lotodore
0d0d8dc810
Synchronize on network game start, so that everyone has received all avatars and player names before the game starts. Store all computer players in a separate list on the server for name retrieval.
2007-10-07 21:23:37 +00:00
lotodore
d16312111f
Finally: User supplied avatars are transfered! They are stored on the server and clients request them if needed. Make sure the server has write access to the cache dir to make it work.
2007-10-07 18:46:40 +00:00
lotodore
639df29bdc
Server now requests unknown avatar files from client and stores them in the cache dir. Error handling is still missing. Clients not yet request avatar files from the server, this is the next step.
...
AvatarManager is now thread safe.
Default and cached avatars are handled in different lists to prevent deleting the default avatars when clearing the cache.
2007-10-07 15:52:12 +00:00
floty
b437d8f7d2
firstRunGui
2007-10-07 11:12:02 +00:00
lotodore
4e649450b2
The server is now sending the highest set, and the client is no longer calculating it on his own. This should fix some bugs when someone goes all in with the big/small blind.
2007-10-06 14:16:36 +00:00
lotodore
3bb28de5ae
More work on sending/receiving avatars. Introduces low priority send queue, so that the server send thread is not stalled when sending loads of avatars. Not functional yet.
2007-10-06 12:50:19 +00:00
lotodore
5d974a6450
More preparation towards transferring avatars.
2007-10-05 14:23:36 +00:00
lotodore
f1761a3793
First steps towards transferring avatars.
2007-10-04 23:05:50 +00:00
doitux
edee654b1b
bugfix: no bigblind in network logs
2007-10-03 22:42:24 +00:00
lotodore
076d44b0ae
Pass on admin state if the admin leaves the network game, so that someone else can start the game.
2007-10-03 13:36:47 +00:00
lotodore
45a09b3016
Transfer blinds data for the game list in the lobby.
2007-10-03 11:06:57 +00:00
lotodore
6ec214562f
Paranoia sleep in irc thread. Just in case.
2007-10-02 23:24:45 +00:00
lotodore
cb5315dd73
Set small/big blind position id on client.
2007-10-02 22:56:26 +00:00
lotodore
eb651b53fd
Fixed another networking bug.
2007-10-02 21:17:58 +00:00
lotodore
4d68e58da2
Fixed a few nasty networking-related bugs.
2007-10-02 20:50:28 +00:00
lotodore
73c90d4106
Fixed a crash on game end of network games.
2007-10-02 18:26:22 +00:00
lotodore
6bfea736cf
Transfer new blind options in network games.
2007-10-02 15:00:33 +00:00
lotodore
b4a1ce8bd5
Dedicated server no longer depends on qt. Added code for utf-8 conversion on windows and linux (without qt). Some small issues remain (like the data-dir and charset for the server).
2007-10-01 00:33:05 +00:00
lotodore
0d1650e9a9
Fixed a bunch of compiler warnings.
2007-09-30 18:50:46 +00:00
lotodore
6fcc400443
Fixed connection issue with libircthread.
2007-09-30 17:47:40 +00:00
lotodore
d741d78bbe
Remove player from nick list when kicked.
2007-09-30 16:47:06 +00:00
lotodore
8f179acd9f
Fixed linefeeds.
2007-09-30 16:22:02 +00:00
lotodore
087a0d0cda
IRC polishing work - kicks are shown, error messages are displayed. Rename somehow buggy still.
2007-09-30 16:19:44 +00:00
lotodore
5edf38a6cb
Fixed some msvc problems with libircclient. Fixed auto start boost timer issue. Fixed irc thread termination (this time for real). Using strdup and free on MSVC causes "heap corruption error" in debug mode - use _strdup instead in libircclient.
2007-09-30 13:15:52 +00:00
lotodore
879cac4bbc
Don't use runningPlayerLists in server, as all in players are not in these lists. Fixed game state in lobby for players joining after a game started.
2007-09-29 22:50:57 +00:00
lotodore
fe352cb2dc
Kind of fixed irc termination issue (cannot completely be fixed without modifying libircclient).
2007-09-29 20:20:25 +00:00
lotodore
aaf4106c20
Send notification to clients when a game in the lobby was started. Mark games as running in lobby dialog.
2007-09-29 20:20:01 +00:00
lotodore
3c88ba8bbe
Game list in Lobby is now shown and updated even after joining or creating a game. Game updates will be sent by the server at all times (even during the game).
2007-09-29 14:05:41 +00:00
lotodore
eb62635e02
Additional irc stuff - list of nicks, leaving/joining players. Not complete yet, renames are missing, as well as special stuff like being kicked.
2007-09-27 20:59:00 +00:00
lotodore
78bf4820af
Changed network code for new player lists.
2007-09-27 14:17:07 +00:00
lotodore
7bbf76fe5d
Added irc support for lobby dialog. Takes some time to connect before messages can be sent/received. No special stuff yet, no user list, no connection notifications. Still work in progress.
2007-09-26 11:48:33 +00:00
lotodore
0dcd313c9d
Irc thread can now be properly terminated. Separate initialization from connecting. Add callback class for irc stuff.
2007-09-25 21:26:22 +00:00
lotodore
e8eddd3b1b
Show avatars in network games. User defined avatars are not transfered yet, but this is already prepared for integration.
2007-09-09 00:00:19 +00:00
lotodore
d0898ed336
Now using openssl on windows instead of ms crypto api. Can't stand all these handles for the crypto api, openssl will be required later anyway. MD5 sums will be used when transfering avatars for efficient caching - avatars are identified by their MD5 sum.
...
Sorry for making it even harder to compile on windows...
2007-09-08 11:00:46 +00:00
lotodore
9d0edc5eee
Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.
...
If joining a game fails, there is a proper failure packet now.
2007-09-06 19:09:05 +00:00
lotodore
9f6bf5206e
The checkbox "fill up with computer players" is now working (protocol has been changed to implement this). Lobby dialog is now also used after joining the game. Leaving game not possible yet.
2007-09-05 19:14:34 +00:00
lotodore
d789162a2a
New version of the boost timer (addon lib).
2007-09-05 00:06:20 +00:00
lotodore
0900d3844b
Fixed a bunch of compiler warnings (mingw compiler).
2007-09-04 23:37:32 +00:00
lotodore
6e7f2c06fc
Fixed nasty GUI update bug in game list. Fixed compiler warning.
2007-09-04 17:38:13 +00:00
lotodore
46fe52aeb7
Added third party library libircclient (without modifications, license is LGPL). Added preliminary irc thread. Still work in progress.
2007-09-04 15:05:02 +00:00
lotodore
9ed217609b
Internet game lobby dialog shows now overview of games and whether they are private. Now showing connection progress before the internet game lobby.
2007-09-04 12:44:11 +00:00
lotodore
23d9bb71c3
Fixed some compiler warnings. Added error if game is running.
2007-09-03 18:05:39 +00:00
lotodore
ecab6ed86b
Fixed a really nasty receive bug (TCP only). Using SCTP would be so much better...
2007-09-03 16:35:45 +00:00
lotodore
4ca2c72978
Fixed problem with recursive mutex.
2007-09-02 22:54:33 +00:00
lotodore
dde14654f9
Trying to add computer players in dedicated server. Not fully functional yet (names are not shown).
2007-09-02 20:59:16 +00:00
lotodore
bd53403752
Major redesign: Using game ids and player ids in gui (associated with tree view items).
...
Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
2007-09-02 16:36:52 +00:00
lotodore
d35f4ae997
Player list is now sent in Game List New notification. Not shown in dialog yet.
2007-09-01 22:59:55 +00:00
lotodore
1f6a10e2d1
Changes for mingw32 compatibility. Gave up using GetAddrInfoW. getaddrinfo is dynamically bound, gethostbyname is used if it is not available.
...
VC compilation is broken.
Make sure to use the dynamic boost-thread lib with mingw, as thread specific pointers are used!
2007-09-01 14:04:41 +00:00
lotodore
fa8d7b14ec
Information about the game is now shown in lobby, when selecting a game.
...
Some GUI modifications, GUI update is working properly now if the dialog is shown the second time (after clearing items).
List of players for the game is still missing. With the new on-demand model for player id/player name, this is kind of hard to implement.
2007-08-27 09:57:51 +00:00
lotodore
56b24e09eb
Major design change in network protocol: Player information is now requested by clients whenever it is needed. The server only sends player ids. The client has a cache with player information.
2007-08-26 22:41:37 +00:00