Commit Graph
70 Commits
Author SHA1 Message Date
floty 590f9f7a33 prepare implementing new cards value function for calculating odds: rename myCards to myHoleCards 2014-05-26 12:41:21 +02:00
floty 0f59c0ad57 implement new cards value function; circa factor 10 faster than old version 2014-05-24 15:13:49 +02:00
lotodore 45a5c7cef8 License change: OpenSSL exception (for Windows 8 support, because gcrypt does not work on Windows 8). 2012-12-25 15:06:23 +01:00
floty dc5f7fb495 adapt log of local game to log of network/internet game 2012-12-22 00:19:53 +01:00
lotodore 03a1a1dc55 Implement chat bot mute on server side (#1). 2012-01-08 13:02:29 +00:00
doitux fb94675aee another way to initialize stayOnTableStatus for player-objects 2011-12-18 22:34:55 +00:00
lotodore 0a8cd1cce4 Implementing automatic kick of players after a certain timeout within a game. 2011-12-16 22:39:24 +00:00
lotodore 1bf12328ee Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect. 2011-12-11 19:37:51 +00:00
lotodore edef79e9d1 Disable rejoin for players who have been kicked. 2011-11-13 14:28:54 +00:00
floty 2437407ffc optimizing local sqlite-logging; implementing second steps network client sqlite-logging 2011-11-13 01:05:28 +00:00
floty 7798bd0f37 delete unused variable "myWinnerState" in player 2011-10-29 16:21:29 +00:00
floty bb3fb9e13c delete unused function "getMyWinnerState"; activate Engine-Action-Log in localHand; run astyle 2011-10-29 14:41:17 +00:00
floty 7f13da91e5 applying astyle 2011-10-26 22:29:47 +00:00
floty fb01a698d5 - some changes in sqlite logging
- replace myAction-int by PlayerAction in player-object
2011-10-24 20:44:22 +00:00
floty 8ae7db3e96 - updating sqlite-log
- handID in bero is unnecessary; removing parameter value
2011-10-21 00:16:43 +00:00
lotodore d6ab25d816 Trying to make rejoin work, still broken due to change of unique id during game. 2011-09-28 20:20:08 +00:00
lotodore 32ba77709e More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose. 2011-08-28 17:14:03 +00:00
floty 8c61403fb5 Switching license from GPL2 to AGPL3. 2011-07-03 22:27:36 +00:00
floty 0b6ab97d26 sqlite-log: logging hole cards 2011-03-25 01:17:56 +00:00
lotodore 5857f07309 Remove reference to network session from player objects. 2011-03-10 19:26:04 +00:00
lotodore 6f290be894 Removing several unnecessary allocations. 2011-02-28 22:05:44 +00:00
floty 9c2dc64fbd sqlite-log: deleting unused parameters and implementing logging board cards 2011-02-27 16:34:39 +00:00
lotodore 02518c67b2 Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
2011-02-11 20:02:08 +00:00
floty a2d0272ed3 remove board-pointer from player 2011-01-12 22:33:03 +00:00
lotodore 3974e7cac5 More shared_ptr in engine to prevent race conditions when accessing client engine from gui. Still incomplete. 2011-01-09 14:16:20 +00:00
lotodore 6464700d94 AFK players are now kicked from ranking games after some timeouts if they do not enable autocheck/fold. 2010-09-05 14:33:34 +00:00
doitux 96fa7c642c show cards button gui action hopefully implemented ;-) 2010-07-16 09:13:43 +00:00
floty 4643e7ff89 additional log in sqlite-db + preparation for replay mode 2010-05-29 14:05:41 +00:00
doitux c9615e264c Add stay on table animation for inactive network players which doent leave the table. some vote kick fixes. 2009-04-22 22:32:45 +00:00
floty 7f25130f66 calcHandsChance 2008-10-16 20:10:48 +00:00
floty 1a5a5600ce lastMoneyWon 2007-10-29 22:26:50 +00:00
floty 06a8fd5730 actual -> current ;) 2007-10-18 17:40:12 +00:00
floty a372f614e5 log side pot winners and player sits out 2007-10-17 14:46:20 +00:00
lotodore 253778bf30 Added error handling for networking stuff. Now checking the player action. 2007-10-10 22:21:24 +00:00
floty f3b3fd9d7c checkMyAction() 2007-10-09 21:19:22 +00:00
doitux cffacbbe1a remove playerlist iterator from log 2007-10-01 09:16:54 +00:00
lotodore b9e5ed52dc Moved flopValues/preflopValues data from files to source code of engine. 2007-09-04 09:38:32 +00:00
lotodore 7345630c0d boost timer: total_seconds instead of just seconds. Fixed bug where an invalid hand object was accessed. Only set action to "fold" for leaving players if they are active and are not fold. 2007-06-14 20:29:59 +00:00
lotodore 07dc39d107 Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself. 2007-06-11 17:48:22 +00:00
doitux 5cfbda2532 log fix 2007-06-05 21:20:32 +00:00
doitux 41b0a0129a logging not longer in mainwindow 2007-05-29 13:15:58 +00:00
doitux 9c2d3a9723 logging playerAction in engine now 2007-05-26 12:40:45 +00:00
lotodore c5e34fe186 Should be working to play up to river. 2007-05-25 19:53:07 +00:00
lotodore 5431f0b93a Network: First round seems to work fine now. Pot/sets not yet displayed correctly. 2007-05-24 20:26:23 +00:00
lotodore c160a09811 Some include file optimizations. Fixes for the server. 2007-05-15 20:37:37 +00:00
lotodore 7540ea17bd Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks. 2007-05-13 22:25:59 +00:00
doitux e2d394f576 one ConfigFile for all 2007-05-13 18:17:25 +00:00
lotodore 4a10d6188c Fixed player counting bug. Fixed player number. Joining/leaving network game should work now. Added player type to localplayer. 2007-05-08 06:45:46 +00:00
lotodore a8cce94d3b Back to rev. 347 2007-04-20 23:14:08 +00:00
doitux 2b94ce958f path to UTF8
configfile split
2007-04-18 00:11:24 +00:00