lotodore
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2d19013fae
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Cleaning up serverlist caching.
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2012-02-04 21:39:24 +00:00 |
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lotodore
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58a0d3fb2e
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Download serverlist only once a day. Delete the current list if the connection to the server fails. #119
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2012-02-04 20:33:39 +00:00 |
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lotodore
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6af6da5658
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Remove tabs and newline characters from game name on server side.
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2012-02-03 21:34:26 +00:00 |
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floty
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3b96fb2196
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show logos in the log preview (#101)
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2012-01-28 12:51:42 +00:00 |
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lotodore
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e658a18913
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Do not rejoin games with 0 cash. Workaround for #108.
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2012-01-28 11:50:33 +00:00 |
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lotodore
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33cdfdaed7
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Fixing rejoin for non-official server.
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2012-01-28 11:23:26 +00:00 |
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lotodore
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aa230ec17b
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Reverting last change. This should be fixed in libircclient.
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2012-01-22 18:27:58 +00:00 |
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lotodore
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58e7802d0b
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Support libircclient 1.5.
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2012-01-22 17:56:49 +00:00 |
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lotodore
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3ef29cb7ea
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Rejected chat is not a global notice, it is just a notice.
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2012-01-09 18:41:31 +00:00 |
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floty
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5769423595
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last bugfixes for sqlite-log; activating sqlite-log for release version 0.9.1
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2012-01-09 12:42:04 +00:00 |
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lotodore
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1fc25fc96b
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Show chat reject message if player is muted.
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2012-01-08 19:18:55 +00:00 |
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lotodore
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2cdb5ce215
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No longer use the server list md5, it caused only trouble, and the serverlist .z file is small enough to be downloaded each time (#95).
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2012-01-08 18:47:30 +00:00 |
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lotodore
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54cf862217
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Allow chat after end of game for muted players (for now).
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2012-01-08 17:10:21 +00:00 |
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lotodore
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d1b6a4deec
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Fixing rejected chat and corresponding test case.
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2012-01-08 16:56:51 +00:00 |
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lotodore
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915deefa8d
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Make cppcheck happy.
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2012-01-08 13:34:12 +00:00 |
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lotodore
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03a1a1dc55
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Implement chat bot mute on server side (#1).
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2012-01-08 13:02:29 +00:00 |
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lotodore
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1379babe38
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Properly converting remove reason on client side (#94).
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2012-01-08 08:33:06 +00:00 |
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floty
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2604e2b962
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bugfix: proper current round in sqlite log when board cards shown on board
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2012-01-07 22:31:32 +00:00 |
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lotodore
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44ba6cba68
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Set new round in log object.
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2012-01-07 21:02:58 +00:00 |
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lotodore
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7147f075cc
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Admin timeout in lobby no longer active in ranking games (#93).
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2012-01-07 20:16:57 +00:00 |
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floty
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800199f6f0
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changing parameter in some log-functions; run astyle
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2012-01-07 18:42:24 +00:00 |
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floty
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3a659dd5d5
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logging missing network actions in sqlite; run astyle.
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2012-01-05 20:54:27 +00:00 |
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lotodore
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a327ac02e5
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Fixing login error when uploading an avatar.
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2012-01-05 19:59:35 +00:00 |
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lotodore
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df35ea550f
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Remove log object from server, server-side logging is deactivated. Pass NULL as log object to game.
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2012-01-02 21:04:49 +00:00 |
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lotodore
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c7a4e61d61
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Fixing network game (ticket #90).
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2012-01-02 10:42:35 +00:00 |
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lotodore
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86cf46bdd6
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Use proper linefeeds.
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2011-12-30 13:07:01 +00:00 |
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lotodore
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d12ee37bac
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Try to update the player name after rejoin, if another player was not active during rejoin.
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2011-12-29 22:09:11 +00:00 |
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lotodore
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64156cfa69
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Use generic PlayerData objects for no-longer-connected players when rejoining a game. This fixes ticket #88 (client patch only).
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2011-12-29 21:19:06 +00:00 |
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lotodore
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e6d841b661
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Fixing ticket #87: Only consider active players (with money) when showing the timeout warning.
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2011-12-29 10:55:27 +00:00 |
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lotodore
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28417227ac
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Fixing ticket #86: Change player id in ranking map on rejoin.
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2011-12-27 20:44:16 +00:00 |
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lotodore
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0d71521559
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Fixing ticket #81: Do not show a "you were kicked from the server" message if your username is already present in the lobby. Instead, kick the existing user from the lobby.
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2011-12-27 17:26:03 +00:00 |
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lotodore
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fb5938ef46
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Player state "no money" needs to be considered before the blinds.
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2011-12-27 11:59:23 +00:00 |
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lotodore
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57447d844e
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Fixing problem when resetting the game admin timeout.
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2011-12-27 10:11:15 +00:00 |
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lotodore
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735e554732
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Fixing start cash initialization and rejoin order.
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2011-12-27 09:35:14 +00:00 |
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lotodore
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4c15195f07
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On rejoin, send full seats list, not only active players, so that the seatStatus can be updated properly.
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2011-12-27 09:05:50 +00:00 |
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lotodore
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56a71079cf
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Use correct timeout message.
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2011-12-26 21:33:01 +00:00 |
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lotodore
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8b356fb9dd
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Only reactivate player if it exists in the current game.
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2011-12-26 17:21:35 +00:00 |
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lotodore
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3aa998070f
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Fixing ticket #85: Compatibility issue with boost::filesystem v3 when creating the serverlist md5-filename.
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2011-12-25 12:34:07 +00:00 |
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lotodore
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b90fa705aa
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Set "stayOnTableStatus" in engine.
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2011-12-23 19:32:56 +00:00 |
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lotodore
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bf81ba1d98
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Check timeout only for human players.
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2011-12-23 17:23:56 +00:00 |
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lotodore
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25ed93f477
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Making cppcheck happy.
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2011-12-23 17:14:36 +00:00 |
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lotodore
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ae842b9a2d
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Calculate player numbers in a different way, so that a player number on the server can be converted to a player number on the client.
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2011-12-22 23:16:58 +00:00 |
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lotodore
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fc7be88602
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Fixing interpretation of seat state in client.
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2011-12-22 21:57:18 +00:00 |
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lotodore
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f8c1cdf56e
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Inform players when another player is no longer allowed to rejoin.
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2011-12-22 20:10:18 +00:00 |
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lotodore
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38d224590a
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Send state of seats at the beginning of each hand.
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2011-12-21 20:56:41 +00:00 |
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lotodore
|
6df1a9b93c
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Fixing use of wrong player id.
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2011-12-18 23:17:36 +00:00 |
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lotodore
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0f93d0d9b0
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Properly reset activity timer.
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2011-12-18 21:23:25 +00:00 |
|
lotodore
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c40463a215
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Missing }
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2011-12-18 20:35:20 +00:00 |
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lotodore
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05d4b67a50
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Send timeout warning when autofold is active.
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2011-12-18 20:34:04 +00:00 |
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lotodore
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99616b4eed
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Send player state with each player action. autofold/disconnect timeout now depends on player action timeout.
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2011-12-17 23:34:34 +00:00 |
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