lotodore
42cf7cb735
Fixed pot distribution in network games. Resetting computer player list after each game.
2007-08-11 21:21:41 +00:00
lotodore
fd13bb56a1
Linefeed. *sigh*
2007-08-11 20:27:36 +00:00
lotodore
58c6bc7ddb
A network game is now automatically filled up with computer players up to the configured maximum number of players. This should maybe be optional?
2007-08-11 20:24:08 +00:00
lotodore
26299e80c0
Server states can now handle multiple games (are multithreading capable).
2007-08-11 10:02:04 +00:00
lotodore
6a580c81d5
This revision manually adds one computer player in network games. Don't start with 7 players.
2007-08-10 23:52:31 +00:00
doitux
6c48924667
fixed
2007-08-10 23:40:38 +00:00
doitux
7a0ae803e2
buggy!!!
2007-08-10 23:34:56 +00:00
doitux
e696fb4257
BeRo refactoring
2007-08-07 23:59:34 +00:00
lotodore
829f094ce8
Fixed networking (LocalHand::getPreflop etc. now return the correct objects). Removed even more code which is no longer needed.
2007-08-07 21:17:11 +00:00
lotodore
03ecc5b9cb
Removed client code which is no longer needed now. Networking still somewhat broken.
2007-08-07 20:37:34 +00:00
lotodore
0aef0d9e42
Removed dependencies on old preflop/flop/turn/river interface from networking. Compiles, but networking is BROKEN. Also includes first try of computer players for networking, which is broken, too.
2007-08-06 21:38:09 +00:00
lotodore
0da29b3874
The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players.
...
However, if the admin player leaves, a new game can only be started if all players have left before (this is a bug, admin status should be passed to another player).
2007-08-02 20:52:13 +00:00
lotodore
f11998c28c
Added console server app. First try. Depends on qt for locale-specific stuff. Cannot start a game yet, only join is possible. Cannot run multiple games yet.
...
Not yet as service/daemon, because testing is easier with a simple console app.
2007-07-30 23:22:58 +00:00
lotodore
5d13dd7803
Went over netpacket.cpp - additional checks, check function in base class. More restrictive concerning size of packets.
2007-07-29 23:45:10 +00:00
lotodore
bd08245c1c
(Hopefully) solved the player number problem, when players join and leave an existing game. Numbers are now assigned on game start, not before. Note: Network play is not compatible to the current official version.
2007-07-24 14:55:14 +00:00
lotodore
5c63a12104
All sounds are now only played if sound output is on (even the ping in network game). Audio is only initialized if it is enabled. Fixed double sounds in network games. Simplified fading out cards on fold.
2007-06-16 09:48:23 +00:00
lotodore
89620a7702
Fading out cards when server folds because of timeout.
2007-06-15 22:05:03 +00:00
lotodore
43cb4664cf
Fixed the refresh of the local action.
2007-06-15 21:15:37 +00:00
lotodore
4e6a78dcb5
Fixed player disconnects (again).
2007-06-15 20:56:31 +00:00
lotodore
e19f6c7471
Rewrote the code which handles leaving of players during the network game. Some bug is still remaining.
2007-06-15 10:38:41 +00:00
lotodore
7345630c0d
boost timer: total_seconds instead of just seconds. Fixed bug where an invalid hand object was accessed. Only set action to "fold" for leaving players if they are active and are not fold.
2007-06-14 20:29:59 +00:00
lotodore
0470bceeff
Make sounds work in network games.
2007-06-11 21:51:58 +00:00
lotodore
5af91f4ea2
Winning a game is now logged.
2007-06-11 20:35:12 +00:00
lotodore
0d4e38705d
It is now possible to start the network game with a player number below the maximum player count.
2007-06-11 19:46:18 +00:00
lotodore
07dc39d107
Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.
2007-06-11 17:48:22 +00:00
lotodore
baf2c82864
Added new packet type as end of game notification. Now displaying dialogs at end of game, to start a new game. Server errors are displayed.
2007-06-10 23:28:25 +00:00
doitux
0eb3e7e706
network allintimer changes
2007-06-10 21:45:31 +00:00
lotodore
b624714f5d
Resetting cards value on client side each hand. Added GUI synchronization function. Fixed update of pot when all but one fold. Reset sets on end of hand.
2007-06-10 12:46:29 +00:00
lotodore
6c9e6a6a28
On player action timeout, check will now be done if possible.
2007-06-10 10:11:00 +00:00
lotodore
27bc1adeeb
Call switchRounds as client.
2007-06-09 21:50:35 +00:00
lotodore
db4aea3f78
Automatic action when for player timeout. First try, not finished yet.
2007-06-08 22:14:05 +00:00
lotodore
1d838fcc07
Fixed resetting of pot at end of hand. Fixed resetting of sets at end of round.
2007-06-08 21:25:12 +00:00
lotodore
056ae1aa32
Cleaned up some networking code. Total sets are now calculated by the client.
2007-06-08 20:19:21 +00:00
lotodore
9a29830532
Player action timeout - display is working, function still missing.
2007-06-07 23:24:22 +00:00
lotodore
fb274284f5
Kicking players at the beginning of a network game now works.
2007-06-07 21:19:06 +00:00
lotodore
ee76f454bd
Linefeeds.
2007-06-07 18:52:58 +00:00
lotodore
9a59e688e6
Logging in network games should work now.
2007-06-07 18:41:11 +00:00
lotodore
0bb9143855
Added missing include for TCP_NODELAY.
2007-06-07 16:18:06 +00:00
lotodore
48c7a27145
Pot and total sets are now displayed correctly.
2007-06-07 15:09:51 +00:00
lotodore
05a86be4fe
Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards.
2007-06-07 14:06:22 +00:00
doitux
cfdc52a8d5
net timer changes
2007-06-07 07:55:18 +00:00
lotodore
8a22157cbd
First try of showing cards when everybody is all in.
2007-06-06 21:16:52 +00:00
lotodore
ce6f489fba
Added additional packet for showing cards when allInCondition is true.
2007-06-05 23:04:51 +00:00
lotodore
9a3e45d710
Added delays between dealing cards. Added check for IPv6.
2007-06-05 21:28:47 +00:00
lotodore
2ade19b45d
Fixed protocol for name resolution.
2007-06-04 21:44:42 +00:00
lotodore
686c028b38
Server errors are now shown.
2007-06-04 17:04:03 +00:00
lotodore
e6d1b46ba1
SCTP support.
2007-06-04 16:49:19 +00:00
lotodore
895317a257
Fixed missing include.
2007-06-04 16:30:30 +00:00
lotodore
b9ccba6ed4
Proper detection whether SCTP is available. Do not update player names on configuration change if network client is running.
2007-06-04 16:19:11 +00:00
lotodore
f932e39983
Players should now be able to leave a network game, the other players can continue the game (if it wasn't the server who left).
2007-06-03 14:57:33 +00:00