Commit Graph

  • ab0dd1d065 Yet another try to fix network pot distribution. lotodore 2007-08-12 19:09:06 +00:00
  • 42cf7cb735 Fixed pot distribution in network games. Resetting computer player list after each game. lotodore 2007-08-11 21:21:41 +00:00
  • fd13bb56a1 Linefeed. *sigh* lotodore 2007-08-11 20:27:36 +00:00
  • 58c6bc7ddb A network game is now automatically filled up with computer players up to the configured maximum number of players. This should maybe be optional? lotodore 2007-08-11 20:24:08 +00:00
  • 9afc115bc2 doitux 2007-08-11 15:10:14 +00:00
  • 9fb2c85f33 Added missing lib dependency. lotodore 2007-08-11 14:36:32 +00:00
  • 851cce3e45 refactoring Bugfix doitux 2007-08-11 14:36:20 +00:00
  • b18152c0b8 New build system - lib, game and server. Tested on windows, but does not yet work without modifications, as it does not consider dependencies (this has stupid limitations, see http://trolltech.com/developer/task-tracker/index_html?id=79706&method=entry ). Also, the debugging files (.pdb) are overwritten for each project, the projects would need to be in separate directories for this to work. lotodore 2007-08-11 14:18:48 +00:00
  • 26299e80c0 Server states can now handle multiple games (are multithreading capable). lotodore 2007-08-11 10:02:04 +00:00
  • 6a580c81d5 This revision manually adds one computer player in network games. Don't start with 7 players. lotodore 2007-08-10 23:52:31 +00:00
  • 6c48924667 fixed doitux 2007-08-10 23:40:38 +00:00
  • 7a0ae803e2 buggy!!! doitux 2007-08-10 23:34:56 +00:00
  • a9a2d33e3f buggy!!! doitux 2007-08-10 23:16:21 +00:00
  • 8319442b6a bigBlind allin Bugfix doitux 2007-08-10 22:39:44 +00:00
  • 4f005bb0c1 new distributePot function doitux 2007-08-10 20:45:23 +00:00
  • 5f168635a9 "player joined networkgame" and "network game ready" sounds added doitux 2007-08-10 19:26:14 +00:00
  • 4ba33e88fb new distributePot function doitux 2007-08-10 18:44:41 +00:00
  • cf656d4ac2 new distributePot function doitux 2007-08-10 00:17:46 +00:00
  • 3ec9c3d0bd new distributePot function doitux 2007-08-10 00:15:51 +00:00
  • 3742f15db2 BeRo refactoring doitux 2007-08-09 18:02:58 +00:00
  • 6eebcc943f BeRo refactoring doitux 2007-08-08 12:54:20 +00:00
  • 2f04eeb245 BeRo refactoring doitux 2007-08-08 00:17:31 +00:00
  • e696fb4257 BeRo refactoring doitux 2007-08-07 23:59:34 +00:00
  • 829f094ce8 Fixed networking (LocalHand::getPreflop etc. now return the correct objects). Removed even more code which is no longer needed. lotodore 2007-08-07 21:17:11 +00:00
  • 03ecc5b9cb Removed client code which is no longer needed now. Networking still somewhat broken. lotodore 2007-08-07 20:37:34 +00:00
  • c34f683c41 BeRo refactoring doitux 2007-08-07 13:07:39 +00:00
  • 2f76bb82f9 BeRo refactoring doitux 2007-08-07 00:05:29 +00:00
  • 0e8899df48 BeRo refactoring doitux 2007-08-07 00:04:21 +00:00
  • 722ab71189 BeRo refactoring doitux 2007-08-06 22:58:47 +00:00
  • c8207f9b8e BeRo refactoring doitux 2007-08-06 22:39:46 +00:00
  • a7cdb38ab8 Don't use old factory functions for preflop/flop/turn/river. lotodore 2007-08-06 21:46:03 +00:00
  • 0aef0d9e42 Removed dependencies on old preflop/flop/turn/river interface from networking. Compiles, but networking is BROKEN. Also includes first try of computer players for networking, which is broken, too. lotodore 2007-08-06 21:38:09 +00:00
  • 96419b3588 std::vector<boost::shared_ptr<BeRoInterface> > implemented doitux 2007-08-06 20:35:26 +00:00
  • 562e8760f5 waitforservertostartgamedialog removed doitux 2007-08-06 12:10:55 +00:00
  • ae434a59e6 doitux 2007-08-06 12:05:00 +00:00
  • 1dbff19430 localberopostriver bugfix doitux 2007-08-06 09:50:54 +00:00
  • e612b77b1b more polymorphie steps for BeRo (sry lotodore for last buggy rev) doitux 2007-08-05 23:57:16 +00:00
  • b68b8d48dd more polymorphie steps for BeRo doitux 2007-08-05 13:07:23 +00:00
  • ce61172ab3 more polymorphie steps for BeRo doitux 2007-08-04 22:19:40 +00:00
  • 0a0a24433e more polymorphie steps for BeRo - local game --> unstable doitux 2007-08-04 22:05:12 +00:00
  • 07f8a2aaeb more polymorphie steps for BeRo - local game --> unstable doitux 2007-08-04 21:30:20 +00:00
  • 1f00b3f458 more polymorphie steps for BeRo doitux 2007-08-04 12:08:10 +00:00
  • 421ca6c62d more polymorphie steps for BeRo doitux 2007-08-04 11:37:26 +00:00
  • 993465a213 first polymorphie steps for BeRo (BettingRounds) doitux 2007-08-04 01:30:59 +00:00
  • 0cd9c9c769 licence removed from translation because of ram problems during compile resources.qrc doitux 2007-08-03 22:50:51 +00:00
  • 5188f708fa italian translation added doitux 2007-08-03 21:48:08 +00:00
  • 0da29b3874 The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players. However, if the admin player leaves, a new game can only be started if all players have left before (this is a bug, admin status should be passed to another player). lotodore 2007-08-02 20:52:13 +00:00
  • f11998c28c Added console server app. First try. Depends on qt for locale-specific stuff. Cannot start a game yet, only join is possible. Cannot run multiple games yet. Not yet as service/daemon, because testing is easier with a simple console app. lotodore 2007-07-30 23:22:58 +00:00
  • 5d13dd7803 Went over netpacket.cpp - additional checks, check function in base class. More restrictive concerning size of packets. lotodore 2007-07-29 23:45:10 +00:00
  • 212dbd3b9a doitux 2007-07-29 19:50:45 +00:00
  • 26f88ed68c pl translation source added doitux 2007-07-28 13:45:34 +00:00
  • 01704c4f33 updated nl and ptbr language doitux 2007-07-27 17:07:55 +00:00
  • 5ca8f7014b pokerth_ptbr.ts added doitux 2007-07-25 13:40:03 +00:00
  • 100e2a69be Clarification. lotodore 2007-07-24 15:06:04 +00:00
  • bd08245c1c (Hopefully) solved the player number problem, when players join and leave an existing game. Numbers are now assigned on game start, not before. Note: Network play is not compatible to the current official version. lotodore 2007-07-24 14:55:14 +00:00
  • 561b974cdc hungarian translation added doitux 2007-07-19 12:17:54 +00:00
  • 0bb29f8618 return added ;-) doitux 2007-07-15 20:29:22 +00:00
  • 0106ebc72c numpad enter works now doitux 2007-07-12 19:08:32 +00:00
  • 1076f45ffc esperanto translation file added doitux 2007-06-30 05:59:59 +00:00
  • 9d2e411454 shortcut fixed doitux 2007-06-25 22:47:32 +00:00
  • c06c2e769f some translation-updates (shortcuts) eflist 2007-06-25 17:33:59 +00:00
  • daa3810b89 updated translation german eflist 2007-06-25 01:05:50 +00:00
  • 67efc40495 styles repaired on mac-plattform eflist 2007-06-25 00:25:52 +00:00
  • 7347745c8d eflist 2007-06-24 23:38:46 +00:00
  • 7c8d65ca1c some changes for better integration on the mac-plattform eflist 2007-06-24 23:01:16 +00:00
  • 787e5f2188 tabwidgets fontsize fix doitux 2007-06-24 21:44:21 +00:00
  • 084351d941 slovak translation added doitux 2007-06-22 20:22:27 +00:00
  • 60c5146ddf translation update doitux 2007-06-22 17:21:59 +00:00
  • 6ffc835c99 wider 3d sound doitux 2007-06-22 07:57:28 +00:00
  • 3fb574ddfa doitux 2007-06-22 07:44:20 +00:00
  • 5bd29e3a78 doitux 2007-06-17 20:11:09 +00:00
  • 242e53c6ca france translation complete doitux 2007-06-17 19:55:39 +00:00
  • cb35285738 doitux 2007-06-17 01:11:48 +00:00
  • 6970b61cc7 doitux 2007-06-17 01:11:05 +00:00
  • 49da842fe0 0.5 doitux 2007-06-17 00:46:52 +00:00
  • 4a9fd0fb45 german update doitux 2007-06-16 23:02:45 +00:00
  • 1e493a8276 doitux 2007-06-16 22:08:52 +00:00
  • 9aaca43608 Also call audioDone. Just in case. lotodore 2007-06-16 10:18:47 +00:00
  • f3143d1b15 Fixed access violation when audio is closed and reopened. SDL_mixer does not allow this :-( lotodore 2007-06-16 10:13:28 +00:00
  • 6b5a754e7b Forgot resetting audioEnabled. lotodore 2007-06-16 09:58:27 +00:00
  • 5c63a12104 All sounds are now only played if sound output is on (even the ping in network game). Audio is only initialized if it is enabled. Fixed double sounds in network games. Simplified fading out cards on fold. lotodore 2007-06-16 09:48:23 +00:00
  • af9f799b51 Fixed dealer position for network games. lotodore 2007-06-15 23:00:11 +00:00
  • 89620a7702 Fading out cards when server folds because of timeout. lotodore 2007-06-15 22:05:03 +00:00
  • 4bfe82d214 signalFadeOutHumanPlayerCards() doitux 2007-06-15 21:46:02 +00:00
  • 43cb4664cf Fixed the refresh of the local action. lotodore 2007-06-15 21:15:37 +00:00
  • 4e6a78dcb5 Fixed player disconnects (again). lotodore 2007-06-15 20:56:31 +00:00
  • 0f04c39a5b last stringupdate for 0.5 doitux 2007-06-15 18:59:28 +00:00
  • 3950e1125b doitux 2007-06-15 10:45:16 +00:00
  • e19f6c7471 Rewrote the code which handles leaving of players during the network game. Some bug is still remaining. lotodore 2007-06-15 10:38:41 +00:00
  • a7598a20eb doitux 2007-06-15 08:02:17 +00:00
  • 91eff068bb doitux 2007-06-15 08:01:51 +00:00
  • ff40273c43 bugfix doitux 2007-06-15 03:22:16 +00:00
  • 9b766c26c8 notification-sound for "its your turn" in online game doitux 2007-06-15 03:15:27 +00:00
  • e84c0cbfb8 string fixes doitux 2007-06-15 00:46:10 +00:00
  • aae04eff66 added norwegian translation doitux 2007-06-15 00:02:22 +00:00
  • 3f862755fa fixed strings doitux 2007-06-14 23:47:15 +00:00
  • fc18fe43bb timeout with boost-timer doitux 2007-06-14 23:45:41 +00:00
  • 9a05b348a1 doitux 2007-06-14 23:34:51 +00:00
  • 0cc67e0137 doitux 2007-06-14 23:27:13 +00:00
  • 7345630c0d boost timer: total_seconds instead of just seconds. Fixed bug where an invalid hand object was accessed. Only set action to "fold" for leaving players if they are active and are not fold. lotodore 2007-06-14 20:29:59 +00:00