Commit Graph
821 Commits
Author SHA1 Message Date
lotodore 2d19013fae Cleaning up serverlist caching. 2012-02-04 21:39:24 +00:00
lotodore 58a0d3fb2e Download serverlist only once a day. Delete the current list if the connection to the server fails. #119 2012-02-04 20:33:39 +00:00
lotodore 6af6da5658 Remove tabs and newline characters from game name on server side. 2012-02-03 21:34:26 +00:00
floty 3b96fb2196 show logos in the log preview (#101) 2012-01-28 12:51:42 +00:00
lotodore e658a18913 Do not rejoin games with 0 cash. Workaround for #108. 2012-01-28 11:50:33 +00:00
lotodore 33cdfdaed7 Fixing rejoin for non-official server. 2012-01-28 11:23:26 +00:00
lotodore aa230ec17b Reverting last change. This should be fixed in libircclient. 2012-01-22 18:27:58 +00:00
lotodore 58e7802d0b Support libircclient 1.5. 2012-01-22 17:56:49 +00:00
lotodore 3ef29cb7ea Rejected chat is not a global notice, it is just a notice. 2012-01-09 18:41:31 +00:00
floty 5769423595 last bugfixes for sqlite-log; activating sqlite-log for release version 0.9.1 2012-01-09 12:42:04 +00:00
lotodore 1fc25fc96b Show chat reject message if player is muted. 2012-01-08 19:18:55 +00:00
lotodore 2cdb5ce215 No longer use the server list md5, it caused only trouble, and the serverlist .z file is small enough to be downloaded each time (#95). 2012-01-08 18:47:30 +00:00
lotodore 54cf862217 Allow chat after end of game for muted players (for now). 2012-01-08 17:10:21 +00:00
lotodore d1b6a4deec Fixing rejected chat and corresponding test case. 2012-01-08 16:56:51 +00:00
lotodore 915deefa8d Make cppcheck happy. 2012-01-08 13:34:12 +00:00
lotodore 03a1a1dc55 Implement chat bot mute on server side (#1). 2012-01-08 13:02:29 +00:00
lotodore 1379babe38 Properly converting remove reason on client side (#94). 2012-01-08 08:33:06 +00:00
floty 2604e2b962 bugfix: proper current round in sqlite log when board cards shown on board 2012-01-07 22:31:32 +00:00
lotodore 44ba6cba68 Set new round in log object. 2012-01-07 21:02:58 +00:00
lotodore 7147f075cc Admin timeout in lobby no longer active in ranking games (#93). 2012-01-07 20:16:57 +00:00
floty 800199f6f0 changing parameter in some log-functions; run astyle 2012-01-07 18:42:24 +00:00
floty 3a659dd5d5 logging missing network actions in sqlite; run astyle. 2012-01-05 20:54:27 +00:00
lotodore a327ac02e5 Fixing login error when uploading an avatar. 2012-01-05 19:59:35 +00:00
lotodore df35ea550f Remove log object from server, server-side logging is deactivated. Pass NULL as log object to game. 2012-01-02 21:04:49 +00:00
lotodore c7a4e61d61 Fixing network game (ticket #90). 2012-01-02 10:42:35 +00:00
lotodore 86cf46bdd6 Use proper linefeeds. 2011-12-30 13:07:01 +00:00
lotodore d12ee37bac Try to update the player name after rejoin, if another player was not active during rejoin. 2011-12-29 22:09:11 +00:00
lotodore 64156cfa69 Use generic PlayerData objects for no-longer-connected players when rejoining a game. This fixes ticket #88 (client patch only). 2011-12-29 21:19:06 +00:00
lotodore e6d841b661 Fixing ticket #87: Only consider active players (with money) when showing the timeout warning. 2011-12-29 10:55:27 +00:00
lotodore 28417227ac Fixing ticket #86: Change player id in ranking map on rejoin. 2011-12-27 20:44:16 +00:00
lotodore 0d71521559 Fixing ticket #81: Do not show a "you were kicked from the server" message if your username is already present in the lobby. Instead, kick the existing user from the lobby. 2011-12-27 17:26:03 +00:00
lotodore fb5938ef46 Player state "no money" needs to be considered before the blinds. 2011-12-27 11:59:23 +00:00
lotodore 57447d844e Fixing problem when resetting the game admin timeout. 2011-12-27 10:11:15 +00:00
lotodore 735e554732 Fixing start cash initialization and rejoin order. 2011-12-27 09:35:14 +00:00
lotodore 4c15195f07 On rejoin, send full seats list, not only active players, so that the seatStatus can be updated properly. 2011-12-27 09:05:50 +00:00
lotodore 56a71079cf Use correct timeout message. 2011-12-26 21:33:01 +00:00
lotodore 8b356fb9dd Only reactivate player if it exists in the current game. 2011-12-26 17:21:35 +00:00
lotodore 3aa998070f Fixing ticket #85: Compatibility issue with boost::filesystem v3 when creating the serverlist md5-filename. 2011-12-25 12:34:07 +00:00
lotodore b90fa705aa Set "stayOnTableStatus" in engine. 2011-12-23 19:32:56 +00:00
lotodore bf81ba1d98 Check timeout only for human players. 2011-12-23 17:23:56 +00:00
lotodore 25ed93f477 Making cppcheck happy. 2011-12-23 17:14:36 +00:00
lotodore ae842b9a2d Calculate player numbers in a different way, so that a player number on the server can be converted to a player number on the client. 2011-12-22 23:16:58 +00:00
lotodore fc7be88602 Fixing interpretation of seat state in client. 2011-12-22 21:57:18 +00:00
lotodore f8c1cdf56e Inform players when another player is no longer allowed to rejoin. 2011-12-22 20:10:18 +00:00
lotodore 38d224590a Send state of seats at the beginning of each hand. 2011-12-21 20:56:41 +00:00
lotodore 6df1a9b93c Fixing use of wrong player id. 2011-12-18 23:17:36 +00:00
lotodore 0f93d0d9b0 Properly reset activity timer. 2011-12-18 21:23:25 +00:00
lotodore c40463a215 Missing } 2011-12-18 20:35:20 +00:00
lotodore 05d4b67a50 Send timeout warning when autofold is active. 2011-12-18 20:34:04 +00:00
lotodore 99616b4eed Send player state with each player action. autofold/disconnect timeout now depends on player action timeout. 2011-12-17 23:34:34 +00:00