2007-02-18 01:16:18 +00:00
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/***************************************************************************
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* Copyright (C) 2007 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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2007-02-18 01:39:06 +00:00
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/* Callback interface for network client gui. */
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2007-02-18 01:16:18 +00:00
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#ifndef _CLIENTCALLBACK_H_
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#define _CLIENTCALLBACK_H_
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2007-05-06 23:27:08 +00:00
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#include <string>
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2007-05-25 16:03:12 +00:00
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#include <boost/shared_ptr.hpp>
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2007-08-02 20:52:13 +00:00
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#include <playerdata.h>
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2007-09-29 20:20:01 +00:00
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#include <gamedata.h>
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2007-05-06 23:27:08 +00:00
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2007-05-20 00:16:29 +00:00
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class Game;
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2007-04-27 21:35:18 +00:00
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2007-03-20 02:20:50 +00:00
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class ClientCallback
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2007-02-18 01:16:18 +00:00
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{
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public:
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virtual ~ClientCallback();
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2007-03-20 02:20:50 +00:00
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virtual void SignalNetClientConnect(int actionID) = 0;
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virtual void SignalNetClientGameInfo(int actionID) = 0;
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virtual void SignalNetClientError(int errorID, int osErrorID) = 0;
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2007-09-06 19:09:05 +00:00
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virtual void SignalNetClientNotification(int notificationId) = 0;
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virtual void SignalNetClientRemovedFromGame(int notificationId) = 0;
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2007-04-27 21:35:18 +00:00
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2007-09-04 12:44:11 +00:00
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virtual void SignalNetClientGameListNew(unsigned gameId) = 0;
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virtual void SignalNetClientGameListRemove(unsigned gameId) = 0;
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2007-09-29 20:20:01 +00:00
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virtual void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) = 0;
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2007-09-02 16:36:52 +00:00
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virtual void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) = 0;
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virtual void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) = 0;
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2007-08-21 12:34:33 +00:00
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2007-05-20 00:16:29 +00:00
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virtual void SignalNetClientGameStart(boost::shared_ptr<Game> game) = 0;
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2007-09-02 16:36:52 +00:00
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virtual void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights) = 0;
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virtual void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights) = 0;
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virtual void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName) = 0;
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virtual void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName) = 0;
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2007-10-03 13:36:47 +00:00
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virtual void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName) = 0;
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2007-05-25 16:03:12 +00:00
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virtual void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg) = 0;
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2007-06-10 23:28:25 +00:00
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virtual void SignalNetClientWaitDialog() = 0;
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2007-02-18 01:16:18 +00:00
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};
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#endif
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