87 Commits
Author SHA1 Message Date
q4z1 a333185525 Merge branch 'stable' of https://github.com/pokerth/pokerth into stable 2020-07-21 16:05:56 +02:00
q4z1 7d116d7294 IP address output in server_messages.log in order to handle Server Attack 2020-07-21 16:05:20 +02:00
Kai Philipp 0cd9ba6f99 Merge pull request #403 from zormit/gitignore-fixes
fix gitignore: don't ignore certain patterns of subdirectories
2020-07-06 17:04:56 +02:00
Moritz Neeb 99ad7ffd71 fix gitignore: don't ignore certain patterns of subdirectories
the project has source code in paths like:

    tests/src/de/pokerth
    src/chatcleaner

which should not be ignored. To fix this, a slash needs to be added in
front of the files that actually should be ignored.

While at it:
- pokerth_server does not need to be ignored (it's generated in `bin/`,
  which is ignored already)
- ignore some project files (for the case Eclipse is used as IDE)
2020-07-04 23:11:18 +02:00
q4z1 9b36c9863c bottleneck handling 2020-03-22 09:59:45 +01:00
Kai Philipp 20793e24a1 Merge pull request #376 from rkfg/hand_name
Show the winning hand after the round

@TODO: to be tested in an internet game
2020-01-15 00:55:04 +01:00
Sergey Shpikin 382b533488 Show the winning hand after the round 2020-01-13 17:53:49 +03:00
Kai Philipp 7c538fc436 limit rank games per time unit implemented 2019-11-20 18:19:46 +01:00
Kai Philipp add886ebee Merge pull request #367 from albmed/stable
Stable
2019-07-26 13:55:28 +02:00
Albert Medela f9a2ebebb4 Fix for openssl 1.1.X versions 2019-03-21 13:16:18 +01:00
albmed 21b8088ecf Merge pull request #4 from pokerth/stable
Stable
2019-03-20 16:36:00 +01:00
Olivier Humbert 09281f3179 French translation improvements 2019-01-21 18:27:04 +01:00
q4z1 f5688e01b0 minor bugfix newSock <-> acceptedSocket 2018-10-17 16:39:49 +02:00
Kai Philipp f920d5f1c8 Merge pull request #356 from LocutusOfBorg/cross-fix
make the package cross-compile safe
2018-09-11 15:51:28 +02:00
Helmut Grohne 008d703de1 make the package cross-compile safe 2018-09-11 15:47:27 +02:00
Kai Philipp 0a8b6d597f Merge pull request #349 from albmed/stable
Compilation bugs
2018-07-18 15:15:21 +02:00
albmed 3813664b94 Merge pull request #3 from albmed/dev
Error: HDPI setting moved to non-android targets
2018-05-24 18:39:24 +02:00
Albert Medela ad8c9cabfb Error: HDPI setting moved to non-android targets 2018-05-24 18:33:29 +02:00
albmed 678da490d4 Merge pull request #2 from albmed/dev
Correct #347, #342, #338, #339
2018-05-24 18:31:23 +02:00
Albert Medela 8e5b09ac62 Correct #347, #342, #338, #339 2018-05-24 18:26:34 +02:00
Kai Philipp 2ca2e941a6 Merge pull request #336 from albmed/stable
Stable
2017-08-16 14:24:31 +02:00
Kai Philipp b3c81c770f Merge branch 'stable' into stable 2017-08-16 14:24:03 +02:00
Albert Medela 65e10c71b0 run astyle 2017-08-16 13:55:18 +02:00
Albert Medela 94d87ed33e add catalonia tooltip 2017-08-14 20:38:29 +02:00
Albert Medela 8a9efbb77a update changelog & add protoc for windows 2017-08-09 12:56:37 +02:00
supinf0 981073ee78 raised nickname display limit to 13 chars, fixed length when ... is appended 2017-08-09 12:52:25 +02:00
supinf0 17ec0024e9 raised nickname display limit to 13 chars, fixed length when ... is appended 2017-08-05 22:36:51 +02:00
Kai Philipp 0b4d0e334c Merge pull request #335 from albmed/stable
Stable
2017-08-02 14:18:29 +02:00
Kai Philipp ce2638317d mac client build adaptions 2017-06-24 18:20:49 +02:00
Kai Philipp 1c5e8792aa #330: AccidentallyCallBlocker now for working for FKey presses 2017-05-25 15:01:53 +02:00
Albert Medela 8fb973344b remove message 2017-04-15 23:22:47 +02:00
Albert Medela f8474c02f7 add boost_chrono, unless c++11 2017-04-15 23:17:53 +02:00
Kai Philipp f3f31519d4 #326 shortened too long usernames in gui 2017-04-05 15:55:48 +02:00
lotodore 6bf732f219 Adding different error messages for connection failure with IPv6 (#276). 2017-04-05 14:09:20 +02:00
lotodore 0ed986399f Switching from asio deadline_timer to asio steady_timer in order to fix #55. This requires the (boost or native) chrono lib. 2017-04-05 14:07:36 +02:00
Albert Medela 94ea0e6c2f missing files for websocket 0.7 2017-02-05 20:22:33 +01:00
Albert Medela 19f95f6204 #319, #320, c++11 mode, mysql errors to server log 2017-02-05 00:44:48 +01:00
albmed 16c7200028 Merge pull request #1 from pokerth/stable
Stable
2017-02-04 22:24:03 +01:00
doitux d0cc76ffc3 pokerth_protocol.pro fix for android build 2017-01-14 00:29:18 +01:00
Felix Hammer 1b63c39f31 Add qmake config switch CONFIG+=client to easy select building the client
without all the server stuff. Also add /lib/x86_64-linux-gnu to include
PATH.
2017-01-05 20:12:45 +01:00
Kai Philipp 2358eaa5aa Merge pull request #321 from q4z1/serverstuff_stable
Serverstuff stable
2017-01-03 13:01:53 +01:00
Kai Philipp 3b459ac57c re-activated missing tables 2016-12-02 09:25:57 +01:00
Kai Philipp 3bd5286521 re-enabled ip restriction for ranking games 2016-11-28 00:05:36 +01:00
Kai Philipp f64a6275d4 small bugfix ip restriction ranking games 2016-11-27 21:37:12 +01:00
Kai Philipp a6c7d62fb0 bugfix: commented out reportGame Query as db-table not yet exists 2016-11-27 16:36:10 +01:00
Kai Philipp 41ac0c7fe5 bugfix: missing + character 2016-11-27 16:12:27 +01:00
Kai Philipp 89a40325dc temporarily disabled ip-check for entering ranking games 2016-11-27 16:03:16 +01:00
Kai Philipp 6b63097853 adaptions for new ranking-login-system - avatar queries disabled 2016-11-27 16:00:28 +01:00
Kai Philipp 6ae765baac bugfixes official db inclusion / former cherry-pick conflict solution corrected 2016-10-25 22:02:46 +02:00
Kai Philipp a4843369ee Merge branch 'stable' into serverstuff_stable 2016-10-25 20:09:30 +02:00
Kai Schröder 413d61e61c BUGFIX: corrected library name 2016-10-25 20:08:55 +02:00
Lothar May 8f7014af12 cherry-pic conflict solved - Adding db backend of official server (now AGPL3). 2016-10-25 20:08:09 +02:00
PJ-Finlay 5dab4c743c Fixed link and typo in INSTALL file 2016-10-25 20:05:12 +02:00
Kai Philipp 102955d6ce .gitgnore updated 2016-10-25 20:00:35 +02:00
Jonathan Wakely 65eea1d6ec Qualify std::ifstream and std::ofstream
Starting with Boost 1.60.0 <boost/filesystem.hpp> includes
<boost/filesystem/fstream.hpp>, which declares ifstream and ofstream
types that make the unqualified names ifstream and ofstream ambiguous.
The names must be qualified to refer to the std versions.
2016-10-02 21:49:55 +02:00
Lothar May 2b372d0019 Change option to disable guest login restriction. 2016-08-13 14:53:05 +02:00
lotodore 612751044d Merge pull request #315 from lotodore/patch-1
Update sessionmanager.h
2016-08-13 14:44:43 +02:00
lotodore ed84e7dfad Merge pull request #313 from q4z1/serverstuff_stable
Serverstuff stable
2016-08-13 14:42:20 +02:00
lotodore 002eea3ccb Update sessionmanager.h 2016-08-13 14:35:57 +02:00
Albert Medela 6bd0808427 Block duplicated IP for guests configurable 2016-08-04 21:34:38 +02:00
Kai Philipp 4682b51e40 servergame GetNumJoinsPerPlayer optimized 2016-07-30 19:05:16 +02:00
Albert Medela 35f0521bbd astyle, optimizations and test removed 2016-07-30 17:23:16 +02:00
Albert Medela 159fd1e094 JUnit test for several guest users adapted -- correction 2016-07-23 21:00:13 +02:00
Albert Medela 2a88775cca JUnit test for several guest users adapted 2016-07-23 20:58:18 +02:00
Kai Philipp e73a95d08e bugfix InitMessage - switched back to productive 2016-07-19 14:13:39 +02:00
Kai Philipp 1b5cf1bfb8 guest IP-check and number of guest in lobby check combined now in one function 2016-07-19 14:01:13 +02:00
Albert Medela 1abc9dc452 Get guest users from session manager 2016-07-18 19:35:59 +02:00
Kai Philipp 21003da510 simplified ResetNumJoinsPerPlayer - e.g. removed the function 2016-07-17 17:46:55 +02:00
Kai Philipp 70d6743c39 bugfix for compiler error on ubuntu 16.04. - QDataStream 2016-07-17 16:55:56 +02:00
Kai Philipp 24acd01e90 optimizations for number of game-joins per player, removed @XXX from comments 2016-07-17 16:55:06 +02:00
Albert Medela 8f5813416d Revert ProtoBuf to version 2.6.1 and running astyle 2016-07-12 18:36:25 +02:00
Albert Medela 417d9a5bd2 running astyle 2016-07-07 20:52:44 +02:00
Albert Medela 55174a71a7 Add ThreadedGuest to test serveral guest connections 2016-07-07 20:37:07 +02:00
Albert Medela 724d30e61f Limit Guests users 2016-07-07 20:36:02 +02:00
Kai Philipp b6763bcfe8 number of guests limited 2016-06-29 18:06:28 +02:00
Kai Philipp 6092b3c306 regenerated ProtoBuf.java to suit protobuf 2.6.1 2016-06-28 19:15:18 +02:00
Kai Philipp c57a20482a Revert "limit guest logins - temporary simulation of guest logins for testing purposes"
This reverts commit 1c3edbaaaa.
2016-06-25 13:45:58 +02:00
Kai Philipp 98ce4bd637 pokerth_server.pro - includepath fix - see issue https://github.com/pokerth/pokerth/issues/282 2016-06-21 20:32:15 +02:00
Kai Philipp 1c3edbaaaa limit guest logins - temporary simulation of guest logins for testing purposes 2016-06-19 17:35:11 +02:00
Kai Philipp 1f9c066cbb limit enter-leave game - define GAME_NUM_JOINS_PER_PLAYER added 2016-06-19 17:33:48 +02:00
Kai Philipp cd085bf8be limit enter-leave game done. 2016-06-18 18:34:25 +02:00
Kai Philipp cf280f0478 limted guest login - guest playerrights check done 2016-06-18 15:42:38 +02:00
Kai Philipp 935ec2ad92 limit guest logins - ip check done 2016-06-17 18:02:10 +02:00
Kai Philipp f6fb0650e3 excluded some helper files 2016-06-17 15:17:01 +02:00
Kai Philipp b30ea65998 re-generated chatcleaner.pb.* and pokerth.pb.* with protoc in order to match version 2.6.1 of protoc 2016-06-17 15:06:21 +02:00
Kai Philipp 3ec764396a ircthread.cpp - include fix from master implemented 2016-06-16 18:05:02 +02:00
Kai Philipp 4faf428fb3 gitignore created - ignore rules defined 2016-06-16 17:42:45 +02:00
310 changed files with 55490 additions and 68617 deletions
+22
View File
@@ -0,0 +1,22 @@
# exclude changes done by make process
Makefile
Makefile.chatcleaner
Makefile.pokerth_db
Makefile.pokerth_game
Makefile.pokerth_lib
Makefile.pokerth_protocol
Makefile.pokerth_server
Makefile.pokerth_dbofficial
bin/
/chatcleaner
lib/
mocs/
obj/
/pokerth
qrc_pokerth.cpp
uics/
make.sh
gitpush_serverstuff_stable
.vscode/
.project
.classpath
+10
View File
@@ -1,3 +1,13 @@
2017-09-01 version 1.1.2
- PokerTH is now fully compatible with c++11 compilation mode
- Upgraded to websockets 0.7
- BUGFIX: SQL errors are saved to server log (partly #324)
- BUGFIX: Players deliberately preventing start of play (#304)
- BUGFIX: Rating feature didn't work for special usernames (#319)
- BUGFIX: Ignore feature only works after restart (#320)
- BUGFIX: Shorten too long usernames on the table gui (#326)
- BUGFIX: "accidentally call" blocker now for working for FKey presses (#330)
2014-01-10 version 1.1.1
- BUGFIX: Fixed crash when the first action in the first game times out (#258)
- BUGFIX: Properly refresh the game table graphics after changing settings (#253)
+2 -2
View File
@@ -15,7 +15,7 @@ Linux:
- libSDL_mixer, libSDL --> http://www.libsdl.org/
- libSQLite3 --> http://sqlite.org/
- libtinyxml > 2.0 --> http://www.sourceforge.net/projects/tinyxml
- protoc >= 2.3.0 (during build), libprotobuf >= 2.3.0 -> http://code.google.com/p/protobuf/downloads/list
- protoc >= 2.3.0 (during build), libprotobuf >= 2.3.0 -> https://github.com/google/protobuf
- For the server: libircclient 1.3 --> http://www.sourceforge.net/projects/libircclient/
Windows:
@@ -28,7 +28,7 @@ Basic Installation
Linux:
1. Type "cd path/to/the/sources". Then do for example "/usr/qt/4/bin/qmake pokerth.pro" to configure the makefile for your system.
Pay attention that the QTDIR environment varialbe points to Qt4 not Qt3. For example QTDIR=/usr/qt/4.
Pay attention that the QTDIR environment variable points to Qt4 not Qt3. For example QTDIR=/usr/qt/4.
You can set this variable typing: "export QTDIR=/usr/qt/4"
2. Type "make" to compile the package.
+1
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@@ -28,6 +28,7 @@
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
syntax = "proto2";
option java_package = "de.chatcleaner.protocol";
option java_outer_classname = "ProtoBuf";
+2 -2
View File
@@ -41,13 +41,13 @@ unix : !mac {
QMAKE_LIBDIR += lib $${PREFIX}/lib /opt/gsasl/lib
INCLUDEPATH += $${PREFIX}/include
LIB_DIRS = $${PREFIX}/lib $${PREFIX}/lib64 $$system(qmake -query QT_INSTALL_LIBS)
LIB_DIRS = $${PREFIX}/lib $${PREFIX}/lib64 $$system($$QMAKE_QMAKE -query QT_INSTALL_LIBS)
BOOST_PROGRAM_OPTIONS = boost_program_options boost_program_options-mt
BOOST_SYS = boost_system boost_system-mt
#
# searching in $PREFIX/lib, $PREFIX/lib64 and $$system(qmake -query QT_INSTALL_LIBS)
# searching in $PREFIX/lib, $PREFIX/lib64 and $$system($$QMAKE_QMAKE -query QT_INSTALL_LIBS)
# to override the default '/usr' pass PREFIX
# variable to qmake.
#
-83
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@@ -1,83 +0,0 @@
/*****************************************************************************
* PokerTH dedicated server *
* Copyright (C) 2014 Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
package gameserver
import (
"code.google.com/p/goprotobuf/proto"
"container/list"
"log"
"pokerth"
)
type Lobby struct {
receiver chan SessionLobbyMessage
sessions *list.List
}
func NewLobby() *Lobby {
return &Lobby{make(chan SessionLobbyMessage, RECV_LOBBY_NUM_PACKET_BUF), list.New()}
}
func (l *Lobby) GetReceiver() chan SessionLobbyMessage {
return l.receiver
}
func (l *Lobby) AddSession(session *Session) {
log.Print("New session")
l.sessions.PushBack(session)
announce := &pokerth.PokerTHMessage{
MessageType: pokerth.PokerTHMessage_PokerTHMessageType.Enum(pokerth.PokerTHMessage_Type_AnnounceMessage),
AnnounceMessage: &pokerth.AnnounceMessage{
ProtocolVersion: &pokerth.AnnounceMessage_Version{
MajorVersion: proto.Uint32(NET_VERSION_MAJOR),
MinorVersion: proto.Uint32(NET_VERSION_MINOR),
},
LatestGameVersion: &pokerth.AnnounceMessage_Version{
MajorVersion: proto.Uint32(POKERTH_VERSION_MAJOR),
MinorVersion: proto.Uint32(POKERTH_VERSION_MINOR),
},
LatestBetaRevision: proto.Uint32(0),
ServerType: pokerth.AnnounceMessage_ServerType.Enum(pokerth.AnnounceMessage_serverTypeInternetAuth),
NumPlayersOnServer: proto.Uint32(0),
},
}
session.sender <- announce
}
func (l *Lobby) Run() {
var lobbyMsg SessionLobbyMessage
for {
select {
case lobbyMsg = <-l.receiver:
log.Printf("Lobby packet %d", lobbyMsg.packet.GetMessageType())
}
}
}
-103
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@@ -1,103 +0,0 @@
/*****************************************************************************
* PokerTH dedicated server *
* Copyright (C) 2014 Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
package gameserver
import (
"encoding/binary"
"pokerth"
)
const NET_HEADER_SIZE uint32 = 4
type PacketSerializer interface {
ReadPacket(buf []byte, num uint32) (uint32, *pokerth.PokerTHMessage)
WritePacket(buf []byte, packet *pokerth.PokerTHMessage) uint32
}
func readPacketRaw(buf []byte, num uint32) (uint32, *pokerth.PokerTHMessage) {
packet := &pokerth.PokerTHMessage{}
err := packet.Unmarshal(buf[0:num])
if err != nil {
packet = nil
}
return num, packet
}
func readPacketWithHeader(buf []byte, num uint32) (uint32, *pokerth.PokerTHMessage) {
var bytesScanned uint32 = 0
var packetSize uint32 = 0
packet := &pokerth.PokerTHMessage{}
if num >= NET_HEADER_SIZE {
packetSize = binary.BigEndian.Uint32(buf[0:NET_HEADER_SIZE])
if packetSize <= 0 {
bytesScanned = NET_HEADER_SIZE
} else if num >= NET_HEADER_SIZE+packetSize {
bytesScanned, packet = readPacketRaw(buf[NET_HEADER_SIZE:], NET_HEADER_SIZE+packetSize)
}
}
return bytesScanned, packet
}
func writePacketGeneric(buf []byte, packet *pokerth.PokerTHMessage, headerSize uint32) uint32 {
var bytesWritten uint32 = 0
num, err := packet.MarshalTo(buf[headerSize:])
if err == nil {
if headerSize > 0 {
binary.BigEndian.PutUint32(buf[0:headerSize], uint32(num))
bytesWritten = uint32(num) + headerSize
} else {
bytesWritten = uint32(num)
}
}
return bytesWritten
}
type RawPacketSerializer struct {
}
func (RawPacketSerializer) ReadPacket(buf []byte, num uint32) (uint32, *pokerth.PokerTHMessage) {
return readPacketRaw(buf, num)
}
func (RawPacketSerializer) WritePacket(buf []byte, packet *pokerth.PokerTHMessage) uint32 {
return writePacketGeneric(buf, packet, 0)
}
type HeaderPacketSerializer struct {
}
func (HeaderPacketSerializer) ReadPacket(buf []byte, num uint32) (uint32, *pokerth.PokerTHMessage) {
return readPacketWithHeader(buf, num)
}
func (HeaderPacketSerializer) WritePacket(buf []byte, packet *pokerth.PokerTHMessage) uint32 {
return writePacketGeneric(buf, packet, NET_HEADER_SIZE)
}
-146
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@@ -1,146 +0,0 @@
/*****************************************************************************
* PokerTH dedicated server *
* Copyright (C) 2014 Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
package gameserver
import (
"log"
"net"
"pokerth"
)
const POKERTH_VERSION_MAJOR = 1
const POKERTH_VERSION_MINOR = 11
const NET_VERSION_MAJOR = 5
const NET_VERSION_MINOR = 1
const MAX_PACKET_SIZE uint32 = 384
const RECV_BUF_SIZE uint32 = 4 * MAX_PACKET_SIZE
const SEND_BUF_SIZE uint32 = 2 * MAX_PACKET_SIZE
const SEND_NUM_PACKET_BUF = 2048
const RECV_DISPATCHER_NUM_PACKET_BUF = 2048
const RECV_LOBBY_NUM_PACKET_BUF = 2048
type Session struct {
id uint32
PacketSerializer
Connection net.Conn
sender chan *pokerth.PokerTHMessage
receiver chan SessionPokerTHMessage
}
type SessionPokerTHMessage struct {
session *Session
packet *pokerth.PokerTHMessage
}
type SessionAuthMessage struct {
session *Session
packet *pokerth.AuthMessage
}
type SessionLobbyMessage struct {
session *Session
packet *pokerth.LobbyMessage
}
type SessionGameMessage struct {
session *Session
packet *pokerth.GameMessage
}
func NewSession(id uint32, serializer PacketSerializer, conn net.Conn, receiver chan SessionPokerTHMessage) *Session {
return &Session{id, serializer, conn, make(chan *pokerth.PokerTHMessage, SEND_NUM_PACKET_BUF), receiver}
}
func (s *Session) Run() {
// run sender as separate goroutine
go s.handleSend()
s.handleReceive()
}
func (s *Session) handleReceive() {
// close connection on exit
defer s.Connection.Close()
var buf [RECV_BUF_SIZE]byte
var bufPos uint32 = 0
for {
// read upto RECV_BUF_SIZE bytes
num, err := s.Connection.Read(buf[bufPos:])
bufPos += uint32(num)
if err != nil {
log.Printf("Read error: %s\n", err.Error())
return
}
bytesScanned, packet := s.ReadPacket(buf[0:bufPos], bufPos)
if bytesScanned > 0 {
if packet == nil {
log.Print("Invalid packet")
} else {
log.Printf("Packet in: %d\n", packet.GetMessageType())
s.receiver <- SessionPokerTHMessage{s, packet}
remainingBytes := bufPos - bytesScanned
if remainingBytes > 0 {
copy(buf[0:], buf[bytesScanned:remainingBytes])
bufPos = remainingBytes
} else {
bufPos = 0
}
}
}
}
}
func (s *Session) handleSend() {
var buf [RECV_BUF_SIZE]byte
var packet *pokerth.PokerTHMessage
for {
select {
case packet = <-s.sender:
packetSize := s.WritePacket(buf[0:RECV_BUF_SIZE], packet)
if packetSize > 0 {
var bufStart uint32 = 0
for bufStart < packetSize {
num, err := s.Connection.Write(buf[bufStart:packetSize])
if err != nil {
log.Printf("Write error: %s\n", err.Error())
return
}
bufStart += uint32(num)
}
log.Printf("Packet out: %d, size: %d\n", packet.GetMessageType(), packetSize)
}
}
}
}
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+2 -2
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@@ -42,14 +42,14 @@ unix : !mac {
QMAKE_LIBDIR += lib $${PREFIX}/lib /opt/gsasl/lib
INCLUDEPATH += $${PREFIX}/include
LIB_DIRS = $${PREFIX}/lib $${PREFIX}/lib64 $$system(qmake -query QT_INSTALL_LIBS)
LIB_DIRS = $${PREFIX}/lib $${PREFIX}/lib64 $$system($$QMAKE_QMAKE -query QT_INSTALL_LIBS)
BOOST_THREAD = boost_thread boost_thread-mt
BOOST_PROGRAM_OPTIONS = boost_program_options boost_program_options-mt
BOOST_SYS = boost_system boost_system-mt
#
# searching in $PREFIX/lib, $PREFIX/lib64 and $$system(qmake -query QT_INSTALL_LIBS)
# searching in $PREFIX/lib, $PREFIX/lib64 and $$system($$QMAKE_QMAKE -query QT_INSTALL_LIBS)
# to override the default '/usr' pass PREFIX
# variable to qmake.
#
+2 -2
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@@ -9,8 +9,8 @@
# of binary-size if you leave Qt out.
# (see http://trolltech.com/developer/downloads/qt/mac)
QT_FW_PATH="/Developer/Qt5/5/clang_64/lib"
QT_PLUGIN_PATH="/Developer/Qt5/5/clang_64/plugins"
QT_FW_PATH="/Users/$USER/Qt/5.9/clang_64/lib"
QT_PLUGIN_PATH="/Users/$USER/Qt/5.9/clang_64/plugins"
SDL_FW_PATH="/Library/Frameworks"
APPLICATION="./pokerth.app"
BINARY="$APPLICATION/Contents/MacOs/pokerth"
-18
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@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- Copyright 2014 PokerTH GbR <webmaster@pokerth.net> -->
<application>
<id type="desktop">pokerth.desktop</id>
<metadata_license>CC-BY-3.0</metadata_license>
<project_license>AGPL-3.0</project_license>
<name>PokerTH</name>
<summary>Poker game with single- and multiplayer support</summary>
<description>
<p>PokerTH is a poker game for the popular Texas Hold'em Poker variant. You can play singleplayer games with up to 9 computer-opponents or meet other PokerTH players around the world via internet games. Also multiplayer games in your LAN are possible with the network game mode. If you like to change the look and feel of the PokerTH gametable or the card deck just visit the styles gallery and choose your favourite style. To compare your poker skills with the other PokerTH players you can check your game results and rankings on our website.</p>
</description>
<screenshots>
<screenshot type="default" width="624" height="351">http://www.pokerth.net/pokerth_appdata_table1.png</screenshot>
<screenshot width="624" height="351">http://www.pokerth.net/pokerth_appdata_table2.png</screenshot>
</screenshots>
<url type="homepage">http://www.pokerth.net</url>
<updatecontact>webmaster@pokerth.net</updatecontact>
</application>
Executable → Regular
+10 -3
View File
@@ -1,10 +1,17 @@
# QMake pro-file for PokerTH
TEMPLATE = subdirs
SUBDIRS = pokerth_protocol.pro pokerth_db.pro pokerth_lib.pro pokerth_game.pro
!mac:!gui_800x480:!client {
SUBDIRS += pokerth_server.pro chatcleaner.pro
SUBDIRS = pokerth_protocol.pro pokerth_db.pro pokerth_lib.pro
official_server {
SUBDIRS += pokerth_dbofficial.pro
}
client: {
SUBDIRS += pokerth_game.pro
}
!mac:!gui_800x480:!client:!qml-client {
SUBDIRS += pokerth_server.pro chatcleaner.pro
}
CONFIG += ordered
OTHER_FILES += \
+305 -347
View File
@@ -1,6 +1,7 @@
syntax = "proto2";
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2014 Felix Hammer, Florian Thauer, Lothar May *
* Copyright (C) 2006-2013 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
@@ -145,22 +146,22 @@ message AnnounceMessage {
required uint32 numPlayersOnServer = 5;
}
message AuthClientRequestMessage {
// buildId contains a constant build id (specific for Windows/Linux/Mac builds)
message InitMessage {
required AnnounceMessage.Version requestedVersion = 1;
// buildId contains a constant build id (specific for Windows/Linux/Mac builds)
required uint32 buildId = 2;
optional bytes myLastSessionId = 3;
optional string authServerPassword = 4;
enum LoginType {
guestLogin = 0;
authenticatedLogin = 1;
unauthenticatedLogin = 2;
}
required LoginType login = 3;
optional string authServerPassword = 4;
required LoginType login = 5;
// Only used for guest login or unauthenticated login.
optional string nickName = 5;
optional string nickName = 6;
// Authenticated login data is according to SCRAM SHA-1
optional bytes clientUserData = 6;
optional bytes myLastSessionId = 7;
optional bytes clientUserData = 7;
// Ignored for guest login.
optional bytes avatarHash = 8;
}
@@ -177,7 +178,7 @@ message AuthServerVerificationMessage {
required bytes serverVerification = 1;
}
message InitDoneMessage {
message InitAckMessage {
required bytes yourSessionId = 1;
required uint32 yourPlayerId = 2;
optional bytes yourAvatarHash = 3;
@@ -277,49 +278,32 @@ message PlayerInfoReplyMessage {
optional PlayerInfoData playerInfoData = 2;
}
// The following request is used optionally to reduce server traffic.
// The following request will not be confirmed by the server. It is used,
// optionally, to reduce server traffic. The server might ignore it.
message SubscriptionRequestMessage {
required uint32 requestId = 1;
enum SubscriptionAction {
unsubscribeGameList = 1;
resubscribeGameList = 2;
}
required SubscriptionAction subscriptionAction = 2;
required SubscriptionAction subscriptionAction = 1;
}
message SubscriptionReplyMessage {
required uint32 requestId = 1;
required bool ack = 2;
}
message CreateGameMessage {
required uint32 requestId = 1;
required NetGameInfo gameInfo = 2;
optional string password = 3;
optional bool autoLeave = 4;
}
message CreateGameFailedMessage {
required uint32 requestId = 1;
enum CreateGameFailureReason {
notAllowedAsGuest = 1;
gameNameInUse = 2;
badGameName = 3;
invalidSettings = 4;
}
required CreateGameFailureReason createGameFailureReason = 2;
}
message JoinGameMessage {
message JoinExistingGameMessage {
required uint32 gameId = 1;
optional string password = 2;
optional bool autoLeave = 3 [default = false];
optional bool spectateOnly = 4 [default = false];
}
message RejoinGameMessage {
message JoinNewGameMessage {
required NetGameInfo gameInfo = 1;
optional string password = 2;
optional bool autoLeave = 3;
}
message RejoinExistingGameMessage {
required uint32 gameId = 1;
optional bool autoLeave = 2 [default = false];
optional bool autoLeave = 2;
}
message JoinGameAckMessage {
@@ -330,50 +314,59 @@ message JoinGameAckMessage {
}
message JoinGameFailedMessage {
required uint32 gameId = 1;
enum JoinGameFailureReason {
invalidGame = 1;
gameIsFull = 2;
gameIsRunning = 3;
notAllowedAsGuest = 4;
invalidPassword = 5;
invalidPassword = 4;
notAllowedAsGuest = 5;
notInvited = 6;
ipAddressBlocked = 7;
rejoinFailed = 8;
noSpectatorsAllowed = 9;
gameNameInUse = 7;
badGameName = 8;
invalidSettings = 9;
ipAddressBlocked = 10;
rejoinFailed = 11;
noSpectatorsAllowed = 12;
}
required uint32 gameId = 1;
required JoinGameFailureReason joinGameFailureReason = 2;
}
message GamePlayerJoinedMessage {
required uint32 playerId = 1;
required bool isGameAdmin = 2;
required uint32 gameId = 1;
required uint32 playerId = 2;
required bool isGameAdmin = 3;
}
message GamePlayerLeftMessage {
required uint32 playerId = 1;
required uint32 gameId = 1;
required uint32 playerId = 2;
enum GamePlayerLeftReason {
leftOnRequest = 0;
leftKicked = 1;
leftError = 2;
}
required GamePlayerLeftReason gamePlayerLeftReason = 2;
required GamePlayerLeftReason gamePlayerLeftReason = 3;
}
message GameSpectatorJoinedMessage {
required uint32 playerId = 1;
required uint32 gameId = 1;
required uint32 playerId = 2;
}
message GameSpectatorLeftMessage {
required uint32 playerId = 1;
required GamePlayerLeftMessage.GamePlayerLeftReason gameSpectatorLeftReason = 2;
required uint32 gameId = 1;
required uint32 playerId = 2;
required GamePlayerLeftMessage.GamePlayerLeftReason gameSpectatorLeftReason = 3;
}
message GameAdminChangedMessage {
required uint32 newAdminPlayerId = 1;
required uint32 gameId = 1;
required uint32 newAdminPlayerId = 2;
}
message RemovedFromGameMessage {
required uint32 gameId = 1;
enum RemovedFromGameReason {
removedOnRequest = 0; // No error, client wished to leave.
kickedFromGame = 1;
@@ -383,14 +376,16 @@ message RemovedFromGameMessage {
removedStartFailed = 5;
gameClosed = 6;
}
required RemovedFromGameReason removedFromGameReason = 1;
required RemovedFromGameReason removedFromGameReason = 2;
}
message KickPlayerRequestMessage {
required uint32 playerId = 1;
required uint32 gameId = 1;
required uint32 playerId = 2;
}
message LeaveGameRequestMessage {
required uint32 gameId = 1;
}
message InvitePlayerToGameMessage {
@@ -420,109 +415,124 @@ message RejectInvNotifyMessage {
}
message StartEventMessage {
required uint32 gameId = 1;
enum StartEventType {
startEvent = 0;
rejoinEvent = 1;
}
required StartEventType startEventType = 1;
optional bool fillWithComputerPlayers = 2;
required StartEventType startEventType = 2;
optional bool fillWithComputerPlayers = 3;
}
message StartEventAckMessage {
required uint32 gameId = 1;
}
message GameStartInitialMessage {
required uint32 startDealerPlayerId = 1;
repeated uint32 playerSeats = 2 [packed = true];
required uint32 gameId = 1;
required uint32 startDealerPlayerId = 2;
repeated uint32 playerSeats = 3 [packed = true];
}
message GameStartRejoinMessage {
required uint32 startDealerPlayerId = 1;
required uint32 handNum = 2;
required uint32 gameId = 1;
required uint32 startDealerPlayerId = 2;
required uint32 handNum = 3;
message RejoinPlayerData {
required uint32 playerId = 1;
required uint32 playerMoney = 2;
}
repeated RejoinPlayerData rejoinPlayerData = 3;
repeated RejoinPlayerData rejoinPlayerData = 4;
}
message HandStartMessage {
required uint32 gameId = 1;
message PlainCards {
required uint32 plainCard1 = 1;
required uint32 plainCard2 = 2;
}
optional PlainCards plainCards = 1;
optional bytes encryptedCards = 2;
required uint32 smallBlind = 3;
repeated NetPlayerState seatStates = 4;
optional uint32 dealerPlayerId = 5;
optional PlainCards plainCards = 2;
optional bytes encryptedCards = 3;
required uint32 smallBlind = 4;
repeated NetPlayerState seatStates = 5;
optional uint32 dealerPlayerId = 6;
}
message PlayersTurnMessage {
required uint32 playerId = 1;
required NetGameState gameState = 2;
required uint32 gameId = 1;
required uint32 playerId = 2;
required NetGameState gameState = 3;
}
message MyActionRequestMessage {
required uint32 handNum = 1;
required NetGameState gameState = 2;
required NetPlayerAction myAction = 3;
required uint32 myRelativeBet = 4;
required uint32 gameId = 1;
required uint32 handNum = 2;
required NetGameState gameState = 3;
required NetPlayerAction myAction = 4;
required uint32 myRelativeBet = 5;
}
message YourActionRejectedMessage {
required NetGameState gameState = 1;
required NetPlayerAction yourAction = 2;
required uint32 yourRelativeBet = 3;
required uint32 gameId = 1;
required NetGameState gameState = 2;
required NetPlayerAction yourAction = 3;
required uint32 yourRelativeBet = 4;
enum RejectionReason {
rejectedInvalidGameState = 1;
rejectedNotYourTurn = 2;
rejectedActionNotAllowed = 3;
}
required RejectionReason rejectionReason = 4;
required RejectionReason rejectionReason = 5;
}
message PlayersActionDoneMessage {
required uint32 playerId = 1;
required NetGameState gameState = 2;
required NetPlayerAction playerAction = 3;
required uint32 totalPlayerBet = 4;
required uint32 playerMoney = 5;
required uint32 highestSet = 6;
required uint32 minimumRaise = 7;
required uint32 gameId = 1;
required uint32 playerId = 2;
required NetGameState gameState = 3;
required NetPlayerAction playerAction = 4;
required uint32 totalPlayerBet = 5;
required uint32 playerMoney = 6;
required uint32 highestSet = 7;
required uint32 minimumRaise = 8;
}
message DealFlopCardsMessage {
required uint32 flopCard1 = 1;
required uint32 flopCard2 = 2;
required uint32 flopCard3 = 3;
required uint32 gameId = 1;
required uint32 flopCard1 = 2;
required uint32 flopCard2 = 3;
required uint32 flopCard3 = 4;
}
message DealTurnCardMessage {
required uint32 turnCard = 1;
required uint32 gameId = 1;
required uint32 turnCard = 2;
}
message DealRiverCardMessage {
required uint32 riverCard = 1;
required uint32 gameId = 1;
required uint32 riverCard = 2;
}
message AllInShowCardsMessage {
required uint32 gameId = 1;
message PlayerAllIn {
required uint32 playerId = 1;
required uint32 allInCard1 = 2;
required uint32 allInCard2 = 3;
}
repeated PlayerAllIn playersAllIn = 1;
repeated PlayerAllIn playersAllIn = 2;
}
message EndOfHandShowCardsMessage {
repeated PlayerResult playerResults = 1;
required uint32 gameId = 1;
repeated PlayerResult playerResults = 2;
}
message EndOfHandHideCardsMessage {
required uint32 playerId = 1;
required uint32 moneyWon = 2;
required uint32 playerMoney = 3;
required uint32 gameId = 1;
required uint32 playerId = 2;
required uint32 moneyWon = 3;
required uint32 playerMoney = 4;
}
message ShowMyCardsRequestMessage {
@@ -533,7 +543,8 @@ message AfterHandShowCardsMessage {
}
message EndOfGameMessage {
required uint32 winnerPlayerId = 1;
required uint32 gameId = 1;
required uint32 winnerPlayerId = 2;
}
message PlayerIdChangedMessage {
@@ -542,11 +553,13 @@ message PlayerIdChangedMessage {
}
message AskKickPlayerMessage {
required uint32 playerId = 1;
required uint32 gameId = 1;
required uint32 playerId = 2;
}
message AskKickDeniedMessage {
required uint32 playerId = 1;
required uint32 gameId = 1;
required uint32 playerId = 2;
enum KickDeniedReason {
kickDeniedInvalidGameState = 0;
kickDeniedNotPossible = 1;
@@ -554,51 +567,56 @@ message AskKickDeniedMessage {
kickDeniedAlreadyInProgress = 3;
kickDeniedInvalidPlayerId = 4;
}
required KickDeniedReason kickDeniedReason = 2;
required KickDeniedReason kickDeniedReason = 3;
}
message StartKickPetitionMessage {
required uint32 petitionId = 1;
required uint32 proposingPlayerId = 2;
required uint32 kickPlayerId = 3;
required uint32 kickTimeoutSec = 4;
required uint32 numVotesNeededToKick = 5;
required uint32 gameId = 1;
required uint32 petitionId = 2;
required uint32 proposingPlayerId = 3;
required uint32 kickPlayerId = 4;
required uint32 kickTimeoutSec = 5;
required uint32 numVotesNeededToKick = 6;
}
message VoteKickRequestMessage {
required uint32 petitionId = 1;
required bool voteKick = 2;
required uint32 gameId = 1;
required uint32 petitionId = 2;
required bool voteKick = 3;
}
message VoteKickReplyMessage {
required uint32 petitionId = 1;
required uint32 gameId = 1;
required uint32 petitionId = 2;
enum VoteKickReplyType {
voteKickAck = 0;
voteKickDeniedInvalid = 1;
voteKickDeniedAlreadyVoted = 2;
}
required VoteKickReplyType voteKickReplyType = 2;
required VoteKickReplyType voteKickReplyType = 3;
}
message KickPetitionUpdateMessage {
required uint32 petitionId = 1;
required uint32 numVotesAgainstKicking = 2;
required uint32 numVotesInFavourOfKicking = 3;
required uint32 numVotesNeededToKick = 4;
required uint32 gameId = 1;
required uint32 petitionId = 2;
required uint32 numVotesAgainstKicking = 3;
required uint32 numVotesInFavourOfKicking = 4;
required uint32 numVotesNeededToKick = 5;
}
message EndKickPetitionMessage {
required uint32 petitionId = 1;
required uint32 numVotesAgainstKicking = 2;
required uint32 numVotesInFavourOfKicking = 3;
required uint32 resultPlayerKicked = 4;
required uint32 gameId = 1;
required uint32 petitionId = 2;
required uint32 numVotesAgainstKicking = 3;
required uint32 numVotesInFavourOfKicking = 4;
required uint32 resultPlayerKicked = 5;
enum PetitionEndReason {
petitionEndEnoughVotes = 0;
petitionEndTooFewPlayers = 1;
petitionEndPlayerLeft = 2;
petitionEndTimeout = 3;
}
required PetitionEndReason petitionEndReason = 5;
required PetitionEndReason petitionEndReason = 6;
}
message StatisticsMessage {
@@ -613,20 +631,23 @@ message StatisticsMessage {
}
message ChatRequestMessage {
optional uint32 targetGameId = 1;
optional uint32 targetPlayerId = 2;
required string chatText = 3;
}
message ChatMessage {
optional uint32 playerId = 1;
optional uint32 gameId = 1;
optional uint32 playerId = 2;
enum ChatType {
chatTypeStandard = 0;
chatTypeBot = 1;
chatTypeBroadcast = 2;
chatTypePrivate = 3;
chatTypeLobby = 0;
chatTypeGame = 1;
chatTypeBot = 2;
chatTypeBroadcast = 3;
chatTypePrivate = 4;
}
required ChatType chatType = 2;
required string chatText = 3;
required ChatType chatType = 3;
required string chatText = 4;
}
message ChatRejectMessage {
@@ -681,7 +702,7 @@ message ReportGameAckMessage {
message ErrorMessage {
enum ErrorReason {
reserved = 0;
custReserved = 0;
initVersionNotSupported = 1;
initServerFull = 2;
initAuthFailure = 3;
@@ -729,236 +750,173 @@ message AdminBanPlayerAckMessage {
required AdminBanPlayerResult banPlayerResult = 2;
}
message AuthMessage {
enum AuthMessageType {
Type_AuthClientRequestMessage = 1;
Type_AuthServerChallengeMessage = 2;
Type_AuthClientResponseMessage = 3;
Type_AuthServerVerificationMessage = 4;
Type_ErrorMessage = 1024;
}
required AuthMessageType messageType = 1;
// The main message type (it is prefixed by 4 bytes length of the message).
optional AuthClientRequestMessage authClientRequestMessage = 2;
optional AuthServerChallengeMessage authServerChallengeMessage = 3;
optional AuthClientResponseMessage authClientResponseMessage = 4;
optional AuthServerVerificationMessage authServerVerificationMessage = 5;
optional ErrorMessage errorMessage = 1025;
}
message LobbyMessage {
enum LobbyMessageType {
Type_InitDoneMessage = 1;
Type_AvatarRequestMessage = 2;
Type_AvatarHeaderMessage = 3;
Type_AvatarDataMessage = 4;
Type_AvatarEndMessage = 5;
Type_UnknownAvatarMessage = 6;
Type_PlayerListMessage = 7;
Type_GameListNewMessage = 8;
Type_GameListUpdateMessage = 9;
Type_GameListPlayerJoinedMessage = 10;
Type_GameListPlayerLeftMessage = 11;
Type_GameListSpectatorJoinedMessage = 12;
Type_GameListSpectatorLeftMessage = 13;
Type_GameListAdminChangedMessage = 14;
Type_PlayerInfoRequestMessage = 15;
Type_PlayerInfoReplyMessage = 16;
Type_SubscriptionRequestMessage = 17;
Type_SubscriptionReplyMessage = 18;
Type_CreateGameMessage = 19;
Type_CreateGameFailedMessage = 20;
Type_JoinGameMessage = 21;
Type_RejoinGameMessage = 22;
Type_JoinGameAckMessage = 23;
Type_JoinGameFailedMessage = 24;
Type_InviteNotifyMessage = 25;
Type_RejectGameInvitationMessage = 26;
Type_RejectInvNotifyMessage = 27;
Type_StatisticsMessage = 28;
Type_ChatRequestMessage = 29;
Type_ChatMessage = 30;
Type_ChatRejectMessage = 31;
Type_DialogMessage = 32;
Type_TimeoutWarningMessage = 33;
Type_ResetTimeoutMessage = 34;
Type_ReportAvatarMessage = 35;
Type_ReportAvatarAckMessage = 36;
Type_ReportGameMessage = 37;
Type_ReportGameAckMessage = 38;
Type_AdminRemoveGameMessage = 39;
Type_AdminRemoveGameAckMessage = 40;
Type_AdminBanPlayerMessage = 41;
Type_AdminBanPlayerAckMessage = 42;
Type_ErrorMessage = 1024;
}
required LobbyMessageType messageType = 1;
optional InitDoneMessage initDoneMessage = 2;
optional AvatarRequestMessage avatarRequestMessage = 3;
optional AvatarHeaderMessage avatarHeaderMessage = 4;
optional AvatarDataMessage avatarDataMessage = 5;
optional AvatarEndMessage avatarEndMessage = 6;
optional UnknownAvatarMessage unknownAvatarMessage = 7;
optional PlayerListMessage playerListMessage = 8;
optional GameListNewMessage gameListNewMessage = 9;
optional GameListUpdateMessage gameListUpdateMessage = 10;
optional GameListPlayerJoinedMessage gameListPlayerJoinedMessage = 11;
optional GameListPlayerLeftMessage gameListPlayerLeftMessage = 12;
optional GameListSpectatorJoinedMessage gameListSpectatorJoinedMessage = 13;
optional GameListSpectatorLeftMessage gameListSpectatorLeftMessage = 14;
optional GameListAdminChangedMessage gameListAdminChangedMessage = 15;
optional PlayerInfoRequestMessage playerInfoRequestMessage = 16;
optional PlayerInfoReplyMessage playerInfoReplyMessage = 17;
optional SubscriptionRequestMessage subscriptionRequestMessage = 18;
optional SubscriptionReplyMessage subscriptionReplyMessage = 19;
optional CreateGameMessage createGameMessage = 20;
optional CreateGameFailedMessage createGameFailedMessage = 21;
optional JoinGameMessage joinGameMessage = 22;
optional RejoinGameMessage rejoinGameMessage = 23;
optional JoinGameAckMessage joinGameAckMessage = 24;
optional JoinGameFailedMessage joinGameFailedMessage = 25;
optional InviteNotifyMessage inviteNotifyMessage = 26;
optional RejectGameInvitationMessage rejectGameInvitationMessage = 27;
optional RejectInvNotifyMessage rejectInvNotifyMessage = 28;
optional StatisticsMessage statisticsMessage = 29;
optional ChatRequestMessage chatRequestMessage = 30;
optional ChatMessage chatMessage = 31;
optional ChatRejectMessage chatRejectMessage = 32;
optional DialogMessage dialogMessage = 33;
optional TimeoutWarningMessage timeoutWarningMessage = 34;
optional ResetTimeoutMessage resetTimeoutMessage = 35;
optional ReportAvatarMessage reportAvatarMessage = 36;
optional ReportAvatarAckMessage reportAvatarAckMessage = 37;
optional ReportGameMessage reportGameMessage = 38;
optional ReportGameAckMessage reportGameAckMessage = 39;
optional AdminRemoveGameMessage adminRemoveGameMessage = 40;
optional AdminRemoveGameAckMessage adminRemoveGameAckMessage = 41;
optional AdminBanPlayerMessage adminBanPlayerMessage = 42;
optional AdminBanPlayerAckMessage adminBanPlayerAckMessage = 43;
optional ErrorMessage errorMessage = 1025;
}
message GameManagementMessage {
enum GameManagementMessageType {
Type_GamePlayerJoinedMessage = 1;
Type_GamePlayerLeftMessage = 2;
Type_GameSpectatorJoinedMessage = 3;
Type_GameSpectatorLeftMessage = 4;
Type_GameAdminChangedMessage = 5;
Type_RemovedFromGameMessage = 6;
Type_KickPlayerRequestMessage = 7;
Type_LeaveGameRequestMessage = 8;
Type_InvitePlayerToGameMessage = 9;
Type_StartEventMessage = 10;
Type_StartEventAckMessage = 11;
Type_GameStartInitialMessage = 12;
Type_GameStartRejoinMessage = 13;
Type_EndOfGameMessage = 14;
Type_PlayerIdChangedMessage = 15;
Type_AskKickPlayerMessage = 16;
Type_AskKickDeniedMessage = 17;
Type_StartKickPetitionMessage = 18;
Type_VoteKickRequestMessage = 19;
Type_VoteKickReplyMessage = 20;
Type_KickPetitionUpdateMessage = 21;
Type_EndKickPetitionMessage = 22;
Type_ChatRequestMessage = 23;
Type_ChatMessage = 24;
Type_ChatRejectMessage = 25;
Type_TimeoutWarningMessage = 26;
Type_ResetTimeoutMessage = 27;
Type_ErrorMessage = 1024;
}
required GameManagementMessageType messageType = 1;
optional GamePlayerJoinedMessage gamePlayerJoinedMessage = 2;
optional GamePlayerLeftMessage gamePlayerLeftMessage = 3;
optional GameSpectatorJoinedMessage gameSpectatorJoinedMessage = 4;
optional GameSpectatorLeftMessage gameSpectatorLeftMessage = 5;
optional GameAdminChangedMessage gameAdminChangedMessage = 6;
optional RemovedFromGameMessage removedFromGameMessage = 7;
optional KickPlayerRequestMessage kickPlayerRequestMessage = 8;
optional LeaveGameRequestMessage leaveGameRequestMessage = 9;
optional InvitePlayerToGameMessage invitePlayerToGameMessage = 10;
optional StartEventMessage startEventMessage = 11;
optional StartEventAckMessage startEventAckMessage = 12;
optional GameStartInitialMessage gameStartInitialMessage = 13;
optional GameStartRejoinMessage gameStartRejoinMessage = 14;
optional EndOfGameMessage endOfGameMessage = 15;
optional PlayerIdChangedMessage playerIdChangedMessage = 16;
optional AskKickPlayerMessage askKickPlayerMessage = 17;
optional AskKickDeniedMessage askKickDeniedMessage = 18;
optional StartKickPetitionMessage startKickPetitionMessage = 19;
optional VoteKickRequestMessage voteKickRequestMessage = 20;
optional VoteKickReplyMessage voteKickReplyMessage = 21;
optional KickPetitionUpdateMessage kickPetitionUpdateMessage = 22;
optional EndKickPetitionMessage endKickPetitionMessage = 23;
optional ChatRequestMessage chatRequestMessage = 24;
optional ChatMessage chatMessage = 25;
optional ChatRejectMessage chatRejectMessage = 26;
optional TimeoutWarningMessage timeoutWarningMessage = 27;
optional ResetTimeoutMessage resetTimeoutMessage = 28;
optional ErrorMessage errorMessage = 1025;
}
message GameEngineMessage {
enum GameEngineMessageType {
Type_HandStartMessage = 1;
Type_PlayersTurnMessage = 2;
Type_MyActionRequestMessage = 3;
Type_YourActionRejectedMessage = 4;
Type_PlayersActionDoneMessage = 5;
Type_DealFlopCardsMessage = 6;
Type_DealTurnCardMessage = 7;
Type_DealRiverCardMessage = 8;
Type_AllInShowCardsMessage = 9;
Type_EndOfHandShowCardsMessage = 10;
Type_EndOfHandHideCardsMessage = 11;
Type_ShowMyCardsRequestMessage = 12;
Type_AfterHandShowCardsMessage = 13;
}
required GameEngineMessageType messageType = 1;
optional HandStartMessage handStartMessage = 2;
optional PlayersTurnMessage playersTurnMessage = 3;
optional MyActionRequestMessage myActionRequestMessage = 4;
optional YourActionRejectedMessage yourActionRejectedMessage = 5;
optional PlayersActionDoneMessage playersActionDoneMessage = 6;
optional DealFlopCardsMessage dealFlopCardsMessage = 7;
optional DealTurnCardMessage dealTurnCardMessage = 8;
optional DealRiverCardMessage dealRiverCardMessage = 9;
optional AllInShowCardsMessage allInShowCardsMessage = 10;
optional EndOfHandShowCardsMessage endOfHandShowCardsMessage = 11;
optional EndOfHandHideCardsMessage endOfHandHideCardsMessage = 12;
optional ShowMyCardsRequestMessage showMyCardsRequestMessage = 13;
optional AfterHandShowCardsMessage afterHandShowCardsMessage = 14;
}
message GameMessage {
enum GameMessageType {
Type_GameManagementMessage = 1;
Type_GameEngineMessage = 2;
}
required GameMessageType messageType = 1;
required uint32 gameId = 2;
optional GameManagementMessage gameManagementMessage = 3;
optional GameEngineMessage gameEngineMessage = 4;
}
// The main message type (with TCP, it is prefixed by 4 bytes length of the message).
message PokerTHMessage {
enum PokerTHMessageType {
Type_AnnounceMessage = 1;
Type_AuthMessage = 2;
Type_LobbyMessage = 3;
Type_GameMessage = 4;
Type_InitMessage = 2;
Type_AuthServerChallengeMessage = 3;
Type_AuthClientResponseMessage = 4;
Type_AuthServerVerificationMessage = 5;
Type_InitAckMessage = 6;
Type_AvatarRequestMessage = 7;
Type_AvatarHeaderMessage = 8;
Type_AvatarDataMessage = 9;
Type_AvatarEndMessage = 10;
Type_UnknownAvatarMessage = 11;
Type_PlayerListMessage = 12;
Type_GameListNewMessage = 13;
Type_GameListUpdateMessage = 14;
Type_GameListPlayerJoinedMessage = 15;
Type_GameListPlayerLeftMessage = 16;
Type_GameListAdminChangedMessage = 17;
Type_PlayerInfoRequestMessage = 18;
Type_PlayerInfoReplyMessage = 19;
Type_SubscriptionRequestMessage = 20;
Type_JoinExistingGameMessage = 21;
Type_JoinNewGameMessage = 22;
Type_RejoinExistingGameMessage = 23;
Type_JoinGameAckMessage = 24;
Type_JoinGameFailedMessage = 25;
Type_GamePlayerJoinedMessage = 26;
Type_GamePlayerLeftMessage = 27;
Type_GameAdminChangedMessage = 28;
Type_RemovedFromGameMessage = 29;
Type_KickPlayerRequestMessage = 30;
Type_LeaveGameRequestMessage = 31;
Type_InvitePlayerToGameMessage = 32;
Type_InviteNotifyMessage = 33;
Type_RejectGameInvitationMessage = 34;
Type_RejectInvNotifyMessage = 35;
Type_StartEventMessage = 36;
Type_StartEventAckMessage = 37;
Type_GameStartInitialMessage = 38;
Type_GameStartRejoinMessage = 39;
Type_HandStartMessage = 40;
Type_PlayersTurnMessage = 41;
Type_MyActionRequestMessage = 42;
Type_YourActionRejectedMessage = 43;
Type_PlayersActionDoneMessage = 44;
Type_DealFlopCardsMessage = 45;
Type_DealTurnCardMessage = 46;
Type_DealRiverCardMessage = 47;
Type_AllInShowCardsMessage = 48;
Type_EndOfHandShowCardsMessage = 49;
Type_EndOfHandHideCardsMessage = 50;
Type_ShowMyCardsRequestMessage = 51;
Type_AfterHandShowCardsMessage = 52;
Type_EndOfGameMessage = 53;
Type_PlayerIdChangedMessage = 54;
Type_AskKickPlayerMessage = 55;
Type_AskKickDeniedMessage = 56;
Type_StartKickPetitionMessage = 57;
Type_VoteKickRequestMessage = 58;
Type_VoteKickReplyMessage = 59;
Type_KickPetitionUpdateMessage = 60;
Type_EndKickPetitionMessage = 61;
Type_StatisticsMessage = 62;
Type_ChatRequestMessage = 63;
Type_ChatMessage = 64;
Type_ChatRejectMessage = 65;
Type_DialogMessage = 66;
Type_TimeoutWarningMessage = 67;
Type_ResetTimeoutMessage = 68;
Type_ReportAvatarMessage = 69;
Type_ReportAvatarAckMessage = 70;
Type_ReportGameMessage = 71;
Type_ReportGameAckMessage = 72;
Type_ErrorMessage = 73;
Type_AdminRemoveGameMessage = 74;
Type_AdminRemoveGameAckMessage = 75;
Type_AdminBanPlayerMessage = 76;
Type_AdminBanPlayerAckMessage = 77;
Type_GameListSpectatorJoinedMessage = 78;
Type_GameListSpectatorLeftMessage = 79;
Type_GameSpectatorJoinedMessage = 80;
Type_GameSpectatorLeftMessage = 81;
}
required PokerTHMessageType messageType = 1;
optional AnnounceMessage announceMessage = 2;
optional AuthMessage authMessage = 3;
optional LobbyMessage lobbyMessage = 4;
optional GameMessage gameMessage = 5;
optional InitMessage initMessage = 3;
optional AuthServerChallengeMessage authServerChallengeMessage = 4;
optional AuthClientResponseMessage authClientResponseMessage = 5;
optional AuthServerVerificationMessage authServerVerificationMessage = 6;
optional InitAckMessage initAckMessage = 7;
optional AvatarRequestMessage avatarRequestMessage = 8;
optional AvatarHeaderMessage avatarHeaderMessage = 9;
optional AvatarDataMessage avatarDataMessage = 10;
optional AvatarEndMessage avatarEndMessage = 11;
optional UnknownAvatarMessage unknownAvatarMessage = 12;
optional PlayerListMessage playerListMessage = 13;
optional GameListNewMessage gameListNewMessage = 14;
optional GameListUpdateMessage gameListUpdateMessage = 15;
optional GameListPlayerJoinedMessage gameListPlayerJoinedMessage = 16;
optional GameListPlayerLeftMessage gameListPlayerLeftMessage = 17;
optional GameListAdminChangedMessage gameListAdminChangedMessage = 18;
optional PlayerInfoRequestMessage playerInfoRequestMessage = 19;
optional PlayerInfoReplyMessage playerInfoReplyMessage = 20;
optional SubscriptionRequestMessage subscriptionRequestMessage = 21;
optional JoinExistingGameMessage joinExistingGameMessage = 22;
optional JoinNewGameMessage joinNewGameMessage = 23;
optional RejoinExistingGameMessage rejoinExistingGameMessage = 24;
optional JoinGameAckMessage joinGameAckMessage = 25;
optional JoinGameFailedMessage joinGameFailedMessage = 26;
optional GamePlayerJoinedMessage gamePlayerJoinedMessage = 27;
optional GamePlayerLeftMessage gamePlayerLeftMessage = 28;
optional GameAdminChangedMessage gameAdminChangedMessage = 29;
optional RemovedFromGameMessage removedFromGameMessage = 30;
optional KickPlayerRequestMessage kickPlayerRequestMessage = 31;
optional LeaveGameRequestMessage leaveGameRequestMessage = 32;
optional InvitePlayerToGameMessage invitePlayerToGameMessage = 33;
optional InviteNotifyMessage inviteNotifyMessage = 34;
optional RejectGameInvitationMessage rejectGameInvitationMessage = 35;
optional RejectInvNotifyMessage rejectInvNotifyMessage = 36;
optional StartEventMessage startEventMessage = 37;
optional StartEventAckMessage startEventAckMessage = 38;
optional GameStartInitialMessage gameStartInitialMessage = 39;
optional GameStartRejoinMessage gameStartRejoinMessage = 40;
optional HandStartMessage handStartMessage = 41;
optional PlayersTurnMessage playersTurnMessage = 42;
optional MyActionRequestMessage myActionRequestMessage = 43;
optional YourActionRejectedMessage yourActionRejectedMessage = 44;
optional PlayersActionDoneMessage playersActionDoneMessage = 45;
optional DealFlopCardsMessage dealFlopCardsMessage = 46;
optional DealTurnCardMessage dealTurnCardMessage = 47;
optional DealRiverCardMessage dealRiverCardMessage = 48;
optional AllInShowCardsMessage allInShowCardsMessage = 49;
optional EndOfHandShowCardsMessage endOfHandShowCardsMessage = 50;
optional EndOfHandHideCardsMessage endOfHandHideCardsMessage = 51;
optional ShowMyCardsRequestMessage showMyCardsRequestMessage = 52;
optional AfterHandShowCardsMessage afterHandShowCardsMessage = 53;
optional EndOfGameMessage endOfGameMessage = 54;
optional PlayerIdChangedMessage playerIdChangedMessage = 55;
optional AskKickPlayerMessage askKickPlayerMessage = 56;
optional AskKickDeniedMessage askKickDeniedMessage = 57;
optional StartKickPetitionMessage startKickPetitionMessage = 58;
optional VoteKickRequestMessage voteKickRequestMessage = 59;
optional VoteKickReplyMessage voteKickReplyMessage = 60;
optional KickPetitionUpdateMessage kickPetitionUpdateMessage = 61;
optional EndKickPetitionMessage endKickPetitionMessage = 62;
optional StatisticsMessage statisticsMessage = 63;
optional ChatRequestMessage chatRequestMessage = 64;
optional ChatMessage chatMessage = 65;
optional ChatRejectMessage chatRejectMessage = 66;
optional DialogMessage dialogMessage = 67;
optional TimeoutWarningMessage timeoutWarningMessage = 68;
optional ResetTimeoutMessage resetTimeoutMessage = 69;
optional ReportAvatarMessage reportAvatarMessage = 70;
optional ReportAvatarAckMessage reportAvatarAckMessage = 71;
optional ReportGameMessage reportGameMessage = 72;
optional ReportGameAckMessage reportGameAckMessage = 73;
optional ErrorMessage errorMessage = 74;
optional AdminRemoveGameMessage adminRemoveGameMessage = 75;
optional AdminRemoveGameAckMessage adminRemoveGameAckMessage = 76;
optional AdminBanPlayerMessage adminBanPlayerMessage = 77;
optional AdminBanPlayerAckMessage adminBanPlayerAckMessage = 78;
optional GameListSpectatorJoinedMessage gameListSpectatorJoinedMessage = 79;
optional GameListSpectatorLeftMessage gameListSpectatorLeftMessage = 80;
optional GameSpectatorJoinedMessage gameSpectatorJoinedMessage = 81;
optional GameSpectatorLeftMessage gameSpectatorLeftMessage = 82;
}
+26
View File
@@ -0,0 +1,26 @@
# QMake pro-file for PokerTH
!c++11 {
system( $$QMAKE_CXX -dumpversion | grep -e "^6.[0-9]" > /dev/null ) {
greaterThan(QT_MAJOR_VERSION, 5) | equals(QT_MAJOR_VERSION, 5) {
CONFIG += c++11
}
else {
equals(QT_MAJOR_VERSION, 4) : greaterThan(QT_MINOR_VERSION, 7) {
CONFIG += "c++11"
QMAKE_CXXFLAGS += "-std=gnu++11"
}
else {
error (QT must be greater and 4.8+)
}
}
}
}
c++11 {
!system( $$QMAKE_CXX -dumpversion | grep -e "^6.[0-9]" > /dev/null ) {
equals(QT_MAJOR_VERSION, 4) : greaterThan(QT_MINOR_VERSION, 7) {
QMAKE_CXXFLAGS += "-std=gnu++11"
}
}
}
+4 -1
View File
@@ -17,6 +17,9 @@ DEFINES += ENABLE_IPV6 TIXML_USE_STL
QT -= core gui
#PRECOMPILED_HEADER = src/pch_lib.h
# Check for c++11
include(pokerth_common.pro)
INCLUDEPATH += . \
src
@@ -57,7 +60,7 @@ mac{
CONFIG += x86_64
CONFIG -= x86
CONFIG -= ppc
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.6
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.12
QMAKE_CXXFLAGS -= -std=gnu++0x
# for universal-compilation on PPC-Mac uncomment the following line
+97
View File
@@ -0,0 +1,97 @@
# QMake pro-file for PokerTH official server DB backend
TEMPLATE = lib
CODECFORSRC = UTF-8
CONFIG += staticlib \
thread \
exceptions \
rtti \
stl \
warn_on
UI_DIR = uics
TARGET = lib/pokerth_dbofficial
MOC_DIR = mocs
OBJECTS_DIR = obj
QT -= core \
gui
# Check for c++11
include(pokerth_common.pro)
# PRECOMPILED_HEADER = dbofficial/pch_lib.h
INCLUDEPATH += . \
./src
DEPENDPATH += . \
./src
# Input
HEADERS += src/dbofficial/asyncdbauth.h \
src/dbofficial/asyncdbcreategame.h \
src/dbofficial/asyncdbgameplace.h \
src/dbofficial/asyncdbupdatescore.h \
src/dbofficial/asyncdbquery.h \
src/dbofficial/serverdbthread.h \
src/dbofficial/serverdbfactoryinternal.h \
src/dbofficial/compositeasyncdbquery.h \
src/dbofficial/singleasyncdbquery.h \
src/dbofficial/querycontext.h \
src/dbofficial/asyncdbendgame.h \
src/dbofficial/db_table_defs.h \
src/dbofficial/asyncdblogin.h \
src/dbofficial/asyncdbreportavatar.h \
src/dbofficial/asyncdbreportgame.h \
src/dbofficial/asyncdbavatarblacklist.h \
src/dbofficial/asyncdbadminplayers.h \
src/dbofficial/asyncdbblockplayer.h \
src/dbofficial/asyncdbplayerlastgames.h \
src/dbofficial/dbidmanager.h
SOURCES += src/dbofficial/asyncdbauth.cpp \
src/dbofficial/asyncdbcreategame.cpp \
src/dbofficial/asyncdbgameplace.cpp \
src/dbofficial/asyncdbupdatescore.cpp \
src/dbofficial/asyncdbquery.cpp \
src/dbofficial/serverdbthread.cpp \
src/dbofficial/serverdbfactoryinternal.cpp \
src/dbofficial/singleasyncdbquery.cpp \
src/dbofficial/compositeasyncdbquery.cpp \
src/dbofficial/querycontext.cpp \
src/dbofficial/asyncdbendgame.cpp \
src/dbofficial/asyncdblogin.cpp \
src/dbofficial/asyncdbreportavatar.cpp \
src/dbofficial/asyncdbreportgame.cpp \
src/dbofficial/asyncdbavatarblacklist.cpp \
src/dbofficial/asyncdbadminplayers.cpp \
src/dbofficial/asyncdbblockplayer.cpp \
src/dbofficial/asyncdbplayerlastgames.cpp \
src/dbofficial/dbidmanager.cpp
win32 {
DEFINES += _WIN32_WINNT=0x0501
INCLUDEPATH += ../../../boost/ \
../../../GnuTLS/include \
../../../curl/include \
../../../mysql/include \
../../../mysql++/lib \
../../../zlib
}
!win32 {
# #### My release static build options
# QMAKE_CXXFLAGS += -ffunction-sections -fdata-sections
INCLUDEPATH += /usr/include \
/usr/include/mysql \
/usr/include/mysql++
INCLUDEPATH += /opt/boost/include
}
mac {
# make it universal
CONFIG += x86
CONFIG -= ppc
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.4
# for universal-compilation on PPC-Mac uncomment the following line
# on Intel-Mac you have to comment this line out or build will fail.
# QMAKE_MAC_SDK=/Developer/SDKs/MacOSX10.4u.sdk/
INCLUDEPATH += /Developer/SDKs/MacOSX10.5.sdk/usr/include/
INCLUDEPATH += /Library/Frameworks/SDL.framework/Headers
INCLUDEPATH += /Library/Frameworks/SDL_mixer.framework/Headers
INCLUDEPATH += /opt/local/include/mysql++ \
/opt/local/include/mysql5/mysql
}
+51 -31
View File
@@ -26,6 +26,9 @@ DEFINES += ENABLE_IPV6 TIXML_USE_STL BOOST_FILESYSTEM_DEPRECATED
DEFINES += PREFIX=\"$${PREFIX}\"
TARGET = pokerth
# Check for c++11
include(pokerth_common.pro)
# PRECOMPILED_HEADER = src/pch_game.h
android{
@@ -408,7 +411,8 @@ unix:!mac {
LIBPATH += $${PREFIX}/lib /opt/gsasl/lib
LIB_DIRS = $${PREFIX}/lib \
$${PREFIX}/lib64 \
$$system(qmake -query QT_INSTALL_LIBS)
$${PREFIX}/lib/x86_64-linux-gnu \
$$system($$QMAKE_QMAKE -query QT_INSTALL_LIBS)
}
android{
LIBPATH += $${PREFIX}/lib/armv7
@@ -422,14 +426,14 @@ unix:!mac {
boost_iostreams-mt
BOOST_REGEX = boost_regex \
boost_regex-mt
BOOST_CHRONO = boost_chrono \
boost_chrono-mt
BOOST_SYS = boost_system \
boost_system-mt
BOOST_RANDOM = boost_random \
boost_random-mt
BOOST_CHRONO = boost_chrono \
boost_chrono-mt
# searching in $PREFIX/lib, $PREFIX/lib64 and $$system(qmake -query QT_INSTALL_LIBS)
# searching in $PREFIX/lib, $PREFIX/lib64 and $$system($$QMAKE_QMAKE -query QT_INSTALL_LIBS)
# to override the default '/usr' pass PREFIX
# variable to qmake.
for(dir, LIB_DIRS):exists($$dir) {
@@ -465,14 +469,6 @@ unix:!mac {
message("Found $$lib")
BOOST_REGEX = -l$$lib
}
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.so*) {
message("Found $$lib")
BOOST_CHRONO = -l$$lib
}
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.a) {
message("Found $$lib")
BOOST_CHRONO = -l$$lib
}
!android{
for(lib, BOOST_RANDOM):exists($${dir}/lib$${lib}.so*) {
message("Found $$lib")
@@ -491,16 +487,37 @@ unix:!mac {
message("Found $$lib")
BOOST_SYS = -l$$lib
}
!c++11 {
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.so*) {
message("Found $$lib")
BOOST_CHRONO = -l$$lib
}
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.a) {
message("Found $$lib")
BOOST_CHRONO = -l$$lib
}
}
}
!android{
BOOST_LIBS = $$BOOST_THREAD \
c++11 {
BOOST_LIBS = $$BOOST_THREAD \
$$BOOST_FS \
$$BOOST_IOSTREAMS \
$$BOOST_REGEX \
$$BOOST_CHRONO \
$$BOOST_RANDOM \
$$BOOST_SYS
!count(BOOST_LIBS, 7):error("Unable to find boost libraries in PREFIX=$${PREFIX}")
!count(BOOST_LIBS, 6):error("Unable to find boost libraries in PREFIX=$${PREFIX}")
}
!c++11 {
BOOST_LIBS = $$BOOST_THREAD \
$$BOOST_FS \
$$BOOST_IOSTREAMS \
$$BOOST_REGEX \
$$BOOST_RANDOM \
$$$$BOOST_SYS \
$$BOOST_CHRONO
!count(BOOST_LIBS, 7):error("Unable to find boost libraries in PREFIX=$${PREFIX}")
}
if($$system(sdl-config --version)):error("sdl-config not found in PATH - libSDL_mixer, libSDL are required!")
UNAME = $$system(uname -s)
BSD = $$find(UNAME, "BSD")
@@ -520,7 +537,6 @@ unix:!mac {
$$BOOST_FS \
$$BOOST_IOSTREAMS \
$$BOOST_REGEX \
$$BOOST_CHRONO \
$$BOOST_SYS
!count(BOOST_LIBS, 5):error("Unable to find boost libraries in PREFIX=$${PREFIX}/armv5")
LIBS += -ltinyxml
@@ -560,7 +576,7 @@ mac {
CONFIG += x86_64
CONFIG -= x86
CONFIG -= ppc
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.6
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.12
QMAKE_CXXFLAGS -= -std=gnu++0x
# workaround for problems with boost_filesystem exceptions
@@ -572,22 +588,20 @@ mac {
LIBPATH += lib
# QT dynamic linked framework (see also mac_post_make.sh)
LIBS += -F /Library/Frameworks
LIBS += -framework \
QtCore
LIBS += -framework \
QtGui
# SDL and SDL_mixer come as frameworks
LIBS += -framework \
SDL
LIBS += -framework \
SDL_mixer
LIBS += -framework \
SDL
LIBS += -framework \
SDL_mixer
# make sure you have an x86_64 version of boost
LIBS += /usr/local/lib/libboost_thread.a
LIBS += /usr/local/lib/libboost_thread-mt.a
LIBS += /usr/local/lib/libboost_filesystem.a
LIBS += /usr/local/lib/libboost_regex.a
LIBS += /usr/local/lib/libboost_chrono.a
LIBS += /usr/local/lib/libboost_random.a
LIBS += /usr/local/lib/libboost_system.a
LIBS += /usr/local/lib/libboost_iostreams.a
@@ -601,20 +615,26 @@ mac {
-lprotobuf \
-lz \
-framework \
Carbon
Cocoa
# set the application icon
RC_FILE = pokerth.icns
LIBPATH += /Developer/SDKs/MacOSX10.6.sdk/usr/lib
INCLUDEPATH += /Developer/SDKs/MacOSX10.6.sdk/usr/include/
INCLUDEPATH += /Library/Frameworks/SDL.framework/Headers
INCLUDEPATH += /Library/Frameworks/SDL_mixer.framework/Headers
LIBPATH += /usr/local/lib
LIBPATH += /usr/local/opt/openssl/lib
LIBPATH += /usr/local/opt/tinyxml/lib
LIBPATH += /usr/local/opt/protobuf/lib
INCLUDEPATH += /usr/local/include
INCLUDEPATH += /usr/local/opt/openssl/include
INCLUDEPATH += /usr/local/opt/tinyxml/include
INCLUDEPATH += /usr/local/opt/protobuf/include
INCLUDEPATH += /Library/Frameworks/SDL.framework/Headers
INCLUDEPATH += /Library/Frameworks/SDL_mixer.framework/Headers
}
OTHER_FILES += docs/infomessage-id-desc.txt
official_server {
LIBPATH += pkth_stat/daemon_lib/lib
LIBS += -lpokerth_closed \
LIBS += -lpokerth_dbofficial \
-lmysqlpp
DEFINES += POKERTH_OFFICIAL_SERVER
}
+54 -23
View File
@@ -17,6 +17,9 @@ DEFINES += ENABLE_IPV6 TIXML_USE_STL BOOST_FILESYSTEM_DEPRECATED
QT -= core gui
#PRECOMPILED_HEADER = src/pch_lib.h
# Check for c++11
include(pokerth_common.pro)
INCLUDEPATH += . \
src \
src/engine \
@@ -71,6 +74,7 @@ HEADERS += \
src/net/clientthread.h \
src/net/genericsocket.h \
src/net/netpacket.h \
src/net/netpacketvalidator.h \
src/net/senderhelper.h \
src/net/sendercallback.h \
src/net/serverexception.h \
@@ -137,14 +141,7 @@ HEADERS += \
src/net/servermanagerfactory.h \
src/net/uploadcallback.h \
src/net/websocket_defs.h \
src/net/websocketdata.h \
src/net/validation/lobbymessagevalidator.h \
src/net/validation/authmessagevalidator.h \
src/net/validation/gamemessagevalidator.h \
src/net/validation/gameenginemessagevalidator.h \
src/net/validation/gamemanagementmessagevalidator.h \
src/net/validation/pokerthmessagevalidator.h \
src/net/validation/validationhelper.h
src/net/websocketdata.h
SOURCES += \
src/engine/game.cpp \
@@ -189,6 +186,7 @@ SOURCES += \
src/net/common/downloadhelper.cpp \
src/net/common/downloaderthread.cpp \
src/net/common/netpacket.cpp \
src/net/common/netpacketvalidator.cpp \
src/net/common/senderhelper.cpp \
src/net/common/sendercallback.cpp \
src/net/common/serverexception.cpp \
@@ -197,7 +195,6 @@ SOURCES += \
src/net/common/servergame.cpp \
src/net/common/servergamestate.cpp \
src/net/common/serverlobbythread.cpp \
src/net/common/serverdelaytime.cpp \
src/net/common/serverbanmanager.cpp \
src/net/common/servercallback.cpp \
src/net/common/serveradminbot.cpp \
@@ -223,13 +220,7 @@ SOURCES += \
src/net/common/receivebuffer.cpp \
src/net/common/asioreceivebuffer.cpp \
src/net/common/webreceivebuffer.cpp \
src/net/common/uploadcallback.cpp \
src/net/common/validation/authmessagevalidator.cpp \
src/net/common/validation/gamemessagevalidator.cpp \
src/net/common/validation/lobbymessagevalidator.cpp \
src/net/common/validation/pokerthmessagevalidator.cpp \
src/net/common/validation/gameenginemessagevalidator.cpp \
src/net/common/validation/gamemanagementmessagevalidator.cpp
src/net/common/uploadcallback.cpp
!android:!android_test{
SOURCES += src/engine/local_engine/tools.cpp
@@ -238,9 +229,49 @@ android|android_test{
SOURCES += src/engine/local_engine/tools_android.cpp
}
official_server{
INCLUDEPATH += pkth_stat/daemon_lib/src
official_server:!win32:!gui_800x480:!client:{
# INCLUDEPATH += pkth_stat/daemon_lib/src # note: relict from former official/closed db build
DEFINES += POKERTH_OFFICIAL_SERVER
HEADERS += src/dbofficial/asyncdbauth.h \
src/dbofficial/asyncdbcreategame.h \
src/dbofficial/asyncdbgameplace.h \
src/dbofficial/asyncdbupdatescore.h \
src/dbofficial/asyncdbquery.h \
src/dbofficial/serverdbthread.h \
src/dbofficial/serverdbfactoryinternal.h \
src/dbofficial/compositeasyncdbquery.h \
src/dbofficial/singleasyncdbquery.h \
src/dbofficial/querycontext.h \
src/dbofficial/asyncdbendgame.h \
src/dbofficial/db_table_defs.h \
src/dbofficial/asyncdblogin.h \
src/dbofficial/asyncdbreportavatar.h \
src/dbofficial/asyncdbreportgame.h \
src/dbofficial/asyncdbavatarblacklist.h \
src/dbofficial/asyncdbadminplayers.h \
src/dbofficial/asyncdbblockplayer.h \
src/dbofficial/dbidmanager.h
SOURCES += src/dbofficial/asyncdbauth.cpp \
src/dbofficial/asyncdbcreategame.cpp \
src/dbofficial/asyncdbgameplace.cpp \
src/dbofficial/asyncdbupdatescore.cpp \
src/dbofficial/asyncdbquery.cpp \
src/dbofficial/serverdbthread.cpp \
src/dbofficial/serverdbfactoryinternal.cpp \
src/dbofficial/singleasyncdbquery.cpp \
src/dbofficial/compositeasyncdbquery.cpp \
src/dbofficial/querycontext.cpp \
src/dbofficial/asyncdbendgame.cpp \
src/dbofficial/asyncdblogin.cpp \
src/dbofficial/asyncdbreportavatar.cpp \
src/dbofficial/asyncdbreportgame.cpp \
src/dbofficial/asyncdbavatarblacklist.cpp \
src/dbofficial/asyncdbadminplayers.cpp \
src/dbofficial/asyncdbblockplayer.cpp \
src/dbofficial/dbidmanager.cpp
INCLUDEPATH += /usr/include \
/usr/include/mysql \
/usr/include/mysql++
}
win32{
@@ -263,17 +294,17 @@ mac{
CONFIG += x86_64
CONFIG -= x86
CONFIG -= ppc
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.6
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.12
QMAKE_CXXFLAGS -= -std=gnu++0x
# for universal-compilation on PPC-Mac uncomment the following line
# on Intel-Mac you have to comment this line out or build will fail.
# QMAKE_MAC_SDK=/Developer/SDKs/MacOSX10.4u.sdk/
INCLUDEPATH += /Developer/SDKs/MacOSX10.6.sdk/usr/include/
INCLUDEPATH += /Library/Frameworks/SDL.framework/Headers
INCLUDEPATH += /Library/Frameworks/SDL_mixer.framework/Headers
LIBPATH += /usr/local/opt/openssl/lib
INCLUDEPATH += /usr/local/opt/openssl/include
INCLUDEPATH += /usr/local/include
INCLUDEPATH += /Library/Frameworks/SDL.framework/Headers
INCLUDEPATH += /Library/Frameworks/SDL_mixer.framework/Headers
}
android{
+14 -1
View File
@@ -17,6 +17,9 @@ QT -= core \
gui
# PRECOMPILED_HEADER = src/pch_lib.h
# Check for c++11
include(pokerth_common.pro)
INCLUDEPATH += . \
src
DEPENDPATH += . \
@@ -31,19 +34,29 @@ SOURCES += src/third_party/protobuf/pokerth.pb.cc \
win32 {
DEFINES += CURL_STATICLIB
DEFINES += _WIN32_WINNT=0x0501
system(protoc pokerth.proto --cpp_out=src/third_party/protobuf)
system(protoc chatcleaner.proto --cpp_out=src/third_party/protobuf)
system(protoc pokerth.proto --java_out=tests/src)
}
unix : !mac {
INCLUDEPATH += $${PREFIX}/include
system(protoc pokerth.proto --cpp_out=src/third_party/protobuf)
system(protoc chatcleaner.proto --cpp_out=src/third_party/protobuf)
system(protoc pokerth.proto --java_out=tests/src)
android {
system(wine protoc.exe pokerth.proto --cpp_out=src/third_party/protobuf)
system(wine protoc.exe chatcleaner.proto --cpp_out=src/third_party/protobuf)
system(wine protoc.exe pokerth.proto --java_out=tests/src)
}
}
mac {
# make it x86_64 only
CONFIG += x86_64
CONFIG -= x86
CONFIG -= ppc
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.6
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.12
# for universal-compilation on PPC-Mac uncomment the following line
# on Intel-Mac you have to comment this line out or build will fail.
+32 -19
View File
@@ -19,6 +19,9 @@ DEFINES += PREFIX=\"$${PREFIX}\"
QT -= core gui
#PRECOMPILED_HEADER = src/pch_lib.h
# Check for c++11
include(pokerth_common.pro)
INCLUDEPATH += . \
src \
src/engine \
@@ -70,7 +73,6 @@ HEADERS += \
src/net/senderhelper.h \
src/net/serveraccepthelper.h \
src/net/serverlobbythread.h \
src/net/serverdelaytime.h \
src/net/socket_helper.h \
src/net/socket_msg.h \
src/net/socket_startup.h \
@@ -176,18 +178,20 @@ unix : !mac {
LIBPATH += lib $${PREFIX}/lib /opt/gsasl/lib
INCLUDEPATH += $${PREFIX}/include
LIB_DIRS = $${PREFIX}/lib $${PREFIX}/lib64 $$system(qmake -query QT_INSTALL_LIBS)
# see issue https://github.com/pokerth/pokerth/issues/282
INCLUDEPATH += $${PREFIX}/include/libircclient
LIB_DIRS = $${PREFIX}/lib $${PREFIX}/lib64 $$system($$QMAKE_QMAKE -query QT_INSTALL_LIBS)
BOOST_FS = boost_filesystem boost_filesystem-mt
BOOST_THREAD = boost_thread boost_thread-mt
BOOST_PROGRAM_OPTIONS = boost_program_options boost_program_options-mt
BOOST_IOSTREAMS = boost_iostreams boost_iostreams-mt
BOOST_CHRONO = boost_chrono boost_chrono-mt
BOOST_SYS = boost_system boost_system-mt
BOOST_REGEX = boost_regex boost_regex-mt
BOOST_RANDOM = boost_random boost_random-mt
BOOST_CHRONO = boost_chrono boost_chrono-mt
#
# searching in $PREFIX/lib, $PREFIX/lib64 and $$system(qmake -query QT_INSTALL_LIBS)
# searching in $PREFIX/lib, $PREFIX/lib64 and $$system($$QMAKE_QMAKE -query QT_INSTALL_LIBS)
# to override the default '/usr' pass PREFIX
# variable to qmake.
#
@@ -233,14 +237,6 @@ unix : !mac {
message("Found $$lib")
BOOST_REGEX = -l$$lib
}
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.so*) {
message("Found $$lib")
BOOST_CHRONO = -l$$lib
}
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.a) {
message("Found $$lib")
BOOST_CHRONO = -l$$lib
}
for(lib, BOOST_RANDOM):exists($${dir}/lib$${lib}.so*) {
message("Found $$lib")
BOOST_RANDOM = -l$$lib
@@ -257,11 +253,29 @@ unix : !mac {
message("Found $$lib")
BOOST_SYS = -l$$lib
}
!c++11 {
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.so*) {
message("Found $$lib")
BOOST_CHRONO = -l$$lib
}
for(lib, BOOST_CHRONO):exists($${dir}/lib$${lib}.a) {
message("Found $$lib")
BOOST_CHRONO = -l$$lib
}
}
}
}
BOOST_LIBS = $$BOOST_THREAD $$BOOST_FS $$BOOST_PROGRAM_OPTIONS $$BOOST_IOSTREAMS $$BOOST_REGEX $$BOOST_CHRONO $$BOOST_RANDOM $$BOOST_SYS
!count(BOOST_LIBS, 8){
error("Unable to find boost libraries in PREFIX=$${PREFIX}")
c++11 {
BOOST_LIBS = $$BOOST_THREAD $$BOOST_FS $$BOOST_PROGRAM_OPTIONS $$BOOST_IOSTREAMS $$BOOST_REGEX $$BOOST_RANDOM $$BOOST_SYS
!count(BOOST_LIBS, 7){
error("Unable to find boost libraries in PREFIX=$${PREFIX}")
}
}
!c++11 {
BOOST_LIBS = $$BOOST_THREAD $$BOOST_FS $$BOOST_PROGRAM_OPTIONS $$BOOST_IOSTREAMS $$BOOST_REGEX $$BOOST_RANDOM $$BOOST_SYS $$BOOST_CHRONO
!count(BOOST_LIBS, 8){
error("Unable to find boost libraries in PREFIX=$${PREFIX}")
}
}
UNAME = $$system(uname -s)
@@ -296,7 +310,7 @@ mac {
CONFIG += x86_64
CONFIG -= x86
CONFIG -= ppc
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.6
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.12
QMAKE_CXXFLAGS -= -std=gnu++0x
# workaround for problems with boost_filesystem exceptions
@@ -308,10 +322,9 @@ mac {
LIBPATH += lib
# make sure you have an x86_64 version of boost
LIBS += /usr/local/lib/libboost_thread.a
LIBS += /usr/local/lib/libboost_thread-mt.a
LIBS += /usr/local/lib/libboost_filesystem.a
LIBS += /usr/local/lib/libboost_regex.a
LIBS += /usr/local/lib/libboost_chrono.a
LIBS += /usr/local/lib/libboost_random.a
LIBS += /usr/local/lib/libboost_system.a
LIBS += /usr/local/lib/libboost_iostreams.a
@@ -331,7 +344,7 @@ mac {
official_server {
LIBPATH += pkth_stat/daemon_lib/lib
LIBS += -lpokerth_closed -lmysqlpp
LIBS += -lpokerth_dbofficial -lmysqlpp
DEFINES += POKERTH_OFFICIAL_SERVER
}
+4 -2
View File
@@ -39,11 +39,13 @@ class BadWordCheck: public QObject
public:
BadWordCheck();
void setBadWords(QStringList bw) {
void setBadWords(QStringList bw)
{
badWords = bw;
}
void setBadWordsException(QStringList bwe) {
void setBadWordsException(QStringList bwe)
{
badWordsException = bwe;
}
+2 -1
View File
@@ -39,7 +39,8 @@ class CapsFloodCheck: public QObject
public:
CapsFloodCheck();
void setCapsNumberToTrigger(int n) {
void setCapsNumberToTrigger(int n)
{
capsNumberToTrigger = n;
}
bool run(QString);
+2 -1
View File
@@ -46,7 +46,8 @@ public:
~CleanerConfig();
std::string getConfigFileName() const {
std::string getConfigFileName() const
{
return configFileName;
}
+2 -1
View File
@@ -39,7 +39,8 @@ class LetterRepeatingCheck: public QObject
public:
LetterRepeatingCheck();
void setLetterNumberToTrigger(int n) {
void setLetterNumberToTrigger(int n)
{
letterNumberToTrigger = n;
}
bool run(QString);
+2 -1
View File
@@ -45,7 +45,8 @@ public:
TextFloodCheck();
~TextFloodCheck();
void setTextFloodLevelToTrigger(int level) {
void setTextFloodLevelToTrigger(int level)
{
textFloodLevelToTrigger = level;
}
+4 -2
View File
@@ -39,10 +39,12 @@ class UrlCheck: public QObject
public:
UrlCheck();
void setUrlStrings(QStringList us) {
void setUrlStrings(QStringList us)
{
urlStrings = us;
}
void setUrlExceptionStrings(QStringList ues) {
void setUrlExceptionStrings(QStringList ues)
{
urlExceptionStrings = ues;
}
bool run(QString);
+3
View File
@@ -311,6 +311,9 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
configList.push_back(ConfigInfo("DBServerDatabaseName", CONFIG_TYPE_STRING, "pokerth"));
configList.push_back(ConfigInfo("DBServerEncryptionKey", CONFIG_TYPE_STRING, ""));
configList.push_back(ConfigInfo("GameNameBadWordList", CONFIG_TYPE_STRING_LIST, "Regex"));
configList.push_back(ConfigInfo("ServerRestrictGuestLogin", CONFIG_TYPE_INT, "0"));
configList.push_back(ConfigInfo("ServerLimitRankNum", CONFIG_TYPE_INT, "4"));
configList.push_back(ConfigInfo("ServerLimitRankPeriod", CONFIG_TYPE_INT, "60"));
//fill tempList firstTime
configBufferList = configList;
+13 -21
View File
@@ -61,7 +61,7 @@ using namespace std;
using namespace boost::filesystem;
struct AvatarFileState {
ifstream inputStream;
std::ifstream inputStream;
};
AvatarManager::AvatarManager(bool useExternalServer, const std::string &externalServerAddress,
@@ -195,17 +195,13 @@ AvatarManager::AvatarFileToNetPackets(const string &fileName, unsigned requestId
AvatarFileType fileType;
boost::shared_ptr<AvatarFileState> tmpState = OpenAvatarFileForChunkRead(fileName, fileSize, fileType);
if (tmpState.get() && fileSize && fileType != AVATAR_FILE_TYPE_UNKNOWN) {
{
boost::shared_ptr<NetPacket> avatarHeader(new NetPacket);
avatarHeader->GetMsg()->set_messagetype(PokerTHMessage::Type_LobbyMessage);
LobbyMessage *netLobby = avatarHeader->GetMsg()->mutable_lobbymessage();
netLobby->set_messagetype(LobbyMessage::Type_AvatarHeaderMessage);
AvatarHeaderMessage *netHeader = netLobby->mutable_avatarheadermessage();
netHeader->set_requestid(requestId);
netHeader->set_avatartype(static_cast<NetAvatarType>(fileType));
netHeader->set_avatarsize(fileSize);
packets.push_back(avatarHeader);
}
boost::shared_ptr<NetPacket> avatarHeader(new NetPacket);
avatarHeader->GetMsg()->set_messagetype(PokerTHMessage::Type_AvatarHeaderMessage);
AvatarHeaderMessage *netHeader = avatarHeader->GetMsg()->mutable_avatarheadermessage();
netHeader->set_requestid(requestId);
netHeader->set_avatartype(static_cast<NetAvatarType>(fileType));
netHeader->set_avatarsize(fileSize);
packets.push_back(avatarHeader);
unsigned numBytes = 0;
unsigned totalBytesRead = 0;
@@ -216,10 +212,8 @@ AvatarManager::AvatarFileToNetPackets(const string &fileName, unsigned requestId
totalBytesRead += numBytes;
boost::shared_ptr<NetPacket> avatarFile(new NetPacket);
avatarFile->GetMsg()->set_messagetype(PokerTHMessage::Type_LobbyMessage);
LobbyMessage *netLobby = avatarFile->GetMsg()->mutable_lobbymessage();
netLobby->set_messagetype(LobbyMessage::Type_AvatarDataMessage);
AvatarDataMessage *netFile = netLobby->mutable_avatardatamessage();
avatarFile->GetMsg()->set_messagetype(PokerTHMessage::Type_AvatarDataMessage);
AvatarDataMessage *netFile = avatarFile->GetMsg()->mutable_avatardatamessage();
netFile->set_requestid(requestId);
netFile->set_avatarblock((const char *)&tmpData[0], numBytes);
packets.push_back(avatarFile);
@@ -230,10 +224,8 @@ AvatarManager::AvatarFileToNetPackets(const string &fileName, unsigned requestId
retVal = ERR_NET_WRONG_AVATAR_SIZE;
else {
boost::shared_ptr<NetPacket> avatarEnd(new NetPacket);
avatarEnd->GetMsg()->set_messagetype(PokerTHMessage::Type_LobbyMessage);
LobbyMessage *netLobby = avatarEnd->GetMsg()->mutable_lobbymessage();
netLobby->set_messagetype(LobbyMessage::Type_AvatarEndMessage);
AvatarEndMessage *netEnd = netLobby->mutable_avatarendmessage();
avatarEnd->GetMsg()->set_messagetype(PokerTHMessage::Type_AvatarEndMessage);
AvatarEndMessage *netEnd = avatarEnd->GetMsg()->mutable_avatarendmessage();
netEnd->set_requestid(requestId);
packets.push_back(avatarEnd);
retVal = 0;
@@ -371,7 +363,7 @@ AvatarManager::StoreAvatarInCache(const MD5Buf &md5buf, AvatarFileType avatarFil
path tmpPath(cacheDir);
tmpPath /= (md5buf.ToString() + ext);
string fileName(tmpPath.file_string());
ofstream o(fileName.c_str(), ios_base::out | ios_base::binary | ios_base::trunc);
std::ofstream o(fileName.c_str(), ios_base::out | ios_base::binary | ios_base::trunc);
if (!o.fail()) {
o.write((const char *)data, size);
o.close();
+34 -12
View File
@@ -291,22 +291,33 @@ CryptHelper::AES128Encrypt(const unsigned char *keyData, unsigned keySize, const
outCipher.resize(cipherSize);
#ifdef HAVE_OPENSSL
EVP_CIPHER_CTX encryptCtx;
EVP_CIPHER_CTX_init(&encryptCtx);
#if OPENSSL_VERSION_NUMBER >= 0x10100000L
EVP_CIPHER_CTX *encryptCtx = EVP_CIPHER_CTX_new();
#else
EVP_CIPHER_CTX _encryptCtx;
EVP_CIPHER_CTX *encryptCtx;
encryptCtx = &_encryptCtx;
#endif // OPENSSL_VERSION_NUMBER >= 0x10100000L
EVP_CIPHER_CTX_init(encryptCtx);
int outCipherSize = cipherSize;
int success = EVP_EncryptInit(&encryptCtx, EVP_aes_128_cbc(), key, iv);
EVP_CIPHER_CTX_set_padding(&encryptCtx, 0);
int success = EVP_EncryptInit(encryptCtx, EVP_aes_128_cbc(), key, iv);
EVP_CIPHER_CTX_set_padding(encryptCtx, 0);
if (success) {
success = EVP_EncryptUpdate(&encryptCtx, &outCipher[0], &outCipherSize, paddedPlainStr, paddedPlainSize);
success = EVP_EncryptUpdate(encryptCtx, &outCipher[0], &outCipherSize, paddedPlainStr, paddedPlainSize);
if (success && outCipherSize) {
// Since padding is off, this will not modify the cipher. However, parameters need to be set.
EVP_EncryptFinal(&encryptCtx, &outCipher[0], &outCipherSize);
EVP_EncryptFinal(encryptCtx, &outCipher[0], &outCipherSize);
retVal = true;
}
} else
outCipher.clear();
#if OPENSSL_VERSION_NUMBER >= 0x10100000L
EVP_CIPHER_CTX_free(encryptCtx);
#endif // OPENSSL_VERSION_NUMBER >= 0x10100000L
#else
gcry_cipher_hd_t hd;
gcry_error_t err = gcry_cipher_open(&hd, GCRY_CIPHER_AES128, GCRY_CIPHER_MODE_CBC, 0);
@@ -338,22 +349,33 @@ CryptHelper::AES128Decrypt(const unsigned char *keyData, unsigned keySize, const
BytesToKey(keyData, keySize, key, iv);
outPlain.resize(cipherSize);
#ifdef HAVE_OPENSSL
EVP_CIPHER_CTX decryptCtx;
EVP_CIPHER_CTX_init(&decryptCtx);
#if OPENSSL_VERSION_NUMBER >= 0x10100000L
EVP_CIPHER_CTX *decryptCtx = EVP_CIPHER_CTX_new();
#else
EVP_CIPHER_CTX _decryptCtx;
EVP_CIPHER_CTX *decryptCtx;
decryptCtx = &_decryptCtx;
#endif // OPENSSL_VERSION_NUMBER >= 0x10100000L
EVP_CIPHER_CTX_init(decryptCtx);
int outPlainSize = cipherSize;
int success = EVP_DecryptInit(&decryptCtx, EVP_aes_128_cbc(), key, iv);
EVP_CIPHER_CTX_set_padding(&decryptCtx, 0);
int success = EVP_DecryptInit(decryptCtx, EVP_aes_128_cbc(), key, iv);
EVP_CIPHER_CTX_set_padding(decryptCtx, 0);
if (success) {
success = EVP_DecryptUpdate(&decryptCtx, (unsigned char *)&outPlain[0], &outPlainSize, cipher, cipherSize);
success = EVP_DecryptUpdate(decryptCtx, (unsigned char *)&outPlain[0], &outPlainSize, cipher, cipherSize);
if (success && outPlainSize) {
// Since padding is off, this will not modify the plain text. However, parameters need to be set.
EVP_DecryptFinal(&decryptCtx, (unsigned char *)outPlain.c_str(), &outPlainSize);
EVP_DecryptFinal(decryptCtx, (unsigned char *)outPlain.c_str(), &outPlainSize);
retVal = true;
}
} else
outPlain.clear();
#if OPENSSL_VERSION_NUMBER >= 0x10100000L
EVP_CIPHER_CTX_free(decryptCtx);
#endif // OPENSSL_VERSION_NUMBER >= 0x10100000L
#else
gcry_cipher_hd_t hd;
gcry_error_t err = gcry_cipher_open(&hd, GCRY_CIPHER_AES128, GCRY_CIPHER_MODE_CBC, 0);
+3 -3
View File
@@ -67,7 +67,7 @@ void
internal_log_err(const string &msg)
{
if (!g_logFile.empty()) {
ofstream o(g_logFile.c_str(), ios_base::out | ios_base::app);
std::ofstream o(g_logFile.c_str(), ios_base::out | ios_base::app);
if (!o.fail()) {
o << second_clock::local_time() << " ERR: " << msg;
o.flush();
@@ -80,7 +80,7 @@ internal_log_msg(const std::string &msg)
{
if (g_logLevel) {
if (!g_logFile.empty()) {
ofstream o(g_logFile.c_str(), ios_base::out | ios_base::app);
std::ofstream o(g_logFile.c_str(), ios_base::out | ios_base::app);
if (!o.fail())
o << second_clock::local_time() << " MSG: " << msg;
}
@@ -92,7 +92,7 @@ internal_log_level(const std::string &msg, int logLevel)
{
if (g_logLevel >= logLevel) {
if (!g_logFile.empty()) {
ofstream o(g_logFile.c_str(), ios_base::out | ios_base::app);
std::ofstream o(g_logFile.c_str(), ios_base::out | ios_base::app);
if (!o.fail())
o << second_clock::local_time() << " OUT: " << msg;
}
+2 -1
View File
@@ -38,7 +38,8 @@ class ThreadStarter
{
public:
ThreadStarter(Thread &thread) : m_thread(thread) {}
void operator()() {
void operator()()
{
m_thread.MainWrapper();
}
+4 -2
View File
@@ -43,10 +43,12 @@ public:
PokerTHException(const char *sourcefile, int sourceline, int errorId, int osErrorCode);
virtual ~PokerTHException() throw();
int GetErrorId() const {
int GetErrorId() const
{
return m_errorId;
}
int GetOsErrorCode() const {
int GetOsErrorCode() const
{
return m_osErrorCode;
}
+5
View File
@@ -93,6 +93,11 @@ ServerDBGeneric::SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/,
{
}
void
ServerDBGeneric::SetPlayerLastGames(unsigned /*requestId*/, DB_id /*playerId*/, std::vector<long> /*last_games*/, std::string /*playerIp*/)
{
}
void
ServerDBGeneric::EndGame(unsigned /*requestId*/)
{
+3
View File
@@ -35,6 +35,7 @@
#include <string>
#include <ctime>
#include <vector>
typedef unsigned DB_id;
#define DB_ID_INVALID 0
@@ -45,6 +46,8 @@ struct DBPlayerData {
std::string secret;
std::string country;
std::string last_login;
std::string last_games;
std::string last_ip;
};
#endif
+1
View File
@@ -57,6 +57,7 @@ public:
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place);
virtual void SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> last_games, std::string playerIp);
virtual void EndGame(unsigned requestId);
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId);
+2
View File
@@ -36,6 +36,7 @@
#include <db/serverdbcallback.h>
#include <string>
#include <list>
#include <vector>
typedef std::list<DB_id> db_list;
@@ -57,6 +58,7 @@ public:
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;
virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place) = 0;
virtual void SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> last_games, std::string playerIp) = 0;
virtual void EndGame(unsigned requestId) = 0;
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId) = 0;
+1
View File
@@ -55,6 +55,7 @@ public:
virtual void AsyncCreateGame(unsigned /*requestId*/, const std::string &/*gameName*/) {}
virtual void SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/, unsigned /*place*/) {}
virtual void SetPlayerLastGames(unsigned /*requestId*/, DB_id /*playerId*/, std::vector<long> /*last_games*/, std::string /*playerIp*/) {}
virtual void EndGame(unsigned /*requestId*/) {}
virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id * /*byPlayerId*/) {}
+76
View File
@@ -0,0 +1,76 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include <dbofficial/asyncdbadminplayers.h>
#include <dbofficial/dbidmanager.h>
using namespace std;
AsyncDBAdminPlayers::AsyncDBAdminPlayers(unsigned queryId, const string &preparedName)
: SingleAsyncDBQuery(queryId, preparedName, list<string>())
{
}
AsyncDBAdminPlayers::~AsyncDBAdminPlayers()
{
}
void
AsyncDBAdminPlayers::Init(DBIdManager& /*idManager*/)
{
}
void
AsyncDBAdminPlayers::HandleResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb)
{
list<DB_id> adminPlayers;
for (size_t i = 0; i < result.num_rows(); ++i) {
if (!result[i].empty()) {
adminPlayers.push_back(result[i][0]);
}
}
service.post(boost::bind(&ServerDBCallback::PlayerAdminList, &cb, GetId(), adminPlayers));
}
void
AsyncDBAdminPlayers::HandleNoResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, boost::asio::io_service &service, ServerDBCallback &cb)
{
// This query should always produce a result.
HandleError(service, cb);
}
void
AsyncDBAdminPlayers::HandleError(boost::asio::io_service &service, ServerDBCallback &cb)
{
service.post(boost::bind(&ServerDBCallback::QueryError, &cb, "AsyncDBAdminPlayers: Failure."));
}
+57
View File
@@ -0,0 +1,57 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* Async database query for all admin players. */
#ifndef _ASYNCDBADMINPLAYERS_H_
#define _ASYNCDBADMINPLAYERS_H_
#include <dbofficial/singleasyncdbquery.h>
class AsyncDBAdminPlayers : public SingleAsyncDBQuery
{
public:
AsyncDBAdminPlayers(unsigned queryId, const std::string &preparedName);
virtual ~AsyncDBAdminPlayers();
virtual void Init(DBIdManager& idManager);
virtual void HandleResult(mysqlpp::Query &query, DBIdManager& idManager, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleNoResult(mysqlpp::Query &query, DBIdManager& idManager, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleError(boost::asio::io_service &service, ServerDBCallback &cb);
virtual bool RequiresResultSet() const
{
return true;
}
};
#endif
@@ -1,6 +1,6 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
@@ -29,55 +29,62 @@
* as that of the covered work. *
*****************************************************************************/
#include <net/validation/gamemessagevalidator.h>
#include <net/validation/gamemanagementmessagevalidator.h>
#include <net/validation/gameenginemessagevalidator.h>
#include <net/validation/validationhelper.h>
#include <boost/mem_fn.hpp>
#include <boost/bind.hpp>
#include <dbofficial/asyncdbauth.h>
using namespace std;
GameMessageValidator::GameMessageValidator()
AsyncDBAuth::AsyncDBAuth(unsigned queryId, const string &preparedName, const list<string> &params)
: SingleAsyncDBQuery(queryId, preparedName, params)
{
m_validationMap.insert(make_pair(GameMessage_GameMessageType_Type_GameManagementMessage, boost::bind(boost::mem_fn(&GameMessageValidator::ValidateGameManagementMessage), this, _1)));
m_validationMap.insert(make_pair(GameMessage_GameMessageType_Type_GameEngineMessage, boost::bind(boost::mem_fn(&GameMessageValidator::ValidateGameEngineMessage), this, _1)));
m_managementValidator.reset(new GameManagementMessageValidator);
m_engineValidator.reset(new GameEngineMessageValidator);
}
bool
GameMessageValidator::IsValidMessage(const GameMessage &msg) const
AsyncDBAuth::~AsyncDBAuth()
{
// Default: Invalid packet.
bool retVal = false;
if (msg.gameid() != 0) {
ValidateFunctorMap::const_iterator pos = m_validationMap.find(msg.messagetype());
if (pos != m_validationMap.end()) {
// Call validation functor.
retVal = pos->second(msg);
}
void
AsyncDBAuth::HandleResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb)
{
if (result.num_rows() != 1) {
service.post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &cb, GetId()));
} else {
int blocked = result[0][2];
int active = result[0][7];
if ((active != 1) || (blocked != 0)) {
service.post(boost::bind(&ServerDBCallback::PlayerLoginBlocked, &cb, GetId()));
} else {
mysqlpp::String secret(result[0][1]);
mysqlpp::String country(result[0][3]);
mysqlpp::String last_login(result[0][4]);
mysqlpp::String last_games(result[0][5]);
mysqlpp::String last_ip(result[0][6]);
boost::shared_ptr<DBPlayerData> tmpData(new DBPlayerData);
tmpData->id = result[0][0];
secret.to_string(tmpData->secret);
if (!country.is_null())
country.to_string(tmpData->country);
last_login.to_string(tmpData->last_login);
if (!last_games.is_null())
last_games.to_string(tmpData->last_games);
if (!last_ip.is_null())
last_ip.to_string(tmpData->last_ip);
service.post(boost::bind(&ServerDBCallback::PlayerLoginSuccess, &cb, GetId(), tmpData));
}
}
return retVal;
}
bool
GameMessageValidator::ValidateGameManagementMessage(const GameMessage &msg)
void
AsyncDBAuth::HandleNoResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, boost::asio::io_service &service, ServerDBCallback &cb)
{
bool retVal = false;
if (msg.has_gamemanagementmessage()) {
retVal = m_managementValidator->IsValidMessage(msg.gamemanagementmessage());
}
return retVal;
HandleError(service, cb);
}
bool
GameMessageValidator::ValidateGameEngineMessage(const GameMessage &msg)
void
AsyncDBAuth::HandleError(boost::asio::io_service &service, ServerDBCallback &cb)
{
bool retVal = false;
if (msg.has_gameenginemessage()) {
retVal = m_engineValidator->IsValidMessage(msg.gameenginemessage());
}
return retVal;
service.post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &cb, GetId()));
}
+57
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@@ -0,0 +1,57 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* Async database auth query. */
#ifndef _ASYNCDBAUTH_H_
#define _ASYNCDBAUTH_H_
#include <dbofficial/singleasyncdbquery.h>
class AsyncDBAuth : public SingleAsyncDBQuery
{
public:
AsyncDBAuth(unsigned queryId, const std::string &preparedName, const std::list<std::string> &params);
virtual ~AsyncDBAuth();
virtual void Init(DBIdManager& /*idManager*/) {}
virtual void HandleResult(mysqlpp::Query &query, DBIdManager& idManager, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleNoResult(mysqlpp::Query &query, DBIdManager& idManager, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleError(boost::asio::io_service &service, ServerDBCallback &cb);
virtual bool RequiresResultSet() const
{
return true;
}
};
#endif
@@ -1,6 +1,6 @@
/*****************************************************************************
* PokerTH dedicated server *
* Copyright (C) 2014 Lothar May *
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
@@ -28,51 +28,41 @@
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
package main
import (
"code.google.com/p/go.net/websocket"
"gameserver"
"log"
"net"
"net/http"
)
#include <boost/bind.hpp>
#include <dbofficial/asyncdbavatarblacklist.h>
var lobby *gameserver.Lobby
var dispatcher *gameserver.Dispatcher
func main() {
lobby = gameserver.NewLobby()
dispatcher = gameserver.NewDispatcher(nil, lobby.GetReceiver())
go lobby.Run()
go dispatcher.Run()
using namespace std;
listener, err := net.Listen("tcp", ":7234")
if err != nil {
log.Fatalf("Listen error: %s", err.Error())
}
go acceptSockets(listener)
server := websocket.Server{Handler: handleWebsocketConn}
http.Handle("/pokerthwebsocket", server)
http.ListenAndServe(":7233", nil)
AsyncDBAvatarBlacklist::AsyncDBAvatarBlacklist(unsigned queryId, const string &preparedName, const list<string> &params)
: SingleAsyncDBQuery(queryId, preparedName, params)
{
}
func acceptSockets(listener net.Listener) {
for {
conn, err := listener.Accept()
if err != nil {
log.Fatalf("Accept error: %s\n", err.Error())
}
s := gameserver.NewSession(dispatcher.GetNextSessionId(), gameserver.HeaderPacketSerializer{}, conn, dispatcher.GetReceiver())
lobby.AddSession(s)
go s.Run()
}
AsyncDBAvatarBlacklist::~AsyncDBAvatarBlacklist()
{
}
func handleWebsocketConn(ws *websocket.Conn) {
ws.PayloadType = websocket.BinaryFrame
s := gameserver.NewSession(dispatcher.GetNextSessionId(), gameserver.RawPacketSerializer{}, ws, dispatcher.GetReceiver())
lobby.AddSession(s)
s.Run()
void
AsyncDBAvatarBlacklist::HandleResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb)
{
if (result.num_rows() == 0)
service.post(boost::bind(&ServerDBCallback::AvatarIsOK, &cb, GetId()));
else
service.post(boost::bind(&ServerDBCallback::AvatarIsBlacklisted, &cb, GetId()));
}
void
AsyncDBAvatarBlacklist::HandleNoResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, boost::asio::io_service &service, ServerDBCallback &cb)
{
HandleError(service, cb);
}
void
AsyncDBAvatarBlacklist::HandleError(boost::asio::io_service &service, ServerDBCallback &cb)
{
// If query failed: Avatar is blacklisted.
service.post(boost::bind(&ServerDBCallback::AvatarIsBlacklisted, &cb, GetId()));
}
+57
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@@ -0,0 +1,57 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* Async database avatar blacklist query. */
#ifndef _ASYNCDBAVATARBLACKLIST_H_
#define _ASYNCDBAVATARBLACKLIST_H_
#include <dbofficial/singleasyncdbquery.h>
class AsyncDBAvatarBlacklist : public SingleAsyncDBQuery
{
public:
AsyncDBAvatarBlacklist(unsigned queryId, const std::string &preparedName, const std::list<std::string> &params);
virtual ~AsyncDBAvatarBlacklist();
virtual void Init(DBIdManager& /*idManager*/) {}
virtual void HandleResult(mysqlpp::Query &query, DBIdManager& /*idManager*/, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleNoResult(mysqlpp::Query &query, DBIdManager& /*idManager*/, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleError(boost::asio::io_service &service, ServerDBCallback &cb);
virtual bool RequiresResultSet() const
{
return true;
}
};
#endif
+71
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@@ -0,0 +1,71 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include <boost/bind.hpp>
#include <dbofficial/asyncdbblockplayer.h>
#include <dbofficial/dbidmanager.h>
using namespace std;
AsyncDBBlockPlayer::AsyncDBBlockPlayer(unsigned queryId, unsigned replyId, const string &preparedName, const list<string> &params)
: SingleAsyncDBQuery(queryId, preparedName, params), m_replyId(replyId)
{
}
AsyncDBBlockPlayer::~AsyncDBBlockPlayer()
{
}
void
AsyncDBBlockPlayer::Init(DBIdManager &/*idManager*/)
{
}
void
AsyncDBBlockPlayer::HandleResult(mysqlpp::Query &/*query*/, DBIdManager &/*idManager*/, mysqlpp::StoreQueryResult &/*result*/, boost::asio::io_service &service, ServerDBCallback &cb)
{
// This query does not produce a result.
HandleError(service, cb);
}
void
AsyncDBBlockPlayer::HandleNoResult(mysqlpp::Query &/*query*/, DBIdManager &/*idManager*/, boost::asio::io_service &service, ServerDBCallback &cb)
{
service.post(boost::bind(&ServerDBCallback::BlockPlayerSuccess, &cb, GetId(), m_replyId));
}
void
AsyncDBBlockPlayer::HandleError(boost::asio::io_service &service, ServerDBCallback &cb)
{
service.post(boost::bind(&ServerDBCallback::BlockPlayerFailed, &cb, GetId(), m_replyId));
}
+60
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@@ -0,0 +1,60 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* Async database update to block a player. */
#ifndef _ASYNCDBBLOCKPLAYER_H_
#define _ASYNCDBBLOCKPLAYER_H_
#include <dbofficial/singleasyncdbquery.h>
class AsyncDBBlockPlayer : public SingleAsyncDBQuery
{
public:
AsyncDBBlockPlayer(unsigned queryId, unsigned replyId, const std::string &preparedName, const std::list<std::string> &params);
virtual ~AsyncDBBlockPlayer();
virtual void Init(DBIdManager& idManager);
virtual void HandleResult(mysqlpp::Query &query, DBIdManager& idManager, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleNoResult(mysqlpp::Query &query, DBIdManager& idManager, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleError(boost::asio::io_service &service, ServerDBCallback &cb);
virtual bool RequiresResultSet() const
{
return false;
}
private:
unsigned m_replyId;
};
#endif
+76
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@@ -0,0 +1,76 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include <boost/bind.hpp>
#include <dbofficial/asyncdbcreategame.h>
#include <dbofficial/dbidmanager.h>
using namespace std;
AsyncDBCreateGame::AsyncDBCreateGame(unsigned queryId, const string &preparedName, const list<string> &params)
: SingleAsyncDBQuery(queryId, preparedName, params)
{
}
AsyncDBCreateGame::~AsyncDBCreateGame()
{
}
void
AsyncDBCreateGame::HandleResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, mysqlpp::StoreQueryResult& /*result*/, boost::asio::io_service &service, ServerDBCallback &cb)
{
// This query does not produce a result.
HandleError(service, cb);
}
void
AsyncDBCreateGame::HandleNoResult(mysqlpp::Query &query, DBIdManager& idManager, boost::asio::io_service &service, ServerDBCallback &cb)
{
query.reset();
query
<< "SELECT LAST_INSERT_ID()";
mysqlpp::StoreQueryResult tmpResult = query.store();
DB_id insertId = tmpResult[0][0];
if (!tmpResult || tmpResult.num_rows() != 1 || insertId == 0) {
service.post(boost::bind(&ServerDBCallback::CreateGameFailed, &cb, GetId()));
} else {
service.post(boost::bind(&ServerDBCallback::CreateGameSuccess, &cb, GetId()));
idManager.AddGameId(GetId(), insertId);
}
}
void
AsyncDBCreateGame::HandleError(boost::asio::io_service &service, ServerDBCallback &cb)
{
service.post(boost::bind(&ServerDBCallback::CreateGameFailed, &cb, GetId()));
}
+57
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@@ -0,0 +1,57 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* Async database create game query. */
#ifndef _ASYNCDBCREATEGAME_H_
#define _ASYNCDBCREATEGAME_H_
#include <dbofficial/singleasyncdbquery.h>
class AsyncDBCreateGame : public SingleAsyncDBQuery
{
public:
AsyncDBCreateGame(unsigned queryId, const std::string &preparedName, const std::list<std::string> &params);
virtual ~AsyncDBCreateGame();
virtual void Init(DBIdManager& /*idManager*/) {}
virtual void HandleResult(mysqlpp::Query &query, DBIdManager& idManager, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleNoResult(mysqlpp::Query &query, DBIdManager& idManager, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleError(boost::asio::io_service &service, ServerDBCallback &cb);
virtual bool RequiresResultSet() const
{
return false;
}
};
#endif
+77
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@@ -0,0 +1,77 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include <dbofficial/asyncdbendgame.h>
#include <dbofficial/dbidmanager.h>
using namespace std;
AsyncDBEndGame::AsyncDBEndGame(unsigned queryId, const string &preparedName, const std::list<std::string> &params)
: SingleAsyncDBQuery(queryId, preparedName, params)
{
}
AsyncDBEndGame::~AsyncDBEndGame()
{
}
void
AsyncDBEndGame::Init(DBIdManager& idManager)
{
std::list<std::string> params;
GetParams(params);
ostringstream paramStream;
paramStream << idManager.GetGameDBId(GetId());
// Add game id as last parameter (where-clause).
params.push_back(paramStream.str());
SetParams(params);
}
void
AsyncDBEndGame::HandleResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, mysqlpp::StoreQueryResult& /*result*/, boost::asio::io_service &service, ServerDBCallback &cb)
{
// This query does not produce a result.
HandleError(service, cb);
}
void
AsyncDBEndGame::HandleNoResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, boost::asio::io_service &/*service*/, ServerDBCallback &/*cb*/)
{
// Nothing to do.
}
void
AsyncDBEndGame::HandleError(boost::asio::io_service &/*service*/, ServerDBCallback &/*cb*/)
{
// Ignore errors for now (as nothing important is done).
}
+57
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@@ -0,0 +1,57 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* Async database end game query. */
#ifndef _ASYNCDBENDGAME_H_
#define _ASYNCDBENDGAME_H_
#include <dbofficial/singleasyncdbquery.h>
class AsyncDBEndGame : public SingleAsyncDBQuery
{
public:
AsyncDBEndGame(unsigned queryId, const std::string &preparedName, const std::list<std::string> &params);
virtual ~AsyncDBEndGame();
virtual void Init(DBIdManager& idManager);
virtual void HandleResult(mysqlpp::Query &query, DBIdManager& idManager, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleNoResult(mysqlpp::Query &query, DBIdManager& idManager, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleError(boost::asio::io_service &service, ServerDBCallback &cb);
virtual bool RequiresResultSet() const
{
return false;
}
};
#endif
@@ -1,6 +1,6 @@
/*****************************************************************************
* PokerTH dedicated server *
* Copyright (C) 2014 Lothar May *
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
@@ -28,47 +28,51 @@
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
package gameserver
import (
"log"
"pokerth"
"sync/atomic"
)
#include <boost/bind.hpp>
#include <dbofficial/asyncdbgameplace.h>
#include <dbofficial/dbidmanager.h>
type Dispatcher struct {
receiver chan SessionPokerTHMessage
authChan chan SessionAuthMessage
lobbyChan chan SessionLobbyMessage
lastSessionId uint32
using namespace std;
AsyncDBGamePlace::AsyncDBGamePlace(unsigned queryId, const string &preparedName, const list<string> &params)
: SingleAsyncDBQuery(queryId, preparedName, params)
{
}
func NewDispatcher(authChan chan SessionAuthMessage, lobbyChan chan SessionLobbyMessage) *Dispatcher {
return &Dispatcher{make(chan SessionPokerTHMessage, RECV_DISPATCHER_NUM_PACKET_BUF), authChan, lobbyChan, 0}
AsyncDBGamePlace::~AsyncDBGamePlace()
{
}
func (d *Dispatcher) GetReceiver() chan SessionPokerTHMessage {
return d.receiver
void
AsyncDBGamePlace::Init(DBIdManager& idManager)
{
std::list<std::string> params;
GetParams(params);
ostringstream paramStream;
paramStream << idManager.GetGameDBId(GetId());
// Add game id as first parameter (according to the order in insert).
params.push_front(paramStream.str());
SetParams(params);
}
func (d *Dispatcher) GetNextSessionId() uint32 {
return atomic.AddUint32(&d.lastSessionId, 1)
void
AsyncDBGamePlace::HandleResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, mysqlpp::StoreQueryResult& /*result*/, boost::asio::io_service &service, ServerDBCallback &cb)
{
// This query does not produce a result.
HandleError(service, cb);
}
func (d *Dispatcher) Run() {
var sessionMsg SessionPokerTHMessage
for {
select {
case sessionMsg = <-d.receiver:
log.Printf("Packet in dispatcher session %d type %d", sessionMsg.session.id, sessionMsg.packet.GetMessageType())
switch sessionMsg.packet.GetMessageType() {
case pokerth.PokerTHMessage_Type_AuthMessage:
d.authChan <- SessionAuthMessage{sessionMsg.session, sessionMsg.packet.GetAuthMessage()}
case pokerth.PokerTHMessage_Type_LobbyMessage:
d.lobbyChan <- SessionLobbyMessage{sessionMsg.session, sessionMsg.packet.GetLobbyMessage()}
default:
log.Print("Unknown packet type")
}
}
}
void
AsyncDBGamePlace::HandleNoResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, boost::asio::io_service &/*service*/, ServerDBCallback &/*cb*/)
{
// No action required.
}
void
AsyncDBGamePlace::HandleError(boost::asio::io_service &service, ServerDBCallback &cb)
{
service.post(boost::bind(&ServerDBCallback::QueryError, &cb, "AsyncDBGamePlace: Failure."));
}
+57
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@@ -0,0 +1,57 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* Async database set place query. */
#ifndef _ASYNCDBGAMEPLACE_H_
#define _ASYNCDBGAMEPLACE_H_
#include <dbofficial/singleasyncdbquery.h>
class AsyncDBGamePlace : public SingleAsyncDBQuery
{
public:
AsyncDBGamePlace(unsigned queryId, const std::string &preparedName, const std::list<std::string> &params);
virtual ~AsyncDBGamePlace();
virtual void Init(DBIdManager& idManager);
virtual void HandleResult(mysqlpp::Query &query, DBIdManager& idManager, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleNoResult(mysqlpp::Query &query, DBIdManager& idManager, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleError(boost::asio::io_service &service, ServerDBCallback &cb);
virtual bool RequiresResultSet() const
{
return false;
}
};
#endif
+65
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@@ -0,0 +1,65 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include <boost/bind.hpp>
#include <dbofficial/asyncdblogin.h>
using namespace std;
AsyncDBLogin::AsyncDBLogin(unsigned queryId, const string &preparedName, const list<string> &params)
: SingleAsyncDBQuery(queryId, preparedName, params)
{
}
AsyncDBLogin::~AsyncDBLogin()
{
}
void
AsyncDBLogin::HandleResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, mysqlpp::StoreQueryResult& /*result*/, boost::asio::io_service &service, ServerDBCallback &cb)
{
// This query does not produce a result.
HandleError(service, cb);
}
void
AsyncDBLogin::HandleNoResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, boost::asio::io_service &/*service*/, ServerDBCallback &/*cb*/)
{
// No action required.
}
void
AsyncDBLogin::HandleError(boost::asio::io_service &service, ServerDBCallback &cb)
{
service.post(boost::bind(&ServerDBCallback::QueryError, &cb, "AsyncDBLogin: Failure."));
}
+57
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@@ -0,0 +1,57 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* Async database login query. */
#ifndef _ASYNCDBLOGIN_H_
#define _ASYNCDBLOGIN_H_
#include <dbofficial/singleasyncdbquery.h>
class AsyncDBLogin : public SingleAsyncDBQuery
{
public:
AsyncDBLogin(unsigned queryId, const std::string &preparedName, const std::list<std::string> &params);
virtual ~AsyncDBLogin();
virtual void Init(DBIdManager& /*idManager*/) {}
virtual void HandleResult(mysqlpp::Query &query, DBIdManager& idManager, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleNoResult(mysqlpp::Query &query, DBIdManager& idManager, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleError(boost::asio::io_service &service, ServerDBCallback &cb);
virtual bool RequiresResultSet() const
{
return false;
}
};
#endif
+62
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@@ -0,0 +1,62 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include <dbofficial/asyncdbplayerlastgames.h>
using namespace std;
AsyncDBPlayerLastGames::AsyncDBPlayerLastGames(unsigned queryId, const string &preparedName, const list<string> &params)
: SingleAsyncDBQuery(queryId, preparedName, params)
{
}
AsyncDBPlayerLastGames::~AsyncDBPlayerLastGames()
{
}
void
AsyncDBPlayerLastGames::HandleResult(mysqlpp::Query &/*query*/, DBIdManager &/*idManager*/, mysqlpp::StoreQueryResult &/*result*/, boost::asio::io_service &service, ServerDBCallback &cb)
{
// This query does not produce a result.
HandleError(service, cb);
}
void
AsyncDBPlayerLastGames::HandleNoResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, boost::asio::io_service &/*service*/, ServerDBCallback &/*cb*/)
{
}
void
AsyncDBPlayerLastGames::HandleError(boost::asio::io_service &service, ServerDBCallback &cb)
{
}
+57
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@@ -0,0 +1,57 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* Async database update to block a player. */
#ifndef _ASYNCDBPLAYERLASTGAMES_H_
#define _ASYNCDBPLAYERLASTGAMES_H_
#include <dbofficial/singleasyncdbquery.h>
class AsyncDBPlayerLastGames : public SingleAsyncDBQuery
{
public:
AsyncDBPlayerLastGames(unsigned queryId, const std::string &preparedName, const std::list<std::string> &params);
virtual ~AsyncDBPlayerLastGames();
virtual void Init(DBIdManager& /*idManager*/) {}
virtual void HandleResult(mysqlpp::Query &query, DBIdManager& idManager, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleNoResult(mysqlpp::Query &query, DBIdManager& idManager, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleError(boost::asio::io_service &service, ServerDBCallback &cb);
virtual bool RequiresResultSet() const
{
return false;
}
};
#endif
+40
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@@ -0,0 +1,40 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include <dbofficial/asyncdbquery.h>
using namespace std;
AsyncDBQuery::~AsyncDBQuery()
{
}
+61
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@@ -0,0 +1,61 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* Async database query. */
#ifndef _ASYNCDBQUERY_H_
#define _ASYNCDBQUERY_H_
#include <boost/asio.hpp>
#include <list>
#include <mysql++.h>
#include <db/serverdbcallback.h>
class DBIdManager;
class AsyncDBQuery
{
public:
virtual ~AsyncDBQuery();
virtual void Init(DBIdManager& idManager) = 0;
virtual std::string GetPreparedName() const = 0;
virtual void GetParams(std::list<std::string> &params) const = 0;
virtual void SetParams(const std::list<std::string> &params) = 0;
virtual void HandleResult(mysqlpp::Query &query, DBIdManager& idManager, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb) = 0;
virtual void HandleNoResult(mysqlpp::Query &query, DBIdManager& idManager, boost::asio::io_service &service, ServerDBCallback &cb) = 0;
virtual void HandleError(boost::asio::io_service &service, ServerDBCallback &cb) = 0;
virtual bool RequiresResultSet() const = 0;
virtual bool Next() = 0;
};
#endif
+65
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@@ -0,0 +1,65 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include <boost/bind.hpp>
#include <dbofficial/asyncdbreportavatar.h>
using namespace std;
AsyncDBReportAvatar::AsyncDBReportAvatar(unsigned queryId, unsigned replyId, const string &preparedName, const list<string> &params)
: SingleAsyncDBQuery(queryId, preparedName, params), m_replyId(replyId)
{
}
AsyncDBReportAvatar::~AsyncDBReportAvatar()
{
}
void
AsyncDBReportAvatar::HandleResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, mysqlpp::StoreQueryResult& /*result*/, boost::asio::io_service &service, ServerDBCallback &cb)
{
// This query does not produce a result.
HandleError(service, cb);
}
void
AsyncDBReportAvatar::HandleNoResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, boost::asio::io_service &service, ServerDBCallback &cb)
{
service.post(boost::bind(&ServerDBCallback::ReportAvatarSuccess, &cb, GetId(), m_replyId));
}
void
AsyncDBReportAvatar::HandleError(boost::asio::io_service &service, ServerDBCallback &cb)
{
service.post(boost::bind(&ServerDBCallback::ReportAvatarFailed, &cb, GetId(), m_replyId));
}
+60
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@@ -0,0 +1,60 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* Async database report inappropriate avatar query. */
#ifndef _ASYNCDBREPORTAVATAR_H_
#define _ASYNCDBREPORTAVATAR_H_
#include <dbofficial/singleasyncdbquery.h>
class AsyncDBReportAvatar : public SingleAsyncDBQuery
{
public:
AsyncDBReportAvatar(unsigned queryId, unsigned replyId, const std::string &preparedName, const std::list<std::string> &params);
virtual ~AsyncDBReportAvatar();
virtual void Init(DBIdManager& /*idManager*/) {}
virtual void HandleResult(mysqlpp::Query &query, DBIdManager& idManager, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleNoResult(mysqlpp::Query &query, DBIdManager& idManager, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleError(boost::asio::io_service &service, ServerDBCallback &cb);
virtual bool RequiresResultSet() const
{
return false;
}
private:
unsigned m_replyId;
};
#endif
+83
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@@ -0,0 +1,83 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include <boost/bind.hpp>
#include <dbofficial/asyncdbreportgame.h>
#include <dbofficial/dbidmanager.h>
using namespace std;
AsyncDBReportGame::AsyncDBReportGame(unsigned queryId, unsigned replyId, unsigned gameId, const string &preparedName, const list<string> &params)
: SingleAsyncDBQuery(queryId, preparedName, params), m_replyId(replyId), m_gameId(gameId)
{
}
AsyncDBReportGame::~AsyncDBReportGame()
{
}
void
AsyncDBReportGame::Init(DBIdManager& idManager)
{
std::list<std::string> params;
GetParams(params);
ostringstream paramStream;
unsigned tmpGameId = idManager.GetGameDBId(m_gameId);
if (tmpGameId) {
paramStream << idManager.GetGameDBId(m_gameId);
// Add game id as last parameter (where-clause).
params.push_back(paramStream.str());
} else {
params.push_back("NULL");
}
SetParams(params);
}
void
AsyncDBReportGame::HandleResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, mysqlpp::StoreQueryResult& /*result*/, boost::asio::io_service &service, ServerDBCallback &cb)
{
// This query does not produce a result.
HandleError(service, cb);
}
void
AsyncDBReportGame::HandleNoResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, boost::asio::io_service &service, ServerDBCallback &cb)
{
service.post(boost::bind(&ServerDBCallback::ReportGameSuccess, &cb, GetId(), m_replyId));
}
void
AsyncDBReportGame::HandleError(boost::asio::io_service &service, ServerDBCallback &cb)
{
service.post(boost::bind(&ServerDBCallback::ReportGameFailed, &cb, GetId(), m_replyId));
}
+61
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@@ -0,0 +1,61 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* Async database report inappropriate avatar query. */
#ifndef _ASYNCDBREPORTGAME_H_
#define _ASYNCDBREPORTGAME_H_
#include <dbofficial/singleasyncdbquery.h>
class AsyncDBReportGame : public SingleAsyncDBQuery
{
public:
AsyncDBReportGame(unsigned queryId, unsigned replyId, unsigned gameId, const std::string &preparedName, const std::list<std::string> &params);
virtual ~AsyncDBReportGame();
virtual void Init(DBIdManager& idManager);
virtual void HandleResult(mysqlpp::Query &query, DBIdManager& idManager, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleNoResult(mysqlpp::Query &query, DBIdManager& idManager, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleError(boost::asio::io_service &service, ServerDBCallback &cb);
virtual bool RequiresResultSet() const
{
return false;
}
private:
unsigned m_replyId;
unsigned m_gameId;
};
#endif
+80
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@@ -0,0 +1,80 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include <dbofficial/asyncdbupdatescore.h>
#include <dbofficial/dbidmanager.h>
using namespace std;
AsyncDBUpdateScore::AsyncDBUpdateScore(unsigned queryId, const string &preparedName, const std::list<std::string> &params)
: SingleAsyncDBQuery(queryId, preparedName, params)
{
}
AsyncDBUpdateScore::~AsyncDBUpdateScore()
{
}
void
AsyncDBUpdateScore::Init(DBIdManager& idManager)
{
std::list<std::string> params;
GetParams(params);
ostringstream paramStream;
paramStream << idManager.GetGameDBId(GetId());
// Add game id as first parameter (param for stored procedure).
params.push_front(paramStream.str());
SetParams(params);
// Ensure that "update score" is only called once for a game.
// This game id cannot be used any more, without re-init.
idManager.RemoveGameId(GetId());
}
void
AsyncDBUpdateScore::HandleResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, mysqlpp::StoreQueryResult& /*result*/, boost::asio::io_service &service, ServerDBCallback &cb)
{
// This query does not produce a result.
HandleError(service, cb);
}
void
AsyncDBUpdateScore::HandleNoResult(mysqlpp::Query &/*query*/, DBIdManager& idManager, boost::asio::io_service &/*service*/, ServerDBCallback &/*cb*/)
{
idManager.RemoveGameId(GetId());
}
void
AsyncDBUpdateScore::HandleError(boost::asio::io_service &/*service*/, ServerDBCallback &/*cb*/)
{
// Ignore errors for now (as nothing important is done).
}
+57
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@@ -0,0 +1,57 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* Async database query to update the score. */
#ifndef _ASYNCDBUPDATESCORE_H_
#define _ASYNCDBUPDATESCORE_H_
#include <dbofficial/singleasyncdbquery.h>
class AsyncDBUpdateScore : public SingleAsyncDBQuery
{
public:
AsyncDBUpdateScore(unsigned queryId, const std::string &preparedName, const std::list<std::string> &params);
virtual ~AsyncDBUpdateScore();
virtual void Init(DBIdManager& idManager);
virtual void HandleResult(mysqlpp::Query &query, DBIdManager& idManager, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleNoResult(mysqlpp::Query &query, DBIdManager& idManager, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleError(boost::asio::io_service &service, ServerDBCallback &cb);
virtual bool RequiresResultSet() const
{
return false;
}
};
#endif
+120
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@@ -0,0 +1,120 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include <dbofficial/compositeasyncdbquery.h>
using namespace std;
CompositeAsyncDBQuery::CompositeAsyncDBQuery(const AsyncQueryList &queries)
: m_list(queries), m_errorFlag(false), m_lastGameDBId(0)
{
m_currentQuery = m_list.begin();
}
CompositeAsyncDBQuery::~CompositeAsyncDBQuery()
{
}
void
CompositeAsyncDBQuery::Init(DBIdManager& idManager)
{
(*m_currentQuery)->Init(idManager);
}
std::string
CompositeAsyncDBQuery::GetPreparedName() const
{
return (*m_currentQuery)->GetPreparedName();
}
void
CompositeAsyncDBQuery::GetParams(std::list<std::string> &params) const
{
(*m_currentQuery)->GetParams(params);
}
void
CompositeAsyncDBQuery::SetParams(const std::list<std::string> &params)
{
(*m_currentQuery)->SetParams(params);
}
void
CompositeAsyncDBQuery::HandleResult(mysqlpp::Query &query, DBIdManager& idManager, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb)
{
(*m_currentQuery)->HandleResult(query, idManager, result, service, cb);
}
void
CompositeAsyncDBQuery::HandleNoResult(mysqlpp::Query &query, DBIdManager& idManager, boost::asio::io_service &service, ServerDBCallback &cb)
{
(*m_currentQuery)->HandleNoResult(query, idManager, service, cb);
}
void
CompositeAsyncDBQuery::HandleError(boost::asio::io_service &service, ServerDBCallback &cb)
{
(*m_currentQuery)->HandleError(service, cb);
m_errorFlag = true;
}
bool
CompositeAsyncDBQuery::RequiresResultSet() const
{
return (*m_currentQuery)->RequiresResultSet();
}
bool
CompositeAsyncDBQuery::Next()
{
bool retVal = false;
AsyncQueryList::iterator pos = m_currentQuery;
++pos;
if (!m_errorFlag && pos != m_list.end()) {
m_currentQuery = pos;
retVal = true;
}
return retVal;
}
unsigned
CompositeAsyncDBQuery::GetLastGameDBId() const
{
return m_lastGameDBId;
}
void
CompositeAsyncDBQuery::SetLastGameDBId(unsigned id)
{
m_lastGameDBId = id;
}
@@ -1,6 +1,6 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
@@ -28,48 +28,45 @@
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* PokerTH network packet validation. */
/* Composite async database query. */
#ifndef _POKERTHMESSAGEVALIDATOR_H_
#define _POKERTHMESSAGEVALIDATOR_H_
#ifndef _COMPOSITEASYNCDBQUERY_H_
#define _COMPOSITEASYNCDBQUERY_H_
#include <map>
#include <boost/shared_ptr.hpp>
#include <boost/function.hpp>
#include <dbofficial/asyncdbquery.h>
#include <dbofficial/querycontext.h>
class PokerTHMessage;
class AuthMessageValidator;
class LobbyMessageValidator;
class GameMessageValidator;
#define VALIDATE_IS_UINT16(__val) ((__val) <= 65535)
#define VALIDATE_STRING_SIZE(__str, __minsize, __maxsize) ((__str).size() >= (__minsize) && (__str).size() <= (__maxsize))
#define VALIDATE_UINT_RANGE(__val, __minval, __maxval) ((__val) >= (__minval) && (__val) <= (__maxval))
#define VALIDATE_UINT_UPPER(__val, __maxval) ((__val) <= (__maxval))
#define VALIDATE_LIST_SIZE(__l, __minsize, __maxsize) ((__l).size() >= (__minsize) && (__l).size() <= (__maxsize))
class PokerTHMessageValidator
class CompositeAsyncDBQuery : public AsyncDBQuery, public QueryContext
{
public:
PokerTHMessageValidator();
typedef std::list<boost::shared_ptr<AsyncDBQuery> > AsyncQueryList;
// Note: This list must contain at least one query.
CompositeAsyncDBQuery(const AsyncQueryList &queries);
virtual ~CompositeAsyncDBQuery();
bool IsValidMessage(const PokerTHMessage &msg) const;
virtual void Init(DBIdManager& idManager);
protected:
static bool ValidateAnnounceMessage(const PokerTHMessage &msg);
bool ValidateAuthMessage(const PokerTHMessage &msg);
bool ValidateLobbyMessage(const PokerTHMessage &msg);
bool ValidateGameMessage(const PokerTHMessage &msg);
virtual std::string GetPreparedName() const;
virtual void GetParams(std::list<std::string> &params) const;
virtual void SetParams(const std::list<std::string> &params);
virtual void HandleResult(mysqlpp::Query &query, DBIdManager& idManager, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb);
virtual void HandleNoResult(mysqlpp::Query &query, DBIdManager& idManager, boost::asio::io_service &service, ServerDBCallback &cb);
// One error will cancel the rest of the composite query.
virtual void HandleError(boost::asio::io_service &service, ServerDBCallback &cb);
virtual bool RequiresResultSet() const;
virtual bool Next();
virtual unsigned GetLastGameDBId() const;
virtual void SetLastGameDBId(unsigned id);
typedef boost::function<bool (const PokerTHMessage &)> ValidateFunctor;
typedef std::map<int, ValidateFunctor> ValidateFunctorMap;
private:
ValidateFunctorMap m_validationMap;
boost::shared_ptr<AuthMessageValidator> m_authValidator;
boost::shared_ptr<LobbyMessageValidator> m_lobbyValidator;
boost::shared_ptr<GameMessageValidator> m_gameValidator;
AsyncQueryList m_list;
AsyncQueryList::iterator m_currentQuery;
bool m_errorFlag;
unsigned m_lastGameDBId;
};
#endif
@@ -1,6 +1,6 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
@@ -28,44 +28,53 @@
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* PokerTH game engine message validation. */
#ifndef _GAMEENGINEMESSAGEVALIDATOR_H_
#define _GAMEENGINEMESSAGEVALIDATOR_H_
#ifndef _DB_TABLE_DEFS_H_
#define _DB_TABLE_DEFS_H_
#include <map>
#include <boost/function.hpp>
#define DB_TABLE_PLAYER "player"
#define DB_TABLE_PLAYER_COL_ID "player_id"
#define DB_TABLE_PLAYER_COL_USERNAME "username"
#define DB_TABLE_PLAYER_COL_PASSWORD "password"
#define DB_TABLE_PLAYER_COL_VALID "blocked"
#define DB_TABLE_PLAYER_COL_COUNTRY "country_iso"
#define DB_TABLE_PLAYER_COL_LASTLOGIN "last_login"
#define DB_TABLE_PLAYER_COL_ACTIVE "active"
#define DB_TABLE_PLAYER_COL_AVATARHASH "avatar_hash"
#define DB_TABLE_PLAYER_COL_AVATARTYPE "avatar_mime"
#define DB_TABLE_PLAYER_COL_LASTGAMES "last_games"
#define DB_TABLE_PLAYER_COL_LASTIP "last_ip"
class GameEngineMessage;
#define DB_TABLE_GAME "game"
#define DB_TABLE_GAME_COL_ID "idgame"
#define DB_TABLE_GAME_COL_NAME "name"
#define DB_TABLE_GAME_COL_STARTTIME "start_time"
#define DB_TABLE_GAME_COL_ENDTIME "end_time"
class GameEngineMessageValidator
{
public:
GameEngineMessageValidator();
#define DB_TABLE_GAMEPLAYER "game_has_player"
#define DB_TABLE_GAMEPLAYER_COL_GAMEID "game_idgame"
#define DB_TABLE_GAMEPLAYER_COL_PLAYERID "player_idplayer"
#define DB_TABLE_GAMEPLAYER_COL_PLACE "place"
bool IsValidMessage(const GameEngineMessage &msg) const;
#define DB_TABLE_REP_AVATAR "reported_avatar"
#define DB_TABLE_REP_AVATAR_COL_PLAYERID "idplayer"
#define DB_TABLE_REP_AVATAR_COL_AVATARHASH "avatar_hash"
#define DB_TABLE_REP_AVATAR_COL_AVATARTYPE "avatar_type"
#define DB_TABLE_REP_AVATAR_COL_BY_PLAYERID "by_idplayer"
#define DB_TABLE_REP_AVATAR_COL_TIMESTAMP "timestamp"
protected:
static bool ValidateHandStartMessage(const GameEngineMessage &msg);
static bool ValidatePlayersTurnMessage(const GameEngineMessage &msg);
static bool ValidateMyActionRequestMessage(const GameEngineMessage &msg);
static bool ValidateYourActionRejectedMessage(const GameEngineMessage &msg);
static bool ValidatePlayersActionDoneMessage(const GameEngineMessage &msg);
static bool ValidateDealFlopCardsMessage(const GameEngineMessage &msg);
static bool ValidateDealTurnCardMessage(const GameEngineMessage &msg);
static bool ValidateDealRiverCardMessage(const GameEngineMessage &msg);
static bool ValidateAllInShowCardsMessage(const GameEngineMessage &msg);
static bool ValidateEndOfHandShowCardsMessage(const GameEngineMessage &msg);
static bool ValidateEndOfHandHideCardsMessage(const GameEngineMessage &msg);
static bool ValidateShowMyCardsRequestMessage(const GameEngineMessage &msg);
static bool ValidateAfterHandShowCardsMessage(const GameEngineMessage &msg);
#define DB_TABLE_REP_GAME "reported_gamename"
#define DB_TABLE_REP_GAME_COL_CREATOR "game_creator_idplayer"
#define DB_TABLE_REP_GAME_COL_GAMEID "game_idgame"
#define DB_TABLE_REP_GAME_COL_GAMENAME "game_name"
#define DB_TABLE_REP_GAME_COL_BY_PLAYERID "by_idplayer"
#define DB_TABLE_REP_GAME_COL_TIMESTAMP "timestamp"
typedef boost::function<bool (const GameEngineMessage &)> ValidateFunctor;
typedef std::map<int, ValidateFunctor> ValidateFunctorMap;
private:
#define DB_TABLE_AVATAR_BLACKLIST "avatar_blacklist"
#define DB_TABLE_AVATAR_BLACKLIST_COL_ID "id"
#define DB_TABLE_AVATAR_BLACKLIST_COL_AVATAR_HASH "avatar_hash"
ValidateFunctorMap m_validationMap;
};
#endif
#define DB_TABLE_ADMIN_PLAYER "admin_player"
#define DB_TABLE_ADMIN_PLAYER_COL_PLAYERID "admin_idplayer"
#endif // DB_TABLE_DEFS_H
@@ -1,6 +1,6 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
@@ -28,31 +28,34 @@
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* PokerTH network packet validation helpers. */
#ifndef _VALIDATIONHELPER_H_
#define _VALIDATIONHELPER_H_
#include <dbofficial/dbidmanager.h>
#include <net/netpacket.h>
#define VALIDATE_IS_UINT16(__val) ((__val) <= 65535)
#define VALIDATE_STRING_SIZE(__str, __minsize, __maxsize) ((__str).size() >= (__minsize) && (__str).size() <= (__maxsize))
#define VALIDATE_UINT_RANGE(__val, __minval, __maxval) ((__val) >= (__minval) && (__val) <= (__maxval))
#define VALIDATE_UINT_UPPER(__val, __maxval) ((__val) <= (__maxval))
#define VALIDATE_LIST_SIZE(__l, __minsize, __maxsize) ((__l).size() >= (__minsize) && (__l).size() <= (__maxsize))
inline bool
ValidateListIntRange(const ::google::protobuf::RepeatedField< ::google::protobuf::uint32 > &l, ::google::protobuf::uint32 minval, ::google::protobuf::uint32 maxval)
void
DBIdManager::AddGameId(unsigned gameId, DB_id databaseId)
{
bool retVal = true;
for (int i = 0; i < l.size(); i++) {
if (!VALIDATE_UINT_RANGE(l.Get(i), minval, maxval)) {
retVal = false;
break;
}
boost::mutex::scoped_lock lock(m_gameIdMapMutex);
m_gameIdMap[gameId] = databaseId;
}
void
DBIdManager::RemoveGameId(unsigned gameId)
{
boost::mutex::scoped_lock lock(m_gameIdMapMutex);
m_gameIdMap.erase(gameId);
}
DB_id
DBIdManager::GetGameDBId(unsigned gameId) const
{
DB_id retVal = DB_ID_INVALID;
boost::mutex::scoped_lock lock(m_gameIdMapMutex);
DBMap::const_iterator pos = m_gameIdMap.find(gameId);
if (pos != m_gameIdMap.end()) {
retVal = pos->second;
}
return retVal;
}
#endif
@@ -1,6 +1,6 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
@@ -28,35 +28,29 @@
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* PokerTH authentication message validation. */
/* Manager for database internal ids */
#ifndef _AUTHMESSAGEVALIDATOR_H_
#define _AUTHMESSAGEVALIDATOR_H_
#ifndef _DBIDMANAGER_H_
#define _DBIDMANAGER_H_
#include <db/dbdefs.h>
#include <boost/thread.hpp>
#include <map>
#include <boost/function.hpp>
class AuthMessage;
class AuthMessageValidator
class DBIdManager
{
public:
AuthMessageValidator();
void AddGameId(unsigned gameId, DB_id databaseId);
void RemoveGameId(unsigned gameId);
bool IsValidMessage(const AuthMessage &msg) const;
DB_id GetGameDBId(unsigned gameId) const;
protected:
static bool ValidateAuthClientRequestMessage(const AuthMessage &msg);
static bool ValidateAuthServerChallengeMessage(const AuthMessage &msg);
static bool ValidateAuthClientResponseMessage(const AuthMessage &msg);
static bool ValidateAuthServerVerificationMessage(const AuthMessage &msg);
typedef std::map<unsigned, DB_id> DBMap;
typedef boost::function<bool (const AuthMessage &)> ValidateFunctor;
typedef std::map<int, ValidateFunctor> ValidateFunctorMap;
private:
ValidateFunctorMap m_validationMap;
DBMap m_gameIdMap;
mutable boost::mutex m_gameIdMapMutex;
};
#endif
#endif // _DBIDMANAGER_H_
+36
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@@ -0,0 +1,36 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include <dbofficial/querycontext.h>
QueryContext::~QueryContext()
{
}
+45
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@@ -0,0 +1,45 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* Interface for a query context */
#ifndef _QUERYCONTEXT_H_
#define _QUERYCONTEXT_H_
class QueryContext
{
public:
virtual ~QueryContext();
virtual unsigned GetLastGameDBId() const = 0;
virtual void SetLastGameDBId(unsigned id) = 0;
};
#endif // QUERYCONTEXT_H
@@ -0,0 +1,48 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include <dbofficial/serverdbfactoryinternal.h>
#include <dbofficial/serverdbthread.h>
ServerDBFactoryInternal::ServerDBFactoryInternal()
{
}
ServerDBFactoryInternal::~ServerDBFactoryInternal()
{
}
boost::shared_ptr<ServerDBInterface>
ServerDBFactoryInternal::CreateServerDBObject(ServerDBCallback &cb, boost::shared_ptr<boost::asio::io_service> ioService)
{
return boost::shared_ptr<ServerDBInterface>(new ServerDBThread(cb, ioService));
}
@@ -1,6 +1,6 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
@@ -28,38 +28,26 @@
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* PokerTH game message validation. */
/* Server database factory for closed source db objects. */
#ifndef _GAMEMESSAGEVALIDATOR_H_
#define _GAMEMESSAGEVALIDATOR_H_
#ifndef _SERVERDBFACTORYINTERNAL_H_
#define _SERVERDBFACTORYINTERNAL_H_
#include <map>
#include <boost/asio.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/function.hpp>
#include <db/serverdbinterface.h>
#include <db/serverdbcallback.h>
class GameMessage;
class GameManagementMessageValidator;
class GameEngineMessageValidator;
class GameMessageValidator
class ServerDBFactoryInternal
{
public:
GameMessageValidator();
ServerDBFactoryInternal();
virtual ~ServerDBFactoryInternal();
bool IsValidMessage(const GameMessage &msg) const;
protected:
bool ValidateGameManagementMessage(const GameMessage &msg);
bool ValidateGameEngineMessage(const GameMessage &msg);
typedef boost::function<bool (const GameMessage &)> ValidateFunctor;
typedef std::map<int, ValidateFunctor> ValidateFunctorMap;
private:
ValidateFunctorMap m_validationMap;
boost::shared_ptr<GameManagementMessageValidator> m_managementValidator;
boost::shared_ptr<GameEngineMessageValidator> m_engineValidator;
virtual boost::shared_ptr<ServerDBInterface> CreateServerDBObject(
ServerDBCallback &cb, boost::shared_ptr<boost::asio::io_service> ioService);
};
#endif
typedef ServerDBFactoryInternal DBFactory;
#endif
+603
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@@ -0,0 +1,603 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include <dbofficial/serverdbthread.h>
#include <dbofficial/asyncdbauth.h>
#include <dbofficial/asyncdblogin.h>
#include <dbofficial/asyncdbavatarblacklist.h>
#include <dbofficial/asyncdbcreategame.h>
#include <dbofficial/asyncdbendgame.h>
#include <dbofficial/asyncdbgameplace.h>
#include <dbofficial/asyncdbupdatescore.h>
#include <dbofficial/asyncdbreportavatar.h>
#include <dbofficial/asyncdbreportgame.h>
#include <dbofficial/asyncdbadminplayers.h>
#include <dbofficial/asyncdbblockplayer.h>
#include <dbofficial/asyncdbplayerlastgames.h>
#include <dbofficial/compositeasyncdbquery.h>
#include <dbofficial/db_table_defs.h>
#include <ctime>
#include <sstream>
#include <mysql++.h>
#include <core/loghelper.h> // @TODO: remove in productive
#define QUERY_NICK_PREPARE "nick_template"
#define QUERY_LOGIN_PREPARE "login_template"
#define QUERY_AVATAR_BLACKLIST_PREPARE "avatar_blacklist_template"
#define QUERY_CREATE_GAME_PREPARE "create_game_template"
#define QUERY_END_GAME_PREPARE "end_game_template"
#define QUERY_GAME_PLAYER_PREPARE "game_player_template"
#define QUERY_UPDATE_SCORE_PREPARE "update_score_template"
#define QUERY_REPORT_AVATAR_PREPARE "report_avatar_template"
#define QUERY_REPORT_GAME_PREPARE "report_game_template"
#define QUERY_ADMIN_PLAYER_PREPARE "admin_player_template"
#define QUERY_BLOCK_PLAYER_PREPARE "block_player_template"
#define QUERY_PLAYER_LASTGAMES_PREPARE "player_lastgames_template"
using namespace std;
struct DBConnectionData {
DBConnectionData() : conn(false) {}
string host;
string user;
string pwd;
string database;
string encryptionKey;
mysqlpp::Connection conn;
};
ServerDBThread::ServerDBThread(ServerDBCallback &cb, boost::shared_ptr<boost::asio::io_service> ioService)
: m_ioService(ioService), m_semaphore(0), m_callback(cb), m_isConnected(false), m_permanentError(false), m_previouslyConnected(false)
{
m_connData.reset(new DBConnectionData);
}
ServerDBThread::~ServerDBThread()
{
}
void
ServerDBThread::SignalTermination()
{
Thread::SignalTermination();
m_semaphore.post();
}
void
ServerDBThread::Init(const string &host, const string &user, const string &pwd,
const string &database, const string &encryptionKey)
{
m_connData->host = host;
m_connData->user = user;
m_connData->pwd = pwd;
m_connData->database = database;
m_connData->encryptionKey = encryptionKey;
}
void
ServerDBThread::Start()
{
Run();
}
void
ServerDBThread::Stop()
{
SignalTermination();
this->Join(THREAD_WAIT_INFINITE);
}
void
ServerDBThread::AsyncPlayerLogin(unsigned requestId, const string &playerName)
{
if (IsConnected()) {
list<string> params;
params.push_back(m_connData->encryptionKey);
params.push_back(playerName);
boost::shared_ptr<AsyncDBQuery> asyncQuery(
new AsyncDBAuth(
requestId,
QUERY_NICK_PREPARE,
params));
{
boost::mutex::scoped_lock lock(m_asyncQueueMutex);
m_asyncQueue.push(asyncQuery);
}
m_semaphore.post();
} else {
// If not connected to database, login fails.
m_ioService->post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &m_callback, requestId));
}
}
void
ServerDBThread::AsyncCheckAvatarBlacklist(unsigned requestId, const std::string &avatarHash)
{
if (IsConnected()) {
list<string> params;
params.push_back(avatarHash);
boost::shared_ptr<AsyncDBQuery> asyncQuery(
new AsyncDBAvatarBlacklist(
requestId,
QUERY_AVATAR_BLACKLIST_PREPARE,
params));
{
boost::mutex::scoped_lock lock(m_asyncQueueMutex);
m_asyncQueue.push(asyncQuery);
}
m_semaphore.post();
} else {
// If not connected to database, all avatars are blacklisted.
m_ioService->post(boost::bind(&ServerDBCallback::AvatarIsBlacklisted, &m_callback, requestId));
}
}
void
ServerDBThread::PlayerPostLogin(DB_id playerId, const std::string &avatarHash, const std::string &avatarType)
{
list<string> params;
params.push_back(mysqlpp::DateTime(time(NULL)));
params.push_back(avatarHash);
params.push_back(avatarType);
ostringstream paramStream;
paramStream << playerId;
params.push_back(paramStream.str());
boost::shared_ptr<AsyncDBQuery> asyncQuery(
new AsyncDBLogin(
playerId,
QUERY_LOGIN_PREPARE,
params));
{
boost::mutex::scoped_lock lock(m_asyncQueueMutex);
m_asyncQueue.push(asyncQuery);
}
m_semaphore.post();
}
void
ServerDBThread::PlayerLogout(DB_id /*playerId*/)
{
}
void
ServerDBThread::AsyncCreateGame(unsigned requestId, const string &gameName)
{
list<string> params;
params.push_back(gameName);
params.push_back(mysqlpp::DateTime(time(NULL)));
boost::shared_ptr<AsyncDBQuery> asyncQuery(
new AsyncDBCreateGame(
requestId,
QUERY_CREATE_GAME_PREPARE,
params));
{
boost::mutex::scoped_lock lock(m_asyncQueueMutex);
m_asyncQueue.push(asyncQuery);
}
m_semaphore.post();
}
void
ServerDBThread::SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place)
{
// The game id param is added later (during init of the async op), because it may be unknown.
list<string> params;
ostringstream paramStream;
paramStream << playerId;
params.push_back(paramStream.str());
paramStream.str("");
paramStream << place;
params.push_back(paramStream.str());
boost::shared_ptr<AsyncDBQuery> asyncQuery(
new AsyncDBGamePlace(
requestId,
QUERY_GAME_PLAYER_PREPARE,
params));
{
boost::mutex::scoped_lock lock(m_asyncQueueMutex);
m_asyncQueue.push(asyncQuery);
}
m_semaphore.post();
}
void
ServerDBThread::SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> last_games, std::string playerIp)
{
LOG_ERROR("ServerDBThread::SetPlayerLastGames() entered.");
std::ostringstream oss;
std::copy(last_games.begin(), last_games.end(), std::ostream_iterator<int>(oss, ","));
std::string last_gamesFieldValue( oss.str() );
list<string> params;
ostringstream paramStream;
params.push_back(last_gamesFieldValue);
params.push_back(playerIp);
paramStream << playerId;
params.push_back(paramStream.str());
boost::shared_ptr<AsyncDBQuery> asyncQuery(
new AsyncDBPlayerLastGames(
requestId,
QUERY_PLAYER_LASTGAMES_PREPARE,
params));
{
boost::mutex::scoped_lock lock(m_asyncQueueMutex);
m_asyncQueue.push(asyncQuery);
}
LOG_ERROR("Query posted.");
m_semaphore.post();
}
void
ServerDBThread::EndGame(unsigned requestId)
{
// Set the end time of the game.
{
list<string> params;
params.push_back(mysqlpp::DateTime(time(NULL)));
boost::shared_ptr<AsyncDBQuery> asyncQuery(
new AsyncDBEndGame(
requestId,
QUERY_END_GAME_PREPARE,
params));
{
boost::mutex::scoped_lock lock(m_asyncQueueMutex);
m_asyncQueue.push(asyncQuery);
}
m_semaphore.post();
}
// Update the player scores.
{
list<string> params;
boost::shared_ptr<AsyncDBQuery> asyncQuery(
new AsyncDBUpdateScore(
requestId,
QUERY_UPDATE_SCORE_PREPARE,
params));
{
boost::mutex::scoped_lock lock(m_asyncQueueMutex);
m_asyncQueue.push(asyncQuery);
}
m_semaphore.post();
}
}
void
ServerDBThread::AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId)
{
list<string> params;
ostringstream paramStream;
paramStream << reportedPlayerId;
params.push_back(paramStream.str());
params.push_back(avatarHash);
params.push_back(avatarType);
if (byPlayerId) {
paramStream.str("");
paramStream << *byPlayerId;
params.push_back(paramStream.str());
} else {
params.push_back("NULL");
}
params.push_back(mysqlpp::DateTime(time(NULL)));
boost::shared_ptr<AsyncDBQuery> asyncQuery(
new AsyncDBReportAvatar(
requestId,
replyId,
QUERY_REPORT_AVATAR_PREPARE,
params));
{
boost::mutex::scoped_lock lock(m_asyncQueueMutex);
m_asyncQueue.push(asyncQuery);
}
m_semaphore.post();
}
void
ServerDBThread::AsyncReportGame(unsigned requestId, unsigned replyId, DB_id *creatorPlayerId, unsigned gameId, const std::string &gameName, DB_id *byPlayerId)
{
list<string> params;
ostringstream paramStream;
if (creatorPlayerId) {
paramStream << *creatorPlayerId;
params.push_back(paramStream.str());
} else {
params.push_back("NULL");
}
params.push_back(gameName);
if (byPlayerId) {
paramStream.str("");
paramStream << *byPlayerId;
params.push_back(paramStream.str());
} else {
params.push_back("NULL");
}
params.push_back(mysqlpp::DateTime(time(NULL)));
boost::shared_ptr<AsyncDBQuery> asyncQuery(
new AsyncDBReportGame(
requestId,
replyId,
gameId,
QUERY_REPORT_GAME_PREPARE,
params));
{
boost::mutex::scoped_lock lock(m_asyncQueueMutex);
m_asyncQueue.push(asyncQuery);
}
m_semaphore.post();
}
void
ServerDBThread::AsyncQueryAdminPlayers(unsigned requestId)
{
boost::shared_ptr<AsyncDBQuery> asyncQuery(
new AsyncDBAdminPlayers(
requestId,
QUERY_ADMIN_PLAYER_PREPARE));
{
boost::mutex::scoped_lock lock(m_asyncQueueMutex);
m_asyncQueue.push(asyncQuery);
}
m_semaphore.post();
}
void
ServerDBThread::AsyncBlockPlayer(unsigned requestId, unsigned replyId, DB_id playerId, int valid, int active)
{
list<string> params;
ostringstream paramStream;
paramStream << valid;
params.push_back(paramStream.str());
paramStream.str("");
paramStream << active;
params.push_back(paramStream.str());
paramStream.str("");
paramStream << playerId;
params.push_back(paramStream.str());
boost::shared_ptr<AsyncDBQuery> asyncQuery(
new AsyncDBBlockPlayer(
requestId,
replyId,
QUERY_BLOCK_PLAYER_PREPARE,
params));
{
boost::mutex::scoped_lock lock(m_asyncQueueMutex);
m_asyncQueue.push(asyncQuery);
}
m_semaphore.post();
}
bool
ServerDBThread::IsConnected() const
{
boost::mutex::scoped_lock lock(m_isConnectedMutex);
return m_isConnected;
}
void
ServerDBThread::Main()
{
while (!ShouldTerminate() && !HasPermanentError()) {
if (HasDBConnection()) {
SetConnected(true);
m_semaphore.wait();
HandleNextQuery();
} else {
SetConnected(false);
EstablishDBConnection();
}
}
m_connData->conn.disconnect();
}
bool
ServerDBThread::HasPermanentError() const
{
return m_permanentError;
}
bool
ServerDBThread::HasDBConnection() const
{
return m_connData->conn.connected();
}
void
ServerDBThread::EstablishDBConnection()
{
m_connData->conn.set_option(new mysqlpp::SetCharsetNameOption("utf8"));
if (!m_connData->conn.connect(
m_connData->database.c_str(), m_connData->host.c_str(), m_connData->user.c_str(), m_connData->pwd.c_str())) {
m_ioService->post(boost::bind(&ServerDBCallback::ConnectFailed, &m_callback, m_connData->conn.error()));
if (!m_previouslyConnected)
m_permanentError = true;
else
Msleep(250);
} else {
mysqlpp::Query prepareNick = m_connData->conn.query();
/*
prepareNick
<< "PREPARE " QUERY_NICK_PREPARE " FROM " << mysqlpp::quote
<< "SELECT " DB_TABLE_PLAYER_COL_ID ", AES_DECRYPT(" DB_TABLE_PLAYER_COL_PASSWORD ", ?), " DB_TABLE_PLAYER_COL_VALID ", TRIM(" DB_TABLE_PLAYER_COL_COUNTRY "), " DB_TABLE_PLAYER_COL_LASTLOGIN ", " DB_TABLE_PLAYER_COL_ACTIVE " FROM " DB_TABLE_PLAYER " WHERE BINARY " DB_TABLE_PLAYER_COL_USERNAME " = ?";
*/
prepareNick
<< "PREPARE " QUERY_NICK_PREPARE " FROM " << mysqlpp::quote
<< "SELECT " DB_TABLE_PLAYER_COL_ID ", AES_DECRYPT(" DB_TABLE_PLAYER_COL_PASSWORD ", ?), " DB_TABLE_PLAYER_COL_VALID ", TRIM(" DB_TABLE_PLAYER_COL_COUNTRY "), " DB_TABLE_PLAYER_COL_LASTLOGIN ", " DB_TABLE_PLAYER_COL_LASTGAMES ", " DB_TABLE_PLAYER_COL_LASTIP ", " DB_TABLE_PLAYER_COL_ACTIVE " FROM " DB_TABLE_PLAYER " WHERE " DB_TABLE_PLAYER_COL_USERNAME " = ?";
mysqlpp::Query prepareAvatarBlacklist = m_connData->conn.query();
prepareAvatarBlacklist
<< "PREPARE " QUERY_AVATAR_BLACKLIST_PREPARE " FROM " << mysqlpp::quote
<< "SELECT " DB_TABLE_AVATAR_BLACKLIST_COL_ID " FROM " DB_TABLE_AVATAR_BLACKLIST " WHERE BINARY " DB_TABLE_AVATAR_BLACKLIST_COL_AVATAR_HASH " = ?";
mysqlpp::Query prepareLogin = m_connData->conn.query();
prepareLogin
<< "PREPARE " QUERY_LOGIN_PREPARE " FROM " << mysqlpp::quote
<< "UPDATE " DB_TABLE_PLAYER " SET " DB_TABLE_PLAYER_COL_LASTLOGIN " = ?, " DB_TABLE_PLAYER_COL_AVATARHASH " = ?, " DB_TABLE_PLAYER_COL_AVATARTYPE " = ? WHERE " DB_TABLE_PLAYER_COL_ID " = ?";
mysqlpp::Query prepareCreateGame = m_connData->conn.query();
prepareCreateGame
<< "PREPARE " QUERY_CREATE_GAME_PREPARE " FROM " << mysqlpp::quote
<< "INSERT INTO " DB_TABLE_GAME " (" DB_TABLE_GAME_COL_NAME ", " DB_TABLE_GAME_COL_STARTTIME ") VALUES (?, ?)";
mysqlpp::Query prepareEndGame = m_connData->conn.query();
prepareEndGame
<< "PREPARE " QUERY_END_GAME_PREPARE " FROM " << mysqlpp::quote
<< "UPDATE " DB_TABLE_GAME " SET "DB_TABLE_GAME_COL_ENDTIME " = ? WHERE " DB_TABLE_GAME_COL_ID " = ?";
mysqlpp::Query prepareRelation = m_connData->conn.query();
prepareRelation
<< "PREPARE " QUERY_GAME_PLAYER_PREPARE " FROM " << mysqlpp::quote
<< "INSERT INTO " DB_TABLE_GAMEPLAYER " (" DB_TABLE_GAMEPLAYER_COL_GAMEID ", " DB_TABLE_GAMEPLAYER_COL_PLAYERID ", " DB_TABLE_GAMEPLAYER_COL_PLACE ") VALUES (?, ?, ?)";
mysqlpp::Query prepareScore = m_connData->conn.query();
prepareScore
<< "PREPARE " QUERY_UPDATE_SCORE_PREPARE " FROM " << mysqlpp::quote
<< "CALL updatePointsForGame(?)";
mysqlpp::Query prepareReportAvatar = m_connData->conn.query();
prepareReportAvatar
<< "PREPARE " QUERY_REPORT_AVATAR_PREPARE " FROM " << mysqlpp::quote
<< "INSERT INTO " DB_TABLE_REP_AVATAR " (" DB_TABLE_REP_AVATAR_COL_PLAYERID ", " DB_TABLE_REP_AVATAR_COL_AVATARHASH ", " DB_TABLE_REP_AVATAR_COL_AVATARTYPE ", " DB_TABLE_REP_AVATAR_COL_BY_PLAYERID ", " DB_TABLE_REP_AVATAR_COL_TIMESTAMP ") VALUES (?, ?, ?, ?, ?)";
mysqlpp::Query prepareReportGame = m_connData->conn.query();
prepareReportGame
<< "PREPARE " QUERY_REPORT_GAME_PREPARE " FROM " << mysqlpp::quote
<< "INSERT INTO " DB_TABLE_REP_GAME " (" DB_TABLE_REP_GAME_COL_CREATOR ", " DB_TABLE_REP_GAME_COL_GAMENAME ", " DB_TABLE_REP_GAME_COL_BY_PLAYERID ", " DB_TABLE_REP_GAME_COL_TIMESTAMP ", " DB_TABLE_REP_GAME_COL_GAMEID ") VALUES (?, ?, ?, ?, ?)";
mysqlpp::Query prepareAdminPlayer = m_connData->conn.query();
prepareAdminPlayer
<< "PREPARE " QUERY_ADMIN_PLAYER_PREPARE " FROM " << mysqlpp::quote
<< "SELECT " DB_TABLE_ADMIN_PLAYER_COL_PLAYERID " FROM " DB_TABLE_ADMIN_PLAYER;
mysqlpp::Query prepareBlockPlayer = m_connData->conn.query();
prepareBlockPlayer
<< "PREPARE " QUERY_BLOCK_PLAYER_PREPARE " FROM " << mysqlpp::quote
<< "UPDATE " DB_TABLE_PLAYER " SET " DB_TABLE_PLAYER_COL_VALID " = ?, " DB_TABLE_PLAYER_COL_ACTIVE " = ? WHERE " DB_TABLE_PLAYER_COL_ID " = ?";
mysqlpp::Query preparePlayerLastGames = m_connData->conn.query();
preparePlayerLastGames
<< "PREPARE " QUERY_PLAYER_LASTGAMES_PREPARE " FROM " << mysqlpp::quote
<< "UPDATE " DB_TABLE_PLAYER " SET " DB_TABLE_PLAYER_COL_LASTGAMES " = ?, " DB_TABLE_PLAYER_COL_LASTIP " = ? WHERE " DB_TABLE_PLAYER_COL_ID " = ?";
if (!prepareNick.exec() || !prepareAvatarBlacklist.exec() || !prepareLogin.exec() || !prepareCreateGame.exec()
|| !prepareEndGame.exec() || !prepareRelation.exec() || !prepareScore.exec() || !prepareReportAvatar.exec()
|| !prepareReportGame.exec() || !prepareAdminPlayer.exec() || !prepareBlockPlayer.exec() || !preparePlayerLastGames.exec()) {
string tmpError = string(prepareNick.error()) + prepareAvatarBlacklist.error() + prepareLogin.error() + prepareCreateGame.error() +
prepareEndGame.error() + prepareRelation.error() + prepareScore.error() + prepareReportAvatar.error() +
prepareReportGame.error() + prepareAdminPlayer.error() + prepareBlockPlayer.error() + preparePlayerLastGames.error();
m_connData->conn.disconnect();
m_ioService->post(boost::bind(&ServerDBCallback::ConnectFailed, &m_callback, tmpError));
m_permanentError = true;
} else {
m_ioService->post(boost::bind(&ServerDBCallback::ConnectSuccess, &m_callback));
m_previouslyConnected = true;
}
}
}
void
ServerDBThread::HandleNextQuery()
{
boost::shared_ptr<AsyncDBQuery> nextQuery;
{
boost::mutex::scoped_lock lock(m_asyncQueueMutex);
if (!m_asyncQueue.empty()) {
nextQuery = m_asyncQueue.front();
m_asyncQueue.pop();
}
}
if (nextQuery) {
do {
nextQuery->Init(m_dbIdManager);
mysqlpp::Query executeQuery = m_connData->conn.query();
executeQuery << "EXECUTE " << nextQuery->GetPreparedName();
list<string> paramList;
nextQuery->GetParams(paramList);
if (!paramList.empty()) {
executeQuery << " using ";
mysqlpp::Query paramQuery = m_connData->conn.query();
paramQuery << "SET ";
unsigned counter = 1;
list<string>::iterator i = paramList.begin();
list<string>::iterator end = paramList.end();
while (i != end) {
if (counter > 1) {
paramQuery << ", ";
executeQuery << ", ";
}
paramQuery << "@param" << counter << " = ";
if (*i == "NULL") {
paramQuery << "NULL";
} else {
paramQuery << "_utf8" << mysqlpp::quote << *i;
}
executeQuery << "@param" << counter;
++counter;
++i;
}
if (!paramQuery.exec()) {
string tmpError = paramQuery.error();
m_connData->conn.disconnect();
m_ioService->post(boost::bind(&ServerDBCallback::QueryError, &m_callback, tmpError));
break;
}
}
if (nextQuery->RequiresResultSet()) {
mysqlpp::StoreQueryResult res = executeQuery.store();
if (res)
nextQuery->HandleResult(executeQuery, m_dbIdManager, res, *m_ioService, m_callback);
else
nextQuery->HandleError(*m_ioService, m_callback);
} else {
if (executeQuery.exec())
nextQuery->HandleNoResult(executeQuery, m_dbIdManager, *m_ioService, m_callback);
else
nextQuery->HandleError(*m_ioService, m_callback);
}
} while (nextQuery->Next()); // Consider composite queries.
}
}
void
ServerDBThread::SetConnected(bool isConnected)
{
boost::mutex::scoped_lock lock(m_isConnectedMutex);
m_isConnected = isConnected;
}
+109
View File
@@ -0,0 +1,109 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* Server database thread. */
#ifndef _SERVERDBTHREAD_H_
#define _SERVERDBTHREAD_H_
#include <boost/asio.hpp>
#include <boost/interprocess/sync/interprocess_semaphore.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <queue>
#include <db/serverdbinterface.h>
#include <db/serverdbcallback.h>
#include <dbofficial/dbidmanager.h>
#include <core/thread.h>
struct DBConnectionData;
class AsyncDBQuery;
class ServerDBThread : public ServerDBInterface, public Thread, public boost::enable_shared_from_this<ServerDBThread>
{
public:
ServerDBThread(ServerDBCallback &cb, boost::shared_ptr<boost::asio::io_service> ioService);
virtual ~ServerDBThread();
virtual void SignalTermination();
virtual void Init(const std::string &host, const std::string &user, const std::string &pwd,
const std::string &database, const std::string &encryptionKey);
virtual void Start();
virtual void Stop();
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName);
virtual void AsyncCheckAvatarBlacklist(unsigned requestId, const std::string &avatarHash);
virtual void PlayerPostLogin(DB_id playerId, const std::string &avatarHash, const std::string &avatarType);
virtual void PlayerLogout(DB_id playerId);
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place);
virtual void SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> last_games, std::string playerIp);
virtual void EndGame(unsigned requestId);
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId);
virtual void AsyncReportGame(unsigned requestId, unsigned replyId, DB_id *creatorPlayerId, unsigned gameId, const std::string &gameName, DB_id *byPlayerId);
virtual void AsyncQueryAdminPlayers(unsigned requestId);
virtual void AsyncBlockPlayer(unsigned requestId, unsigned replyId, DB_id playerId, int valid, int active);
bool IsConnected() const;
protected:
typedef std::queue<boost::shared_ptr<AsyncDBQuery> > AsyncDBQueryQueue;
// Main function of the thread.
virtual void Main();
bool HasPermanentError() const;
bool HasDBConnection() const;
void EstablishDBConnection();
void HandleNextQuery();
void SetConnected(bool isConnected);
private:
boost::shared_ptr<boost::asio::io_service> m_ioService;
boost::interprocess::interprocess_semaphore m_semaphore;
ServerDBCallback &m_callback;
boost::shared_ptr<DBConnectionData> m_connData;
mutable boost::mutex m_asyncQueueMutex;
AsyncDBQueryQueue m_asyncQueue;
DBIdManager m_dbIdManager;
mutable boost::mutex m_isConnectedMutex;
bool m_isConnected;
bool m_permanentError;
bool m_previouslyConnected;
};
#endif
+69
View File
@@ -0,0 +1,69 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include <dbofficial/singleasyncdbquery.h>
using namespace std;
SingleAsyncDBQuery::SingleAsyncDBQuery(unsigned queryId, const string &preparedName, const list<string> &params)
: m_id(queryId), m_preparedName(preparedName), m_params(params)
{
}
SingleAsyncDBQuery::~SingleAsyncDBQuery()
{
}
unsigned
SingleAsyncDBQuery::GetId() const
{
return m_id;
}
std::string
SingleAsyncDBQuery::GetPreparedName() const
{
return m_preparedName;
}
void
SingleAsyncDBQuery::GetParams(std::list<std::string> &params) const
{
params = m_params;
}
void
SingleAsyncDBQuery::SetParams(const std::list<std::string> &params)
{
m_params = params;
}
+61
View File
@@ -0,0 +1,61 @@
/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* Single (non-composite) async database query. */
#ifndef _SINGLEASYNCDBQUERY_H_
#define _SINGLEASYNCDBQUERY_H_
#include <dbofficial/asyncdbquery.h>
class SingleAsyncDBQuery : public AsyncDBQuery
{
public:
SingleAsyncDBQuery(unsigned queryId, const std::string &preparedName, const std::list<std::string> &params);
virtual ~SingleAsyncDBQuery();
unsigned GetId() const;
virtual std::string GetPreparedName() const;
virtual void GetParams(std::list<std::string> &params) const;
virtual void SetParams(const std::list<std::string> &params);
virtual bool Next()
{
return false;
}
private:
const unsigned m_id;
std::string m_preparedName;
std::list<std::string> m_params;
};
#endif
+5 -7
View File
@@ -56,10 +56,10 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
dealerPosition = startData.startDealerPlayerId;
// debug mode
if(myLog) {
myLog->debugMode_getStartSmallBlind(&startSmallBlind,&currentSmallBlind);
myLog->debugMode_getStartDealerPosition(&dealerPosition);
if(DEBUG_MODE) {
startSmallBlind = 10;
currentSmallBlind = startSmallBlind;
dealerPosition = 4;
}
int i;
@@ -109,9 +109,6 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
++player_i;
}
// debug mode
if(myLog) myLog->debugMode_getPlayerStartCash(&myStartCash, i);
// create player objects
boost::shared_ptr<PlayerInterface> tmpPlayer = myFactory->createPlayer(i, uniqueId, type, myName, myAvatarFile, myStartCash, startQuantityPlayers > i, myStayOnTableStatus, 0);
tmpPlayer->setIsSessionActive(true);
@@ -215,6 +212,7 @@ void Game::startHand()
// log new hand
myGui->logNewGameHandMsg(myGameID, currentHandID);
myGui->flushLogAtGame(myGameID);
currentHand->start();
}
+32 -16
View File
@@ -63,60 +63,76 @@ public:
boost::shared_ptr<HandInterface> getCurrentHand();
const boost::shared_ptr<HandInterface> getCurrentHand() const;
PlayerList getSeatsList() const {
PlayerList getSeatsList() const
{
return seatsList;
}
PlayerList getActivePlayerList() const {
PlayerList getActivePlayerList() const
{
return activePlayerList;
}
PlayerList getRunningPlayerList() const {
PlayerList getRunningPlayerList() const
{
return runningPlayerList;
}
void setStartQuantityPlayers(int theValue) {
void setStartQuantityPlayers(int theValue)
{
startQuantityPlayers = theValue;
}
int getStartQuantityPlayers() const {
int getStartQuantityPlayers() const
{
return startQuantityPlayers;
}
void setStartSmallBlind(int theValue) {
void setStartSmallBlind(int theValue)
{
startSmallBlind = theValue;
}
int getStartSmallBlind() const {
int getStartSmallBlind() const
{
return startSmallBlind;
}
void setStartCash(int theValue) {
void setStartCash(int theValue)
{
startCash = theValue;
}
int getStartCash() const {
int getStartCash() const
{
return startCash;
}
int getMyGameID() const {
int getMyGameID() const
{
return myGameID;
}
void setCurrentSmallBlind(int theValue) {
void setCurrentSmallBlind(int theValue)
{
currentSmallBlind = theValue;
}
int getCurrentSmallBlind() const {
int getCurrentSmallBlind() const
{
return currentSmallBlind;
}
void setCurrentHandID(int theValue) {
void setCurrentHandID(int theValue)
{
currentHandID = theValue;
}
int getCurrentHandID() const {
int getCurrentHandID() const
{
return currentHandID;
}
unsigned getDealerPosition() const {
unsigned getDealerPosition() const
{
return dealerPosition;
}
void replaceDealer(unsigned oldDealer, unsigned newDealer) {
void replaceDealer(unsigned oldDealer, unsigned newDealer)
{
if (dealerPosition == oldDealer)
dealerPosition = newDealer;
}
+10 -2
View File
@@ -1054,9 +1054,17 @@ vector< vector<int> > ArrayData::getHandChancePreflop(int handCode)
int check = -1;
int i;
vector< vector<int> > chance(2);
chance[0].assign(10,0);
chance[1].assign(10,0);
chance[0].resize(10);
chance[1].resize(10);
for(i=0; i<10; i++) {
chance[0][i] = 0;
chance[1][i] = 0;
}
for (unsigned val = 0; val < NUM_HAND_CHANCE_PREFLOP; val++) {
if(handCode == handChancePreflop[val].hand) {
+407 -318
View File
@@ -65,7 +65,7 @@ int CardsValue::holeCardsClass(int one, int two)
}
}
switch((one-1)%13+2) {
//Ass
//Ass
case 14: {
if((one-1)/13 == (two-1)/13) {
switch((one-1)%13-(two-1)%13) {
@@ -221,313 +221,450 @@ int CardsValue::holeCardsClass(int one, int two)
}
int CardsValue::holeCardsToIntCode(int holeCards[2])
int CardsValue::holeCardsToIntCode(int* cards)
{
// Code der HoleCards ermitteln
if(holeCards[0]%13 == holeCards[1]%13) {
return ((holeCards[0]%13)*1000 + (holeCards[0]%13)*10);
if(cards[0]%13 == cards[1]%13) {
return ((cards[0]%13)*1000 + (cards[0]%13)*10);
} else {
if(holeCards[0]%13 < holeCards[1]%13) {
if(holeCards[0]/13 == holeCards[1]/13) {
return ((holeCards[0]%13)*1000 + (holeCards[1]%13)*10 + 1);
if(cards[0]%13 < cards[1]%13) {
if(cards[0]/13 == cards[1]/13) {
return ((cards[0]%13)*1000 + (cards[1]%13)*10 + 1);
} else {
return ((holeCards[0]%13)*1000 + (holeCards[1]%13)*10);
return ((cards[0]%13)*1000 + (cards[1]%13)*10);
}
} else {
if(holeCards[0]/13 == holeCards[1]/13) {
return ((holeCards[1]%13)*1000 + (holeCards[0]%13)*10 + 1);
if(cards[0]/13 == cards[1]/13) {
return ((cards[1]%13)*1000 + (cards[0]%13)*10 + 1);
} else {
return ((holeCards[1]%13)*1000 + (holeCards[0]%13)*10);
return ((cards[1]%13)*1000 + (cards[0]%13)*10);
}
}
}
}
static const int straight[10] = { 7936, 3968, 1984, 992, 496, 248, 124, 62, 31, 4111 };
int CardsValue::cardsValueShort(int cards[4])
/* DO NOT USE, THIS MAY LEAK MEMORY
int* CardsValue::intCodeToHoleCards(int code)
{
int color_idx;
int card_idx;
// one possibility !!!
// Royal Flush, Straight Flush, Flush
for(color_idx=0; color_idx<4; color_idx++) { // check all colors
if(bitcount(cards[color_idx])>=5) { // check if at least 5 cards of one color
if((cards[color_idx] & straight[0]) == straight[0]) // check for Royal Flush
return 9;
else { // check for Straight Flush
for(card_idx=1; card_idx<10; card_idx++) {
if((cards[color_idx] & straight[card_idx]) == straight[card_idx]) {
return 8; // Straight Flush
int* cards = new int[2];
cards[0] = code/1000;
cards[1] = (code-cards[0]*1000)/10;
if(cards[0]==cards[1]) {
cards[1] +=13;
} else {
if(code%10 == 0) cards[1] +=13;
}
return cards;
}*/
int CardsValue::cardsValue(int* cards, int* position)
{
int array[7][3];
int j1, j2, j3, j4, j5, k1, k2, ktemp[3];
// Kartenwerte umwandeln (z.B. [ 11 (Karo Kig) -> 0 11 ] oder [ 31 (Pik 7) -> 2 5 ] )
for(j1=0; j1<7; j1++) {
array[j1][0] = cards[j1]/13;
array[j1][1] = cards[j1]%13;
array[j1][2] = j1;
}
// Karten nach Farben sortieren: Kreuz - Pik - Herz - Karo
for(k1=0; k1<7; k1++) {
for(k2=k1+1; k2<7; k2++) {
if(array[k1][0]<array[k2][0]) {
ktemp[0] = array[k1][0];
ktemp[1] = array[k1][1];
ktemp[2] = array[k1][2];
array[k1][0] = array[k2][0];
array[k1][1] = array[k2][1];
array[k1][2] = array[k2][2];
array[k2][0] = ktemp[0];
array[k2][1] = ktemp[1];
array[k2][2] = ktemp[2];
}
}
}
// Karten innerhalb der Farben nach der Gre sortieren: Ass - Kig - Dame - ... - 4 - 3 - 2
for(k1=0; k1<7; k1++) {
for(k2=k1+1; k2<7; k2++) {
if(array[k1][0]==array[k2][0] && array[k1][1]<array[k2][1]) {
ktemp[0] = array[k1][0];
ktemp[1] = array[k1][1];
ktemp[2] = array[k1][2];
array[k1][0] = array[k2][0];
array[k1][1] = array[k2][1];
array[k1][2] = array[k2][2];
array[k2][0] = ktemp[0];
array[k2][1] = ktemp[1];
array[k2][2] = ktemp[2];
}
}
}
// Karten auf Blter testen. Klasseneinteilung absteigend: 9 - Royal Flush, 8 - Straight Flush, ... 2 - Zwei Paare, 1 - Ein Paar, 0 - Nischt
// auf Royal Flush (Klasse 9) und Straight Flush (Klasse 8) testen
for(j1=0; j1<3; j1++) {
// 5 Karten gleiche Farbe ?
if(array[j1][0] == array[j1+1][0] && array[j1][0] == array[j1+2][0] && array[j1][0] == array[j1+3][0] && array[j1][0] == array[j1+4][0]) {
// zuszlich in Stranform ?
if(array[j1][1]-1 == array[j1+1][1] && array[j1+1][1]-1 == array[j1+2][1] && array[j1+2][1]-1 == array[j1+3][1] && array[j1+3][1]-1 == array[j1+4][1]) {
// mit Ass an der Spitze ?
if(array[j1][1] == 12) {
// Royal Flush (9*100000000)
if(position) {
// Position-Array fuellen
for(j2=0; j2<5; j2++) {
position[j2] = array[j1+j2][2];
}
}
return 900000000;
}
// sonst nur Straight Flush (8*100000000 + (hhste Straight-Karte)*1000000)
else {
if(position) {
// Position-Array fuellen
for(j2=0; j2<5; j2++) {
position[j2] = array[j1+j2][2];
}
}
return 800000000+array[j1][1]*1000000;
}
}
}
}
// Straight Flush Ausnahme: 5-4-3-2-A
for(j1=0; j1<3; j1++) {
// 5 Karten gleiche Farbe ?
if(array[j1][0] == array[j1+1][0] && array[j1][0] == array[j1+2][0] && array[j1][0] == array[j1+3][0] && array[j1][0] == array[j1+4][0]) {
for(j2=j1+1; j2<4; j2++) {
if(array[j1][1]-9==array[j2][1] && array[j2][1]-1==array[j2+1][1] && array[j2+1][1]-1==array[j2+2][1] && array[j2+2][1]-1==array[j2+3][1] && array[j1][0]==array[j2+2][0] && array[j1][0]==array[j2+3][0]) {
// Straight Flush mit 5 als höchste Karte -> 8*100000000+3*1000000
if(position) {
// Position-Array fuellen
position[0] = array[j1][2];
for(j3=0; j3<4; j3++) {
position[j3+1] = array[j2+j3][2];
}
}
return 800000000+3*1000000;
}
}
}
}
// auf Flush (Klasse 5) testen
for(j1=0; j1<3; j1++) {
if(array[j1][0] == array[j1+1][0] && array[j1][0] == array[j1+2][0] && array[j1][0] == array[j1+3][0] && array[j1][0] == array[j1+4][0]) {
// Flush -> 5*10000000 + hste Flush Karten mit absteigender Wertung
if(position) {
// Position-Array fuellen
for(j2=0; j2<5; j2++) {
position[j2] = array[j1+j2][2];
}
}
return 500000000+array[j1][1]*1000000+array[j1+1][1]*10000+array[j1+2][1]*100+array[j1+3][1]*10+array[j1+4][1];
}
}
// Karten fr den Vierling-, Full-House-, Drilling- und Paartest umsortieren
for(k1=0; k1<7; k1++) {
for(k2=k1+1; k2<7; k2++) {
if(array[k1][1]<array[k2][1]) {
ktemp[0] = array[k1][0];
ktemp[1] = array[k1][1];
ktemp[2] = array[k1][2];
array[k1][0] = array[k2][0];
array[k1][1] = array[k2][1];
array[k1][2] = array[k2][2];
array[k2][0] = ktemp[0];
array[k2][1] = ktemp[1];
array[k2][2] = ktemp[2];
}
}
}
// nach Position sortieren: erst board, dann hole cards
for(k1=0; k1<7; k1++) {
for(k2=k1+1; k2<7; k2++) {
if(array[k1][1]==array[k2][1] && array[k1][2]<array[k2][2]) {
ktemp[0] = array[k1][0];
ktemp[1] = array[k1][1];
ktemp[2] = array[k1][2];
array[k1][0] = array[k2][0];
array[k1][1] = array[k2][1];
array[k1][2] = array[k2][2];
array[k2][0] = ktemp[0];
array[k2][1] = ktemp[1];
array[k2][2] = ktemp[2];
}
}
}
// auf Vierling (Klasse 7) testen
for(j1=0; j1<4; j1++) {
if(array[j1][1] == array[j1+1][1] && array[j1][1] == array[j1+2][1] && array[j1][1] == array[j1+3][1]) {
// Position des Kickers ermitteln und der Blattwertung als dritte Gewichtung hinzuaddieren
if(j1==0) {
if(position) {
// Position-Array fuellen
for(j2=0; j2<5; j2++) {
position[j2] = array[j2][2];
}
}
return 700000000+array[j1][1]*1000000+array[j1+4][1]*10000;
} else {
if(position) {
// Position-Array fuellen
for(j2=0; j2<4; j2++) {
position[j2] = array[j1+j2][2];
}
position[4] = array[0][2];
}
return 700000000+array[j1][1]*1000000+array[0][1]*10000;
}
}
}
// Hilfsvariablen fr die Full-House-Paar- und -Drilling-Zuordnung
int drei, zwei;
// auf Straight (Klasse 4) und Full House (Klasse 6) testen
for(j1=0; j1<7; j1++) {
for(j2=j1+1; j2<7; j2++) {
for(j3=j2+1; j3<7; j3++) {
for(j4=j3+1; j4<7; j4++) {
for(j5=j4+1; j5<7; j5++) {
// Straight
if(array[j1][1]-1 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-1 == array[j4][1] && array[j4][1]-1 == array[j5][1]) {
if(position) {
// Position-Array fuellen
position[0] = array[j1][2];
position[1] = array[j2][2];
position[2] = array[j3][2];
position[3] = array[j4][2];
position[4] = array[j5][2];
}
return 400000000+array[j1][1]*1000000;
}
// Full House
if((array[j1][1] == array[j2][1] && array[j1][1] == array[j3][1] && array[j4][1] == array[j5][1]) || (array[j3][1] == array[j4][1] && array[j3][1] == array[j5][1] && array[j1][1] == array[j2][1])) {
if(position) {
// Position-Array fuellen
position[0] = array[j1][2];
position[1] = array[j2][2];
position[2] = array[j3][2];
position[3] = array[j4][2];
position[4] = array[j5][2];
}
// Paar und Drilling des Full House ermitteln ermitteln
if(array[j3][1]==array[j1][1]) {
drei = array[j1][1];
zwei = array[j4][1];
} else {
drei = array[j4][1];
zwei = array[j1][1];
}
return 600000000+drei*1000000+zwei*10000;
}
}
}
}
return 5; // Flush
}
}
int AND = cards[0] & cards[1] & cards[2] & cards[3];
// Four of a Kind
if(AND) {
return 7;
}
int OR = cards[0] | cards[1] | cards[2] | cards[3];
// Straight
for(card_idx=0; card_idx<10; card_idx++) {
if((OR & straight[card_idx]) == straight[card_idx]) {
return 4;
// auf Straight-Spezialfall ( 5 4 3 2 A ) testen
for(j1=0; j1<7; j1++) {
for(j2=j1+1; j2<7; j2++) {
for(j3=j2+1; j3<7; j3++) {
for(j4=j3+1; j4<7; j4++) {
for(j5=j4+1; j5<7; j5++) {
if(array[j1][1]-9 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-1 == array[j4][1] && array[j4][1]-1 == array[j5][1]) {
if(position) {
// Position-Array fuellen
position[0] = array[j1][2];
position[1] = array[j2][2];
position[2] = array[j3][2];
position[3] = array[j4][2];
position[4] = array[j5][2];
}
return 400000000+array[j2][1]*1000000;
}
}
}
}
}
}
int color_1_idx, color_2_idx, color_3_idx, color_4_idx, color_5_idx;
int temp;
// Full House, Three of a Kind
for(color_1_idx=0; color_1_idx<2; color_1_idx++) {
for(color_2_idx=color_1_idx+1; color_2_idx<3; color_2_idx++) {
for(color_3_idx=color_2_idx+1; color_3_idx<4; color_3_idx++) {
temp = cards[color_1_idx] & cards[color_2_idx] & cards[color_3_idx];
if(bitcount(temp) == 2) { // two times Three of a Kind
return 6; // Full House
// auf Drilling (Klasse 3) testen
for(j1=0; j1<5; j1++) {
if(array[j1][1] == array[j1+1][1] && array[j1][1] == array[j1+2][1]) {
// Kicker ermitteln
if(j1==0) {
if(position) {
// Position-Array fuellen
for(j2=0; j2<5; j2++) {
position[j2] = array[j2][2];
}
}
return 300000000+array[j1][1]*1000000+array[j1+3][1]*10000+array[j1+4][1]*100;
} else {
if(j1==1) {
if(position) {
// Position-Array fuellen
for(j2=0; j2<5; j2++) {
position[j2] = array[j2][2];
}
}
return 300000000+array[j1][1]*1000000+array[j1-1][1]*10000+array[j1+3][1]*100;
} else {
if(temp) {
for(color_4_idx=0; color_4_idx<3; color_4_idx++) {
for(color_5_idx=color_4_idx+1; color_5_idx<4; color_5_idx++) {
if(~temp & cards[color_4_idx] & cards[color_5_idx]) { // search for additional pair
return 6; // Full House
}
}
if(position) {
// Position-Array fuellen
for(j2=0; j2<3; j2++) {
position[j2] = array[j1+j2][2];
}
return 3; // Three of a Kind
position[3] = array[0][2];
position[4] = array[1][2];
}
return 300000000+array[j1][1]*1000000+array[0][1]*10000+array[1][1]*100;
}
}
}
}
// Two Pairs, Two of a Kind
for(color_1_idx=0; color_1_idx<3; color_1_idx++) {
for(color_2_idx=color_1_idx+1; color_2_idx<4; color_2_idx++) {
temp = cards[color_1_idx] & cards[color_2_idx];
if(bitcount(temp) >= 2) { // at least two times Two of a Kind
return 2; // Two Pairs
} else {
if(temp) { // search for second pair
for(color_3_idx=0; color_3_idx<3; color_3_idx++) {
for(color_4_idx=color_3_idx+1; color_4_idx<4; color_4_idx++) {
if(~temp & cards[color_3_idx] & cards[color_4_idx]) {
return 2; // Two Pairs
}
// auf Zwei Paare (Klasse 2) testen
for(j1=0; j1<4; j1++) {
for(j2=j1+2; j2<6; j2++) {
if(array[j1][1] == array[j1+1][1] && array[j2][1] == array[j2+1][1]) {
// Kicker ermitteln
if(j1==0) {
if(j2==2) {
if(position) {
// Position-Array fuellen
position[0] = array[j1][2];
position[1] = array[j1+1][2];
position[2] = array[j2][2];
position[3] = array[j2+1][2];
position[4] = array[j2+2][2];
}
return 200000000+array[j1][1]*1000000+array[j2][1]*10000+array[j2+2][1]*100;
} else {
if(position) {
// Position-Array fuellen
position[0] = array[j1][2];
position[1] = array[j1+1][2];
position[2] = array[j2][2];
position[3] = array[j2+1][2];
position[4] = array[j1+2][2];
}
return 200000000+array[j1][1]*1000000+array[j2][1]*10000+array[j1+2][1]*100;
}
return 1; // Two of a Kind
} else {
if(position) {
// Position-Array fuellen
position[0] = array[j1][2];
position[1] = array[j1+1][2];
position[2] = array[j2][2];
position[3] = array[j2+1][2];
position[4] = array[0][2];
}
return 200000000+array[j1][1]*1000000+array[j2][1]*10000+array[0][1]*100;
}
}
}
}
return 0; // High Card
}
int CardsValue::cardsValue(int cards[4], int bestHand[4])
{
int color_1_idx;
int card_idx;
KickerValue kickerValue1;
// Royal Flush, Straight Flush, Flush
for(color_1_idx=0; color_1_idx<4; color_1_idx++) { // check all colors
if(bitcount(cards[color_1_idx])>=5) { // check if at least 5 cards of one color
if((cards[color_1_idx] & straight[0]) == straight[0]) { // check for Royal Flush
if(bestHand) bestHand[color_1_idx] = straight[0];
return 900000000; // Royal Flush
} else {
for(card_idx=1; card_idx<10; card_idx++) {
if((cards[color_1_idx] & straight[card_idx]) == straight[card_idx]) { // check for Straight Flush
if(bestHand) bestHand[color_1_idx] = straight[card_idx];
return (800000000+(12-card_idx)*1000000); // Straight Flush
// auf Paar (Klasse 1) testen
for(j1=0; j1<6; j1++) {
if(array[j1][1] == array[j1+1][1]) {
// Kicker ermitteln
if(j1==0) {
if(position) {
// Position-Array fuellen
for(j2=0; j2<5; j2++) {
position[j2] = array[j2][2];
}
}
return 100000000+array[j1][1]*1000000+array[j1+2][1]*10000+array[j1+3][1]*100+array[j1+4][1];
}
// Flush
kickerValue1 = determineKickerValue(cards[color_1_idx],0,4);
if(bestHand) bestHand[color_1_idx] = kickerValue1.select;
return 500000000 + kickerValue1.factorValue;
}
}
int AND = cards[0] & cards[1] & cards[2] & cards[3];
int OR = cards[0] | cards[1] | cards[2] | cards[3];
int temp1;
KickerValue kickerValue2;
// Four of a Kind
if(AND) {
kickerValue1 = determineKickerValue(AND,0,0);
kickerValue2 = determineKickerValue(OR & ~AND,1,1);
if(bestHand) {
temp1 = kickerValue2.select;
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) {
bestHand[color_1_idx] = (cards[color_1_idx] & (kickerValue1.select | temp1));
if(bestHand[color_1_idx] & temp1) temp1 = 0;
}
}
return 700000000 + kickerValue1.factorValue + kickerValue2.factorValue;
}
// Straight
for(card_idx=0; card_idx<10; card_idx++) {
if((OR & straight[card_idx]) == straight[card_idx]) {
if(bestHand) {
temp1 = straight[card_idx];
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) {
bestHand[color_1_idx] += (temp1 & cards[color_1_idx]);
temp1 &= ~bestHand[color_1_idx];
if(j1==1) {
if(position) {
// Position-Array fuellen
for(j2=0; j2<5; j2++) {
position[j2] = array[j2][2];
}
}
return 100000000+array[j1][1]*1000000+array[j1-1][1]*10000+array[j1+2][1]*100+array[j1+3][1];
}
return 400000000 + (12-card_idx)*1000000;
}
}
int color_2_idx, color_3_idx;
// Full House, Three of a Kind
temp1 = 0;
for(color_1_idx=0; color_1_idx<2; color_1_idx++) {
for(color_2_idx=color_1_idx+1; color_2_idx<3; color_2_idx++) {
for(color_3_idx=color_2_idx+1; color_3_idx<4; color_3_idx++) {
temp1 |= cards[color_1_idx] & cards[color_2_idx] & cards[color_3_idx];
}
}
}
if(temp1) {
if(bitcount(temp1) == 2) {
// two times Three of a Kind
if(bestHand) {
kickerValue1 = determineKickerValue(temp1,0,0);
kickerValue2 = determineKickerValue(kickerValue1.remain,1,1);
int temp2 = 0;
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) {
if(temp2<2) bestHand[color_1_idx] += (cards[color_1_idx] & (kickerValue1.select | kickerValue2.select));
else bestHand[color_1_idx] += (cards[color_1_idx] & kickerValue1.select);
if(cards[color_1_idx] & kickerValue2.select) temp2++;
if(j1==2) {
if(position) {
// Position-Array fuellen
for(j2=0; j2<5; j2++) {
position[j2] = array[j2][2];
}
}
}
return 600000000 + determineKickerValue(temp1,0,1).factorValue;
} else {
// one times Three of a Kind
int temp2 = temp1;
temp1 = 0;
// check for additional pair
for(color_1_idx=0; color_1_idx<3; color_1_idx++) {
for(color_2_idx=color_1_idx+1; color_2_idx<4; color_2_idx++) {
temp1 |= cards[color_1_idx] & cards[color_2_idx];
}
}
temp1 &= ~temp2; // remove Three of a Kind from found pairs
if(temp1) {
// with additional pair
kickerValue1 = determineKickerValue(temp2,0,0);
kickerValue2 = determineKickerValue(temp1,1,1);
if(bestHand) {
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) bestHand[color_1_idx] = (cards[color_1_idx] & (kickerValue1.select | kickerValue2.select));
}
return 600000000 + kickerValue1.factorValue + kickerValue2.factorValue; // Full House
return 100000000+array[j1][1]*1000000+array[j1-2][1]*10000+array[j1-1][1]*100+array[j1+2][1];
} else {
// without addition pair
kickerValue1 = determineKickerValue(temp2,0,0);
kickerValue2 = determineKickerValue(OR & ~temp2,1,2);
if(bestHand) {
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) bestHand[color_1_idx] = (cards[color_1_idx] & (kickerValue1.select | kickerValue2.select));
if(position) {
// Position-Array fuellen
for(j2=0; j2<2; j2++) {
position[j2] = array[j1+j2][2];
}
position[2] = array[0][2];
position[3] = array[1][2];
position[4] = array[2][2];
}
return 300000000 + kickerValue1.factorValue + kickerValue2.factorValue; // Three of a Kind
return 100000000+array[j1][1]*1000000+array[0][1]*10000+array[1][1]*100+array[2][1];
}
}
}
// Two Pairs, Two of a Kind
temp1 = 0;
for(color_1_idx=0; color_1_idx<3; color_1_idx++) {
for(color_2_idx=color_1_idx+1; color_2_idx<4; color_2_idx++) {
temp1 |= (cards[color_1_idx] & cards[color_2_idx]);
// Highest Card (Klasse 0) + Kicker
if(position) {
// Position-Array fuellen
for(j2=0; j2<5; j2++) {
position[j2] = array[j2][2];
}
}
if(temp1) {
if(bitcount(temp1) >= 2) { // at least two times Two of a Kind
kickerValue1 = determineKickerValue(temp1,0,1);
kickerValue2 = determineKickerValue(OR & ~kickerValue1.select,2,2);
if(bestHand) {
temp1 = (kickerValue1.select | kickerValue2.select);
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) {
bestHand[color_1_idx] += (cards[color_1_idx] & temp1);
if(bestHand[color_1_idx] & kickerValue2.select) temp1 &= ~kickerValue2.select;
}
}
return 200000000 + kickerValue1.factorValue + kickerValue2.factorValue; // Two Pairs
} else {
kickerValue1 = determineKickerValue(temp1,0,0);
kickerValue2 = determineKickerValue(OR & ~temp1,1,3);
if(bestHand) {
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) {
bestHand[color_1_idx] += (cards[color_1_idx] & (kickerValue1.select | kickerValue2.select));
}
}
return 100000000 + kickerValue1.factorValue + kickerValue2.factorValue; // Two of a Kind
}
}
// High Card
kickerValue1 = determineKickerValue(OR,0,4);
if(bestHand) {
for(color_1_idx=3; color_1_idx>=0; color_1_idx--) {
bestHand[color_1_idx] += (cards[color_1_idx] & kickerValue1.select);
}
}
return kickerValue1.factorValue;
return array[0][1]*1000000+array[1][1]*10000+array[2][1]*100+array[3][1]*10+array[4][1];
}
static const int factor_kicker_short[4] = {1000000,10000,100,1};
static const int factor_kicker_long[5] = {1000000,10000,100,10,1};
KickerValue CardsValue::determineKickerValue(int testValue, int factorPointerStart, int factorPointerEnd)
std::vector< std::vector<int> > CardsValue::calcCardsChance(GameState beRoID, int* playerCards, int* boardCards)
{
KickerValue kickerValue;
kickerValue.factorValue = 0;
kickerValue.remain = testValue;
kickerValue.select = 0;
int compareValue = 4096;
int factorPointer = factorPointerStart;
for(int card_idx=0; (factorPointer<=factorPointerEnd) & (card_idx<13); card_idx++) {
if(kickerValue.remain >= compareValue) {
if(factorPointerEnd - factorPointerStart==4) kickerValue.factorValue += (12-card_idx)*factor_kicker_long[factorPointer];
else kickerValue.factorValue += (12-card_idx)*factor_kicker_short[factorPointer];
kickerValue.remain &= ~compareValue;
factorPointer++;
}
compareValue >>= 1;
}
kickerValue.select = testValue & ~kickerValue.remain;
return kickerValue;
}
int i,j;
std::vector< std::vector<int> > CardsValue::calcCardsChance(GameState beRoID, int playerCards[2], int boardCards[5])
{
std::vector< std::vector<int> > chance(2);
chance[0].assign(10,0);
chance[1].assign(10,0);
int cards[4] = { 0,0,0,0 };
chance[0].resize(10);
chance[1].resize(10);
for(i=0; i<10; i++) {
chance[0][i] = 0;
chance[1][i] = 0;
}
int cards[7];
int sum = 0;
int card_idx_1;
for(card_idx_1=0; card_idx_1<2; card_idx_1++) cards[playerCards[card_idx_1]/13] |= (1 << (playerCards[card_idx_1]%13));
cards[0] = playerCards[0];
cards[1] = playerCards[1];
for(i=0; i<5; i++) cards[i+2] = boardCards[i];
switch(beRoID) {
case GAME_STATE_PREFLOP: {
@@ -538,60 +675,50 @@ std::vector< std::vector<int> > CardsValue::calcCardsChance(GameState beRoID, in
break;
case GAME_STATE_FLOP: {
for(card_idx_1=0; card_idx_1<3; card_idx_1++) cards[boardCards[card_idx_1]/13] |= (1 << (boardCards[card_idx_1]%13));
for(card_idx_1=0; card_idx_1<51; card_idx_1++) {
if((cards[card_idx_1/13] & (1 << (card_idx_1%13))) == 0) {
cards[card_idx_1/13] |= (1 << (card_idx_1%13));
for(int card_idx_2=card_idx_1+1; card_idx_2<52; card_idx_2++) {
if((cards[card_idx_2/13] & (1 << (card_idx_2%13))) == 0) {
cards[card_idx_2/13] |= (1 << (card_idx_2%13));
(chance[0][cardsValueShort(cards)])++;
for(i=0; i<51; i++) {
if(i!=cards[0] && i!=cards[1] && i!=cards[2] && i!=cards[3] && i!=cards[4]) {
for(j=i+1; j<52; j++) {
if(j!=cards[0] && j!=cards[1] && j!=cards[2] && j!=cards[3] && j!=cards[4]) {
cards[5] = i;
cards[6] = j;
(chance[0][cardsValue(cards,0)/100000000])++;
sum++;
cards[card_idx_2/13] &= ~(1 << (card_idx_2%13));
}
}
cards[card_idx_1/13] &= ~(1 << (card_idx_1%13));
}
}
for(i=0; i<10; i++) {
if(chance[0][i] > 0) chance[1][i] = 1;
chance[0][i] = (int)(((double)chance[0][i]/(double)sum)*100.0+0.5);
}
}
break;
case GAME_STATE_TURN: {
for(card_idx_1=0; card_idx_1<4; card_idx_1++) cards[boardCards[card_idx_1]/13] |= (1 << (boardCards[card_idx_1]%13));
for(card_idx_1=0; card_idx_1<52; card_idx_1++) {
if((cards[card_idx_1/13] & (1 << (card_idx_1%13))) == 0) {
cards[card_idx_1/13] |= (1 << (card_idx_1%13));
(chance[0][cardsValueShort(cards)])++;
for(i=0; i<52; i++) {
if(i!=cards[0] && i!=cards[1] && i!=cards[2] && i!=cards[3] && i!=cards[4] && i!=cards[5]) {
cards[6] = i;
(chance[0][cardsValue(cards,0)/100000000])++;
sum++;
cards[card_idx_1/13] &= ~(1 << (card_idx_1%13));
}
}
for(i=0; i<10; i++) {
if(chance[0][i] > 0) chance[1][i] = 1;
chance[0][i] = (int)(((double)chance[0][i]/(double)sum)*100.0+0.5);
}
}
break;
case GAME_STATE_RIVER: {
for(card_idx_1=0; card_idx_1<5; card_idx_1++) cards[boardCards[card_idx_1]/13] |= (1 << (boardCards[card_idx_1]%13));
chance[0][cardsValueShort(cards)] = 1;
sum = 1;
chance[0][cardsValue(cards,0)/100000000] = 100;
chance[1][cardsValue(cards,0)/100000000] = 1;
}
break;
default: {
}
}
if(beRoID>GAME_STATE_PREFLOP) {
for(int hand_idx=0; hand_idx<10; hand_idx++) {
if(chance[0][hand_idx] > 0) chance[1][hand_idx] = 1;
chance[0][hand_idx] = (int)(((double)chance[0][hand_idx]/(double)sum)*100.0+0.5);
}
}
return chance;
}
@@ -629,7 +756,7 @@ std::string CardsValue::determineHandName(int myCardsValueInt, PlayerList active
std::string handName;
switch(myCardsValueInt/100000000) {
// Royal Flush
// Royal Flush
case 9: {
handName = *cardStringIt_c;
@@ -1034,8 +1161,8 @@ std::string CardsValue::determineHandName(int myCardsValueInt, PlayerList active
}
}
break;
default:
{}
default: {
}
}
return handName;
@@ -1064,11 +1191,11 @@ std::list<std::string> CardsValue::translateCardsValueCode(int cardsValueCode)
switch (firstPart) {
// Royal Flush
// Royal Flush
case 9:
cardString.push_back("Royal Flush");
break;
// Straight Flush
// Straight Flush
case 8: {
cardString.push_back("Straight Flush, ");
switch(secondPart) {
@@ -2193,44 +2320,6 @@ std::list<std::string> CardsValue::translateCardsValueCode(int cardsValueCode)
}
int CardsValue::bitcount(int in)
{
int count=0 ;
while (in) {
count++ ;
in &= (in - 1) ;
}
return count ;
}
int
CardsValue::bestHandToPosition(int bestHand[4], int cardArray[7], int position[5])
{
for(int card_idx=0; card_idx<5; card_idx++) position[card_idx] = -1;
int position_ctr = 0;
for(int color_idx=0; color_idx<4; color_idx++) {
for(int card_idx_1=0; card_idx_1<13; card_idx_1++) {
if(bestHand[color_idx] & (1<<card_idx_1)) {
for(int card_idx_2=0; card_idx_2<7; card_idx_2++) {
if(cardArray[card_idx_2] == color_idx*13+card_idx_1) {
if(position_ctr<5) {
position[position_ctr] = card_idx_2;
position_ctr++;
} else {
return 0;
}
}
}
}
}
}
if(position_ctr!=5) return 0;
else return 1;
}
//int** CardsValue::showdown(GameState beRoID, int** playerCards, int playerCount) {
//
+4 -14
View File
@@ -38,28 +38,18 @@
#include <iostream>
#include <vector>
struct KickerValue {
int factorValue;
int select;
int remain;
};
class CardsValue
{
public:
static int holeCardsClass(int, int);
static int cardsValueShort(int[4]);
static int cardsValue(int[4], int[4] = 0);
static KickerValue determineKickerValue(int, int, int);
static int cardsValue(int*, int*);
static std::string determineHandName(int myCardsValueInt, PlayerList activePlayerList);
static std::list<std::string> translateCardsValueCode(int cardsValueCode);
static int holeCardsToIntCode(int[2]);
static int holeCardsToIntCode(int*);
static int* intCodeToHoleCards(int);
static std::vector< std::vector<int> > calcCardsChance(GameState, int[2], int[5]);
static int bitcount(int in);
static int bestHandToPosition(int bestHand[4], int cardArray[7], int position[5]);
static std::vector< std::vector<int> > calcCardsChance(GameState, int*, int*);
//static int** showdown(GameState, int**, int);
};
+6 -6
View File
@@ -147,26 +147,26 @@ void LocalBeRo::run()
//log the turned cards
if(!logBoardCardsDone) {
int boardCards[5];
int tempBoardCardsArray[5];
myHand->getBoard()->getMyCards(boardCards);
myHand->getBoard()->getMyCards(tempBoardCardsArray);
switch(myBeRoID) {
case GAME_STATE_FLOP:
myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, boardCards[0], boardCards[1], boardCards[2]);
myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
break;
case GAME_STATE_TURN:
myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, boardCards[0], boardCards[1], boardCards[2], boardCards[3]);
myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3]);
break;
case GAME_STATE_RIVER:
myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, boardCards[0], boardCards[1], boardCards[2], boardCards[3], boardCards[4]);
myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
break;
default: {
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): ERROR - wrong myBeRoID");
}
}
if(myHand->getLog()) myHand->getLog()->logBoardCards(boardCards);
if(myHand->getLog()) myHand->getLog()->logBoardCards(tempBoardCardsArray);
logBoardCardsDone = true;
}
+60 -30
View File
@@ -44,28 +44,34 @@ public:
LocalBeRo(HandInterface* hi, unsigned dP, int sB, GameState gS);
~LocalBeRo();
GameState getMyBeRoID() const {
GameState getMyBeRoID() const
{
return myBeRoID;
}
int getHighestCardsValue() const;
void setHighestCardsValue(int /*theValue*/) { }
void setMinimumRaise ( int theValue ) {
void setMinimumRaise ( int theValue )
{
minimumRaise = theValue;
}
int getMinimumRaise() const {
int getMinimumRaise() const
{
return minimumRaise;
}
void setFullBetRule ( bool theValue ) {
void setFullBetRule ( bool theValue )
{
fullBetRule = theValue;
}
bool getFullBetRule() const {
bool getFullBetRule() const
{
return fullBetRule;
}
void skipFirstRunGui() {
void skipFirstRunGui()
{
firstRunGui = false;
}
@@ -77,89 +83,113 @@ public:
protected:
HandInterface* getMyHand() const {
HandInterface* getMyHand() const
{
return myHand;
}
unsigned getDealerPosition() const {
unsigned getDealerPosition() const
{
return dealerPosition;
}
void setCurrentPlayersTurnId(unsigned theValue) {
void setCurrentPlayersTurnId(unsigned theValue)
{
currentPlayersTurnId = theValue;
}
unsigned getCurrentPlayersTurnId() const {
unsigned getCurrentPlayersTurnId() const
{
return currentPlayersTurnId;
}
void setFirstRoundLastPlayersTurnId(unsigned theValue) {
void setFirstRoundLastPlayersTurnId(unsigned theValue)
{
firstRoundLastPlayersTurnId = theValue;
}
unsigned getFirstRoundLastPlayersTurnId() const {
unsigned getFirstRoundLastPlayersTurnId() const
{
return firstRoundLastPlayersTurnId;
}
void setCurrentPlayersTurnIt(PlayerListIterator theValue) {
void setCurrentPlayersTurnIt(PlayerListIterator theValue)
{
currentPlayersTurnIt = theValue;
}
PlayerListIterator getCurrentPlayersTurnIt() const {
PlayerListIterator getCurrentPlayersTurnIt() const
{
return currentPlayersTurnIt;
}
void setLastPlayersTurnIt(PlayerListIterator theValue) {
void setLastPlayersTurnIt(PlayerListIterator theValue)
{
lastPlayersTurnIt = theValue;
}
PlayerListIterator getLastPlayersTurnIt() const {
PlayerListIterator getLastPlayersTurnIt() const
{
return lastPlayersTurnIt;
}
void setHighestSet(int theValue) {
void setHighestSet(int theValue)
{
highestSet = theValue;
}
int getHighestSet() const {
int getHighestSet() const
{
return highestSet;
}
void setFirstRun(bool theValue) {
void setFirstRun(bool theValue)
{
firstRun = theValue;
}
bool getFirstRun() const {
bool getFirstRun() const
{
return firstRun;
}
void setFirstRound(bool theValue) {
void setFirstRound(bool theValue)
{
firstRound = theValue;
}
bool getFirstRound() const {
bool getFirstRound() const
{
return firstRound;
}
void setSmallBlindPositionId(unsigned theValue) {
void setSmallBlindPositionId(unsigned theValue)
{
smallBlindPositionId = theValue;
}
unsigned getSmallBlindPositionId() const {
unsigned getSmallBlindPositionId() const
{
return smallBlindPositionId;
}
void setBigBlindPositionId(unsigned theValue) {
void setBigBlindPositionId(unsigned theValue)
{
bigBlindPositionId = theValue;
}
unsigned getBigBlindPositionId() const {
unsigned getBigBlindPositionId() const
{
return bigBlindPositionId;
}
void setSmallBlindPosition(int theValue) {
void setSmallBlindPosition(int theValue)
{
smallBlindPosition = theValue;
}
int getSmallBlindPosition() const {
int getSmallBlindPosition() const
{
return smallBlindPosition;
}
void setSmallBlind(int theValue) {
void setSmallBlind(int theValue)
{
smallBlind = theValue;
}
int getSmallBlind() const {
int getSmallBlind() const
{
return smallBlind;
}
+4 -2
View File
@@ -44,10 +44,12 @@ public:
LocalBeRoPostRiver(HandInterface*, int, int);
~LocalBeRoPostRiver();
void setHighestCardsValue(int theValue) {
void setHighestCardsValue(int theValue)
{
highestCardsValue = theValue;
}
int getHighestCardsValue() const {
int getHighestCardsValue() const
{
return highestCardsValue;
}
+19 -22
View File
@@ -145,7 +145,7 @@ void LocalBoard::distributePot(unsigned dealerPosition)
// determine the number of level winners
winnerCount = potLevel.size()-2;
if (!winnerCount) {
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): distributePot-ERROR: no winner found");
throw LocalException(__FILE__, __LINE__, ERR_NO_WINNER);
}
// check if this is the final pot level for at least one winner
@@ -161,7 +161,7 @@ void LocalBoard::distributePot(unsigned dealerPosition)
if(finalPot) break;
}
if(finalPot && winnerCount>0) {
if(finalPot) {
// distribute the pot level sum to level winners
mod = (potLevel[1])%winnerCount;
// pot level sum divisible by winnerCount
@@ -175,13 +175,13 @@ void LocalBoard::distributePot(unsigned dealerPosition)
}
}
if(it == seatsList->end()) {
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): distributePot-ERROR: seat not found");
} else {
(*it)->setMyCash( (*it)->getMyCash() + ((potLevel[1])/winnerCount));
// filling winners vector
winners.push_back((*it)->getMyUniqueID());
(*it)->setLastMoneyWon( (*it)->getLastMoneyWon() + (potLevel[1])/winnerCount );
throw LocalException(__FILE__, __LINE__, ERR_SEAT_NOT_FOUND);
}
(*it)->setMyCash( (*it)->getMyCash() + ((potLevel[1])/winnerCount));
// filling winners vector
winners.push_back((*it)->getMyUniqueID());
(*it)->setLastMoneyWon( (*it)->getLastMoneyWon() + (potLevel[1])/winnerCount );
}
}
@@ -196,8 +196,7 @@ void LocalBoard::distributePot(unsigned dealerPosition)
}
}
if(it == seatsList->end()) {
it = seatsList->begin();
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): distributePot-ERROR: dealer position not found");
throw LocalException(__FILE__, __LINE__, ERR_SEAT_NOT_FOUND);
}
for(j=0; j<winnerCount; j++) {
@@ -217,18 +216,16 @@ void LocalBoard::distributePot(unsigned dealerPosition)
}
if(winnerHit) {
if(j<mod) {
(*it)->setMyCash( (*it)->getMyCash() + (int)((potLevel[1])/winnerCount) + 1);
// filling winners vector
winners.push_back((*it)->getMyUniqueID());
(*it)->setLastMoneyWon( (*it)->getLastMoneyWon() + ((potLevel[1])/winnerCount) + 1 );
} else {
(*it)->setMyCash( (*it)->getMyCash() + (int)((potLevel[1])/winnerCount));
// filling winners vector
winners.push_back((*it)->getMyUniqueID());
(*it)->setLastMoneyWon( (*it)->getLastMoneyWon() + (potLevel[1])/winnerCount );
}
if(j<mod) {
(*it)->setMyCash( (*it)->getMyCash() + (int)((potLevel[1])/winnerCount) + 1);
// filling winners vector
winners.push_back((*it)->getMyUniqueID());
(*it)->setLastMoneyWon( (*it)->getLastMoneyWon() + ((potLevel[1])/winnerCount) + 1 );
} else {
(*it)->setMyCash( (*it)->getMyCash() + (int)((potLevel[1])/winnerCount));
// filling winners vector
winners.push_back((*it)->getMyUniqueID());
(*it)->setLastMoneyWon( (*it)->getLastMoneyWon() + (potLevel[1])/winnerCount );
}
}
}
+24 -12
View File
@@ -50,32 +50,40 @@ public:
void setPlayerLists(PlayerList, PlayerList, PlayerList);
void setMyCards(int* theValue) {
void setMyCards(int* theValue)
{
int i;
for(i=0; i<5; i++) myCards[i] = theValue[i];
}
void getMyCards(int* theValue) {
void getMyCards(int* theValue)
{
int i;
for(i=0; i<5; i++) theValue[i] = myCards[i];
}
void setAllInCondition(bool theValue) {
void setAllInCondition(bool theValue)
{
allInCondition = theValue;
}
void setLastActionPlayerID(unsigned theValue) {
void setLastActionPlayerID(unsigned theValue)
{
lastActionPlayerID = theValue;
}
int getPot() const {
int getPot() const
{
return pot;
}
void setPot(int theValue) {
void setPot(int theValue)
{
pot = theValue;
}
int getSets() const {
int getSets() const
{
return sets;
}
void setSets(int theValue) {
void setSets(int theValue)
{
sets = theValue;
}
@@ -85,17 +93,21 @@ public:
void distributePot(unsigned dealerPosition);
void determinePlayerNeedToShowCards();
std::list<unsigned> getWinners() const {
std::list<unsigned> getWinners() const
{
return winners;
}
void setWinners(const std::list<unsigned> &w) {
void setWinners(const std::list<unsigned> &w)
{
winners = w;
}
std::list<unsigned> getPlayerNeedToShowCards() const {
std::list<unsigned> getPlayerNeedToShowCards() const
{
return playerNeedToShowCards;
}
void setPlayerNeedToShowCards(const std::list<unsigned> &p) {
void setPlayerNeedToShowCards(const std::list<unsigned> &p)
{
playerNeedToShowCards = p;
}
+321 -63
View File
@@ -53,12 +53,12 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
(*it)->setHand(this);
// set myFlipCards 0
(*it)->setMyHoleCardsFlip(0, 0);
(*it)->setMyCardsFlip(0, 0);
}
// generate cards and assign to board and player
const int NumCards = 52;
int cards[NumCards] = {
int cardsArray[NumCards] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
@@ -66,50 +66,40 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
50, 51
};
Tools::ShuffleArrayNonDeterministic(cards, NumCards);
int boardCards[5];
int playerHoleCards[2];
int playerCards[7];
Tools::ShuffleArrayNonDeterministic(cardsArray, NumCards);
int tempBoardArray[5];
int tempPlayerArray[2];
int tempPlayerAndBoardArray[7];
int bestHandPos[5];
int sBluff;
// board cards
for(i=0; i<5; i++) boardCards[i] = cards[i];
// debug mode
if(myLog) myLog->debugMode_getBoardCards(boardCards,myID);
// prepare whole player hand
for(i=0; i<5; i++) playerCards[i+2] = boardCards[i];
for(i=0; i<5; i++) {
tempBoardArray[i] = cardsArray[i];
tempPlayerAndBoardArray[i+2] = cardsArray[i];
}
k = 0;
myBoard->setMyCards(boardCards);
myBoard->setMyCards(tempBoardArray);
for(it=activePlayerList->begin(); it!=activePlayerList->end(); ++it, k++) {
// hole cards
for(j=0; j<2; j++) playerHoleCards[j] = cards[2*k+j+5];
(*it)->setMyHoleCards(playerHoleCards);
if(myLog) myLog->debugMode_getPlayerCards(playerHoleCards,myID,k); // debug mode
(*it)->getMyBestHandPosition(bestHandPos);
// complete whole player hand
for(j=0; j<2; j++) playerCards[j] = playerHoleCards[j];
// determine cards value
int bestHand[4] = { 0,0,0,0 };
int playerCardsColor[4] = { 0,0,0,0 };
for(j=0; j<7; j++) playerCardsColor[playerCards[j]/13] |= (1 << playerCards[j]%13);
(*it)->setMyCardsValueInt(CardsValue::cardsValue(playerCardsColor,bestHand));
// determine position of best 5 cards
int bestHandPos[5];
if(CardsValue::bestHandToPosition(bestHand,playerCards,bestHandPos)) {
(*it)->setMyBestHandPosition(bestHandPos);
} else {
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): ERROR getMyBestHandPosition");
for(j=0; j<2; j++) {
tempPlayerArray[j] = cardsArray[2*k+j+5];
tempPlayerAndBoardArray[j] = cardsArray[2*k+j+5];
}
// set round start cash
(*it)->setMyCards(tempPlayerArray);
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray, bestHandPos));
(*it)->setMyBestHandPosition(bestHandPos);
(*it)->setMyRoundStartCash((*it)->getMyCash());
// error-check
for(j=0; j<5; j++) {
if (bestHandPos[j] == -1) {
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): ERROR getMyBestHandPosition");
}
}
// set sBluff for all players --> TODO for ai-player in internet
if((*it)->getMyID() != 0) {
Tools::GetRand(1, 100, 1, &sBluff);
@@ -118,8 +108,274 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
}
}
// determine dealer, small blind, big blind
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!! DEBUGGER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! //
if(DEBUG_MODE) {
//QSqlDatabase *mySqliteLogDb;
// myGui->getMyW()->getSession();
//QSqlDatabase * test = myGui->getMyLog()->getMySqliteLogDb();
// if(!mySqliteLogDb->open()) {
// MyMessageBox::critical(0, tr("ERROR"),mySqliteLogDb->lastError().text().toUtf8().c_str(), QMessageBox::Cancel);
// }
int temp5Array[5];
switch(myID) {
case 1: {
tempBoardArray[0] = 4;
tempBoardArray[1] = 19;
tempBoardArray[2] = 20;
tempBoardArray[3] = 43;
tempBoardArray[4] = 49;
myBoard->setMyCards(tempBoardArray);
tempPlayerAndBoardArray[2] = tempBoardArray[0];
tempPlayerAndBoardArray[3] = tempBoardArray[1];
tempPlayerAndBoardArray[4] = tempBoardArray[2];
tempPlayerAndBoardArray[5] = tempBoardArray[3];
tempPlayerAndBoardArray[6] = tempBoardArray[4];
// player0
it = seatsList->begin();
tempPlayerArray[0] = 18;
tempPlayerArray[1] = 17;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
(*it)->setMyCards(tempPlayerArray);
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
(*it)->setMyBestHandPosition(temp5Array);
// player1
++it;
tempPlayerArray[0] = 31;
tempPlayerArray[1] = 8;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
(*it)->setMyCards(tempPlayerArray);
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
(*it)->setMyBestHandPosition(temp5Array);
// player2
++it;
tempPlayerArray[0] = 26;
tempPlayerArray[1] = 27;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
(*it)->setMyCards(tempPlayerArray);
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
(*it)->setMyBestHandPosition(temp5Array);
// player3
++it;
tempPlayerArray[0] = 31;
tempPlayerArray[1] = 30;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
(*it)->setMyCards(tempPlayerArray);
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
(*it)->setMyBestHandPosition(temp5Array);
// player4
++it;
tempPlayerArray[0] = 50;
tempPlayerArray[1] = 51;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
(*it)->setMyCards(tempPlayerArray);
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
(*it)->setMyBestHandPosition(temp5Array);
// player5
++it;
tempPlayerArray[0] = 25;
tempPlayerArray[1] = 24;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
(*it)->setMyCards(tempPlayerArray);
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
(*it)->setMyBestHandPosition(temp5Array);
// player6
++it;
tempPlayerArray[0] = 38;
tempPlayerArray[1] = 37;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
(*it)->setMyCards(tempPlayerArray);
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
(*it)->setMyBestHandPosition(temp5Array);
// player7
++it;
tempPlayerArray[0] = 32;
tempPlayerArray[1] = 33;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
(*it)->setMyCards(tempPlayerArray);
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
(*it)->setMyBestHandPosition(temp5Array);
// player8
++it;
tempPlayerArray[0] = 19;
tempPlayerArray[1] = 20;
tempPlayerAndBoardArray[0] = tempPlayerArray[0];
tempPlayerAndBoardArray[1] = tempPlayerArray[1];
(*it)->setMyCards(tempPlayerArray);
(*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
(*it)->setMyBestHandPosition(temp5Array);
}
break;
case 2: {
/* tempBoardArray[0] = 48;
tempBoardArray[1] = 21;
tempBoardArray[2] = 4;
tempBoardArray[3] = 9;
tempBoardArray[4] = 0;
myBoard->setMyCards(tempBoardArray);
tempPlayerAndBoardArray[2] = tempBoardArray[0];
tempPlayerAndBoardArray[3] = tempBoardArray[1];
tempPlayerAndBoardArray[4] = tempBoardArray[2];
tempPlayerAndBoardArray[5] = tempBoardArray[3];
tempPlayerAndBoardArray[6] = tempBoardArray[4];*/
// player0
it = seatsList->begin();
// tempPlayerArray[0] = 9;
// tempPlayerArray[1] = 5;
// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
//
// (*it)->setMyCards(tempPlayerArray);
// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
//
// (*it)->setMyBestHandPosition(temp5Array);
// player1
++it;
// tempPlayerArray[0] = 47;
// tempPlayerArray[1] = 22;
// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
//
// (*it)->setMyCards(tempPlayerArray);
// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
//
// (*it)->setMyBestHandPosition(temp5Array);
// player2
++it;
// tempPlayerArray[0] = 33;
// tempPlayerArray[1] = 27;
// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
//
// (*it)->setMyCards(tempPlayerArray);
// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
//
// (*it)->setMyBestHandPosition(temp5Array);
// player3
++it;
// tempPlayerArray[0] = 38;
// tempPlayerArray[1] = 22;
// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
//
// (*it)->setMyCards(tempPlayerArray);
// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
//
// (*it)->setMyBestHandPosition(temp5Array);
// player4
++it;
// tempPlayerArray[0] = 25;
// tempPlayerArray[1] = 16;
// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
//
// (*it)->setMyCards(tempPlayerArray);
// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
//
// (*it)->setMyBestHandPosition(temp5Array);
// player5
++it;
// tempPlayerArray[0] = 27;
// tempPlayerArray[1] = 10;
// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
//
// (*it)->setMyCards(tempPlayerArray);
// (*it)->setMyCardsValueInt(CardsValue::cardsValue(tempPlayerAndBoardArray,temp5Array));
//
// (*it)->setMyBestHandPosition(temp5Array);
}
break;
default: {
}
}
}
// ----------------------------------------
// determine dealer, SB, BB
assignButtons();
setBlinds();
if(myLog) myLog->logNewHandMsg(myID, dealerPosition+1, smallBlind, smallBlindPosition+1, 2*smallBlind, bigBlindPosition+1, seatsList);
@@ -145,6 +401,7 @@ void LocalHand::start()
} else {
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): Log Error: cannot find sBID or bBID");
}
myGui->flushLogAtHand();
// deal cards
myGui->dealHoleCards();
@@ -159,19 +416,20 @@ void LocalHand::start()
void LocalHand::assignButtons()
{
PlayerListIterator seatIt;
size_t i;
PlayerListIterator it;
// delete all buttons
for (seatIt=seatsList->begin(); seatIt!=seatsList->end(); ++seatIt) {
(*seatIt)->setMyButton(BUTTON_NONE);
for (it=seatsList->begin(); it!=seatsList->end(); ++it) {
(*it)->setMyButton(BUTTON_NONE);
}
// assign dealer button
seatIt = getSeatIt(dealerPosition);
if(seatIt == seatsList->end()) {
it = getSeatIt(dealerPosition);
if(it == seatsList->end()) {
throw LocalException(__FILE__, __LINE__, ERR_SEAT_NOT_FOUND);
}
(*seatIt)->setMyButton(BUTTON_DEALER);
(*it)->setMyButton(BUTTON_DEALER);
// assign Small Blind next to dealer. ATTENTION: in heads up it is big blind
@@ -182,40 +440,40 @@ void LocalHand::assignButtons()
throw LocalException(__FILE__, __LINE__, ERR_SEAT_NOT_FOUND);
}
for(size_t i=0; i<seatsList->size(); i++) {
for(i=0; i<seatsList->size(); i++) {
++dealerPositionIt;
if(dealerPositionIt == seatsList->end()) dealerPositionIt = seatsList->begin();
PlayerListIterator activePlayerIt = getActivePlayerIt( (*dealerPositionIt)->getMyUniqueID() );
if(activePlayerIt != activePlayerList->end() ) {
it = getActivePlayerIt( (*dealerPositionIt)->getMyUniqueID() );
if(it != activePlayerList->end() ) {
nextActivePlayerFound = true;
if(activePlayerList->size() > 2) {
//small blind normal
(*activePlayerIt)->setMyButton(2);
smallBlindPosition = (*activePlayerIt)->getMyUniqueID();
(*it)->setMyButton(2);
smallBlindPosition = (*it)->getMyUniqueID();
} else {
//big blind in heads up
(*activePlayerIt)->setMyButton(3);
bigBlindPosition = (*activePlayerIt)->getMyUniqueID();
(*it)->setMyButton(3);
bigBlindPosition = (*it)->getMyUniqueID();
// lastPlayerAction for showing cards
}
// first player after dealer have to show his cards first (in showdown)
lastActionPlayerID = (*activePlayerIt)->getMyUniqueID();
lastActionPlayerID = (*it)->getMyUniqueID();
myBoard->setLastActionPlayerID(lastActionPlayerID);
++activePlayerIt;
if(activePlayerIt == activePlayerList->end()) activePlayerIt = activePlayerList->begin();
++it;
if(it == activePlayerList->end()) it = activePlayerList->begin();
if(activePlayerList->size() > 2) {
//big blind normal
(*activePlayerIt)->setMyButton(3);
bigBlindPosition = (*activePlayerIt)->getMyUniqueID();
(*it)->setMyButton(3);
bigBlindPosition = (*it)->getMyUniqueID();
} else {
//small blind in heads up
(*activePlayerIt)->setMyButton(2);
smallBlindPosition = (*activePlayerIt)->getMyUniqueID();
(*it)->setMyButton(2);
smallBlindPosition = (*it)->getMyUniqueID();
}
break;
@@ -395,11 +653,11 @@ void LocalHand::switchRounds()
//log board cards for allin
if(currentRound >= GAME_STATE_FLOP) {
int boardCards[5];
int tempBoardCardsArray[5];
myBoard->getMyCards(boardCards);
myGui->logDealBoardCardsMsg(currentRound, boardCards[0], boardCards[1], boardCards[2], boardCards[3], boardCards[4]);
if(myLog) myLog->logBoardCards(boardCards);
myBoard->getMyCards(tempBoardCardsArray);
myGui->logDealBoardCardsMsg(currentRound, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
if(myLog) myLog->logBoardCards(tempBoardCardsArray);
}
}
@@ -438,8 +696,8 @@ void LocalHand::switchRounds()
myGui->postRiverAnimation1();
}
break;
default:
{}
default: {
}
}
+62 -31
View File
@@ -51,111 +51,142 @@ public:
void start();
PlayerList getSeatsList() const {
PlayerList getSeatsList() const
{
return seatsList;
}
PlayerList getActivePlayerList() const {
PlayerList getActivePlayerList() const
{
return activePlayerList;
}
PlayerList getRunningPlayerList() const {
PlayerList getRunningPlayerList() const
{
return runningPlayerList;
}
boost::shared_ptr<BoardInterface> getBoard() const {
boost::shared_ptr<BoardInterface> getBoard() const
{
return myBoard;
}
boost::shared_ptr<BeRoInterface> getPreflop() const {
boost::shared_ptr<BeRoInterface> getPreflop() const
{
return myBeRo[GAME_STATE_PREFLOP];
}
boost::shared_ptr<BeRoInterface> getFlop() const {
boost::shared_ptr<BeRoInterface> getFlop() const
{
return myBeRo[GAME_STATE_FLOP];
}
boost::shared_ptr<BeRoInterface> getTurn() const {
boost::shared_ptr<BeRoInterface> getTurn() const
{
return myBeRo[GAME_STATE_TURN];
}
boost::shared_ptr<BeRoInterface> getRiver() const {
boost::shared_ptr<BeRoInterface> getRiver() const
{
return myBeRo[GAME_STATE_RIVER];
}
GuiInterface* getGuiInterface() const {
GuiInterface* getGuiInterface() const
{
return myGui;
}
boost::shared_ptr<BeRoInterface> getCurrentBeRo() const {
boost::shared_ptr<BeRoInterface> getCurrentBeRo() const
{
return myBeRo[currentRound];
}
Log* getLog() const {
Log* getLog() const
{
return myLog;
}
void setMyID(int theValue) {
void setMyID(int theValue)
{
myID = theValue;
}
int getMyID() const {
int getMyID() const
{
return myID;
}
void setStartQuantityPlayers(int theValue) {
void setStartQuantityPlayers(int theValue)
{
startQuantityPlayers = theValue;
}
int getStartQuantityPlayers() const {
int getStartQuantityPlayers() const
{
return startQuantityPlayers;
}
void setCurrentRound(GameState theValue) {
void setCurrentRound(GameState theValue)
{
currentRound = theValue;
if(myLog) myLog->setCurrentRound(currentRound);
}
GameState getCurrentRound() const {
GameState getCurrentRound() const
{
return currentRound;
}
GameState getRoundBeforePostRiver() const {
GameState getRoundBeforePostRiver() const
{
return roundBeforePostRiver;
}
void setDealerPosition(int theValue) {
void setDealerPosition(int theValue)
{
dealerPosition = theValue;
}
int getDealerPosition() const {
int getDealerPosition() const
{
return dealerPosition;
}
void setSmallBlind(int theValue) {
void setSmallBlind(int theValue)
{
smallBlind = theValue;
}
int getSmallBlind() const {
int getSmallBlind() const
{
return smallBlind;
}
void setAllInCondition(bool theValue) {
void setAllInCondition(bool theValue)
{
allInCondition = theValue;
}
bool getAllInCondition() const {
bool getAllInCondition() const
{
return allInCondition;
}
void setStartCash(int theValue) {
void setStartCash(int theValue)
{
startCash = theValue;
}
int getStartCash() const {
int getStartCash() const
{
return startCash;
}
void setPreviousPlayerID(int theValue) {
void setPreviousPlayerID(int theValue)
{
previousPlayerID = theValue;
}
int getPreviousPlayerID() const {
int getPreviousPlayerID() const
{
return previousPlayerID;
}
void setLastActionPlayerID ( unsigned theValue );
unsigned getLastActionPlayerID() const {
unsigned getLastActionPlayerID() const
{
return lastActionPlayerID;
}
void setCardsShown(bool theValue) {
void setCardsShown(bool theValue)
{
cardsShown = theValue;
}
bool getCardsShown() const {
bool getCardsShown() const
{
return cardsShown;
}
File diff suppressed because it is too large Load Diff
+122 -70
View File
@@ -48,210 +48,258 @@ public:
~LocalPlayer();
void setHand(HandInterface *theValue) {
currentHand = theValue;
}
int getMyID() const {
void setHand(HandInterface *);
int getMyID() const
{
return myID;
}
unsigned getMyUniqueID() const {
unsigned getMyUniqueID() const
{
return myUniqueID;
}
void setMyUniqueID(unsigned newId) {
void setMyUniqueID(unsigned newId)
{
myUniqueID = newId;
}
void setMyGuid(const std::string &theValue) {
void setMyGuid(const std::string &theValue)
{
myGuid = theValue;
}
std::string getMyGuid() const {
std::string getMyGuid() const
{
return myGuid;
}
PlayerType getMyType() const {
PlayerType getMyType() const
{
return myType;
}
void setMyDude(int theValue) {
void setMyDude(int theValue)
{
myDude = theValue;
}
int getMyDude() const {
int getMyDude() const
{
return myDude;
}
void setMyDude4(int theValue) {
void setMyDude4(int theValue)
{
myDude4 = theValue;
}
int getMyDude4() const {
int getMyDude4() const
{
return myDude4;
}
void setMyName(const std::string& theValue) {
void setMyName(const std::string& theValue)
{
myName = theValue;
}
std::string getMyName() const {
std::string getMyName() const
{
return myName;
}
void setMyAvatar(const std::string& theValue) {
void setMyAvatar(const std::string& theValue)
{
myAvatar = theValue;
}
std::string getMyAvatar() const {
std::string getMyAvatar() const
{
return myAvatar;
}
void setMyCash(int theValue) {
void setMyCash(int theValue)
{
myCash = theValue;
}
int getMyCash() const {
int getMyCash() const
{
return myCash;
}
void setMySet(int theValue) {
void setMySet(int theValue)
{
myLastRelativeSet = theValue;
mySet += theValue;
myCash -= theValue;
}
void setMySetAbsolute(int theValue) {
void setMySetAbsolute(int theValue)
{
mySet = theValue;
}
void setMySetNull() {
void setMySetNull()
{
mySet = 0;
myLastRelativeSet = 0;
}
int getMySet() const {
int getMySet() const
{
return mySet;
}
int getMyLastRelativeSet() const {
int getMyLastRelativeSet() const
{
return myLastRelativeSet;
}
void setMyAction(PlayerAction theValue, bool human = 0) {
void setMyAction(PlayerAction theValue, bool human = 0)
{
myAction = theValue;
// logging for seat 0
if(myAction && human) currentHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, myLastRelativeSet);
}
PlayerAction getMyAction() const {
PlayerAction getMyAction() const
{
return myAction;
}
void setMyButton(int theValue) {
void setMyButton(int theValue)
{
myButton = theValue;
}
int getMyButton() const {
int getMyButton() const
{
return myButton;
}
void setMyActiveStatus(bool theValue) {
void setMyActiveStatus(bool theValue)
{
myActiveStatus = theValue;
}
bool getMyActiveStatus() const {
bool getMyActiveStatus() const
{
return myActiveStatus;
}
void setMyStayOnTableStatus(bool theValue) {
void setMyStayOnTableStatus(bool theValue)
{
myStayOnTableStatus = theValue;
}
bool getMyStayOnTableStatus() const {
bool getMyStayOnTableStatus() const
{
return myStayOnTableStatus;
}
void setMyHoleCards(int* theValue) {
void setMyCards(int* theValue)
{
int i;
for(i=0; i<2; i++) myHoleCards[i] = theValue[i];
for(i=0; i<2; i++) myCards[i] = theValue[i];
}
void getMyHoleCards(int* theValue) const {
void getMyCards(int* theValue) const
{
int i;
for(i=0; i<2; i++) theValue[i] = myHoleCards[i];
for(i=0; i<2; i++) theValue[i] = myCards[i];
}
void setMyTurn(bool theValue) {
void setMyTurn(bool theValue)
{
myTurn = theValue;
}
bool getMyTurn() const {
bool getMyTurn() const
{
return myTurn;
}
void setMyHoleCardsFlip(bool theValue, int state) {
myHoleCardsFlip = theValue;
void setMyCardsFlip(bool theValue, int state)
{
myCardsFlip = theValue;
// log flipping cards
if(myHoleCardsFlip) {
if(myCardsFlip) {
switch(state) {
case 1:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myHoleCards[0], myHoleCards[1], myCardsValueInt);
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
break;
case 2:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myHoleCards[0], myHoleCards[1]);
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
break;
case 3:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myHoleCards[0], myHoleCards[1], myCardsValueInt, "has");
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
break;
default:
;
}
}
}
bool getMyHoleCardsFlip() const {
return myHoleCardsFlip;
bool getMyCardsFlip() const
{
return myCardsFlip;
}
void setMyCardsValueInt(int theValue) {
void setMyCardsValueInt(int theValue)
{
myCardsValueInt = theValue;
}
int getMyCardsValueInt() const {
int getMyCardsValueInt() const
{
return myCardsValueInt;
}
void setLogHoleCardsDone(bool theValue) {
void setLogHoleCardsDone(bool theValue)
{
logHoleCardsDone = theValue;
}
bool getLogHoleCardsDone() const {
bool getLogHoleCardsDone() const
{
return logHoleCardsDone;
}
void setMyBestHandPosition(int* theValue) {
void setMyBestHandPosition(int* theValue)
{
for (int i = 0; i < 5; i++)
myBestHandPosition[i] = theValue[i];
}
void getMyBestHandPosition(int* theValue) const {
void getMyBestHandPosition(int* theValue) const
{
for (int i = 0; i < 5; i++)
theValue[i] = myBestHandPosition[i];
}
void setMyRoundStartCash(int theValue) {
void setMyRoundStartCash(int theValue)
{
myRoundStartCash = theValue;
}
int getMyRoundStartCash() const {
int getMyRoundStartCash() const
{
return myRoundStartCash;
}
void setLastMoneyWon ( int theValue ) {
void setLastMoneyWon ( int theValue )
{
lastMoneyWon = theValue;
}
int getLastMoneyWon() const {
int getLastMoneyWon() const
{
return lastMoneyWon;
}
void setMyAverageSets(int theValue) {
void setMyAverageSets(int theValue)
{
myAverageSets[0] = myAverageSets[1];
myAverageSets[1] = myAverageSets[2];
myAverageSets[2] = myAverageSets[3];
myAverageSets[3] = theValue;
}
int getMyAverageSets() const {
int getMyAverageSets() const
{
return (myAverageSets[0]+myAverageSets[1]+myAverageSets[2]+myAverageSets[3])/4;
}
void setMyAggressive(bool theValue) {
void setMyAggressive(bool theValue)
{
int i;
for(i=0; i<6; i++) {
myAggressive[i] = myAggressive[i+1];
}
myAggressive[6] = theValue;
}
int getMyAggressive() const {
int getMyAggressive() const
{
int i, sum = 0;
for(i=0; i<7; i++) {
sum += myAggressive[i];
@@ -259,17 +307,21 @@ public:
return sum;
}
void setSBluff ( int theValue ) {
void setSBluff ( int theValue )
{
sBluff = theValue;
}
int getSBluff() const {
int getSBluff() const
{
return sBluff;
}
void setSBluffStatus ( bool theValue ) {
void setSBluffStatus ( bool theValue )
{
sBluffStatus = theValue;
}
bool getSBluffStatus() const {
bool getSBluffStatus() const
{
return sBluffStatus;
}
@@ -282,10 +334,10 @@ public:
void turnEngine();
void riverEngine();
// void preflopEngine3();
// void flopEngine3();
// void turnEngine3();
// void riverEngine3();
void preflopEngine3();
void flopEngine3();
void turnEngine3();
void riverEngine3();
int flopCardsValue(int*);
int turnCardsValue(int*);
@@ -329,7 +381,7 @@ private:
int myNiveau[3];
bool logHoleCardsDone;
int myHoleCards[2];
int myCards[2];
int myCash;
int mySet;
int myLastRelativeSet;
@@ -338,7 +390,7 @@ private:
bool myActiveStatus; // 0 = inactive, 1 = active
bool myStayOnTableStatus; // 0 = left, 1 = stay
bool myTurn; // 0 = no, 1 = yes
bool myHoleCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
bool myCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
int myRoundStartCash;
int lastMoneyWon;
+3 -1
View File
@@ -51,7 +51,8 @@ boost::thread_specific_ptr<boost::random_device> g_rand_state;
struct nondet_rng : std::unary_function<unsigned, unsigned> {
boost::random_device &_state;
unsigned operator()(unsigned i) {
unsigned operator()(unsigned i)
{
boost::uniform_int<> rng(0, i - 1);
return rng(_state);
}
@@ -82,3 +83,4 @@ void Tools::GetRand(int minValue, int maxValue, unsigned count, int *out)
*startPtr++ = gen();
}
}
+2 -1
View File
@@ -50,7 +50,8 @@ boost::thread_specific_ptr<boost::mt19937> g_rand_state;
struct det_rng : std::unary_function<unsigned, unsigned> {
boost::mt19937 &_state;
unsigned operator()(unsigned i) {
unsigned operator()(unsigned i)
{
boost::uniform_int<> rng(0, i - 1);
return rng(_state);
}
+392 -510
View File
File diff suppressed because it is too large Load Diff
+4 -14
View File
@@ -66,21 +66,13 @@ public:
void logAfterGame();
// void closeLogDbAtExit();
void debugMode_getStartSmallBlind(int* startSmallBlind, int* currentSmallBlind);
void debugMode_getStartDealerPosition(unsigned* dealerPosition);
void debugMode_getBoardCards(int* tempBoardArray, int handID);
void debugMode_getPlayerCards(int* tempPlayerArray, int handID, int seatID);
void debugMode_getPlayerStartCash(int* startCash, int seatID);
void debugMode_getPlayerAction(PlayerAction* playerAction, int* bet, int* raise, GameState gameState, int handID, int seatID, int mySet);
bool getDebugMode() {
return debug_mode;
}
void setCurrentRound(GameState theValue) {
void setCurrentRound(GameState theValue)
{
currentRound = theValue;
}
std::string getMySqliteLogFileName() {
std::string getMySqliteLogFileName()
{
return mySqliteLogFileName.directory_string();
}
@@ -95,8 +87,6 @@ private:
int currentHandID;
GameState currentRound;
std::string sql;
bool debug_mode;
};
#endif // LOG_H
+1 -1
View File
@@ -44,7 +44,7 @@ ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boos
for(it=seatsList->begin(); it!=seatsList->end(); ++it) {
(*it)->setHand(this);
// myFlipCards auf 0 setzen
(*it)->setMyHoleCardsFlip(0, 0);
(*it)->setMyCardsFlip(0, 0);
}
// roundStartCashArray fuellen
+2 -1
View File
@@ -63,7 +63,8 @@ public:
GuiInterface* getGuiInterface() const;
boost::shared_ptr<BeRoInterface> getCurrentBeRo() const;
Log* getLog() const {
Log* getLog() const
{
return myLog;
}
+14 -14
View File
@@ -38,12 +38,12 @@ using namespace std;
ClientPlayer::ClientPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, bool sotS, int mB)
: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type),
myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), logHoleCardsDone(false), myCash(sC), mySet(0), myLastRelativeSet(0),
myAction(PLAYER_ACTION_NONE), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(sotS), myTurn(false), myHoleCardsFlip(false), myRoundStartCash(0),
myAction(PLAYER_ACTION_NONE), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(sotS), myTurn(false), myCardsFlip(false), myRoundStartCash(0),
lastMoneyWon(0), sBluff(0), sBluffStatus(false), m_isSessionActive(false), m_isKicked(false), m_isMuted(false)
{
myBestHandPosition[0] = myBestHandPosition[1] = myBestHandPosition[2] = myBestHandPosition[3] = myBestHandPosition[4] = 0;
myNiveau[0] = myNiveau[1] = myNiveau[2] = 0;
myHoleCards[0] = myHoleCards[1] = 0;
myCards[0] = myCards[1] = 0;
myAverageSets[0] = myAverageSets[1] = myAverageSets[2] = myAverageSets[3] = 0;
myAggressive[0] = myAggressive[1] = myAggressive[2] = myAggressive[3] = myAggressive[4] = myAggressive[5] = myAggressive[6] = false;
}
@@ -264,19 +264,19 @@ ClientPlayer::getMyStayOnTableStatus() const
}
void
ClientPlayer::setMyHoleCards(int* theValue)
ClientPlayer::setMyCards(int* theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
for (int i = 0; i < 2; i++)
myHoleCards[i] = theValue[i];
myCards[i] = theValue[i];
}
void
ClientPlayer::getMyHoleCards(int* theValue) const
ClientPlayer::getMyCards(int* theValue) const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
for (int i = 0; i < 2; i++)
theValue[i] = myHoleCards[i];
theValue[i] = myCards[i];
}
void
@@ -294,21 +294,21 @@ ClientPlayer::getMyTurn() const
}
void
ClientPlayer::setMyHoleCardsFlip(bool theValue, int state)
ClientPlayer::setMyCardsFlip(bool theValue, int state)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
myHoleCardsFlip = theValue;
myCardsFlip = theValue;
// log flipping cards
if (myHoleCardsFlip) {
if (myCardsFlip) {
switch(state) {
case 1:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myHoleCards[0], myHoleCards[1], myCardsValueInt);
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
break;
case 2:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myHoleCards[0], myHoleCards[1]);
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
break;
case 3:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myHoleCards[0], myHoleCards[1], myCardsValueInt, "has");
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
break;
default:
;
@@ -317,10 +317,10 @@ ClientPlayer::setMyHoleCardsFlip(bool theValue, int state)
}
bool
ClientPlayer::getMyHoleCardsFlip() const
ClientPlayer::getMyCardsFlip() const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return myHoleCardsFlip;
return myCardsFlip;
}
void
+8 -7
View File
@@ -89,14 +89,14 @@ public:
void setMyStayOnTableStatus(bool theValue);
bool getMyStayOnTableStatus() const;
void setMyHoleCards(int* theValue);
void getMyHoleCards(int* theValue) const;
void setMyCards(int* theValue);
void getMyCards(int* theValue) const;
void setMyTurn(bool theValue);
bool getMyTurn() const;
void setMyHoleCardsFlip(bool theValue, int state);
bool getMyHoleCardsFlip() const;
void setMyCardsFlip(bool theValue, int state);
bool getMyCardsFlip() const;
void setMyCardsValueInt(int theValue);
int getMyCardsValueInt() const;
@@ -156,7 +156,8 @@ public:
bool checkIfINeedToShowCards();
void markRemoteAction() {}
unsigned getTimeSecSinceLastRemoteAction() const {
unsigned getTimeSecSinceLastRemoteAction() const
{
return 0;
}
@@ -184,7 +185,7 @@ private:
int myNiveau[3];
bool logHoleCardsDone;
int myHoleCards[2];
int myCards[2];
int myCash;
int mySet;
int myLastRelativeSet;
@@ -193,7 +194,7 @@ private:
bool myActiveStatus; // 0 = inactive, 1 = active
bool myStayOnTableStatus; // 0 = left, 1 = stay
bool myTurn; // 0 = no, 1 = yes
bool myHoleCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
bool myCardsFlip; // 0 = cards are not fliped, 1 = cards are already flipped,
int myRoundStartCash;
int lastMoneyWon;
+4 -4
View File
@@ -87,14 +87,14 @@ public:
virtual void setMyStayOnTableStatus(bool theValue) =0;
virtual bool getMyStayOnTableStatus() const =0;
virtual void setMyHoleCards(int* theValue) =0;
virtual void getMyHoleCards(int* theValue) const =0;
virtual void setMyCards(int* theValue) =0;
virtual void getMyCards(int* theValue) const =0;
virtual void setMyTurn(bool theValue) =0;
virtual bool getMyTurn() const =0;
virtual void setMyHoleCardsFlip(bool theValue, int state) =0;
virtual bool getMyHoleCardsFlip() const =0;
virtual void setMyCardsFlip(bool theValue, int state) =0;
virtual bool getMyCardsFlip() const =0;
virtual void setMyCardsValueInt(int theValue) =0;
virtual int getMyCardsValueInt() const =0;

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