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pokerth/src/session.h
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*****************************************************************************/
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#ifndef STDSESSION_H
#define STDSESSION_H
#include <boost/shared_ptr.hpp>
#include <string>
#include "serverdata.h"
#include "gamedata.h"
#include "playerdata.h"
#include "game_defs.h"
#include <core/crypthelper.h>
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class GuiInterface;
class Game;
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class ConfigFile;
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class Log;
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class ClientThread;
class ServerManager;
class IrcThread;
class AvatarManager;
class QtToolsInterface;
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class Session
{
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public:
Session(GuiInterface*, ConfigFile*);
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~Session();
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enum GameType { GAME_TYPE_NONE, GAME_TYPE_LOCAL, GAME_TYPE_NETWORK, GAME_TYPE_INTERNET };
// Only one of the two inits should be called.
bool init();
void init(boost::shared_ptr<AvatarManager> manager);
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void addOwnAvatar(const std::string &avatarFile);
void startLocalGame(const GameData &gameData, const StartData &startData);
void startClientGame(boost::shared_ptr<Game> game);
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boost::shared_ptr<Game> getCurrentGame();
GuiInterface *getGui();
Log* getMyLog() {
return myLog;
}
GameType getGameType();
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boost::shared_ptr<AvatarManager> getAvatarManager();
void startInternetClient();
void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, bool sctp);
void startNetworkClientForLocalServer(const GameData &gameData);
void terminateNetworkClient();
void clientCreateGame(const GameData &gameData, const std::string &name, const std::string &password);
void clientJoinGame(unsigned gameId, const std::string &password);
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void startNetworkServer(bool dedicated);
void sendLeaveCurrentGame();
void sendStartEvent(bool fillUpWithCpuPlayers);
void terminateNetworkServer();
bool pollNetworkServerTerminated();
void sendClientPlayerAction();
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void sendGameChatMessage(const std::string &message);
void sendLobbyChatMessage(const std::string &message);
void sendPrivateChatMessage(unsigned targetPlayerId, const std::string &message);
void kickPlayer(unsigned playerId);
void kickPlayer(const std::string &playerName);
void startVoteKickPlayer(unsigned playerId);
void voteKick(bool doKick);
void showMyCards();
void selectServer(unsigned serverId);
void setLogin(const std::string &userName, const std::string &password, bool isGuest);
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void invitePlayerToCurrentGame(unsigned playerId);
void acceptGameInvitation(unsigned gameId);
void rejectGameInvitation(unsigned gameId, DenyGameInvitationReason reason);
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void reportBadAvatar(unsigned reportedPlayerId, const std::string &avatarHash);
void resetNetworkTimeout();
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bool isNetworkClientRunning() const; // TODO hack
bool isNetworkServerRunning() const; // TODO hack
ServerInfo getClientServerInfo(unsigned serverId) const;
GameInfo getClientGameInfo(unsigned gameId) const;
PlayerInfo getClientPlayerInfo(unsigned playerId) const;
unsigned getGameIdOfPlayer(unsigned playerId) const;
ServerStats getClientStats() const;
unsigned getClientCurrentGameId() const;
unsigned getClientUniquePlayerId() const;
bool getAvatarFile(const MD5Buf &avatarMD5, std::string &fileName);
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private:
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int currentGameNum;
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std::string myIrcNick;
boost::shared_ptr<ClientThread> myNetClient;
boost::shared_ptr<ServerManager> myNetServer;
boost::shared_ptr<AvatarManager> myAvatarManager;
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boost::shared_ptr<Game> currentGame;
GuiInterface *myGui;
ConfigFile *myConfig;
Log *myLog;
GameType myGameType;
QtToolsInterface *myQtToolsInterface;
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};
#endif