lotodore
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89620a7702
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Fading out cards when server folds because of timeout.
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2007-06-15 22:05:03 +00:00 |
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lotodore
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43cb4664cf
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Fixed the refresh of the local action.
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2007-06-15 21:15:37 +00:00 |
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lotodore
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4e6a78dcb5
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Fixed player disconnects (again).
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2007-06-15 20:56:31 +00:00 |
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lotodore
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e19f6c7471
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Rewrote the code which handles leaving of players during the network game. Some bug is still remaining.
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2007-06-15 10:38:41 +00:00 |
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lotodore
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7345630c0d
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boost timer: total_seconds instead of just seconds. Fixed bug where an invalid hand object was accessed. Only set action to "fold" for leaving players if they are active and are not fold.
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2007-06-14 20:29:59 +00:00 |
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lotodore
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0470bceeff
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Make sounds work in network games.
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2007-06-11 21:51:58 +00:00 |
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lotodore
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5af91f4ea2
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Winning a game is now logged.
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2007-06-11 20:35:12 +00:00 |
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lotodore
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0d4e38705d
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It is now possible to start the network game with a player number below the maximum player count.
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2007-06-11 19:46:18 +00:00 |
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lotodore
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07dc39d107
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Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.
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2007-06-11 17:48:22 +00:00 |
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lotodore
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baf2c82864
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Added new packet type as end of game notification. Now displaying dialogs at end of game, to start a new game. Server errors are displayed.
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2007-06-10 23:28:25 +00:00 |
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doitux
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0eb3e7e706
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network allintimer changes
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2007-06-10 21:45:31 +00:00 |
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lotodore
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b624714f5d
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Resetting cards value on client side each hand. Added GUI synchronization function. Fixed update of pot when all but one fold. Reset sets on end of hand.
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2007-06-10 12:46:29 +00:00 |
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lotodore
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6c9e6a6a28
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On player action timeout, check will now be done if possible.
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2007-06-10 10:11:00 +00:00 |
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lotodore
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27bc1adeeb
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Call switchRounds as client.
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2007-06-09 21:50:35 +00:00 |
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lotodore
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db4aea3f78
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Automatic action when for player timeout. First try, not finished yet.
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2007-06-08 22:14:05 +00:00 |
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lotodore
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1d838fcc07
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Fixed resetting of pot at end of hand. Fixed resetting of sets at end of round.
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2007-06-08 21:25:12 +00:00 |
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lotodore
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056ae1aa32
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Cleaned up some networking code. Total sets are now calculated by the client.
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2007-06-08 20:19:21 +00:00 |
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lotodore
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9a29830532
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Player action timeout - display is working, function still missing.
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2007-06-07 23:24:22 +00:00 |
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lotodore
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fb274284f5
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Kicking players at the beginning of a network game now works.
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2007-06-07 21:19:06 +00:00 |
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lotodore
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ee76f454bd
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Linefeeds.
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2007-06-07 18:52:58 +00:00 |
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lotodore
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9a59e688e6
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Logging in network games should work now.
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2007-06-07 18:41:11 +00:00 |
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lotodore
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0bb9143855
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Added missing include for TCP_NODELAY.
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2007-06-07 16:18:06 +00:00 |
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lotodore
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48c7a27145
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Pot and total sets are now displayed correctly.
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2007-06-07 15:09:51 +00:00 |
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lotodore
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05a86be4fe
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Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards.
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2007-06-07 14:06:22 +00:00 |
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doitux
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cfdc52a8d5
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net timer changes
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2007-06-07 07:55:18 +00:00 |
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lotodore
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8a22157cbd
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First try of showing cards when everybody is all in.
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2007-06-06 21:16:52 +00:00 |
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lotodore
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ce6f489fba
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Added additional packet for showing cards when allInCondition is true.
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2007-06-05 23:04:51 +00:00 |
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lotodore
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9a3e45d710
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Added delays between dealing cards. Added check for IPv6.
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2007-06-05 21:28:47 +00:00 |
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lotodore
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2ade19b45d
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Fixed protocol for name resolution.
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2007-06-04 21:44:42 +00:00 |
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lotodore
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686c028b38
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Server errors are now shown.
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2007-06-04 17:04:03 +00:00 |
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lotodore
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e6d1b46ba1
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SCTP support.
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2007-06-04 16:49:19 +00:00 |
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lotodore
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895317a257
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Fixed missing include.
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2007-06-04 16:30:30 +00:00 |
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lotodore
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b9ccba6ed4
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Proper detection whether SCTP is available. Do not update player names on configuration change if network client is running.
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2007-06-04 16:19:11 +00:00 |
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lotodore
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f932e39983
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Players should now be able to leave a network game, the other players can continue the game (if it wasn't the server who left).
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2007-06-03 14:57:33 +00:00 |
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lotodore
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1fcb0c80fd
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Fixed init gui in networking (is now thread safe). Fixed displaying of game/hand number for network games.
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2007-06-03 13:36:24 +00:00 |
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lotodore
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2022e794ae
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Removed some TODOs. Fixed network error message.
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2007-06-02 21:19:19 +00:00 |
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lotodore
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b7b09aed0b
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Fixed bug when folding after raising.
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2007-06-02 16:35:41 +00:00 |
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lotodore
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9512133490
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Made it compile on windows. Fixed bug: Chat during change of hand did not work. Changed audio extension to wav.
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2007-06-02 15:53:19 +00:00 |
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lotodore
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36496a402f
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Fixed a problem where an empty chat message would cause an uncaught exception.
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2007-05-27 22:23:48 +00:00 |
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lotodore
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875750a998
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Game now properly continues after someone looses.
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2007-05-27 21:39:16 +00:00 |
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lotodore
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4dc13d9661
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Fixed wrong assert. Chat now continues after end of game.
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2007-05-27 20:50:24 +00:00 |
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lotodore
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a53738135d
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Fix resetting action too early in network client.
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2007-05-27 18:38:53 +00:00 |
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lotodore
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1232017e3a
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Fixed running more than the first hand in network games.
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2007-05-27 13:24:52 +00:00 |
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lotodore
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5cb5509dec
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Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.
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2007-05-26 17:06:03 +00:00 |
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lotodore
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c5e34fe186
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Should be working to play up to river.
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2007-05-25 19:53:07 +00:00 |
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lotodore
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e14d01432c
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Flop/turn/river cards are now sent in a network game.
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2007-05-25 18:28:05 +00:00 |
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lotodore
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13a731e041
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Chat messages are now working.
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2007-05-25 16:03:12 +00:00 |
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lotodore
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e8d7009106
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Fixed GUI refresh. Added calls to setHighestSet.
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2007-05-24 23:38:40 +00:00 |
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lotodore
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5431f0b93a
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Network: First round seems to work fine now. Pot/sets not yet displayed correctly.
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2007-05-24 20:26:23 +00:00 |
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lotodore
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2556f43340
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First try: Transferring client action.
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2007-05-23 22:31:56 +00:00 |
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