floty
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3a659dd5d5
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logging missing network actions in sqlite; run astyle.
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2012-01-05 20:54:27 +00:00 |
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doitux
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fb94675aee
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another way to initialize stayOnTableStatus for player-objects
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2011-12-18 22:34:55 +00:00 |
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lotodore
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0a8cd1cce4
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Implementing automatic kick of players after a certain timeout within a game.
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2011-12-16 22:39:24 +00:00 |
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lotodore
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1bf12328ee
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Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect.
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2011-12-11 19:37:51 +00:00 |
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lotodore
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edef79e9d1
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Disable rejoin for players who have been kicked.
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2011-11-13 14:28:54 +00:00 |
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floty
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2437407ffc
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optimizing local sqlite-logging; implementing second steps network client sqlite-logging
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2011-11-13 01:05:28 +00:00 |
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lotodore
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32d26e3644
|
Removing AFK-warning message. Preparing integration of a new auto-AFK mode.
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2011-11-07 21:07:13 +00:00 |
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floty
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7798bd0f37
|
delete unused variable "myWinnerState" in player
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2011-10-29 16:21:29 +00:00 |
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floty
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bb3fb9e13c
|
delete unused function "getMyWinnerState"; activate Engine-Action-Log in localHand; run astyle
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2011-10-29 14:41:17 +00:00 |
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floty
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7f13da91e5
|
applying astyle
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2011-10-26 22:29:47 +00:00 |
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floty
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fb01a698d5
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- some changes in sqlite logging
- replace myAction-int by PlayerAction in player-object
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2011-10-24 20:44:22 +00:00 |
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lotodore
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d6ab25d816
|
Trying to make rejoin work, still broken due to change of unique id during game.
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2011-09-28 20:20:08 +00:00 |
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lotodore
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32ba77709e
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More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.
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2011-08-28 17:14:03 +00:00 |
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lotodore
|
0e85294519
|
Switching license from GPL2 to AGPL3.
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2011-07-02 14:57:03 +00:00 |
|
lotodore
|
5857f07309
|
Remove reference to network session from player objects.
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2011-03-10 19:26:04 +00:00 |
|
lotodore
|
6f290be894
|
Removing several unnecessary allocations.
|
2011-02-28 22:05:44 +00:00 |
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lotodore
|
02518c67b2
|
Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
|
2011-02-11 20:02:08 +00:00 |
|
floty
|
a2d0272ed3
|
remove board-pointer from player
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2011-01-12 22:33:03 +00:00 |
|
lotodore
|
3974e7cac5
|
More shared_ptr in engine to prevent race conditions when accessing client engine from gui. Still incomplete.
|
2011-01-09 14:16:20 +00:00 |
|
lotodore
|
6464700d94
|
AFK players are now kicked from ranking games after some timeouts if they do not enable autocheck/fold.
|
2010-09-05 14:33:34 +00:00 |
|
doitux
|
96fa7c642c
|
show cards button gui action hopefully implemented ;-)
|
2010-07-16 09:13:43 +00:00 |
|
doitux
|
c9615e264c
|
Add stay on table animation for inactive network players which doent leave the table. some vote kick fixes.
|
2009-04-22 22:32:45 +00:00 |
|
lotodore
|
a24a93caba
|
Use unix linefeeds for all files. Finally. It's about time.
|
2007-11-16 15:24:25 +00:00 |
|
floty
|
1a5a5600ce
|
lastMoneyWon
|
2007-10-29 22:26:50 +00:00 |
|
floty
|
06a8fd5730
|
actual -> current ;)
|
2007-10-18 17:40:12 +00:00 |
|
lotodore
|
253778bf30
|
Added error handling for networking stuff. Now checking the player action.
|
2007-10-10 22:21:24 +00:00 |
|
lotodore
|
07dc39d107
|
Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.
|
2007-06-11 17:48:22 +00:00 |
|
lotodore
|
ee76f454bd
|
Linefeeds.
|
2007-06-07 18:52:58 +00:00 |
|
lotodore
|
9a59e688e6
|
Logging in network games should work now.
|
2007-06-07 18:41:11 +00:00 |
|
doitux
|
5cfbda2532
|
log fix
|
2007-06-05 21:20:32 +00:00 |
|
doitux
|
41b0a0129a
|
logging not longer in mainwindow
|
2007-05-29 13:15:58 +00:00 |
|
lotodore
|
c5e34fe186
|
Should be working to play up to river.
|
2007-05-25 19:53:07 +00:00 |
|
lotodore
|
e8d7009106
|
Fixed GUI refresh. Added calls to setHighestSet.
|
2007-05-24 23:38:40 +00:00 |
|
lotodore
|
5431f0b93a
|
Network: First round seems to work fine now. Pot/sets not yet displayed correctly.
|
2007-05-24 20:26:23 +00:00 |
|
lotodore
|
b773c30ae0
|
Start position of dealer is now set via network. Added files for network client engine. Added factory code.
|
2007-05-18 17:13:27 +00:00 |
|