lotodore
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5122c26f8a
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Cleaning up compatibility stuff of very old boost versions.
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2011-03-05 12:26:55 +00:00 |
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lotodore
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14d951243b
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Fixing more implicit memory leaks to make it easier to look for the serious ones.
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2011-02-28 23:47:33 +00:00 |
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lotodore
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beb18d32b9
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Fixing implicit memory leaks.
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2011-02-28 23:06:23 +00:00 |
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floty
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9c2dc64fbd
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sqlite-log: deleting unused parameters and implementing logging board cards
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2011-02-27 16:34:39 +00:00 |
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lotodore
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63b28d7167
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Running astyle.
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2011-02-26 10:09:45 +00:00 |
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lotodore
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787f8d4d81
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Fixing client error messages.
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2011-02-23 09:53:01 +00:00 |
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lotodore
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bbe0a19340
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Preparing integration of SCTP support (again). Note that server error messages are currently broken.
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2011-02-22 21:53:56 +00:00 |
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lotodore
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5730cd321d
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Rewriting network receive functions. This is still work in progress to make it more efficient.
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2011-02-19 23:47:24 +00:00 |
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lotodore
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0618dbd74e
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Rename SendDataManager to SendBuffer, which is a clear and proper name. (Part 2: File names)
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2011-02-19 18:18:00 +00:00 |
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lotodore
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d3d16b8f4c
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Rename SendDataManager to SendBuffer, which is a clear and proper name.
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2011-02-19 17:55:21 +00:00 |
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lotodore
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b824b8beb7
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Moving send buf limitation to its proper place.
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2011-02-19 15:19:50 +00:00 |
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lotodore
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f7315cd9e5
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Improving possible multithreading in new send code.
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2011-02-19 15:01:50 +00:00 |
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lotodore
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8279868417
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Further simplifying sending network data. This improves performance, because sending sessions no longer need to be looked up in a map.
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2011-02-19 13:56:49 +00:00 |
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lotodore
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a69c248d1c
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Running astyle.
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2011-02-18 20:14:16 +00:00 |
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lotodore
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db3fa66ec5
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Place new send code in a separate class, and use it also for the chat cleaner communication. Data class "encoded packet" is no longer used, it was overhead.
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2011-02-18 19:22:44 +00:00 |
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lotodore
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46a136bc8b
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Tremendously improving the speed of the network send code (ticket #52). The code has also been simplified, and uses some kind of double buffering as in graphics programming. There are now a lot less memory allocations and a lot less copying. However, memory usage is also increased.
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2011-02-18 18:36:30 +00:00 |
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lotodore
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84be9c62a8
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Polishing chat and adding test cases for different chat messages.
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2011-02-18 13:39:22 +00:00 |
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lotodore
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e5b9b29564
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Adding chat reject message if chat is tried to be sent in an invalid state. Otherwise testing won't work.
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2011-02-17 23:57:58 +00:00 |
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lotodore
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dafd78c578
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Fixing player counter - only count sessions which are established (after login). Send number of players in announce message. (Bug found through test case.)
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2011-02-13 17:24:40 +00:00 |
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lotodore
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c4b8e567ed
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Implementing private messages in lobby chat, ticket #12. Some cosmetic improvements are still missing.
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2011-02-11 23:02:29 +00:00 |
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lotodore
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02518c67b2
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Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
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2011-02-11 20:02:08 +00:00 |
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lotodore
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dd3c003d7e
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Improving server test mode for faster testing
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2011-02-11 12:59:42 +00:00 |
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lotodore
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387739c84f
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Implementing ticket #47 Automatic notifications before server restart.
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2011-02-10 22:16:36 +00:00 |
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lotodore
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246c99e62e
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Trying to fix more cppcheck messages.
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2011-02-10 13:54:53 +00:00 |
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lotodore
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c1b1ae2fe0
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Updating Guid stuff.
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2011-02-09 22:23:45 +00:00 |
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lotodore
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8ac6a3f7f5
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Creating session id for rejoin (ticket #5). Next step is storing this session id on the client in a file.
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2011-02-09 22:09:29 +00:00 |
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lotodore
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49f6c4e757
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More cppcheck fixes.
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2011-02-09 16:25:05 +00:00 |
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lotodore
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4032bf48a2
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Fixing cppcheck "Prefer prefix ++/-- operators for non-primitive types." issues.
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2011-02-09 14:33:39 +00:00 |
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lotodore
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c55c003f1f
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Fixing nasty bugs found with the help of cppcheck. This should be backported to the current server asap.
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2011-02-08 16:41:46 +00:00 |
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lotodore
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55a5903142
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Removing unnecessary include.
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2011-02-08 16:21:21 +00:00 |
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lotodore
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2dd18020a7
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CppCheck fixes.
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2011-02-08 16:00:43 +00:00 |
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lotodore
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f9bbd9199f
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Simplifying memory cleanup.
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2011-02-08 10:02:12 +00:00 |
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lotodore
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bfacc2323d
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Fixing another ipv4 only issue.
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2011-02-06 14:56:08 +00:00 |
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lotodore
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e823b7b788
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Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.
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2011-02-06 13:17:07 +00:00 |
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lotodore
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e729647cec
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Implementing optional unlimited thinking time in LAN games on server side (GUI missing) ticket #24
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2011-02-06 10:37:40 +00:00 |
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lotodore
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e55e39a979
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Chat cleaner now active within ranking games (for testing it is also active in normal games). New protocol version for chat cleaner.
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2011-01-30 18:28:44 +00:00 |
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lotodore
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be3767b15e
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Make test cases ipv4 compatible (they were ipv6 only...)
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2011-01-29 16:35:04 +00:00 |
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lotodore
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5f8e662457
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Show message whether avatar report was successful.
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2011-01-16 16:35:54 +00:00 |
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lotodore
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2a7456998a
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Improve thread safety.
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2011-01-12 23:35:45 +00:00 |
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lotodore
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a2df4b2655
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Remove TODO. No message will be shown if an avatar is blocked.
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2011-01-09 22:51:10 +00:00 |
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lotodore
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19327d7076
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Reset avatar if blacklisted (do not show error message yet).
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2011-01-09 20:50:58 +00:00 |
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lotodore
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a148adf237
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Adding support for an avatar blacklist in the database.
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2011-01-09 00:22:00 +00:00 |
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lotodore
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41497c64ef
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Also store type of avatar if an avatar is reported as inappropriate.
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2011-01-04 12:03:40 +00:00 |
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lotodore
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ddaf311c12
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New log object for network/internet games. Preliminary code.
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2011-01-03 18:41:28 +00:00 |
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lotodore
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609a0c4f82
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Preventing spam of report avatar function on server side.
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2010-12-25 21:54:26 +00:00 |
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lotodore
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36445a00e7
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Support report bad avatar function on server side.
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2010-12-24 16:46:49 +00:00 |
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lotodore
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710affb1e5
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Preparing the use of the report bad avatar function.
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2010-12-24 12:27:46 +00:00 |
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lotodore
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8e8e173884
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Adding new join game failed message if two players with the same ip address want to join a ranking game.
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2010-11-14 18:26:50 +00:00 |
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lotodore
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f37104e6ec
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Kick players from a game when they try to start it without proper rights to do so (was ignored previously).
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2010-11-14 01:13:23 +00:00 |
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lotodore
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58897ae786
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Multiple connections in one ranking game from localhost are allowed (for testing).
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2010-11-14 01:11:47 +00:00 |
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