lotodore
|
a02a9cacf6
|
(Hopefully) fixing guest & game admin stuff.
|
2010-03-26 21:41:35 +00:00 |
|
lotodore
|
5ea56bbf0d
|
Allow retrieving of own player id by gui.
|
2010-03-24 20:10:36 +00:00 |
|
lotodore
|
4692c16a92
|
Starting to add sha-1 and aes wrapper.
|
2009-12-28 12:16:52 +00:00 |
|
lotodore
|
d727a7fd5d
|
Network game, dedicated server without auth backend and dedicated server with auth backend should work now. Guest login still broken.
|
2009-11-14 15:04:31 +00:00 |
|
lotodore
|
059da0232a
|
Preparing to fix login for network game and dedicated server without login backend. Currently broken.
|
2009-11-14 12:39:25 +00:00 |
|
doitux
|
e2d99f1fe8
|
set minimum gui speed to prevent gui lags in fast internet games
|
2009-10-25 00:00:33 +00:00 |
|
lotodore
|
b61d43859e
|
Trying to make gsasl authentication work...
|
2009-10-13 21:03:32 +00:00 |
|
lotodore
|
39285263b7
|
Starting login dialog integration on client side.
|
2009-09-24 20:10:40 +00:00 |
|
lotodore
|
6eb25757bc
|
Prevent exceptions when closing sockets.
|
2009-08-17 10:11:51 +00:00 |
|
lotodore
|
4c340d5bdc
|
Use own lobby chat instead of IRC. First steps, still incomplete.
|
2009-08-15 10:25:13 +00:00 |
|
lotodore
|
9f3dd94a71
|
Fixing lobby button bug.
|
2009-08-06 21:32:45 +00:00 |
|
lotodore
|
dce88bf3da
|
Set game id for vote kick messages.
|
2009-08-03 22:39:08 +00:00 |
|
lotodore
|
5faad7b288
|
Fixing resubscription of lobby messages after game. There are no known errors now.
|
2009-08-03 21:02:37 +00:00 |
|
lotodore
|
945c4a102a
|
Completely rewriting all NetPacket stuff to use ASN.1. Finally this big chunk of work is completed. Compiles and links fine, but still partly non-functional.
PLEASE NOTE: This is NOT COMPATIBLE to 0.7.x, because it is a new network protocol.
|
2009-08-02 15:11:40 +00:00 |
|
lotodore
|
a2e692d844
|
Fixing delayed sending of create/join game for network games.
|
2009-06-20 18:41:03 +00:00 |
|
lotodore
|
eefbd9e79f
|
Some minor polishing.
|
2009-06-17 21:22:01 +00:00 |
|
lotodore
|
35d0988f78
|
Removing a buffered delay when the client sends data (no longer necessary with asio).
|
2009-06-16 22:36:07 +00:00 |
|
lotodore
|
31dadd6fa2
|
Removing old native socket stuff which is now unused (replaced by asio calls).
|
2009-06-16 22:00:07 +00:00 |
|
lotodore
|
22edd63dde
|
Further paranoia changes to prevent timer callbacks from occurring in an uncontrolled state.
|
2009-06-15 22:34:07 +00:00 |
|
lotodore
|
3d57f65e2b
|
Fixed a bug in the packet handling of the client. This fixes the problem that games are not properly started, and that the player list is not properly updated.
|
2009-06-15 21:42:57 +00:00 |
|
lotodore
|
1acbeba426
|
Close the socket before client termination, don't let asio close it later because the callbacks might no longer be valid.
|
2009-06-15 06:42:52 +00:00 |
|
lotodore
|
4b5d78af81
|
The client network code was rewritten to use boost::asio. Some optimization is still required, and some code files can now be removed.
|
2009-06-14 22:07:41 +00:00 |
|
lotodore
|
5f3369432a
|
Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag.
|
2009-06-07 08:51:43 +00:00 |
|
lotodore
|
8ab2fed1a2
|
More restructuring. Still broken.
|
2009-05-10 22:21:20 +00:00 |
|
lotodore
|
2541f28ff2
|
Sender thread is no longer a thread (part of boost::asio integration). Warning: Network games are still broken!
|
2009-05-10 17:53:37 +00:00 |
|
lotodore
|
60b5d45c53
|
Adopting changes from asio branch. Currently broken.
|
2009-05-04 21:11:29 +00:00 |
|
lotodore
|
ef91702d66
|
Call gui callbacks for server list.
|
2009-04-05 13:11:52 +00:00 |
|
lotodore
|
534b6066a8
|
More work on server selection. Currently untested.
|
2009-04-05 12:31:12 +00:00 |
|
lotodore
|
59a6b35dd1
|
Fixing compiler errors.
|
2009-04-05 11:34:40 +00:00 |
|
lotodore
|
009249e41a
|
Adding stuff for server list (choosing a server). Might not compile (untested yet).
|
2009-04-05 11:19:50 +00:00 |
|
lotodore
|
f2ec0b1ef4
|
Detect avatar file type for download. Not fully working yet.
|
2009-03-22 00:39:25 +00:00 |
|
lotodore
|
43a13f5297
|
Avatar upload/download fixes. Verbose logging (temporary).
|
2009-03-21 21:14:09 +00:00 |
|
lotodore
|
a102be7b8c
|
Close file stream before upload. Hard code jpg http avatars (temporary). Still broken.
|
2009-03-21 19:56:53 +00:00 |
|
lotodore
|
c3dc770c2e
|
More work to let clients download avatars from an external server.
|
2009-03-21 11:36:10 +00:00 |
|
lotodore
|
ebac9c9574
|
Fixed nasty cleanup crash on Windows.
|
2009-03-21 10:28:27 +00:00 |
|
lotodore
|
ebce3ee214
|
Warning: Enables debug mode.
More steps towards downloading avatars from external server. This is currently BROKEN.
|
2009-03-21 01:39:00 +00:00 |
|
lotodore
|
b1bad8d144
|
Preparing client use of external avatar servers.
|
2009-03-18 15:01:43 +00:00 |
|
lotodore
|
16decacb6b
|
New configuration options for automatically uploading the avatars to an external server.
|
2009-03-01 23:09:14 +00:00 |
|
lotodore
|
d72cdb6873
|
One sender thread per client. Requires loads of resources. Kind of hacked, because the internal dependencies are very ugly now. Requires loads of testing. A problem might be the last packet sent by the server to a specific client before closing the connection, for example an error message. It might never even reach the client, because the sender thread is terminated before. I have not yet found a good way to fix this.
|
2009-01-07 21:52:16 +00:00 |
|
lotodore
|
618ed80e2d
|
Fixed network game bug which was introduced in the bugfix release by changing the id of the first game to 1.
|
2009-01-03 11:36:03 +00:00 |
|
doitux
|
15d934e5b8
|
show votekick starter nick, disable kick contextmenu for only 2 players
|
2008-12-07 21:47:53 +00:00 |
|
lotodore
|
80883dd409
|
Update number of votes on client.
|
2008-12-07 12:22:35 +00:00 |
|
lotodore
|
bd55b69817
|
Client side vote kick changes - tab closes now. Server side fixes.
|
2008-12-07 11:48:01 +00:00 |
|
lotodore
|
c57ea0985b
|
Trying to send reason why the player leaves the game.
|
2008-11-25 23:19:34 +00:00 |
|
lotodore
|
b236fa9d62
|
Vote kick kind of working. Only the forward case - no timeout, no error handling, no display update.
|
2008-11-25 22:18:17 +00:00 |
|
lotodore
|
1cfe551f19
|
More work on vote kick. Some network packets are exchanged, but still not functional.
|
2008-11-16 22:57:11 +00:00 |
|
lotodore
|
d4350fa806
|
Fixed leaving a game which has not yet been started.
|
2008-05-16 20:42:46 +00:00 |
|
lotodore
|
269eab4774
|
Fixed lobby update after leaving a game.
|
2008-05-16 16:46:45 +00:00 |
|
lotodore
|
b5c2399603
|
Use configuration setting to decide whether to download the server list or directly connect to the server. Accept other server lists. Accept un'zlib'ed server lists. Use IPv6 address from server list if configured.
|
2008-05-10 15:47:48 +00:00 |
|
lotodore
|
7a157b682a
|
The client now downloads a zipped server list file from pokerth.net. This is parsed and the first server entry is used for now. Error handling still missing. boost::iostreams now required.
|
2008-04-19 11:48:09 +00:00 |
|