lotodore
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0052de02e1
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Enabling banning a player from the client (as admin).
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2013-02-28 20:38:37 +01:00 |
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lotodore
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19f27a890c
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Implementing packet validation for new packets and client side game removal for admin players.
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2013-02-24 23:04:02 +01:00 |
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lotodore
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ccdd838900
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Fixing reset timeout and show own cards messages.
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2013-01-01 14:31:04 +01:00 |
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lotodore
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45a5c7cef8
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License change: OpenSSL exception (for Windows 8 support, because gcrypt does not work on Windows 8).
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2012-12-25 15:06:23 +01:00 |
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lotodore
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02016381ef
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Multiple player info requests can be placed in one packet.
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2012-09-24 12:22:13 +02:00 |
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lotodore
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86c58fc7c8
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Switching from ASN.1 (asn1c) to google protocol buffers. Some things are still missing (packet verification, tests, ...), this is very early stuff.
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2012-09-18 15:57:58 +02:00 |
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lotodore
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7bc8c1b9f2
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Fixing issue #138: No longer throw an exception if the server list is invalid, because the server list is always invalid in network games.
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2012-06-17 13:35:31 +02:00 |
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lotodore
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ac0041cb8f
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Preparing "reportGameName" network message.
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2012-03-31 20:14:11 +00:00 |
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lotodore
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2d19013fae
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Cleaning up serverlist caching.
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2012-02-04 21:39:24 +00:00 |
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floty
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5769423595
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last bugfixes for sqlite-log; activating sqlite-log for release version 0.9.1
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2012-01-09 12:42:04 +00:00 |
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floty
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800199f6f0
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changing parameter in some log-functions; run astyle
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2012-01-07 18:42:24 +00:00 |
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floty
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3a659dd5d5
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logging missing network actions in sqlite; run astyle.
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2012-01-05 20:54:27 +00:00 |
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lotodore
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d12ee37bac
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Try to update the player name after rejoin, if another player was not active during rejoin.
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2011-12-29 22:09:11 +00:00 |
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lotodore
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64156cfa69
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Use generic PlayerData objects for no-longer-connected players when rejoining a game. This fixes ticket #88 (client patch only).
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2011-12-29 21:19:06 +00:00 |
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lotodore
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b90fa705aa
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Set "stayOnTableStatus" in engine.
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2011-12-23 19:32:56 +00:00 |
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lotodore
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25ed93f477
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Making cppcheck happy.
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2011-12-23 17:14:36 +00:00 |
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lotodore
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ae842b9a2d
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Calculate player numbers in a different way, so that a player number on the server can be converted to a player number on the client.
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2011-12-22 23:16:58 +00:00 |
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lotodore
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f8c1cdf56e
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Inform players when another player is no longer allowed to rejoin.
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2011-12-22 20:10:18 +00:00 |
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lotodore
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38d224590a
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Send state of seats at the beginning of each hand.
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2011-12-21 20:56:41 +00:00 |
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lotodore
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aad9e271db
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Cleaning up the different timeouts and how players can be removed from the game.
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2011-12-11 14:54:17 +00:00 |
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lotodore
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c3f12fe190
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Properly mark player as kicked on client side.
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2011-11-13 16:47:33 +00:00 |
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floty
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385a641ede
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optimizing local sqlite-logging; implementing first steps network client sqlite-logging
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2011-11-09 21:39:37 +00:00 |
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floty
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77cda8da32
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clientThreat gets log-object now
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2011-11-06 20:03:32 +00:00 |
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lotodore
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26f01f0946
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Trying to fix problem with client active status on rejoin.
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2011-11-05 20:53:59 +00:00 |
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lotodore
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0230edaec2
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New start event type to mark a certain game start as "rejoin" (in order to show a special dialog).
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2011-10-26 21:45:39 +00:00 |
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floty
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8ae7db3e96
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- updating sqlite-log
- handID in bero is unnecessary; removing parameter value
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2011-10-21 00:16:43 +00:00 |
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lotodore
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ddf2ca784b
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Adding enhancement #76 (server password). The server password is checked during init, in addition to possible player auth. It can be set as option "ServerPassword" in config.xml, on client and server.
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2011-10-20 21:19:58 +00:00 |
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lotodore
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2f588ffed7
|
Running astyle.
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2011-10-20 14:13:25 +00:00 |
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lotodore
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28d7904265
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Pass ConfigFile to ClientThread constructor.
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2011-10-20 12:03:20 +00:00 |
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lotodore
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aee0adbffe
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More protocol changes for rejoin. Re-adding server password to protocol.
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2011-10-03 08:03:58 +00:00 |
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lotodore
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f8c89304d1
|
Some changes to make cppcheck happy.
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2011-09-29 20:54:24 +00:00 |
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lotodore
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d6ab25d816
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Trying to make rejoin work, still broken due to change of unique id during game.
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2011-09-28 20:20:08 +00:00 |
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lotodore
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945a8f4588
|
More work on rejoin. Server still sends a denial message.
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2011-09-11 17:41:56 +00:00 |
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lotodore
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32ba77709e
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More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.
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2011-08-28 17:14:03 +00:00 |
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lotodore
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0ed12e0ac8
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Switching license from GPL2 to AGPL3.
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2011-07-02 14:38:06 +00:00 |
|
lotodore
|
8bac902580
|
Fixing loads of msvc warnings (mainly size_t vs int issues).
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2011-04-10 10:04:42 +00:00 |
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lotodore
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9b9a921867
|
Removing SessionWrapper to prepare rejoin. This also improves dispatching network packets.
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2011-03-10 20:55:46 +00:00 |
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lotodore
|
787f8d4d81
|
Fixing client error messages.
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2011-02-23 09:53:01 +00:00 |
|
lotodore
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5730cd321d
|
Rewriting network receive functions. This is still work in progress to make it more efficient.
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2011-02-19 23:47:24 +00:00 |
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lotodore
|
02518c67b2
|
Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
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2011-02-11 20:02:08 +00:00 |
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lotodore
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c55c003f1f
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Fixing nasty bugs found with the help of cppcheck. This should be backported to the current server asap.
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2011-02-08 16:41:46 +00:00 |
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lotodore
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e823b7b788
|
Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.
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2011-02-06 13:17:07 +00:00 |
|
lotodore
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2a7456998a
|
Improve thread safety.
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2011-01-12 23:35:45 +00:00 |
|
lotodore
|
ddaf311c12
|
New log object for network/internet games. Preliminary code.
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2011-01-03 18:41:28 +00:00 |
|
lotodore
|
710affb1e5
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Preparing the use of the report bad avatar function.
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2010-12-24 12:27:46 +00:00 |
|
lotodore
|
0cb1d75ce3
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Adding code for private chat messages (server side). These messages are not allowed within a game. Adding config option to disable brute force protection.
|
2010-11-07 08:24:31 +00:00 |
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lotodore
|
0bb801acdf
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Preparing 0.8 release.
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2010-09-25 15:27:09 +00:00 |
|
lotodore
|
896c335204
|
Header files cleanup work.
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2010-08-01 19:23:08 +00:00 |
|
lotodore
|
79e7a47343
|
Preparing network functions to let a player show his cards.
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2010-07-15 21:55:52 +00:00 |
|
lotodore
|
c0947c9d54
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Adding function to find out in which game a user is playing.
|
2010-07-15 10:34:24 +00:00 |
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