lotodore
d8d816f8dc
Do not kick the player from the server on game admin timeout - just remove the player from the game.
2008-03-07 21:45:26 +00:00
lotodore
4bc902b229
New error messages.
2008-03-06 21:48:14 +00:00
lotodore
e85eb879bb
Game admin timeout in lobby (test version).
2008-03-06 20:44:37 +00:00
lotodore
a3aee2b33a
Reset network activity timeout only for certain packets.
2008-03-05 18:41:25 +00:00
lotodore
9f0d204f56
First test version with network timeout. Only activity timeout and global timeout, no game admin timeout yet. Set to test values (will disconnect rapidly).
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Modified method for init timeout (if session cannot be established) - now using one non-modifiable timer for each session, and an additional timer which is reset whenever session data is received.
2008-03-04 23:47:45 +00:00
lotodore
e28220a8ad
Refactored server states - removed all thread local storage objects to ensure that they do not cause resource leaks.
2007-11-21 23:34:25 +00:00
lotodore
46b8ae54b8
Disable test mode. Oo.
2007-11-21 00:19:43 +00:00
lotodore
689b22e0b9
The sender thread has been rewritten with a new algorithm in mind. The sender should not stall any more, and no timeout is required. There are no more send priorities.
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The avatar manager no longer serializes access to avatar files.
2007-11-20 23:58:24 +00:00
lotodore
8cffc9bc49
Fixed minimum raise for blind actions in network game.
2007-11-18 00:21:04 +00:00
lotodore
88c55eb68a
Send minimum raise value on players action done, not players turn. This version is NOT compatible to the current internet server.
2007-11-18 00:06:14 +00:00
lotodore
7f5ff4af97
Fixed bug where computer players where displayed as numbers in lobby.
2007-11-14 22:54:47 +00:00
lotodore
ef84c7b81a
Fixed kick bug by letting the client reverse iterate over its cached player data when looking for a player name. Added several exceptions.
2007-11-10 22:18:31 +00:00
lotodore
26157027dc
Fixed macro redefinition. Set money won in server.
2007-10-29 22:37:42 +00:00
lotodore
e36d878a07
Added code to run fast test games.
2007-10-29 09:18:34 +00:00
lotodore
cdea81b2ba
Fixed sender again, as it did not work when sending errors.
2007-10-28 15:06:57 +00:00
lotodore
fa7af40a49
Fixed a very nasty bug concerning the sender thread. SOCKETs were assumed to be kind of unique, but Windows tends to return the socket number of a socket which was just closed as new socket number in accept. This led to very strange behavior when the server was flooded with inits, because the sender thread still had entries for this socket number (which were not removed because they should just fail).
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No longer use socket as key in maps, instead, use the session id. Only use the session id in the sender thread, "resolve" it to the socket only in the moment when it is needed. Outstanding requests will be detected to have an invalid session id then.
Also, as side effect, fixed an issue with two callback classes which were named the same and caused unexpected behavior.
2007-10-28 12:53:54 +00:00
lotodore
e27be88942
Fixed bug when kicking during game.
2007-10-27 19:53:04 +00:00
lotodore
6b19b3291a
Missing if to check for kick in server during game.
2007-10-27 19:48:31 +00:00
lotodore
07a0b8503d
Fixed lobby update issue when computer players joined a game.
2007-10-21 18:36:56 +00:00
lotodore
4c56390dc7
Exceptions are now derived from std::exception and tell source code file and line.
2007-10-18 20:36:49 +00:00
floty
06a8fd5730
actual -> current ;)
2007-10-18 17:40:12 +00:00
lotodore
4f00333599
Show and update admin player of a game even when in lobby and not in the game.
2007-10-12 14:32:25 +00:00
lotodore
9663a225d5
Fixed two bugs concerning lobby player notifications: Game state is now set correctly after a game was finished and reopened, for players which are joining afterwards.
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Computer players are now properly removed from finished games.
2007-10-11 21:15:04 +00:00
lotodore
253778bf30
Added error handling for networking stuff. Now checking the player action.
2007-10-10 22:21:24 +00:00
floty
64119ee680
minimumRaise for network
2007-10-09 21:56:01 +00:00
lotodore
310fadefdb
Keep lobby open in the background during internet games. Show the lobby after the game finished. Re-open the game. Start and stop irc thread together with the client thread.
2007-10-08 20:14:44 +00:00
lotodore
d11b35a1a7
Transfer small blind and minimum raise amount to client.
2007-10-07 22:49:07 +00:00
lotodore
0d0d8dc810
Synchronize on network game start, so that everyone has received all avatars and player names before the game starts. Store all computer players in a separate list on the server for name retrieval.
2007-10-07 21:23:37 +00:00
lotodore
d16312111f
Finally: User supplied avatars are transfered! They are stored on the server and clients request them if needed. Make sure the server has write access to the cache dir to make it work.
2007-10-07 18:46:40 +00:00
floty
b437d8f7d2
firstRunGui
2007-10-07 11:12:02 +00:00
lotodore
4e649450b2
The server is now sending the highest set, and the client is no longer calculating it on his own. This should fix some bugs when someone goes all in with the big/small blind.
2007-10-06 14:16:36 +00:00
lotodore
076d44b0ae
Pass on admin state if the admin leaves the network game, so that someone else can start the game.
2007-10-03 13:36:47 +00:00
lotodore
73c90d4106
Fixed a crash on game end of network games.
2007-10-02 18:26:22 +00:00
lotodore
0d1650e9a9
Fixed a bunch of compiler warnings.
2007-09-30 18:50:46 +00:00
lotodore
5edf38a6cb
Fixed some msvc problems with libircclient. Fixed auto start boost timer issue. Fixed irc thread termination (this time for real). Using strdup and free on MSVC causes "heap corruption error" in debug mode - use _strdup instead in libircclient.
2007-09-30 13:15:52 +00:00
lotodore
879cac4bbc
Don't use runningPlayerLists in server, as all in players are not in these lists. Fixed game state in lobby for players joining after a game started.
2007-09-29 22:50:57 +00:00
lotodore
3c88ba8bbe
Game list in Lobby is now shown and updated even after joining or creating a game. Game updates will be sent by the server at all times (even during the game).
2007-09-29 14:05:41 +00:00
lotodore
78bf4820af
Changed network code for new player lists.
2007-09-27 14:17:07 +00:00
lotodore
e8eddd3b1b
Show avatars in network games. User defined avatars are not transfered yet, but this is already prepared for integration.
2007-09-09 00:00:19 +00:00
lotodore
d0898ed336
Now using openssl on windows instead of ms crypto api. Can't stand all these handles for the crypto api, openssl will be required later anyway. MD5 sums will be used when transfering avatars for efficient caching - avatars are identified by their MD5 sum.
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Sorry for making it even harder to compile on windows...
2007-09-08 11:00:46 +00:00
lotodore
9d0edc5eee
Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.
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If joining a game fails, there is a proper failure packet now.
2007-09-06 19:09:05 +00:00
lotodore
9f6bf5206e
The checkbox "fill up with computer players" is now working (protocol has been changed to implement this). Lobby dialog is now also used after joining the game. Leaving game not possible yet.
2007-09-05 19:14:34 +00:00
lotodore
23d9bb71c3
Fixed some compiler warnings. Added error if game is running.
2007-09-03 18:05:39 +00:00
lotodore
ecab6ed86b
Fixed a really nasty receive bug (TCP only). Using SCTP would be so much better...
2007-09-03 16:35:45 +00:00
lotodore
dde14654f9
Trying to add computer players in dedicated server. Not fully functional yet (names are not shown).
2007-09-02 20:59:16 +00:00
lotodore
bd53403752
Major redesign: Using game ids and player ids in gui (associated with tree view items).
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Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
2007-09-02 16:36:52 +00:00
lotodore
56b24e09eb
Major design change in network protocol: Player information is now requested by clients whenever it is needed. The server only sends player ids. The client has a cache with player information.
2007-08-26 22:41:37 +00:00
lotodore
dc0212bbc9
Changed networking code for new postRiverRun.
2007-08-22 23:00:51 +00:00
lotodore
3a2f3255af
More fixes. Using player name as base for game name now. Removing games which have no players left. Check collision of all player names on connect (kind of slow, but name needs to be unique).
2007-08-21 17:27:13 +00:00
lotodore
3e4b134faa
Yessss. Dedicated server is working, with some effort you can now create and join a game (start console server on local pc, start clients and use menu item "internet game"). Make sure to use different player names, there are no error messages yet.
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More than one game cannot be created yet, but this is only due to no name input. Lots of issues still, don't expect this to be stable.
2007-08-21 13:18:18 +00:00