore e0be7e9490 Save more and send less statistics. 2008-04-01 21:44:05 +00:00
lotodore f6f68cab43 Additional verbose logging. 2008-03-26 22:37:58 +00:00
lotodore 5beaa816b4 Moving third party sources to third_party folder so that they can be easily distinguished. This should help package maintainers. 2008-03-23 10:36:17 +00:00
lotodore b5023351ee Fixed strings. 2008-03-20 00:24:13 +00:00
lotodore dbcedc889b Even more logging. 2008-03-20 00:06:19 +00:00
lotodore c8b38d0e57 More verbose logging for the server. 2008-03-19 23:39:59 +00:00
lotodore c3092146e5 Update version numbers for 0.61. 2008-03-11 19:38:09 +00:00
lotodore 683e1cc51b Real timeout values. 2008-03-09 23:32:45 +00:00
lotodore d8d816f8dc Do not kick the player from the server on game admin timeout - just remove the player from the game. 2008-03-07 21:45:26 +00:00
lotodore 4bc902b229 New error messages. 2008-03-06 21:48:14 +00:00
lotodore e85eb879bb Game admin timeout in lobby (test version). 2008-03-06 20:44:37 +00:00
lotodore e107cf98fa Network timeout system also works from within a game now. 2008-03-06 15:27:31 +00:00
lotodore a3aee2b33a Reset network activity timeout only for certain packets. 2008-03-05 18:41:25 +00:00
lotodore 9f0d204f56 First test version with network timeout. Only activity timeout and global timeout, no game admin timeout yet. Set to test values (will disconnect rapidly).
Modified method for init timeout (if session cannot be established) - now using one non-modifiable timer for each session, and an additional timer which is reset whenever session data is received.
2008-03-04 23:47:45 +00:00
lotodore 188f7e171f New packet types implemented for timeout system - unused yet. 2008-03-04 14:52:29 +00:00
lotodore 89170ca190 Fixed Linux build. 2008-02-24 13:14:04 +00:00
lotodore 7283431c8c Limit the avatar requests by the server - clients may only upload one avatar within a certain time. This is checked by IP address, so two players within the same NAT system might have to wait for a few seconds. 2008-02-24 12:56:39 +00:00
lotodore 75ef6616e8 Paranoia change - also check original BSD return value. 2008-02-22 15:43:09 +00:00
lotodore fc93d3d634 Changed MSG_NOSIGNAL usage for better portability. 2007-12-20 14:21:44 +00:00
lotodore f602155f73 PokerTH 0.6 final. 2007-12-13 21:42:37 +00:00
lotodore ee00741931 More avatar related utf8 fixes. 2007-12-12 13:37:45 +00:00
lotodore c14bb9470b More utf8 related fixes (some issues remain). 2007-12-11 20:40:39 +00:00
lotodore 4196f1be3a Very graceful auto-reconnect for the server irc bot. Will give up after two attempts within 60 seconds. 2007-12-08 00:40:46 +00:00
lotodore c76f6eaa91 Display uptime in days, not hours. 2007-11-30 21:29:42 +00:00
lotodore b97c56cd26 Use alternate dns name if name resolution fails for internet server (6dns.org seems to be unreliable, but is still the only one to provide both ipv4 and ipv6 name resolution for free). 2007-11-30 21:28:38 +00:00
lotodore e0b6e16994 Added uptime stat in admin irc. 2007-11-28 23:31:34 +00:00
lotodore 1b53a64fbb Changes for MacOS. Can be compiled, but there are still some issues. 2007-11-24 14:04:18 +00:00
lotodore 4ff47b70bd Report all stats in irc admin channel. 2007-11-22 22:16:52 +00:00
lotodore ad2f568a7c Fixed issue with irc auto rename. 2007-11-22 21:37:52 +00:00
lotodore c0ba1a04e6 Fixed sender buffer (push to front if send or select successful). 2007-11-22 20:18:19 +00:00
lotodore 49e39adfbb Fixed typo. 2007-11-22 20:08:45 +00:00
lotodore af12e4f35e Enable logging of netpacket errors. 2007-11-22 20:07:41 +00:00
lotodore 49162870a1 Use one sender thread for everything, as there may occur conflicts with multiple sender threads. This is a temporary solution, the best solution would be having multiple sender threads, but sending all packets for the same target using the same thread, so that no packets are corrupted. 2007-11-22 19:11:45 +00:00
lotodore 6489f28e93 Remove sender thread for avatars, it caused loads of problems, one of these being that packets were "destroyed" because half-sent packets were made invalid. Use main sender instead. 2007-11-22 17:56:49 +00:00