Commit Graph
204 Commits
Author SHA1 Message Date
lotodore d3cd97c666 Running astyle. 2012-12-21 01:01:01 +01:00
doitux 31c3771d59 Audio on/off changes, android gui fixes, android crash bugfix (1st step in internetlogindialog) 2012-12-20 09:11:57 +01:00
doitux e5971feb31 last string changes for string freeze 2012-12-17 11:44:03 +01:00
doitux b84888b61c Merge remote-tracking branch 'origin/master' 2012-11-27 00:53:51 +01:00
doitux e76ecc8fc6 sdlplayer refactoring 2012-11-27 00:53:26 +01:00
lotodore d48c9f59c7 Several cppcheck fixes. 2012-11-26 23:01:16 +01:00
doitux f64d1f187a crash bugfix 2012-11-24 22:36:18 +01:00
doitux 342c11615e next steps on #141 (just init sdl) 2012-11-24 09:36:11 +01:00
doitux 7a29cc59e2 implements #155 - game name in window title 2012-11-21 22:54:19 +01:00
doitux e8498d1338 add very big index card deck (known as mobile gui card deck before) to the list of distributed card decks and set this to default. For this style there is a new card deck file type needed because of the very big index symbols left top. Therefor #154 is implemented 2012-11-10 02:02:25 +01:00
lotodore f145ae2b42 Fixing cppcheck issues. 2012-09-02 12:35:41 +02:00
doitux 35c0216f78 possible fix for #141 - Sound device access 2012-08-20 18:46:34 +02:00
doitux bbe9448426 some usability changes for mobile guis, e.g. bigger scrollbars etc. maybe the last ones before a alpha release???!!? ;) 2012-06-18 00:09:56 +02:00
floty 396e9849f8 some gui modifications for mobile platform in general and maemo in
particular
2012-06-06 00:10:56 +02:00
doitux 490b8b77f6 maybe final changes on mobile gui ;) just waiting for new cards ... 2012-06-05 19:55:23 +02:00
doitux 439b05e5f2 game table changes for mobile gui 2012-06-05 01:43:37 +02:00
doitux 4f9a7941de android gui tweaks and bugfix for crash on windows/linux 2012-05-28 18:45:02 +02:00
doitux fccebbe3c2 android gui changes 2012-05-22 02:01:05 +02:00
doitux 4bb22ff89c qslider (no allin possible) bugfix, fadeout android bugfix, gui tweaks
for android
2012-05-22 00:48:35 +02:00
doitux 93aaabdef3 refactoring qmessageboxes to make them useable on android 2012-05-17 01:35:59 +02:00
doitux aba6e750a8 more work on android gui 2012-05-11 02:01:39 +02:00
doitux 718c1fb3f3 Next Android GUI changes 2012-05-09 23:13:41 +00:00
doitux a24b07c82c next steps on Android port 2012-05-06 20:57:04 +00:00
doitux 7cf2203f33 Next steps on Android port 2012-05-06 14:02:00 +00:00
doitux 4802529ec4 Next steps on getting 800x480 gui running on Android. The first time on Motorola Defy (Android 2.2) the gametable looks nice and is really useable ;-) 2012-05-04 01:06:04 +00:00
floty c8827bd548 gui modifications for resolution 800x480 (Maemo OS) 2012-02-03 16:49:27 +00:00
doitux 0802c7ea31 string freeze for 0.9.2; make accidentally call blocker optional via
settings
2012-01-26 08:29:25 +00:00
doitux ffeeaa6439 implements "disabling call button after raise" (#35) 2012-01-22 17:21:05 +00:00
doitux bc8f9b9b89 check if settingsdialog is called from ingame and disable reset settings
button
2012-01-06 09:34:26 +00:00
floty 3a659dd5d5 logging missing network actions in sqlite; run astyle. 2012-01-05 20:54:27 +00:00
doitux cbb72bc06a remove circular dependencies between soundevents and gametableimpl 2012-01-01 19:55:22 +00:00
doitux 1bb1642eb0 translation update for 0.9-beta6 2011-12-30 14:02:59 +00:00
doitux d08352dd72 fixes "leavegame-button accidentally disabled" and "preactions shows
during autofold"
2011-12-29 22:43:42 +00:00
doitux f294834d00 implement sounds when blinds increases (ticket #83) 2011-12-25 13:34:06 +00:00
doitux c00299481d remove debug output 2011-12-23 19:49:09 +00:00
doitux 4961e79ea1 change stayontable-status handling from gui to engine code 2011-12-23 19:22:04 +00:00
doitux e3a30d571c gui tweaks for autofold mode, new timeout message about autofold mode 2011-12-20 22:11:23 +00:00
doitux fb94675aee another way to initialize stayOnTableStatus for player-objects 2011-12-18 22:34:55 +00:00
doitux cd00a67d1f new gui-feedback for autofold-modus 2011-12-18 20:13:00 +00:00
floty 2437407ffc optimizing local sqlite-logging; implementing second steps network client sqlite-logging 2011-11-13 01:05:28 +00:00
lotodore 32d26e3644 Removing AFK-warning message. Preparing integration of a new auto-AFK mode. 2011-11-07 21:07:13 +00:00
doitux def86ac998 move textBrowser_Log->clear(); to gametableimpl::hide() 2011-11-05 21:48:06 +00:00
floty 6fbb5c9841 running astyle 2011-11-02 18:27:15 +00:00
floty 3352a199fc sqlite-logging at the end of hand/game possible; moving winner/sitOut-logging from gui to engine 2011-11-01 18:03:48 +00:00
doitux fb6edc997f implement #79 - show cards chances also after fold 2011-10-29 19:02:15 +00:00
floty 7798bd0f37 delete unused variable "myWinnerState" in player 2011-10-29 16:21:29 +00:00
floty bb3fb9e13c delete unused function "getMyWinnerState"; activate Engine-Action-Log in localHand; run astyle 2011-10-29 14:41:17 +00:00
floty 7f13da91e5 applying astyle 2011-10-26 22:29:47 +00:00
floty f1dc2e90a5 - rename lastPlayersTurn -> previousPlayerID and lastActionPlayer -> lastActionPlayerID 2011-10-26 19:34:57 +00:00
floty fb01a698d5 - some changes in sqlite logging
- replace myAction-int by PlayerAction in player-object
2011-10-24 20:44:22 +00:00