lotodore
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63f5aadf40
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Preparing release 0.9.
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2012-01-03 23:26:58 +00:00 |
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lotodore
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ce8561b129
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Preparing 0.9 beta3 release.
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2011-12-23 20:02:47 +00:00 |
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lotodore
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641becb654
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Fixing protocol version number.
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2011-11-13 19:49:26 +00:00 |
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lotodore
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d975139409
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Preparing release 0.9-beta1. Fixing issue that player was not marked as kicked when kicked through the chat cleaner. Fixing java test cases.
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2011-11-13 19:10:07 +00:00 |
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lotodore
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0ed12e0ac8
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Switching license from GPL2 to AGPL3.
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2011-07-02 14:38:06 +00:00 |
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lotodore
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8bac902580
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Fixing loads of msvc warnings (mainly size_t vs int issues).
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2011-04-10 10:04:42 +00:00 |
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lotodore
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02518c67b2
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Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
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2011-02-11 20:02:08 +00:00 |
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lotodore
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e823b7b788
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Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish.
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2011-02-06 13:17:07 +00:00 |
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lotodore
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0bb801acdf
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Preparing 0.8 release.
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2010-09-25 15:27:09 +00:00 |
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lotodore
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c2ba56aba9
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Encrypt own cards which are sent at the beginning of the hand - only applicable to registered users.
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2010-09-04 11:56:40 +00:00 |
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lotodore
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e9b0139e6a
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Trying to fix gcc compiler error.
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2010-04-01 17:44:20 +00:00 |
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lotodore
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9a8f2ae01a
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Fixing some ASN.1 related bugs. Playing a game works now, but there is still an issue when the lobby is started after the game.
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2009-08-03 20:42:32 +00:00 |
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lotodore
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945c4a102a
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Completely rewriting all NetPacket stuff to use ASN.1. Finally this big chunk of work is completed. Compiles and links fine, but still partly non-functional.
PLEASE NOTE: This is NOT COMPATIBLE to 0.7.x, because it is a new network protocol.
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2009-08-02 15:11:40 +00:00 |
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lotodore
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ac4c2e9aef
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Integrating precompiled headers support (might speed up compilation). Currently disabled (in .pro files).
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2009-05-07 22:36:51 +00:00 |
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lotodore
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992dd4b618
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Adding backward compatibility for 0.6 clients. They cannot join games with > 7 players.
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2009-04-11 12:32:54 +00:00 |
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lotodore
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2e8ab6b4d5
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0.6.4 NOW
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2009-03-22 20:12:52 +00:00 |
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lotodore
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23c3ae3849
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Enable sending of a global message box through the irc bot, to inform clients about server reboots.
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2008-12-26 16:47:14 +00:00 |
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lotodore
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b106ddffe3
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Increment network protocol version.
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2008-12-21 22:11:49 +00:00 |
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lotodore
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80883dd409
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Update number of votes on client.
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2008-12-07 12:22:35 +00:00 |
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lotodore
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e0c1662fa5
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Work on timeout of kick votes.
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2008-12-06 21:10:46 +00:00 |
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lotodore
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c57ea0985b
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Trying to send reason why the player leaves the game.
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2008-11-25 23:19:34 +00:00 |
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lotodore
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716e45c881
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More work on vote kick network protocol.
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2008-10-16 22:19:10 +00:00 |
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lotodore
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4c78706d14
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Fist steps to implement vote kick in network protocol.
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2008-10-02 22:15:46 +00:00 |
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lotodore
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224738b95f
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Update version numbers for 0.6.2 release.
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2008-05-21 20:13:35 +00:00 |
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lotodore
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7d51a144dd
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Preparing unsubscribing/resubscribing of the game list updates to (hopefully) limit server bandwidth usage.
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2008-04-19 20:00:21 +00:00 |
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lotodore
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2e38f58e13
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Fixes for boost 1.35.0 with msvc - mainly winsock vs. winsock2 related.
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2008-04-16 20:38:11 +00:00 |
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lotodore
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c3092146e5
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Update version numbers for 0.61.
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2008-03-11 19:38:09 +00:00 |
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lotodore
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a3aee2b33a
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Reset network activity timeout only for certain packets.
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2008-03-05 18:41:25 +00:00 |
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lotodore
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188f7e171f
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New packet types implemented for timeout system - unused yet.
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2008-03-04 14:52:29 +00:00 |
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lotodore
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f602155f73
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PokerTH 0.6 final.
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2007-12-13 21:42:37 +00:00 |
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lotodore
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9e0ffe4317
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Prepare to send reason for leaving a game. New protocol version as it is not compatible to the current beta.
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2007-11-18 12:53:42 +00:00 |
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lotodore
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88c55eb68a
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Send minimum raise value on players action done, not players turn. This version is NOT compatible to the current internet server.
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2007-11-18 00:06:14 +00:00 |
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lotodore
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a24a93caba
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Use unix linefeeds for all files. Finally. It's about time.
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2007-11-16 15:24:25 +00:00 |
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lotodore
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4bc57f07d0
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Add server statistics which are sent by the server to every client each time they change.
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2007-10-20 22:22:11 +00:00 |
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lotodore
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6cf0d8777a
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Fixed protocol issue: Avatar data packets did not have any padding. Increased maximum packet size.
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2007-10-12 15:15:03 +00:00 |
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lotodore
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4f00333599
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Show and update admin player of a game even when in lobby and not in the game.
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2007-10-12 14:32:25 +00:00 |
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lotodore
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96d1f34f5c
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Added notification if a new release or beta release of PokerTH is available.
Removed last traces of deprecated blind values.
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2007-10-12 13:07:04 +00:00 |
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lotodore
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9f478855db
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Added error packets for unknown avatar and unknown player id (unused yet).
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2007-10-10 23:41:50 +00:00 |
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lotodore
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253778bf30
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Added error handling for networking stuff. Now checking the player action.
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2007-10-10 22:21:24 +00:00 |
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lotodore
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d11b35a1a7
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Transfer small blind and minimum raise amount to client.
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2007-10-07 22:49:07 +00:00 |
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lotodore
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0d0d8dc810
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Synchronize on network game start, so that everyone has received all avatars and player names before the game starts. Store all computer players in a separate list on the server for name retrieval.
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2007-10-07 21:23:37 +00:00 |
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lotodore
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4e649450b2
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The server is now sending the highest set, and the client is no longer calculating it on his own. This should fix some bugs when someone goes all in with the big/small blind.
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2007-10-06 14:16:36 +00:00 |
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lotodore
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3bb28de5ae
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More work on sending/receiving avatars. Introduces low priority send queue, so that the server send thread is not stalled when sending loads of avatars. Not functional yet.
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2007-10-06 12:50:19 +00:00 |
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lotodore
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5d974a6450
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More preparation towards transferring avatars.
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2007-10-05 14:23:36 +00:00 |
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lotodore
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f1761a3793
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First steps towards transferring avatars.
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2007-10-04 23:05:50 +00:00 |
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lotodore
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076d44b0ae
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Pass on admin state if the admin leaves the network game, so that someone else can start the game.
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2007-10-03 13:36:47 +00:00 |
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lotodore
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6bfea736cf
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Transfer new blind options in network games.
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2007-10-02 15:00:33 +00:00 |
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lotodore
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e8eddd3b1b
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Show avatars in network games. User defined avatars are not transfered yet, but this is already prepared for integration.
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2007-09-09 00:00:19 +00:00 |
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lotodore
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9d0edc5eee
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Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.
If joining a game fails, there is a proper failure packet now.
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2007-09-06 19:09:05 +00:00 |
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lotodore
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9f6bf5206e
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The checkbox "fill up with computer players" is now working (protocol has been changed to implement this). Lobby dialog is now also used after joining the game. Leaving game not possible yet.
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2007-09-05 19:14:34 +00:00 |
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