Commit Graph
100 Commits
Author SHA1 Message Date
lotodore 8b4ed277ad Modifying test cases so that it is checked whether the game winner money is the sum of all start money. 2011-03-08 22:49:48 +00:00
lotodore 087cc852f0 Fixing static linking, still requires gnutls due to libcurl. 2011-03-08 20:40:38 +00:00
lotodore 4ec5f4eae9 Removing dependency to gnutls, only gcrypt is required now. 2011-03-08 18:42:57 +00:00
lotodore 629ec5929d Limiting total number of sessions to prevent hitting the file descriptor ulimit. 2011-03-07 20:54:55 +00:00
lotodore 5122c26f8a Cleaning up compatibility stuff of very old boost versions. 2011-03-05 12:26:55 +00:00
lotodore 5144690bee Hacking around memory leak. 2011-03-01 09:07:39 +00:00
lotodore 14d951243b Fixing more implicit memory leaks to make it easier to look for the serious ones. 2011-02-28 23:47:33 +00:00
lotodore beb18d32b9 Fixing implicit memory leaks. 2011-02-28 23:06:23 +00:00
lotodore 6f290be894 Removing several unnecessary allocations. 2011-02-28 22:05:44 +00:00
lotodore a87a12e8b0 Remove unnecessary allocation. 2011-02-28 21:19:04 +00:00
lotodore 2ad5f1cb40 Fixing possible memory leak and compiler warnings. 2011-02-28 19:59:14 +00:00
lotodore 2cd2ac57ca Fixing cppcheck issue and compiler warning. 2011-02-28 18:29:57 +00:00
lotodore b78dc5af75 Making list iterator standard conforming. 2011-02-28 17:12:55 +00:00
lotodore 3b3ca6339e Cosmetic changes. 2011-02-27 22:05:15 +00:00
lotodore 9e425136f1 Adding new types of random number generators: 1. shuffle a list non-deterministic (not the default shuffle) 2. get random numbers of a range 3. get random numbers of a range, without duplicates (the latest based on floty's idea). Note that the existing random number works quite well, the new approach uses boost::random and is more flexible if other distributions are needed for the AI.
The code is currently disabled due to link problems on debian/ubuntu (boost::random seems to be missing there).
2011-02-27 21:54:43 +00:00
lotodore 22718fad46 Improving load test tool. 2011-02-27 13:40:55 +00:00
lotodore 63b28d7167 Running astyle. 2011-02-26 10:09:45 +00:00
lotodore 9264aa86eb Fixing cppcheck issue. Adding parameter to set first player name. 2011-02-25 17:10:02 +00:00
lotodore b2e0d7c719 Adding load test tool. 2011-02-24 23:51:58 +00:00
lotodore 04f26a2de4 Updating linux helper script (new boost release). 2011-02-23 09:55:34 +00:00
lotodore 787f8d4d81 Fixing client error messages. 2011-02-23 09:53:01 +00:00
lotodore bbe0a19340 Preparing integration of SCTP support (again). Note that server error messages are currently broken. 2011-02-22 21:53:56 +00:00
lotodore d826a19676 Adding load test. 2011-02-22 21:48:52 +00:00
lotodore 4b0b6a3e03 Add patch to remove indirect openssl dependency from Windows build. 2011-02-21 23:32:09 +00:00
lotodore 38b9e764e7 Fixing boost 1.46 compatibility (ticket #58). Still needs testing with official boost release. 2011-02-20 12:30:23 +00:00
lotodore 781d8a820e Adding test of the different methods to block a player from the server. 2011-02-19 23:50:01 +00:00
lotodore 5730cd321d Rewriting network receive functions. This is still work in progress to make it more efficient. 2011-02-19 23:47:24 +00:00
lotodore e4679d58e7 Rename SendDataManager to SendBuffer, which is a clear and proper name. (Part 2: File names) 2011-02-19 18:18:52 +00:00
lotodore 0618dbd74e Rename SendDataManager to SendBuffer, which is a clear and proper name. (Part 2: File names) 2011-02-19 18:18:00 +00:00
lotodore d3d16b8f4c Rename SendDataManager to SendBuffer, which is a clear and proper name. 2011-02-19 17:55:21 +00:00
lotodore b824b8beb7 Moving send buf limitation to its proper place. 2011-02-19 15:19:50 +00:00
lotodore f7315cd9e5 Improving possible multithreading in new send code. 2011-02-19 15:01:50 +00:00
lotodore 8279868417 Further simplifying sending network data. This improves performance, because sending sessions no longer need to be looked up in a map. 2011-02-19 13:56:49 +00:00
lotodore a69c248d1c Running astyle. 2011-02-18 20:14:16 +00:00
lotodore db3fa66ec5 Place new send code in a separate class, and use it also for the chat cleaner communication. Data class "encoded packet" is no longer used, it was overhead. 2011-02-18 19:22:44 +00:00
lotodore 46a136bc8b Tremendously improving the speed of the network send code (ticket #52). The code has also been simplified, and uses some kind of double buffering as in graphics programming. There are now a lot less memory allocations and a lot less copying. However, memory usage is also increased. 2011-02-18 18:36:30 +00:00
lotodore 8494a55b82 Adding test cases to list of tests. 2011-02-18 13:49:01 +00:00
lotodore e30591c600 Adding copyright notices (tests are AGPL3). 2011-02-18 13:48:30 +00:00
lotodore 0c09fbe40b Removing Java warnings. 2011-02-18 13:40:24 +00:00
lotodore 84be9c62a8 Polishing chat and adding test cases for different chat messages. 2011-02-18 13:39:22 +00:00
lotodore e5b9b29564 Adding chat reject message if chat is tried to be sent in an invalid state. Otherwise testing won't work. 2011-02-17 23:57:58 +00:00
lotodore 1840efb60f Add new test case for unsubscribing/resubscribing lobby messages. 2011-02-17 12:09:05 +00:00
lotodore 71cc99c6ef Fix warning. 2011-02-13 21:45:04 +00:00
lotodore 672b8390b9 Adding new test case for game list updates. 2011-02-13 21:09:34 +00:00
lotodore 0b38133337 Adding test case for the player list (in the lobby) and polishing other tests. 2011-02-13 18:48:46 +00:00
lotodore 2aede6913e Also consider sessions which are closed. 2011-02-13 17:31:41 +00:00
lotodore 4d5b57f310 New test case for announce message. 2011-02-13 17:28:14 +00:00
lotodore 89c613ab85 Polishing test cases. 2011-02-13 17:26:17 +00:00
lotodore dafd78c578 Fixing player counter - only count sessions which are established (after login). Send number of players in announce message. (Bug found through test case.) 2011-02-13 17:24:40 +00:00
lotodore fdcf1ce297 New test cases for player info requests - also tests basic avatar handling. 2011-02-13 00:28:30 +00:00
lotodore 8059248c51 Updating Windows build documentation after feedback from xanax. 2011-02-13 00:23:15 +00:00
lotodore 8780b98545 New test cases for player info requests - also tests basic avatar handling. 2011-02-13 00:22:03 +00:00
lotodore 381d47deea Adding astyle script. Make sure to use the latest version of astyle. 2011-02-12 14:39:50 +00:00
lotodore c4b8e567ed Implementing private messages in lobby chat, ticket #12. Some cosmetic improvements are still missing. 2011-02-11 23:02:29 +00:00
lotodore 02518c67b2 Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
2011-02-11 20:02:08 +00:00
lotodore 29dca1846e Adding detailed instructions as to which packages are required for the mingw cross build. 2011-02-11 13:24:10 +00:00
lotodore dd3c003d7e Improving server test mode for faster testing 2011-02-11 12:59:42 +00:00
lotodore 6a2e993ac3 This was actually a duplicate - the file COPYING_asn1c already contains the license. 2011-02-11 09:29:28 +00:00
lotodore 562c7a3ee8 Explicitly adding boost software license 1.0 - source is http://www.boost.org/LICENSE_1_0.txt 2011-02-11 09:27:41 +00:00
lotodore 6563c3dd10 Explicitly adding asn1c "Copying" file to clarify which BSD license is used. Source for this file is https://github.com/vlm/asn1c which is exactly the asn1c version used. 2011-02-11 09:23:52 +00:00
lotodore 2e63c7e247 Updating build instructions. Windows build on Windows is no longer supported, only supported method is cross compiling on Linux. 2011-02-11 08:32:07 +00:00
lotodore cf92fecf9c Windows build scripts are now obsolete. 2011-02-11 08:14:43 +00:00
lotodore 293286900c Fixing compiler warning. 2011-02-10 22:17:07 +00:00
lotodore 387739c84f Implementing ticket #47 Automatic notifications before server restart. 2011-02-10 22:16:36 +00:00
lotodore af8e2fc63a Reverting useless change. 2011-02-10 17:09:04 +00:00
lotodore 246c99e62e Trying to fix more cppcheck messages. 2011-02-10 13:54:53 +00:00
lotodore c1b1ae2fe0 Updating Guid stuff. 2011-02-09 22:23:45 +00:00
lotodore 8ac6a3f7f5 Creating session id for rejoin (ticket #5). Next step is storing this session id on the client in a file. 2011-02-09 22:09:29 +00:00
lotodore 372c2466e8 Preparing use of boost Uuids for unique ids which can be used to rejoin a game (Ticket #5). This requires boost 1.42 or later. 2011-02-09 21:45:33 +00:00
lotodore d93aae6b50 Fixing cppcheck issues by removing unused files of the boost timer lib. 2011-02-09 19:48:22 +00:00
lotodore 26d5ab02bc More cppcheck fixes. Almost done now. 2011-02-09 16:44:26 +00:00
lotodore 49f6c4e757 More cppcheck fixes. 2011-02-09 16:25:05 +00:00
lotodore 024258e41c More cppcheck fixes. 2011-02-09 15:01:07 +00:00
lotodore 4032bf48a2 Fixing cppcheck "Prefer prefix ++/-- operators for non-primitive types." issues. 2011-02-09 14:33:39 +00:00
lotodore 07a4403e97 Fixing cppcheck issue. 2011-02-08 16:42:56 +00:00
lotodore c55c003f1f Fixing nasty bugs found with the help of cppcheck. This should be backported to the current server asap. 2011-02-08 16:41:46 +00:00
lotodore 55a5903142 Removing unnecessary include. 2011-02-08 16:21:21 +00:00
lotodore 2dd18020a7 CppCheck fixes. 2011-02-08 16:00:43 +00:00
lotodore 48f87f0dd8 New external dependency: tinyxml. 2011-02-08 14:40:14 +00:00
lotodore dd1f46177c Removing tinyxml directory from third_party. 2011-02-08 14:39:32 +00:00
lotodore f4eb7221e3 Fixing more cppcheck issues. 2011-02-08 12:10:39 +00:00
lotodore f9bbd9199f Simplifying memory cleanup. 2011-02-08 10:02:12 +00:00
lotodore 5f3cb7aa9c Correcting leak fix. 2011-02-08 09:26:55 +00:00
lotodore 84afa5d02b Fixing memory leaks (in currently unused code). 2011-02-08 09:17:50 +00:00
lotodore cf0d7e8167 Updating test files for new protocol version. 2011-02-06 15:00:36 +00:00
lotodore bfacc2323d Fixing another ipv4 only issue. 2011-02-06 14:56:08 +00:00
lotodore f5c3b2d1c0 Fixing issues with very small timeouts in network games. 2011-02-06 14:03:45 +00:00
lotodore e823b7b788 Implementing ticket #2 - optionally remove players from games after it was finished. This breaks protocol compatibility with 0.8. Config file option is NetAutoLeaveGameAfterFinish. 2011-02-06 13:17:07 +00:00
lotodore 851528f290 Fixing #24 again. 2011-02-06 12:35:31 +00:00
lotodore 8d5507ddad Allow choosing zero timeout in LAN games, fixing remaining part of #24. 2011-02-06 12:29:05 +00:00
lotodore e729647cec Implementing optional unlimited thinking time in LAN games on server side (GUI missing) ticket #24 2011-02-06 10:37:40 +00:00
lotodore 8c9a17f7db Trying to fix avatar file name charset issue #44 2011-02-04 21:14:49 +00:00
lotodore e55e39a979 Chat cleaner now active within ranking games (for testing it is also active in normal games). New protocol version for chat cleaner. 2011-01-30 18:28:44 +00:00
lotodore e041153b09 Adding missing files to project 2011-01-30 16:35:09 +00:00
lotodore cf49041925 Regenerating protocol code. 2011-01-30 16:27:34 +00:00
lotodore 28129b190d Fixing typo. 2011-01-30 16:24:48 +00:00
lotodore d47994dfdb Regenerating protocol code. 2011-01-30 16:24:19 +00:00
lotodore cb89dccf60 Preparing integration of chat cleaner in ranking games. 2011-01-30 16:21:53 +00:00
lotodore f28d0ad1b3 Whitespace fixes. 2011-01-30 16:20:47 +00:00
lotodore 45d10decfe Updating java protocol files from asn1 spec. 2011-01-30 11:43:35 +00:00