Commit Graph
37 Commits
Author SHA1 Message Date
lotodore 0ed12e0ac8 Switching license from GPL2 to AGPL3. 2011-07-02 14:38:06 +00:00
lotodore c4b8e567ed Implementing private messages in lobby chat, ticket #12. Some cosmetic improvements are still missing. 2011-02-11 23:02:29 +00:00
lotodore f28d0ad1b3 Whitespace fixes. 2011-01-30 16:20:47 +00:00
doitux 6028ae57b7 servermessages via id implemented 2011-01-10 21:40:48 +00:00
doitux af101c4fce add timout warning in ranking game dialog 2010-09-05 13:13:42 +00:00
lotodore 0a15afacbb Let the server send cards on request of the corresponding user. 2010-07-17 21:11:12 +00:00
lotodore c761d10684 Preparing game invitation. 2010-03-29 12:22:41 +00:00
lotodore d4b82d7dbc Fixing game admin stuff. 2010-03-27 12:50:05 +00:00
lotodore 059da0232a Preparing to fix login for network game and dedicated server without login backend. Currently broken. 2009-11-14 12:39:25 +00:00
lotodore a380497bc2 Implementing player list for new lobby chat. 2009-08-15 22:20:19 +00:00
lotodore 4c340d5bdc Use own lobby chat instead of IRC. First steps, still incomplete. 2009-08-15 10:25:13 +00:00
lotodore ac4c2e9aef Integrating precompiled headers support (might speed up compilation). Currently disabled (in .pro files). 2009-05-07 22:36:51 +00:00
doitux 4bfa4333d7 next steps serverlist gui 2009-04-05 13:02:25 +00:00
lotodore 23c3ae3849 Enable sending of a global message box through the irc bot, to inform clients about server reboots. 2008-12-26 16:47:14 +00:00
lotodore c57ea0985b Trying to send reason why the player leaves the game. 2008-11-25 23:19:34 +00:00
lotodore 9f0d204f56 First test version with network timeout. Only activity timeout and global timeout, no game admin timeout yet. Set to test values (will disconnect rapidly).
Modified method for init timeout (if session cannot be established) - now using one non-modifiable timer for each session, and an additional timer which is reset whenever session data is received.
2008-03-04 23:47:45 +00:00
lotodore a24a93caba Use unix linefeeds for all files. Finally. It's about time. 2007-11-16 15:24:25 +00:00
lotodore 4bc57f07d0 Add server statistics which are sent by the server to every client each time they change. 2007-10-20 22:22:11 +00:00
lotodore 4f00333599 Show and update admin player of a game even when in lobby and not in the game. 2007-10-12 14:32:25 +00:00
lotodore 076d44b0ae Pass on admin state if the admin leaves the network game, so that someone else can start the game. 2007-10-03 13:36:47 +00:00
lotodore aaf4106c20 Send notification to clients when a game in the lobby was started. Mark games as running in lobby dialog. 2007-09-29 20:20:01 +00:00
lotodore 9d0edc5eee Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.
If joining a game fails, there is a proper failure packet now.
2007-09-06 19:09:05 +00:00
lotodore 9ed217609b Internet game lobby dialog shows now overview of games and whether they are private. Now showing connection progress before the internet game lobby. 2007-09-04 12:44:11 +00:00
lotodore bd53403752 Major redesign: Using game ids and player ids in gui (associated with tree view items).
Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
2007-09-02 16:36:52 +00:00
lotodore 56b24e09eb Major design change in network protocol: Player information is now requested by clients whenever it is needed. The server only sends player ids. The client has a cache with player information. 2007-08-26 22:41:37 +00:00
lotodore 839a4f7112 More steps towards supporting multiple games per server. Player rights still broken, so starting the game is not possible. Games are not yet terminated after all players have left. 2007-08-21 12:34:33 +00:00
lotodore 0da29b3874 The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players.
However, if the admin player leaves, a new game can only be started if all players have left before (this is a bug, admin status should be passed to another player).
2007-08-02 20:52:13 +00:00
lotodore baf2c82864 Added new packet type as end of game notification. Now displaying dialogs at end of game, to start a new game. Server errors are displayed. 2007-06-10 23:28:25 +00:00
lotodore 13a731e041 Chat messages are now working. 2007-05-25 16:03:12 +00:00
lotodore 4a53678291 Client engine factory needs to be free of configuration file (configuration provided by server). Separated specific start data from general game data. Sending client game object to GUI after creation. Client thread now manages player and game data. 2007-05-20 00:16:29 +00:00
lotodore a85ec4ee5a Players can now join and leave as they wish. Still TODO: Need to fix player number. 2007-05-06 23:27:08 +00:00
lotodore 73a5117066 Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well. 2007-04-27 21:35:18 +00:00
lotodore ef10602d5c Initial handshake and network game start. Works with multiple clients. Not yet stable, because it is not thread-safe. GUI callbacks not complete yet (server dialog not updated). 2007-03-20 02:20:50 +00:00
lotodore ca354dce7f Started to implement server state engine. 2007-03-13 23:27:17 +00:00
lotodore f5289a6fcf Added helper class for receiving data. Modified sender thread to support sending partial packets. Prepared abstractions for server state machine. 2007-03-13 02:23:12 +00:00
lotodore e6c6fa0eee Renamed callback operations. 2007-02-18 01:39:06 +00:00
lotodore ca6adbb295 Added client callback interface. 2007-02-18 01:16:18 +00:00