lotodore
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aa6fdf1de1
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Preparing 0.9rc1
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2012-01-02 20:51:52 +00:00 |
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lotodore
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c7a4e61d61
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Fixing network game (ticket #90).
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2012-01-02 10:42:35 +00:00 |
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lotodore
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de91b54619
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Some changes to the server setup instructions.
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2012-01-02 10:13:42 +00:00 |
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lotodore
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3b0d970db4
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Updating linux helper scripts.
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2012-01-02 09:27:13 +00:00 |
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lotodore
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0c0131be96
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Deleting obsolete build scripts, as they no longer work.
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2012-01-02 09:25:57 +00:00 |
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lotodore
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6a3ffc1f29
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Consider seat position in seat state test.
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2012-01-01 13:47:53 +00:00 |
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lotodore
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672d202697
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Adding new seat state test case.
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2012-01-01 12:04:25 +00:00 |
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lotodore
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ae7a177d72
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Improving test cases for rejoin.
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2012-01-01 10:36:49 +00:00 |
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lotodore
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2e88f132d3
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Clarify use of mingw-cross-env patch.
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2011-12-31 09:29:01 +00:00 |
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lotodore
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d05c1e438a
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Updating mingw-cross-env patch to remove openssl for GPL compliance.
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2011-12-30 22:46:35 +00:00 |
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lotodore
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d55a8ebe98
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Start daemon mode only in non-debug server.
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2011-12-30 20:56:58 +00:00 |
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lotodore
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72cf399ec9
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Removing unused config entry.
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2011-12-30 20:18:05 +00:00 |
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lotodore
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c7185f8599
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Preparing 0.9 beta6.
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2011-12-30 13:14:01 +00:00 |
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lotodore
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86cf46bdd6
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Use proper linefeeds.
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2011-12-30 13:07:01 +00:00 |
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lotodore
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d12ee37bac
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Try to update the player name after rejoin, if another player was not active during rejoin.
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2011-12-29 22:09:11 +00:00 |
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lotodore
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64156cfa69
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Use generic PlayerData objects for no-longer-connected players when rejoining a game. This fixes ticket #88 (client patch only).
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2011-12-29 21:19:06 +00:00 |
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lotodore
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e6d841b661
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Fixing ticket #87: Only consider active players (with money) when showing the timeout warning.
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2011-12-29 10:55:27 +00:00 |
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lotodore
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a285683e71
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Timeout message may occur during test case.
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2011-12-27 21:16:50 +00:00 |
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lotodore
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28417227ac
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Fixing ticket #86: Change player id in ranking map on rejoin.
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2011-12-27 20:44:16 +00:00 |
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lotodore
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6c4a8652fe
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Preparing 0.9 beta5.
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2011-12-27 18:58:54 +00:00 |
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lotodore
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0d71521559
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Fixing ticket #81: Do not show a "you were kicked from the server" message if your username is already present in the lobby. Instead, kick the existing user from the lobby.
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2011-12-27 17:26:03 +00:00 |
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lotodore
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fb5938ef46
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Player state "no money" needs to be considered before the blinds.
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2011-12-27 11:59:23 +00:00 |
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lotodore
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57447d844e
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Fixing problem when resetting the game admin timeout.
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2011-12-27 10:11:15 +00:00 |
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lotodore
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735e554732
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Fixing start cash initialization and rejoin order.
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2011-12-27 09:35:14 +00:00 |
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lotodore
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4c15195f07
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On rejoin, send full seats list, not only active players, so that the seatStatus can be updated properly.
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2011-12-27 09:05:50 +00:00 |
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lotodore
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de7a06da44
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0.9 beta4
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2011-12-26 21:50:40 +00:00 |
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lotodore
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56a71079cf
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Use correct timeout message.
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2011-12-26 21:33:01 +00:00 |
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lotodore
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930744bf99
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Preparing 0.9 beta4.
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2011-12-26 21:30:42 +00:00 |
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lotodore
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8b356fb9dd
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Only reactivate player if it exists in the current game.
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2011-12-26 17:21:35 +00:00 |
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lotodore
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210fc2eaa6
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Set "stayOnTableStatus" to false for computer players.
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2011-12-26 14:17:45 +00:00 |
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lotodore
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3aa998070f
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Fixing ticket #85: Compatibility issue with boost::filesystem v3 when creating the serverlist md5-filename.
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2011-12-25 12:34:07 +00:00 |
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lotodore
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6bab9e8e00
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Incrementing protocol version for tests.
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2011-12-23 22:45:43 +00:00 |
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lotodore
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ce8561b129
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Preparing 0.9 beta3 release.
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2011-12-23 20:02:47 +00:00 |
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lotodore
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b90fa705aa
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Set "stayOnTableStatus" in engine.
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2011-12-23 19:32:56 +00:00 |
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lotodore
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bf81ba1d98
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Check timeout only for human players.
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2011-12-23 17:23:56 +00:00 |
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lotodore
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25ed93f477
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Making cppcheck happy.
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2011-12-23 17:14:36 +00:00 |
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lotodore
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ae842b9a2d
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Calculate player numbers in a different way, so that a player number on the server can be converted to a player number on the client.
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2011-12-22 23:16:58 +00:00 |
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lotodore
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fc7be88602
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Fixing interpretation of seat state in client.
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2011-12-22 21:57:18 +00:00 |
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lotodore
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f8c1cdf56e
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Inform players when another player is no longer allowed to rejoin.
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2011-12-22 20:10:18 +00:00 |
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lotodore
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38d224590a
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Send state of seats at the beginning of each hand.
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2011-12-21 20:56:41 +00:00 |
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lotodore
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6df1a9b93c
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Fixing use of wrong player id.
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2011-12-18 23:17:36 +00:00 |
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lotodore
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0f93d0d9b0
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Properly reset activity timer.
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2011-12-18 21:23:25 +00:00 |
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lotodore
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c40463a215
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Missing }
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2011-12-18 20:35:20 +00:00 |
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lotodore
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05d4b67a50
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Send timeout warning when autofold is active.
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2011-12-18 20:34:04 +00:00 |
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lotodore
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99616b4eed
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Send player state with each player action. autofold/disconnect timeout now depends on player action timeout.
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2011-12-17 23:34:34 +00:00 |
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lotodore
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7c5335f1da
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Automatically delete svn directories in Mac build.
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2011-12-17 17:40:39 +00:00 |
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lotodore
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1843015630
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Fixing server exception when shutting down a socket which was already closed.
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2011-12-17 10:29:56 +00:00 |
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lotodore
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0a8cd1cce4
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Implementing automatic kick of players after a certain timeout within a game.
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2011-12-16 22:39:24 +00:00 |
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lotodore
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91b3307584
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Trying to fix current Windows build.
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2011-12-16 21:57:31 +00:00 |
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lotodore
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1bf12328ee
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Remove players from game (without possibility to rejoin) if they did not act within a certain time. Feature is still broken, because the timer is canceled on disconnect.
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2011-12-11 19:37:51 +00:00 |
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lotodore
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7bb9841f83
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More timer cleanup.
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2011-12-11 17:12:26 +00:00 |
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lotodore
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aad9e271db
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Cleaning up the different timeouts and how players can be removed from the game.
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2011-12-11 14:54:17 +00:00 |
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lotodore
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b095a76216
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Fixing windows build.
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2011-11-17 20:19:55 +00:00 |
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lotodore
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86f0e58cc4
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Fixing build problems with new version of gnutls (on mingw-cross-env).
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2011-11-17 19:45:20 +00:00 |
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lotodore
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535502196b
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Still trying to fix the build.
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2011-11-17 19:24:06 +00:00 |
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lotodore
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90d6955efd
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Trying to fix boost build problem.
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2011-11-17 18:54:27 +00:00 |
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lotodore
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3878d3aa7f
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Trying to fix boost::filesystem build problems with boost 1.48.
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2011-11-16 21:53:10 +00:00 |
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lotodore
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75a57900af
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Preparing 0.9 beta2.
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2011-11-15 21:22:20 +00:00 |
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lotodore
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f968aae6c0
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Fixing nasty crash when a player left a game which was not running.
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2011-11-15 19:56:23 +00:00 |
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lotodore
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4935ab3164
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Preparing 0.9-beta1.
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2011-11-13 20:52:22 +00:00 |
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lotodore
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b15166a8e9
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Adding rejoin fix.
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2011-11-13 20:45:26 +00:00 |
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lotodore
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641becb654
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Fixing protocol version number.
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2011-11-13 19:49:26 +00:00 |
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lotodore
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c6b4e7cfdc
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Fixing test cases.
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2011-11-13 19:34:47 +00:00 |
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lotodore
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f66bbfea40
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Fixing protocol specification.
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2011-11-13 19:27:01 +00:00 |
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lotodore
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d975139409
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Preparing release 0.9-beta1. Fixing issue that player was not marked as kicked when kicked through the chat cleaner. Fixing java test cases.
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2011-11-13 19:10:07 +00:00 |
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lotodore
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c3f12fe190
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Properly mark player as kicked on client side.
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2011-11-13 16:47:33 +00:00 |
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lotodore
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fec3a5fb65
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Only send cardsvalue if round before was "river".
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2011-11-13 16:28:04 +00:00 |
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lotodore
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2678bd9101
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Fixed the action when players are kicked who left before being kicked.
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2011-11-13 15:36:01 +00:00 |
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lotodore
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edde9137ae
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CardsValue is now optionally sent by the server.
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2011-11-13 15:31:35 +00:00 |
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lotodore
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edef79e9d1
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Disable rejoin for players who have been kicked.
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2011-11-13 14:28:54 +00:00 |
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lotodore
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32d26e3644
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Removing AFK-warning message. Preparing integration of a new auto-AFK mode.
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2011-11-07 21:07:13 +00:00 |
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lotodore
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26f01f0946
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Trying to fix problem with client active status on rejoin.
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2011-11-05 20:53:59 +00:00 |
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lotodore
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05c8667c53
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Fixing crash in communication code for the chatcleaner. This code should be rewritten...
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2011-10-30 08:04:22 +00:00 |
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lotodore
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e6234577e3
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Reverting change which was only for the alpha-release.
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2011-10-30 08:02:34 +00:00 |
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lotodore
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390c9d0563
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Updating changelog for 0.9-alpha.
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2011-10-29 21:42:37 +00:00 |
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lotodore
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85d2bbd20a
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Fixing release script for Windows.
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2011-10-29 20:53:17 +00:00 |
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lotodore
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1d25d8b545
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Changing Windows release script.
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2011-10-29 20:06:04 +00:00 |
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lotodore
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03b91bb68c
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Preparing release 0.9 alpha.
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2011-10-29 19:10:19 +00:00 |
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lotodore
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23b247c90f
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Trying to fix test case.
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2011-10-29 18:26:32 +00:00 |
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lotodore
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05dd9980ca
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Trying to fix test case.
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2011-10-29 18:09:28 +00:00 |
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lotodore
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63a6441908
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Adding test case for multiple rejoins.
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2011-10-29 17:50:03 +00:00 |
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lotodore
|
01047622c2
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Adding test case for rejoin.
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2011-10-29 12:54:53 +00:00 |
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lotodore
|
44a1ca3a9b
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Changed message text.
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2011-10-28 20:41:58 +00:00 |
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lotodore
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024f10328a
|
Making cppcheck happier.
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2011-10-27 20:14:48 +00:00 |
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lotodore
|
7dd8ec7ffd
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Skip server build on Mac.
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2011-10-27 19:49:19 +00:00 |
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lotodore
|
d00bd96511
|
Fixing test cases.
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2011-10-27 19:20:08 +00:00 |
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lotodore
|
fa01ab57d6
|
Fixing order of messages.
|
2011-10-26 21:51:29 +00:00 |
|
lotodore
|
60b96976b8
|
Removing unintended asn_system.h-change.
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2011-10-26 21:47:25 +00:00 |
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lotodore
|
0230edaec2
|
New start event type to mark a certain game start as "rejoin" (in order to show a special dialog).
|
2011-10-26 21:45:39 +00:00 |
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lotodore
|
94f0c3e694
|
Fixing compiler warning.
|
2011-10-23 12:02:38 +00:00 |
|
lotodore
|
ad961de45d
|
Polishing rejoin implementation.
|
2011-10-23 09:13:04 +00:00 |
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lotodore
|
5b9a6c532c
|
Fixing MacOS build. Runs on 10.6/10.7 only.
|
2011-10-21 10:24:25 +00:00 |
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lotodore
|
d14d1b4787
|
Do not check server password on official server (to prevent misconfiguration on client side). Only user auth is performed.
|
2011-10-20 21:41:37 +00:00 |
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lotodore
|
ddf2ca784b
|
Adding enhancement #76 (server password). The server password is checked during init, in addition to possible player auth. It can be set as option "ServerPassword" in config.xml, on client and server.
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2011-10-20 21:19:58 +00:00 |
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lotodore
|
2f588ffed7
|
Running astyle.
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2011-10-20 14:13:25 +00:00 |
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lotodore
|
28d7904265
|
Pass ConfigFile to ClientThread constructor.
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2011-10-20 12:03:20 +00:00 |
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lotodore
|
603d4826fd
|
Fixing thread safety of ConfigFile.
|
2011-10-20 11:36:41 +00:00 |
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lotodore
|
75b84f9401
|
Fixing ticket #75: Game names are now trimmed, and it is verified that the first character is printable.
|
2011-10-12 08:37:22 +00:00 |
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lotodore
|
a732baa71a
|
Update dealer id before changing the player id.
|
2011-10-12 07:28:02 +00:00 |
|
lotodore
|
ec7f5aec99
|
Fixing bug that players are kicked if one player leaves.
|
2011-10-11 21:06:16 +00:00 |
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