lotodore
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baf2c82864
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Added new packet type as end of game notification. Now displaying dialogs at end of game, to start a new game. Server errors are displayed.
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2007-06-10 23:28:25 +00:00 |
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lotodore
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fb274284f5
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Kicking players at the beginning of a network game now works.
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2007-06-07 21:19:06 +00:00 |
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lotodore
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f886ebda86
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Removed iostream includes, as they slow down compilation.
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2007-06-07 19:37:35 +00:00 |
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lotodore
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e6d1b46ba1
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SCTP support.
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2007-06-04 16:49:19 +00:00 |
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lotodore
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b9ccba6ed4
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Proper detection whether SCTP is available. Do not update player names on configuration change if network client is running.
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2007-06-04 16:19:11 +00:00 |
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doitux
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be90c8141a
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2007-06-03 22:41:53 +00:00 |
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lotodore
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5cb5509dec
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Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.
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2007-05-26 17:06:03 +00:00 |
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lotodore
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13a731e041
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Chat messages are now working.
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2007-05-25 16:03:12 +00:00 |
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doitux
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2333079b13
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add chat functions
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2007-05-25 00:09:51 +00:00 |
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lotodore
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2556f43340
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First try: Transferring client action.
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2007-05-23 22:31:56 +00:00 |
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lotodore
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4a53678291
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Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data.
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2007-05-20 00:16:29 +00:00 |
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lotodore
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b773c30ae0
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Start position of dealer is now set via network. Added files for network client engine. Added factory code.
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2007-05-18 17:13:27 +00:00 |
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lotodore
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5f033730da
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Restructured network server.
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2007-05-14 21:18:24 +00:00 |
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lotodore
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2d894c6a2c
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Trying to bring life to the server.
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2007-05-14 12:40:42 +00:00 |
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doitux
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8ad92920cc
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one ConfigFile for all
killed the tinyxml warnings
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2007-05-13 12:35:27 +00:00 |
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lotodore
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6fbef0af20
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Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.
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2007-05-12 22:00:59 +00:00 |
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lotodore
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7c6337d810
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Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems.
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2007-05-11 12:01:13 +00:00 |
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lotodore
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29b6050ee1
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Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp.
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2007-04-26 23:07:08 +00:00 |
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lotodore
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e202a83fbc
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Fixed bug: "hands before raise" is now taken from dialog. Removed config from game.cpp for networking.
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2007-04-26 21:11:13 +00:00 |
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lotodore
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a8cce94d3b
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Back to rev. 347
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2007-04-20 23:14:08 +00:00 |
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doitux
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2b94ce958f
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path to UTF8
configfile split
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2007-04-18 00:11:24 +00:00 |
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lotodore
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62e72617ba
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When creating a network game, a client is also started.
Network errors are handled globally.
Fixed last network thread issue by using a notification queue, should work fine now.
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2007-03-20 14:05:16 +00:00 |
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lotodore
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ef10602d5c
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Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
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2007-03-20 02:20:50 +00:00 |
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lotodore
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d4855a2ca2
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Added simple server. Added session establishment (only test code). Added sender thread.
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2007-02-25 23:16:26 +00:00 |
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lotodore
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a4eefbe18b
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ClientThread is now created in Session.
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2007-02-18 13:45:56 +00:00 |
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doitux
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a7fa1b03e7
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2007-02-04 13:46:27 +00:00 |
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doitux
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019ca62194
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2007-01-21 14:20:15 +00:00 |
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doitux
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1afc0c12c1
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myW removed from engine classes
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2007-01-13 14:27:56 +00:00 |
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doitux
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2b6d39f9d5
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import local repo
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2007-01-13 02:40:33 +00:00 |
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