lotodore
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5c63a12104
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All sounds are now only played if sound output is on (even the ping in network game). Audio is only initialized if it is enabled. Fixed double sounds in network games. Simplified fading out cards on fold.
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2007-06-16 09:48:23 +00:00 |
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doitux
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4bfe82d214
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signalFadeOutHumanPlayerCards()
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2007-06-15 21:46:02 +00:00 |
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lotodore
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e19f6c7471
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Rewrote the code which handles leaving of players during the network game. Some bug is still remaining.
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2007-06-15 10:38:41 +00:00 |
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lotodore
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5af91f4ea2
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Winning a game is now logged.
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2007-06-11 20:35:12 +00:00 |
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lotodore
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baf2c82864
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Added new packet type as end of game notification. Now displaying dialogs at end of game, to start a new game. Server errors are displayed.
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2007-06-10 23:28:25 +00:00 |
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lotodore
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b624714f5d
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Resetting cards value on client side each hand. Added GUI synchronization function. Fixed update of pot when all but one fold. Reset sets on end of hand.
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2007-06-10 12:46:29 +00:00 |
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lotodore
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db4aea3f78
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Automatic action when for player timeout. First try, not finished yet.
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2007-06-08 22:14:05 +00:00 |
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lotodore
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9a29830532
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Player action timeout - display is working, function still missing.
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2007-06-07 23:24:22 +00:00 |
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lotodore
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9a59e688e6
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Logging in network games should work now.
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2007-06-07 18:41:11 +00:00 |
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lotodore
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05a86be4fe
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Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards.
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2007-06-07 14:06:22 +00:00 |
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lotodore
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686c028b38
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Server errors are now shown.
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2007-06-04 17:04:03 +00:00 |
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doitux
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ffbe8ac924
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add logPlayerLeftMsg()
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2007-06-04 07:43:44 +00:00 |
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lotodore
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1fcb0c80fd
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Fixed init gui in networking (is now thread safe). Fixed displaying of game/hand number for network games.
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2007-06-03 13:36:24 +00:00 |
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doitux
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ccb339be04
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highlightRoundLabel --> refreshGameLabels
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2007-05-29 18:37:49 +00:00 |
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doitux
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fbfd9eb96a
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playerbuttons hand after get incative bugfix
logDealBoardCards now in engine
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2007-05-26 19:28:34 +00:00 |
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lotodore
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5cb5509dec
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Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.
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2007-05-26 17:06:03 +00:00 |
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lotodore
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13a731e041
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Chat messages are now working.
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2007-05-25 16:03:12 +00:00 |
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doitux
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2333079b13
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add chat functions
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2007-05-25 00:09:51 +00:00 |
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lotodore
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4a53678291
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Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data.
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2007-05-20 00:16:29 +00:00 |
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lotodore
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e7b31f2d44
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All gui calls through guiwrapper are now thread safe.
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2007-05-18 23:16:54 +00:00 |
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lotodore
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b773c30ae0
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Start position of dealer is now set via network. Added files for network client engine. Added factory code.
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2007-05-18 17:13:27 +00:00 |
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lotodore
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5f033730da
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Restructured network server.
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2007-05-14 21:18:24 +00:00 |
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lotodore
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2d894c6a2c
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Trying to bring life to the server.
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2007-05-14 12:40:42 +00:00 |
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lotodore
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37bf6e4eb9
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Added packet type to start a "Hand". Added generic gui for the server.
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2007-05-13 17:50:48 +00:00 |
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doitux
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8ad92920cc
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one ConfigFile for all
killed the tinyxml warnings
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2007-05-13 12:35:27 +00:00 |
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lotodore
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6fbef0af20
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Two step initialization for engine. First step: Create and initialize objects (constructor). Second step: Start the engine, update the UI.
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2007-05-12 22:00:59 +00:00 |
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lotodore
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7c6337d810
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Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems.
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2007-05-11 12:01:13 +00:00 |
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doitux
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c3e102f745
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new connected player list in waitforservertostartgame
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2007-05-06 21:15:43 +00:00 |
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doitux
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d7e2bf9a2e
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2007-05-02 22:46:29 +00:00 |
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lotodore
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f6fb29b883
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GUI initialization now called by session.
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2007-05-02 21:20:54 +00:00 |
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lotodore
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e0bc14282f
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Now using int as parameters for the signal/slot method. This needs to be fixed some time...
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2007-04-27 22:55:19 +00:00 |
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lotodore
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73a5117066
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Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
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2007-04-27 21:35:18 +00:00 |
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doitux
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6230dc8581
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utf8 for logdir and datadir xml stream
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2007-04-21 20:42:50 +00:00 |
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lotodore
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a8cce94d3b
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Back to rev. 347
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2007-04-20 23:14:08 +00:00 |
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doitux
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2b94ce958f
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path to UTF8
configfile split
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2007-04-18 00:11:24 +00:00 |
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lotodore
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27cd08ccb0
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Maximum number of players is now a constant in game_defs.h.
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2007-04-17 07:28:32 +00:00 |
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doitux
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cd37f783ef
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2007-04-13 21:54:26 +00:00 |
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lotodore
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07a0e01620
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Added callback to display player names of connected players.
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2007-04-08 20:35:42 +00:00 |
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doitux
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e89b543a92
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stringToUtf8 added in guiinterface
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2007-04-08 16:46:50 +00:00 |
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doitux
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1c7f572fbf
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2007-03-29 22:58:04 +00:00 |
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doitux
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84bac69ed8
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2007-03-26 00:12:56 +00:00 |
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lotodore
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ef10602d5c
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Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated).
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2007-03-20 02:20:50 +00:00 |
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lotodore
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f5289a6fcf
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Added helper class for receiving data. Modified sender thread to support sending partial packets. Prepared abstractions for server state machine.
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2007-03-13 02:23:12 +00:00 |
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doitux
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ab0be3910f
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cleaned
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2007-02-18 23:06:17 +00:00 |
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doitux
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7c5d8a3b44
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2007-02-18 21:06:21 +00:00 |
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lotodore
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4e40f11f90
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Made the callback work. Updated error messages.
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2007-02-18 19:16:34 +00:00 |
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lotodore
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36270e4b88
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Fixed gui wrapper. Fixed client data compiler errors.
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2007-02-18 15:13:55 +00:00 |
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lotodore
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a4eefbe18b
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ClientThread is now created in Session.
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2007-02-18 13:45:56 +00:00 |
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doitux
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4e69e4d7e6
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2007-02-18 00:51:40 +00:00 |
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doitux
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6eb192f846
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2007-02-17 23:27:33 +00:00 |
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