lotodore
e44286044d
Adding separate project for asn1c generated files.
2009-07-26 22:58:06 +00:00
lotodore
50af3598a3
Adding missing vote-kick messages to ASN.1 protocol definition.
2009-07-26 08:53:30 +00:00
lotodore
336dc836a0
Adding missing vote-kick messages to ASN.1 protocol definition.
2009-07-26 08:52:58 +00:00
lotodore
9450e8a459
Log session id.
2009-07-22 22:00:07 +00:00
lotodore
a37f56f09b
More paranoia stuff.
2009-07-22 20:48:21 +00:00
lotodore
d4131051dc
Commenting out SCTP acceptor - currently unsupported.
2009-07-22 20:26:29 +00:00
lotodore
1783218e6a
Adding error handling and additional checks.
2009-07-22 20:22:14 +00:00
lotodore
e308108803
Adding paranoia check.
2009-07-22 20:19:56 +00:00
lotodore
d4ae6d0e8b
Fixing compiler errors (some ASN.1 code was commited by accident).
2009-07-22 18:02:15 +00:00
lotodore
cac09280a0
Adding an additional exception handler to the receive callback.
2009-07-21 21:40:24 +00:00
lotodore
7513742d29
Adding missing asn.1 stuff.
2009-07-19 22:40:12 +00:00
lotodore
976b864367
Adding missing asn.1 stuff.
2009-07-19 22:08:30 +00:00
lotodore
59b0ca6831
Solving more name collision problems.
2009-07-18 21:54:02 +00:00
lotodore
deed6320c6
Resolving name collisions.
2009-07-18 21:36:28 +00:00
lotodore
33a3f2f6d4
Committing files instead of symlinks.
2009-07-18 12:36:20 +00:00
lotodore
eb1b1e4b9c
Adding code which was generated by asn1c from pokerth.asn1 using the call asn1c -fnative-types. Note the license file (COPYING_asn1c).
2009-07-18 12:13:05 +00:00
lotodore
2451fef351
Updating asn1 spec to reduce memory usage.
2009-07-18 12:05:55 +00:00
lotodore
58d471e0de
Fixing possible server issues.
2009-07-13 22:49:32 +00:00
lotodore
398805a136
Handle the case if there is no winner in a game.
2009-07-13 18:10:11 +00:00
lotodore
0d9a246fc1
More work on ASN.1 protocol spec.
2009-07-12 23:07:20 +00:00
lotodore
f7a8cb1419
Adding additional logging.
2009-07-12 21:12:55 +00:00
lotodore
6c464107cc
Workaround for Qt redraw bug on Mac OS.
2009-07-12 12:04:32 +00:00
lotodore
efe20f6275
Fixing game termination if an error occurs.
2009-07-12 09:13:49 +00:00
lotodore
9c1792a0f3
More work on ASN.1 protocol spec.
2009-07-11 22:04:46 +00:00
lotodore
c22eb1a535
Changes to ASN.1 notation. Compiles with asn1c, and the generated code has been tested on Mac OS and Windows.
2009-07-09 21:27:08 +00:00
lotodore
03a2bc41fe
Adding new experimental ASN.1 protocol specification for PokerTH.
2009-06-28 21:59:45 +00:00
lotodore
3ae3f9a883
Preparing 0.7.1 release.
2009-06-25 20:32:58 +00:00
lotodore
a2e692d844
Fixing delayed sending of create/join game for network games.
2009-06-20 18:41:03 +00:00
lotodore
b868990462
Default network game id is 1, not 0.
2009-06-20 17:39:13 +00:00
lotodore
a284f27750
Fixing state transition when joining a game. Since this is synchronous now, order is important.
2009-06-20 12:14:06 +00:00
lotodore
470bbb5eed
Trying to fix strange sender crash.
2009-06-20 11:15:06 +00:00
lotodore
34b251bfad
Fixing all in timer issue.
2009-06-20 07:59:33 +00:00
lotodore
75703de6b4
Force specific server hack. Only used for beta release.
2009-06-19 22:19:42 +00:00
lotodore
552f49438a
Updating changelog.
2009-06-19 22:15:17 +00:00
lotodore
468e52d002
Increasing game version.
2009-06-19 22:08:24 +00:00
lotodore
4c8248353a
Adding error handling so that an error within a game does not terminate the server, only the single game.
2009-06-19 20:48:57 +00:00
lotodore
993c2529c3
IP address bans are now time limited and will be removed automatically (minimum duration: 1 hour).
2009-06-18 21:32:01 +00:00
lotodore
9ed8368700
Moving server ban code to a separate class, in order to prepare time-limited bans.
2009-06-18 20:16:22 +00:00
lotodore
eefbd9e79f
Some minor polishing.
2009-06-17 21:22:01 +00:00
lotodore
6ba148c43c
Fixing compiler warnings.
2009-06-16 22:47:53 +00:00
lotodore
ccd7080cec
Fixing another linux compiler error.
2009-06-16 22:41:50 +00:00
lotodore
35d0988f78
Removing a buffered delay when the client sends data (no longer necessary with asio).
2009-06-16 22:36:07 +00:00
lotodore
87363094d2
Fixing linux compiler error.
2009-06-16 22:35:05 +00:00
lotodore
f508bbdd14
Removing more unused code.
2009-06-16 22:13:12 +00:00
lotodore
31dadd6fa2
Removing old native socket stuff which is now unused (replaced by asio calls).
2009-06-16 22:00:07 +00:00
lotodore
d45e41c963
Removing unused parts from the receive helper.
2009-06-16 19:05:42 +00:00
lotodore
22edd63dde
Further paranoia changes to prevent timer callbacks from occurring in an uncontrolled state.
2009-06-15 22:34:07 +00:00
lotodore
3d57f65e2b
Fixed a bug in the packet handling of the client. This fixes the problem that games are not properly started, and that the player list is not properly updated.
2009-06-15 21:42:57 +00:00
lotodore
1acbeba426
Close the socket before client termination, don't let asio close it later because the callbacks might no longer be valid.
2009-06-15 06:42:52 +00:00
lotodore
4b5d78af81
The client network code was rewritten to use boost::asio. Some optimization is still required, and some code files can now be removed.
2009-06-14 22:07:41 +00:00
lotodore
744e5c81d4
Small fixes. Removing some TODO comments which are no longer valid.
2009-06-13 10:52:12 +00:00
lotodore
bf0fc6e9ca
Removing unused files.
2009-06-12 16:42:38 +00:00
lotodore
6269b94db1
Properly restarting lobby timers.
2009-06-12 16:04:58 +00:00
lotodore
3b25e18fde
Rewriting boost asio timer stuff. (Did I mention I dislike the asio "cancel" semantics?!). TimerManager is no longer used. Should be stable now, but might leak some memory (needs further testing).
2009-06-12 15:48:34 +00:00
lotodore
a33d9b7c3b
Trying to fix strange timer crashes.
2009-06-09 23:04:04 +00:00
lotodore
71e9c35ff2
Adding missing file.
2009-06-08 21:56:27 +00:00
lotodore
938d13e31a
Send all available data in one chunk within the send handler. This improves speed.
2009-06-08 21:54:24 +00:00
lotodore
e53c60c263
Creating a new asio timer instead of reusing the old one. Reusing leads to strange crashes. Whoever invented the semantics of the asio timer obviously did not consider the need to restart a timer within the handler. Oh well. The asio timer service also seems to sleep all the time (not using up 100% load if timeout of all timeouts are 0). Pending further tests, asio timers might be unsuitable.
2009-06-08 21:53:14 +00:00
lotodore
c8594e8e7b
Canceling asio timers has bad semantics, and causes loads of trouble. Therefore, cancelled timers are simply marked as such, and the asio callback is silently ignored. This fixes several crashes, if players were removed from a game due to an error, because some timers were not cancelled. *sigh* This one took a lot of nerve.
2009-06-07 23:25:13 +00:00
lotodore
5f3369432a
Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag.
2009-06-07 08:51:43 +00:00
lotodore
55bd832955
Fixed network game termination.
2009-06-04 22:13:52 +00:00
lotodore
8005cc82c6
Fixed server termination crash. However, network games are still not properly terminated.
2009-06-04 20:37:18 +00:00
lotodore
47648392fb
Use boost::asio timer callbacks instead of self-made ones. There are still some termination issues (terminating a network game will result in a crash). However, it should be quite effective now with a large number of users.
2009-06-01 19:49:16 +00:00
lotodore
cee2d787d0
Adding some error handling. Some is still missing.
2009-06-01 10:23:44 +00:00
lotodore
24abedbbab
Renaming class ServerGameThread to ServerGame.
2009-05-31 20:14:46 +00:00
lotodore
f2bd0c6111
ServerGameThread is no longer a thread.
2009-05-31 19:45:20 +00:00
lotodore
b48209a5e4
Termination of games is now working. Error handling is still missing in some cases, and it is very slow if there are a lot of players, but other than that all is fine :-).
2009-05-31 19:11:59 +00:00
lotodore
fab224c8ad
Fixing some timer problems. Starting an internet game now works again. There are still some issues: Games are never terminated, and error handling is not implemented (errors will terminate the server).
2009-05-31 13:47:10 +00:00
lotodore
59358bff0e
Fixed server crash when trying to start a game. Server is still broken, though...
2009-05-31 13:17:02 +00:00
lotodore
2952f0b85d
Fixing some compiler warnings and single-threaded game issues. Note: The server currently crashes when trying to start a game.
2009-05-31 11:00:33 +00:00
lotodore
08ed5e0496
Almost complete rewrite of server game state due to porting the network engine to asio. Server is still broken in a lot of ways. A game is no longer run in a separate thread (but this change is still incomplete).
2009-05-30 22:20:40 +00:00
lotodore
41ab1ff83d
Clarifying the usage of banip.
2009-05-12 20:25:31 +00:00
lotodore
47a9fc9588
Typo fixes.
2009-05-12 20:23:47 +00:00
lotodore
d68827c606
Updating server irc commands.
2009-05-12 20:19:39 +00:00
lotodore
22720a83f2
Small project file fixes.
2009-05-10 22:34:07 +00:00
lotodore
8ab2fed1a2
More restructuring. Still broken.
2009-05-10 22:21:20 +00:00
lotodore
2541f28ff2
Sender thread is no longer a thread (part of boost::asio integration). Warning: Network games are still broken!
2009-05-10 17:53:37 +00:00
lotodore
d258bc25d0
Server accept thread is no longer a thread.
2009-05-10 14:57:51 +00:00
lotodore
ac4c2e9aef
Integrating precompiled headers support (might speed up compilation). Currently disabled (in .pro files).
2009-05-07 22:36:51 +00:00
lotodore
e813c49fe5
Changing windows build to boost 1.39 with mingw gcc 4.4. Windows build system needs update.
2009-05-06 21:24:14 +00:00
lotodore
d7ca4d67b5
Fixing compiler errors. Still broken in terms of network functionality.
2009-05-06 21:09:58 +00:00
lotodore
411ede3500
Updated windows build script, now using:
...
- tdm mingw gcc 4.4
- Qt 4.5.1
- boost 1.39
+ other minor updates.
Update of build tool still pending. The script will be changed to retrieve a stable revision instead of HEAD.
2009-05-04 23:14:07 +00:00
lotodore
60b5d45c53
Adopting changes from asio branch. Currently broken.
2009-05-04 21:11:29 +00:00
lotodore
0431b4cb33
Setting beta revision to 0.
2009-05-03 11:39:32 +00:00
lotodore
5385ba8903
Incrementing beta revision counter to cause a notification that a new beta release is available.
2009-04-25 19:30:31 +00:00
lotodore
bdb6e9f22f
Enable logging of avatar uploads
2009-04-25 18:33:01 +00:00
lotodore
06556fb9c1
Preparing 0.7beta1.
2009-04-15 17:29:11 +00:00
lotodore
739deb8f9d
Updating build docs: boost_regex is now required.
2009-04-11 15:41:32 +00:00
lotodore
a4a8154073
Fixing compiler warning.
2009-04-11 13:12:39 +00:00
lotodore
3db5c9218b
Current compatibility notification is not working. The server will now send a "game full" notification if a 0.6 player tries to enter a game with > 7 max players.
2009-04-11 12:56:30 +00:00
lotodore
23ffcc8e9c
Fixing backward compatibility.
2009-04-11 12:45:56 +00:00
lotodore
992dd4b618
Adding backward compatibility for 0.6 clients. They cannot join games with > 7 players.
2009-04-11 12:32:54 +00:00
lotodore
7272e77d97
Fixing MacOS build.
2009-04-11 11:37:45 +00:00
lotodore
bd2aece3da
Small improvements concerning ban texts.
2009-04-11 11:14:12 +00:00
lotodore
33001626c1
Adding IP address bans.
2009-04-11 11:03:22 +00:00
lotodore
66da20d2db
Found the bug which caused failure of getpeername code.
2009-04-11 09:49:05 +00:00
lotodore
c732bd28f0
Still trying to fix getpeername (works fine on Windows)...
2009-04-10 23:28:33 +00:00
lotodore
72108d7ec3
Still trying to fix getpeername (sigh).
2009-04-10 22:26:14 +00:00
lotodore
07fb61c4d7
Trying to fix getpeername (sigh).
2009-04-10 22:22:55 +00:00
lotodore
c89069dcdc
Trying to fix getpeername.
2009-04-10 22:15:01 +00:00