Commit Graph
370 Commits
Author SHA1 Message Date
doitux 4f005bb0c1 new distributePot function 2007-08-10 20:45:23 +00:00
doitux 5f168635a9 "player joined networkgame" and "network game ready" sounds added 2007-08-10 19:26:14 +00:00
doitux 4ba33e88fb new distributePot function 2007-08-10 18:44:41 +00:00
doitux 6eebcc943f BeRo refactoring 2007-08-08 12:54:20 +00:00
doitux 2f04eeb245 BeRo refactoring 2007-08-08 00:17:31 +00:00
doitux e696fb4257 BeRo refactoring 2007-08-07 23:59:34 +00:00
doitux c34f683c41 BeRo refactoring 2007-08-07 13:07:39 +00:00
doitux 2f76bb82f9 BeRo refactoring 2007-08-07 00:05:29 +00:00
doitux 96419b3588 std::vector<boost::shared_ptr<BeRoInterface> > implemented 2007-08-06 20:35:26 +00:00
doitux 562e8760f5 waitforservertostartgamedialog removed 2007-08-06 12:10:55 +00:00
doitux 1dbff19430 localberopostriver bugfix 2007-08-06 09:50:54 +00:00
lotodore 0da29b3874 The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players.
However, if the admin player leaves, a new game can only be started if all players have left before (this is a bug, admin status should be passed to another player).
2007-08-02 20:52:13 +00:00
doitux 0bb29f8618 return added ;-) 2007-07-15 20:29:22 +00:00
doitux 0106ebc72c numpad enter works now 2007-07-12 19:08:32 +00:00
doitux 9d2e411454 shortcut fixed 2007-06-25 22:47:32 +00:00
eflist 67efc40495 styles repaired on mac-plattform 2007-06-25 00:25:52 +00:00
eflist 7c8d65ca1c some changes for better integration on the mac-plattform 2007-06-24 23:01:16 +00:00
doitux 787e5f2188 tabwidgets fontsize fix 2007-06-24 21:44:21 +00:00
doitux 49da842fe0 0.5 2007-06-17 00:46:52 +00:00
doitux 1e493a8276 2007-06-16 22:08:52 +00:00
lotodore 9aaca43608 Also call audioDone. Just in case. 2007-06-16 10:18:47 +00:00
lotodore f3143d1b15 Fixed access violation when audio is closed and reopened. SDL_mixer does not allow this :-( 2007-06-16 10:13:28 +00:00
lotodore 5c63a12104 All sounds are now only played if sound output is on (even the ping in network game). Audio is only initialized if it is enabled. Fixed double sounds in network games. Simplified fading out cards on fold. 2007-06-16 09:48:23 +00:00
lotodore 89620a7702 Fading out cards when server folds because of timeout. 2007-06-15 22:05:03 +00:00
doitux 4bfe82d214 signalFadeOutHumanPlayerCards() 2007-06-15 21:46:02 +00:00
doitux ff40273c43 bugfix 2007-06-15 03:22:16 +00:00
doitux 9b766c26c8 notification-sound for "its your turn" in online game 2007-06-15 03:15:27 +00:00
doitux fc18fe43bb timeout with boost-timer 2007-06-14 23:45:41 +00:00
doitux 9a05b348a1 2007-06-14 23:34:51 +00:00
doitux 0cc67e0137 2007-06-14 23:27:13 +00:00
doitux f225ef8956 add sound-volume option 2007-06-13 09:27:28 +00:00
doitux 32a0d99a54 fixed tab-order, remember external avatar directory, gui-speed-init only for first network game 2007-06-13 08:03:59 +00:00
doitux 13aca4f616 3d audio added ;) + nl translation updated 2007-06-12 23:13:18 +00:00
doitux 28eb4ccc70 string fixes + modified start-splash 2007-06-11 22:57:36 +00:00
lotodore 5af91f4ea2 Winning a game is now logged. 2007-06-11 20:35:12 +00:00
doitux 2ef3b5ab35 logPlayerWinMsg 2007-06-11 20:13:20 +00:00
lotodore 0d4e38705d It is now possible to start the network game with a player number below the maximum player count. 2007-06-11 19:46:18 +00:00
lotodore 07dc39d107 Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself. 2007-06-11 17:48:22 +00:00
doitux dfffa16565 refresh avatar not for network fix 2007-06-11 13:23:51 +00:00
doitux fa5133684b 0.5 string added 2007-06-11 10:51:56 +00:00
doitux 2a346c91fa fold for human player display in network game 2007-06-11 05:59:59 +00:00
lotodore baf2c82864 Added new packet type as end of game notification. Now displaying dialogs at end of game, to start a new game. Server errors are displayed. 2007-06-10 23:28:25 +00:00
doitux 0eb3e7e706 network allintimer changes 2007-06-10 21:45:31 +00:00
doitux b028ab1d57 new sounds
animation timeout fixed
2007-06-10 20:43:48 +00:00
lotodore b624714f5d Resetting cards value on client side each hand. Added GUI synchronization function. Fixed update of pot when all but one fold. Reset sets on end of hand. 2007-06-10 12:46:29 +00:00
doitux bfbcddb693 configfile minimize disc-access
timoutanimation stops if player start a "local game"
2007-06-09 09:45:04 +00:00
lotodore db4aea3f78 Automatic action when for player timeout. First try, not finished yet. 2007-06-08 22:14:05 +00:00
doitux 17cf5825c2 timeoutanimation changes 2007-06-08 20:35:36 +00:00
lotodore 9a29830532 Player action timeout - display is working, function still missing. 2007-06-07 23:24:22 +00:00
lotodore fb274284f5 Kicking players at the beginning of a network game now works. 2007-06-07 21:19:06 +00:00