Commit Graph
85 Commits
Author SHA1 Message Date
lotodore 26391b57d1 Console client: Several fixes, added handling of removed from game event. 2008-12-26 23:05:45 +00:00
lotodore 23c3ae3849 Enable sending of a global message box through the irc bot, to inform clients about server reboots. 2008-12-26 16:47:14 +00:00
lotodore 77bb02113a Let the server automatically perform call/all in without the client having to provide values. 2008-12-25 21:11:05 +00:00
lotodore ea2a1288be Console client: Support for additional network packets. Preparing game. 2008-12-22 23:03:15 +00:00
lotodore 10624d5399 Clarification: The password protection flag is not a general game flag. General flags should be in the game info block. 2008-12-19 12:10:50 +00:00
lotodore 4bf9ceff6d Deny ask kick if the player is not/no longer present. 2008-12-12 22:38:35 +00:00
lotodore 80883dd409 Update number of votes on client. 2008-12-07 12:22:35 +00:00
lotodore 89450a9a32 More work on server side vote kick. Most error handling complete now. Client side still lacking. 2008-12-07 11:04:42 +00:00
lotodore e0c1662fa5 Work on timeout of kick votes. 2008-12-06 21:10:46 +00:00
lotodore 2652625828 Started error handling for vote kick. 2008-12-06 00:18:36 +00:00
lotodore c57ea0985b Trying to send reason why the player leaves the game. 2008-11-25 23:19:34 +00:00
lotodore b236fa9d62 Vote kick kind of working. Only the forward case - no timeout, no error handling, no display update. 2008-11-25 22:18:17 +00:00
lotodore 716e45c881 More work on vote kick network protocol. 2008-10-16 22:19:10 +00:00
lotodore 4a805083a0 Polishing vote kick protocol. 2008-10-02 22:16:28 +00:00
lotodore 8cf3cf33fa Simplify vote-kick by disallowing abstentions. 2008-10-02 21:26:43 +00:00
lotodore deef5a8ed9 Extended protocol to support vote-kick. 2008-09-22 20:14:41 +00:00
lotodore 7d51a144dd Preparing unsubscribing/resubscribing of the game list updates to (hopefully) limit server bandwidth usage. 2008-04-19 20:00:21 +00:00
lotodore d8d816f8dc Do not kick the player from the server on game admin timeout - just remove the player from the game. 2008-03-07 21:45:26 +00:00
lotodore 4bc902b229 New error messages. 2008-03-06 21:48:14 +00:00
lotodore 188f7e171f New packet types implemented for timeout system - unused yet. 2008-03-04 14:52:29 +00:00
lotodore c0e45e9f8e New packets for timeout messages. 2008-03-04 00:01:09 +00:00
lotodore 9e0ffe4317 Prepare to send reason for leaving a game. New protocol version as it is not compatible to the current beta. 2007-11-18 12:53:42 +00:00
lotodore 6ab852966f Minimum raise is now in players action done. 2007-11-18 00:28:45 +00:00
lotodore 26157027dc Fixed macro redefinition. Set money won in server. 2007-10-29 22:37:42 +00:00
lotodore b848d2125f Specified some values in game info block. 2007-10-28 13:05:13 +00:00
lotodore 4bc57f07d0 Add server statistics which are sent by the server to every client each time they change. 2007-10-20 22:22:11 +00:00
lotodore 13e32d0656 Added placeholder for future change. 2007-10-12 16:04:00 +00:00
lotodore b833b05787 Added error code and message for server maintenance. 2007-10-12 15:35:58 +00:00
lotodore 6cf0d8777a Fixed protocol issue: Avatar data packets did not have any padding. Increased maximum packet size. 2007-10-12 15:15:03 +00:00
lotodore 4f00333599 Show and update admin player of a game even when in lobby and not in the game. 2007-10-12 14:32:25 +00:00
lotodore 96d1f34f5c Added notification if a new release or beta release of PokerTH is available.
Removed last traces of deprecated blind values.
2007-10-12 13:07:04 +00:00
lotodore 488e909838 Clarified "money won". 2007-10-11 16:06:28 +00:00
lotodore 9f478855db Added error packets for unknown avatar and unknown player id (unused yet). 2007-10-10 23:41:50 +00:00
lotodore 253778bf30 Added error handling for networking stuff. Now checking the player action. 2007-10-10 22:21:24 +00:00
lotodore bbb1377741 Transfer blind values as 32 bit values in network games. This version is not compatible to the current beta server. 2007-10-10 11:38:58 +00:00
lotodore d11b35a1a7 Transfer small blind and minimum raise amount to client. 2007-10-07 22:49:07 +00:00
lotodore 0d0d8dc810 Synchronize on network game start, so that everyone has received all avatars and player names before the game starts. Store all computer players in a separate list on the server for name retrieval. 2007-10-07 21:23:37 +00:00
lotodore 4e649450b2 The server is now sending the highest set, and the client is no longer calculating it on his own. This should fix some bugs when someone goes all in with the big/small blind. 2007-10-06 14:16:36 +00:00
lotodore 31ff141196 Name fix. 2007-10-05 14:27:04 +00:00
lotodore 5d974a6450 More preparation towards transferring avatars. 2007-10-05 14:23:36 +00:00
lotodore f1761a3793 First steps towards transferring avatars. 2007-10-04 23:05:50 +00:00
lotodore 1f97e26e49 Changed maximum packet length. 2007-10-03 22:09:25 +00:00
lotodore 076d44b0ae Pass on admin state if the admin leaves the network game, so that someone else can start the game. 2007-10-03 13:36:47 +00:00
lotodore 45a09b3016 Transfer blinds data for the game list in the lobby. 2007-10-03 11:06:57 +00:00
lotodore 6bfea736cf Transfer new blind options in network games. 2007-10-02 15:00:33 +00:00
lotodore e76be2a6ff Some more changes concerning avatars. Directory changes. App data now QApplication independent. 2007-09-08 20:40:46 +00:00
lotodore 9d0edc5eee Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.
If joining a game fails, there is a proper failure packet now.
2007-09-06 19:09:05 +00:00
lotodore 9f6bf5206e The checkbox "fill up with computer players" is now working (protocol has been changed to implement this). Lobby dialog is now also used after joining the game. Leaving game not possible yet. 2007-09-05 19:14:34 +00:00
lotodore d35f4ae997 Player list is now sent in Game List New notification. Not shown in dialog yet. 2007-09-01 22:59:55 +00:00
lotodore 56b24e09eb Major design change in network protocol: Player information is now requested by clients whenever it is needed. The server only sends player ids. The client has a cache with player information. 2007-08-26 22:41:37 +00:00