Commit Graph
437 Commits
Author SHA1 Message Date
eflist daa3810b89 updated translation german 2007-06-25 01:05:50 +00:00
eflist 67efc40495 styles repaired on mac-plattform 2007-06-25 00:25:52 +00:00
eflist 7347745c8d 2007-06-24 23:38:46 +00:00
eflist 7c8d65ca1c some changes for better integration on the mac-plattform 2007-06-24 23:01:16 +00:00
doitux 787e5f2188 tabwidgets fontsize fix 2007-06-24 21:44:21 +00:00
doitux 084351d941 slovak translation added 2007-06-22 20:22:27 +00:00
doitux 60c5146ddf translation update 2007-06-22 17:21:59 +00:00
doitux 6ffc835c99 wider 3d sound 2007-06-22 07:57:28 +00:00
doitux 5bd29e3a78 2007-06-17 20:11:09 +00:00
doitux cb35285738 2007-06-17 01:11:48 +00:00
doitux 6970b61cc7 2007-06-17 01:11:05 +00:00
doitux 49da842fe0 0.5 2007-06-17 00:46:52 +00:00
doitux 4a9fd0fb45 german update 2007-06-16 23:02:45 +00:00
doitux 1e493a8276 2007-06-16 22:08:52 +00:00
lotodore 9aaca43608 Also call audioDone. Just in case. 2007-06-16 10:18:47 +00:00
lotodore f3143d1b15 Fixed access violation when audio is closed and reopened. SDL_mixer does not allow this :-( 2007-06-16 10:13:28 +00:00
lotodore 6b5a754e7b Forgot resetting audioEnabled. 2007-06-16 09:58:27 +00:00
lotodore 5c63a12104 All sounds are now only played if sound output is on (even the ping in network game). Audio is only initialized if it is enabled. Fixed double sounds in network games. Simplified fading out cards on fold. 2007-06-16 09:48:23 +00:00
lotodore 89620a7702 Fading out cards when server folds because of timeout. 2007-06-15 22:05:03 +00:00
doitux 4bfe82d214 signalFadeOutHumanPlayerCards() 2007-06-15 21:46:02 +00:00
doitux 0f04c39a5b last stringupdate for 0.5 2007-06-15 18:59:28 +00:00
doitux 3950e1125b 2007-06-15 10:45:16 +00:00
lotodore e19f6c7471 Rewrote the code which handles leaving of players during the network game. Some bug is still remaining. 2007-06-15 10:38:41 +00:00
doitux 91eff068bb 2007-06-15 08:01:51 +00:00
doitux ff40273c43 bugfix 2007-06-15 03:22:16 +00:00
doitux 9b766c26c8 notification-sound for "its your turn" in online game 2007-06-15 03:15:27 +00:00
doitux e84c0cbfb8 string fixes 2007-06-15 00:46:10 +00:00
doitux aae04eff66 added norwegian translation 2007-06-15 00:02:22 +00:00
doitux fc18fe43bb timeout with boost-timer 2007-06-14 23:45:41 +00:00
doitux 9a05b348a1 2007-06-14 23:34:51 +00:00
doitux 0cc67e0137 2007-06-14 23:27:13 +00:00
doitux 322dc3460b string fixes 2007-06-14 08:21:36 +00:00
doitux b5d832ae1e string fix 2007-06-14 07:04:54 +00:00
doitux 55e628d94f remove whitespaces in ipaddress field 2007-06-13 11:08:16 +00:00
doitux f225ef8956 add sound-volume option 2007-06-13 09:27:28 +00:00
doitux 32a0d99a54 fixed tab-order, remember external avatar directory, gui-speed-init only for first network game 2007-06-13 08:03:59 +00:00
doitux 13aca4f616 3d audio added ;) + nl translation updated 2007-06-12 23:13:18 +00:00
doitux 3eea17f37d new avatars + updated es and nl translation 2007-06-12 19:41:24 +00:00
doitux cbf68f7559 2007-06-11 23:01:21 +00:00
doitux 28eb4ccc70 string fixes + modified start-splash 2007-06-11 22:57:36 +00:00
lotodore 5af91f4ea2 Winning a game is now logged. 2007-06-11 20:35:12 +00:00
doitux 2ef3b5ab35 logPlayerWinMsg 2007-06-11 20:13:20 +00:00
lotodore 0d4e38705d It is now possible to start the network game with a player number below the maximum player count. 2007-06-11 19:46:18 +00:00
lotodore 07dc39d107 Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself. 2007-06-11 17:48:22 +00:00
doitux dfffa16565 refresh avatar not for network fix 2007-06-11 13:23:51 +00:00
doitux fa5133684b 0.5 string added 2007-06-11 10:51:56 +00:00
doitux 2a346c91fa fold for human player display in network game 2007-06-11 05:59:59 +00:00
doitux ec841e0a3a 2007-06-11 05:30:39 +00:00
lotodore baf2c82864 Added new packet type as end of game notification. Now displaying dialogs at end of game, to start a new game. Server errors are displayed. 2007-06-10 23:28:25 +00:00
doitux 8129880461 add 0.5 strings 2007-06-10 22:17:01 +00:00