doitux
2f04eeb245
BeRo refactoring
2007-08-08 00:17:31 +00:00
doitux
e696fb4257
BeRo refactoring
2007-08-07 23:59:34 +00:00
doitux
c34f683c41
BeRo refactoring
2007-08-07 13:07:39 +00:00
doitux
2f76bb82f9
BeRo refactoring
2007-08-07 00:05:29 +00:00
doitux
96419b3588
std::vector<boost::shared_ptr<BeRoInterface> > implemented
2007-08-06 20:35:26 +00:00
doitux
562e8760f5
waitforservertostartgamedialog removed
2007-08-06 12:10:55 +00:00
doitux
1dbff19430
localberopostriver bugfix
2007-08-06 09:50:54 +00:00
lotodore
0da29b3874
The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players.
...
However, if the admin player leaves, a new game can only be started if all players have left before (this is a bug, admin status should be passed to another player).
2007-08-02 20:52:13 +00:00
doitux
0bb29f8618
return added ;-)
2007-07-15 20:29:22 +00:00
doitux
0106ebc72c
numpad enter works now
2007-07-12 19:08:32 +00:00
doitux
9d2e411454
shortcut fixed
2007-06-25 22:47:32 +00:00
eflist
67efc40495
styles repaired on mac-plattform
2007-06-25 00:25:52 +00:00
eflist
7c8d65ca1c
some changes for better integration on the mac-plattform
2007-06-24 23:01:16 +00:00
doitux
787e5f2188
tabwidgets fontsize fix
2007-06-24 21:44:21 +00:00
doitux
49da842fe0
0.5
2007-06-17 00:46:52 +00:00
doitux
1e493a8276
2007-06-16 22:08:52 +00:00
lotodore
9aaca43608
Also call audioDone. Just in case.
2007-06-16 10:18:47 +00:00
lotodore
f3143d1b15
Fixed access violation when audio is closed and reopened. SDL_mixer does not allow this :-(
2007-06-16 10:13:28 +00:00
lotodore
5c63a12104
All sounds are now only played if sound output is on (even the ping in network game). Audio is only initialized if it is enabled. Fixed double sounds in network games. Simplified fading out cards on fold.
2007-06-16 09:48:23 +00:00
lotodore
89620a7702
Fading out cards when server folds because of timeout.
2007-06-15 22:05:03 +00:00
doitux
4bfe82d214
signalFadeOutHumanPlayerCards()
2007-06-15 21:46:02 +00:00
doitux
9b766c26c8
notification-sound for "its your turn" in online game
2007-06-15 03:15:27 +00:00
doitux
f225ef8956
add sound-volume option
2007-06-13 09:27:28 +00:00
doitux
32a0d99a54
fixed tab-order, remember external avatar directory, gui-speed-init only for first network game
2007-06-13 08:03:59 +00:00
doitux
13aca4f616
3d audio added ;) + nl translation updated
2007-06-12 23:13:18 +00:00
lotodore
0d4e38705d
It is now possible to start the network game with a player number below the maximum player count.
2007-06-11 19:46:18 +00:00
lotodore
07dc39d107
Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.
2007-06-11 17:48:22 +00:00
doitux
dfffa16565
refresh avatar not for network fix
2007-06-11 13:23:51 +00:00
doitux
2a346c91fa
fold for human player display in network game
2007-06-11 05:59:59 +00:00
lotodore
baf2c82864
Added new packet type as end of game notification. Now displaying dialogs at end of game, to start a new game. Server errors are displayed.
2007-06-10 23:28:25 +00:00
doitux
b028ab1d57
new sounds
...
animation timeout fixed
2007-06-10 20:43:48 +00:00
lotodore
b624714f5d
Resetting cards value on client side each hand. Added GUI synchronization function. Fixed update of pot when all but one fold. Reset sets on end of hand.
2007-06-10 12:46:29 +00:00
doitux
bfbcddb693
configfile minimize disc-access
...
timoutanimation stops if player start a "local game"
2007-06-09 09:45:04 +00:00
lotodore
db4aea3f78
Automatic action when for player timeout. First try, not finished yet.
2007-06-08 22:14:05 +00:00
lotodore
9a29830532
Player action timeout - display is working, function still missing.
2007-06-07 23:24:22 +00:00
lotodore
fb274284f5
Kicking players at the beginning of a network game now works.
2007-06-07 21:19:06 +00:00
lotodore
9a59e688e6
Logging in network games should work now.
2007-06-07 18:41:11 +00:00
lotodore
05a86be4fe
Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards.
2007-06-07 14:06:22 +00:00
doitux
07410740c5
netgamespeed and netengine version disabled
2007-06-05 21:56:33 +00:00
lotodore
9a3e45d710
Added delays between dealing cards. Added check for IPv6.
2007-06-05 21:28:47 +00:00
lotodore
686c028b38
Server errors are now shown.
2007-06-04 17:04:03 +00:00
lotodore
e6d1b46ba1
SCTP support.
2007-06-04 16:49:19 +00:00
lotodore
b9ccba6ed4
Proper detection whether SCTP is available. Do not update player names on configuration change if network client is running.
2007-06-04 16:19:11 +00:00
doitux
ffbe8ac924
add logPlayerLeftMsg()
2007-06-04 07:43:44 +00:00
doitux
be90c8141a
2007-06-03 22:41:53 +00:00
doitux
00e0bfb5cf
2007-06-03 21:27:02 +00:00
lotodore
1fcb0c80fd
Fixed init gui in networking (is now thread safe). Fixed displaying of game/hand number for network games.
2007-06-03 13:36:24 +00:00
doitux
baad95427f
avatargallery ...
2007-06-03 12:54:10 +00:00
doitux
698f28722c
2007-06-03 11:44:58 +00:00
lotodore
03bffdbc76
Fixed sound using streams.
2007-06-03 10:03:54 +00:00