doitux
0ae607a832
timeout animation not blanked bugfix
2007-08-24 13:37:45 +00:00
doitux
c606cba1fd
cancel in settningsdialog bugfix
2007-08-24 13:07:24 +00:00
floty
c44d14400a
run() -> postRiverRun() in localberopostriver.cpp
2007-08-22 20:49:07 +00:00
doitux
5469ba6772
some windowTitle for NetworkStartGameDialog fixes
2007-08-22 20:19:14 +00:00
doitux
66e8cfa61c
set currentGameName as windowTitle for NetworkStartGameDialog
2007-08-22 20:03:19 +00:00
doitux
c4f62eb53f
adds createInternetGameDialog
2007-08-21 23:31:09 +00:00
lotodore
636a49c1ef
Work on error messages.
2007-08-21 20:46:55 +00:00
lotodore
257d91fb66
Fixed thread termination issue.
2007-08-21 20:06:11 +00:00
lotodore
388db7c16a
Game List is now dynamically updated.
2007-08-21 19:50:13 +00:00
lotodore
3e4b134faa
Yessss. Dedicated server is working, with some effort you can now create and join a game (start console server on local pc, start clients and use menu item "internet game"). Make sure to use different player names, there are no error messages yet.
...
More than one game cannot be created yet, but this is only due to no name input. Lots of issues still, don't expect this to be stable.
2007-08-21 13:18:18 +00:00
lotodore
839a4f7112
More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left.
2007-08-21 12:34:33 +00:00
doitux
23963e4ac5
add GameLobbyDialog
2007-08-20 21:23:03 +00:00
doitux
7a1c1188b8
anti-peek feature
2007-08-19 23:19:30 +00:00
doitux
260182f570
start anti-peek feature
2007-08-19 12:33:24 +00:00
doitux
851cce3e45
refactoring Bugfix
2007-08-11 14:36:20 +00:00
doitux
4f005bb0c1
new distributePot function
2007-08-10 20:45:23 +00:00
doitux
5f168635a9
"player joined networkgame" and "network game ready" sounds added
2007-08-10 19:26:14 +00:00
doitux
4ba33e88fb
new distributePot function
2007-08-10 18:44:41 +00:00
doitux
6eebcc943f
BeRo refactoring
2007-08-08 12:54:20 +00:00
doitux
2f04eeb245
BeRo refactoring
2007-08-08 00:17:31 +00:00
doitux
e696fb4257
BeRo refactoring
2007-08-07 23:59:34 +00:00
doitux
c34f683c41
BeRo refactoring
2007-08-07 13:07:39 +00:00
doitux
2f76bb82f9
BeRo refactoring
2007-08-07 00:05:29 +00:00
doitux
96419b3588
std::vector<boost::shared_ptr<BeRoInterface> > implemented
2007-08-06 20:35:26 +00:00
doitux
562e8760f5
waitforservertostartgamedialog removed
2007-08-06 12:10:55 +00:00
doitux
1dbff19430
localberopostriver bugfix
2007-08-06 09:50:54 +00:00
lotodore
0da29b3874
The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players.
...
However, if the admin player leaves, a new game can only be started if all players have left before (this is a bug, admin status should be passed to another player).
2007-08-02 20:52:13 +00:00
doitux
0bb29f8618
return added ;-)
2007-07-15 20:29:22 +00:00
doitux
0106ebc72c
numpad enter works now
2007-07-12 19:08:32 +00:00
doitux
9d2e411454
shortcut fixed
2007-06-25 22:47:32 +00:00
eflist
67efc40495
styles repaired on mac-plattform
2007-06-25 00:25:52 +00:00
eflist
7c8d65ca1c
some changes for better integration on the mac-plattform
2007-06-24 23:01:16 +00:00
doitux
787e5f2188
tabwidgets fontsize fix
2007-06-24 21:44:21 +00:00
doitux
49da842fe0
0.5
2007-06-17 00:46:52 +00:00
doitux
1e493a8276
2007-06-16 22:08:52 +00:00
lotodore
9aaca43608
Also call audioDone. Just in case.
2007-06-16 10:18:47 +00:00
lotodore
f3143d1b15
Fixed access violation when audio is closed and reopened. SDL_mixer does not allow this :-(
2007-06-16 10:13:28 +00:00
lotodore
5c63a12104
All sounds are now only played if sound output is on (even the ping in network game). Audio is only initialized if it is enabled. Fixed double sounds in network games. Simplified fading out cards on fold.
2007-06-16 09:48:23 +00:00
lotodore
89620a7702
Fading out cards when server folds because of timeout.
2007-06-15 22:05:03 +00:00
doitux
4bfe82d214
signalFadeOutHumanPlayerCards()
2007-06-15 21:46:02 +00:00
doitux
9b766c26c8
notification-sound for "its your turn" in online game
2007-06-15 03:15:27 +00:00
doitux
f225ef8956
add sound-volume option
2007-06-13 09:27:28 +00:00
doitux
32a0d99a54
fixed tab-order, remember external avatar directory, gui-speed-init only for first network game
2007-06-13 08:03:59 +00:00
doitux
13aca4f616
3d audio added ;) + nl translation updated
2007-06-12 23:13:18 +00:00
lotodore
0d4e38705d
It is now possible to start the network game with a player number below the maximum player count.
2007-06-11 19:46:18 +00:00
lotodore
07dc39d107
Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.
2007-06-11 17:48:22 +00:00
doitux
dfffa16565
refresh avatar not for network fix
2007-06-11 13:23:51 +00:00
doitux
2a346c91fa
fold for human player display in network game
2007-06-11 05:59:59 +00:00
lotodore
baf2c82864
Added new packet type as end of game notification. Now displaying dialogs at end of game, to start a new game. Server errors are displayed.
2007-06-10 23:28:25 +00:00
doitux
b028ab1d57
new sounds
...
animation timeout fixed
2007-06-10 20:43:48 +00:00