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pokerth/src/net/netpacket.h
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
/* PokerTH network packet. */
#ifndef _NETPACKET_H_
#define _NETPACKET_H_
#include <playerdata.h>
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#include <game_defs.h>
#include <gamedata.h>
#include <net/socket_helper.h>
#include <core/crypthelper.h>
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#include <vector>
#include <list>
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#define NET_VERSION_MAJOR 2
#define NET_VERSION_MINOR 0
#define MIN_PACKET_SIZE 4
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#define MAX_PACKET_SIZE 264
#define MAX_NAME_SIZE 64
#define MAX_PASSWORD_SIZE 64
#define MAX_NUM_MANUAL_BLINDS 30
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#define MAX_CHAT_TEXT_SIZE 128
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#define MAX_FILE_DATA_SIZE 256
#define MAX_NUM_PLAYER_RESULTS MAX_NUMBER_OF_PLAYERS
#define MAX_NUM_PLAYER_CARDS MAX_NUMBER_OF_PLAYERS
struct NetPacketHeader;
class NetPacketInit;
class NetPacketInitAck;
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class NetPacketRetrieveAvatar;
class NetPacketAvatarHeader;
class NetPacketAvatarFile;
class NetPacketAvatarEnd;
class NetPacketGameListNew;
class NetPacketGameListUpdate;
class NetPacketGameListPlayerJoined;
class NetPacketGameListPlayerLeft;
class NetPacketRetrievePlayerInfo;
class NetPacketPlayerInfo;
class NetPacketCreateGame;
class NetPacketJoinGame;
class NetPacketJoinGameAck;
class NetPacketJoinGameFailed;
class NetPacketPlayerJoined;
class NetPacketPlayerLeft;
class NetPacketGameAdminChanged;
class NetPacketKickPlayer;
class NetPacketLeaveCurrentGame;
class NetPacketStartEvent;
class NetPacketStartEventAck;
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class NetPacketGameStart;
class NetPacketHandStart;
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class NetPacketPlayersTurn;
class NetPacketPlayersAction;
class NetPacketPlayersActionDone;
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class NetPacketPlayersActionRejected;
class NetPacketDealFlopCards;
class NetPacketDealTurnCard;
class NetPacketDealRiverCard;
class NetPacketAllInShowCards;
class NetPacketEndOfHandShowCards;
class NetPacketEndOfHandHideCards;
class NetPacketEndOfGame;
class NetPacketRemovedFromGame;
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class NetPacketSendChatText;
class NetPacketChatText;
class NetPacketError;
class NetPacket
{
public:
static boost::shared_ptr<NetPacket> Create(char *data, unsigned &dataSize);
NetPacket(u_int16_t type, u_int16_t initialSize, u_int16_t maxSize);
virtual ~NetPacket();
virtual boost::shared_ptr<NetPacket> Clone() const = 0;
const NetPacketHeader *GetRawData() const;
NetPacketHeader *GetRawData();
void SetRawData(const NetPacketHeader *p);
u_int16_t GetType() const;
u_int16_t GetLen() const;
virtual const NetPacketInit *ToNetPacketInit() const;
virtual const NetPacketInitAck *ToNetPacketInitAck() const;
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virtual const NetPacketRetrieveAvatar *ToNetPacketRetrieveAvatar() const;
virtual const NetPacketAvatarHeader *ToNetPacketAvatarHeader() const;
virtual const NetPacketAvatarFile *ToNetPacketAvatarFile() const;
virtual const NetPacketAvatarEnd *ToNetPacketAvatarEnd() const;
virtual const NetPacketGameListNew *ToNetPacketGameListNew() const;
virtual const NetPacketGameListUpdate *ToNetPacketGameListUpdate() const;
virtual const NetPacketGameListPlayerJoined *ToNetPacketGameListPlayerJoined() const;
virtual const NetPacketGameListPlayerLeft *ToNetPacketGameListPlayerLeft() const;
virtual const NetPacketRetrievePlayerInfo *ToNetPacketRetrievePlayerInfo() const;
virtual const NetPacketPlayerInfo *ToNetPacketPlayerInfo() const;
virtual const NetPacketCreateGame *ToNetPacketCreateGame() const;
virtual const NetPacketJoinGame *ToNetPacketJoinGame() const;
virtual const NetPacketJoinGameAck *ToNetPacketJoinGameAck() const;
virtual const NetPacketJoinGameFailed *ToNetPacketJoinGameFailed() const;
virtual const NetPacketPlayerJoined *ToNetPacketPlayerJoined() const;
virtual const NetPacketPlayerLeft *ToNetPacketPlayerLeft() const;
virtual const NetPacketGameAdminChanged *ToNetPacketGameAdminChanged() const;
virtual const NetPacketKickPlayer *ToNetPacketKickPlayer() const;
virtual const NetPacketLeaveCurrentGame *ToNetPacketLeaveCurrentGame() const;
virtual const NetPacketStartEvent *ToNetPacketStartEvent() const;
virtual const NetPacketStartEventAck *ToNetPacketStartEventAck() const;
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virtual const NetPacketGameStart *ToNetPacketGameStart() const;
virtual const NetPacketHandStart *ToNetPacketHandStart() const;
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virtual const NetPacketPlayersTurn *ToNetPacketPlayersTurn() const;
virtual const NetPacketPlayersAction *ToNetPacketPlayersAction() const;
virtual const NetPacketPlayersActionDone *ToNetPacketPlayersActionDone() const;
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virtual const NetPacketPlayersActionRejected *ToNetPacketPlayersActionRejected() const;
virtual const NetPacketDealFlopCards *ToNetPacketDealFlopCards() const;
virtual const NetPacketDealTurnCard *ToNetPacketDealTurnCard() const;
virtual const NetPacketDealRiverCard *ToNetPacketDealRiverCard() const;
virtual const NetPacketAllInShowCards *ToNetPacketAllInShowCards() const;
virtual const NetPacketEndOfHandShowCards *ToNetPacketEndOfHandShowCards() const;
virtual const NetPacketEndOfHandHideCards *ToNetPacketEndOfHandHideCards() const;
virtual const NetPacketEndOfGame *ToNetPacketEndOfGame() const;
virtual const NetPacketRemovedFromGame *ToNetPacketRemovedFromGame() const;
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virtual const NetPacketSendChatText *ToNetPacketSendChatText() const;
virtual const NetPacketChatText *ToNetPacketChatText() const;
virtual const NetPacketError *ToNetPacketError() const;
protected:
NetPacket &operator=(const NetPacket& right); // not allowed
void Check(const NetPacketHeader *data) const;
virtual void InternalCheck(const NetPacketHeader *data) const = 0;
void Resize(u_int16_t newLen);
private:
NetPacketHeader *m_data;
const u_int16_t m_initialSize;
const u_int16_t m_maxSize;
};
typedef std::list<boost::shared_ptr<NetPacket> > NetPacketList;
class NetPacketInit : public NetPacket
{
public:
struct Data
{
int versionMajor;
int versionMinor;
std::string playerName;
std::string password;
bool showAvatar;
MD5Buf avatar;
};
NetPacketInit();
virtual ~NetPacketInit();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketInit *ToNetPacketInit() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketInitAck : public NetPacket
{
public:
struct Data
{
u_int32_t sessionId;
u_int32_t playerId;
};
NetPacketInitAck();
virtual ~NetPacketInitAck();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketInitAck *ToNetPacketInitAck() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
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class NetPacketRetrieveAvatar : public NetPacket
{
public:
struct Data
{
u_int32_t requestId;
MD5Buf avatar;
};
NetPacketRetrieveAvatar();
virtual ~NetPacketRetrieveAvatar();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketRetrieveAvatar *ToNetPacketRetrieveAvatar() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketAvatarHeader : public NetPacket
{
public:
struct Data
{
u_int32_t requestId;
u_int32_t avatarFileSize;
AvatarFileType avatarFileType;
};
NetPacketAvatarHeader();
virtual ~NetPacketAvatarHeader();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketAvatarHeader *ToNetPacketAvatarHeader() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketAvatarFile : public NetPacket
{
public:
struct Data
{
u_int32_t requestId;
std::vector<unsigned char> fileData;
};
NetPacketAvatarFile();
virtual ~NetPacketAvatarFile();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketAvatarFile *ToNetPacketAvatarFile() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketAvatarEnd : public NetPacket
{
public:
struct Data
{
u_int32_t requestId;
};
NetPacketAvatarEnd();
virtual ~NetPacketAvatarEnd();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketAvatarEnd *ToNetPacketAvatarEnd() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketGameListNew : public NetPacket
{
public:
struct Data
{
u_int32_t gameId;
GameInfo gameInfo;
};
NetPacketGameListNew();
virtual ~NetPacketGameListNew();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketGameListNew *ToNetPacketGameListNew() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketGameListUpdate : public NetPacket
{
public:
struct Data
{
u_int32_t gameId;
GameMode gameMode;
};
NetPacketGameListUpdate();
virtual ~NetPacketGameListUpdate();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketGameListUpdate *ToNetPacketGameListUpdate() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketGameListPlayerJoined : public NetPacket
{
public:
struct Data
{
u_int32_t gameId;
u_int32_t playerId;
};
NetPacketGameListPlayerJoined();
virtual ~NetPacketGameListPlayerJoined();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketGameListPlayerJoined *ToNetPacketGameListPlayerJoined() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketGameListPlayerLeft : public NetPacket
{
public:
struct Data
{
u_int32_t gameId;
u_int32_t playerId;
};
NetPacketGameListPlayerLeft();
virtual ~NetPacketGameListPlayerLeft();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketGameListPlayerLeft *ToNetPacketGameListPlayerLeft() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketRetrievePlayerInfo : public NetPacket
{
public:
struct Data
{
u_int32_t playerId;
};
NetPacketRetrievePlayerInfo();
virtual ~NetPacketRetrievePlayerInfo();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketRetrievePlayerInfo *ToNetPacketRetrievePlayerInfo() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketPlayerInfo : public NetPacket
{
public:
struct Data
{
u_int32_t playerId;
PlayerInfo playerInfo;
};
NetPacketPlayerInfo();
virtual ~NetPacketPlayerInfo();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketPlayerInfo *ToNetPacketPlayerInfo() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketCreateGame : public NetPacket
{
public:
struct Data
{
std::string gameName;
std::string password;
GameData gameData;
};
NetPacketCreateGame();
virtual ~NetPacketCreateGame();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketCreateGame *ToNetPacketCreateGame() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketJoinGame : public NetPacket
{
public:
struct Data
{
u_int32_t gameId;
std::string password;
};
NetPacketJoinGame();
virtual ~NetPacketJoinGame();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketJoinGame *ToNetPacketJoinGame() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketJoinGameAck : public NetPacket
{
public:
struct Data
{
u_int32_t gameId;
GameData gameData;
PlayerRights prights;
};
NetPacketJoinGameAck();
virtual ~NetPacketJoinGameAck();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketJoinGameAck *ToNetPacketJoinGameAck() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketJoinGameFailed : public NetPacket
{
public:
struct Data
{
int failureCode;
};
NetPacketJoinGameFailed();
virtual ~NetPacketJoinGameFailed();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketJoinGameFailed *ToNetPacketJoinGameFailed() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketPlayerJoined : public NetPacket
{
public:
struct Data
{
u_int32_t playerId;
PlayerRights prights;
};
NetPacketPlayerJoined();
virtual ~NetPacketPlayerJoined();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketPlayerJoined *ToNetPacketPlayerJoined() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketPlayerLeft : public NetPacket
{
public:
struct Data
{
u_int32_t playerId;
};
NetPacketPlayerLeft();
virtual ~NetPacketPlayerLeft();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketPlayerLeft *ToNetPacketPlayerLeft() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketGameAdminChanged : public NetPacket
{
public:
struct Data
{
u_int32_t playerId;
};
NetPacketGameAdminChanged();
virtual ~NetPacketGameAdminChanged();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketGameAdminChanged *ToNetPacketGameAdminChanged() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketKickPlayer : public NetPacket
{
public:
struct Data
{
u_int32_t playerId;
};
NetPacketKickPlayer();
virtual ~NetPacketKickPlayer();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketKickPlayer *ToNetPacketKickPlayer() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketLeaveCurrentGame : public NetPacket
{
public:
NetPacketLeaveCurrentGame();
virtual ~NetPacketLeaveCurrentGame();
virtual boost::shared_ptr<NetPacket> Clone() const;
virtual const NetPacketLeaveCurrentGame *ToNetPacketLeaveCurrentGame() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketStartEvent : public NetPacket
{
public:
struct Data
{
bool fillUpWithCpuPlayers;
};
NetPacketStartEvent();
virtual ~NetPacketStartEvent();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketStartEvent *ToNetPacketStartEvent() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketStartEventAck : public NetPacket
{
public:
NetPacketStartEventAck();
virtual ~NetPacketStartEventAck();
virtual boost::shared_ptr<NetPacket> Clone() const;
virtual const NetPacketStartEventAck *ToNetPacketStartEventAck() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
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class NetPacketGameStart : public NetPacket
{
public:
struct PlayerSlot
{
u_int32_t playerId;
};
typedef std::list<PlayerSlot> PlayerSlotList;
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struct Data
{
StartData startData;
PlayerSlotList playerSlots;
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};
NetPacketGameStart();
virtual ~NetPacketGameStart();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketGameStart *ToNetPacketGameStart() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketHandStart : public NetPacket
{
public:
struct Data
{
u_int16_t yourCards[2];
u_int32_t smallBlind;
};
NetPacketHandStart();
virtual ~NetPacketHandStart();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketHandStart *ToNetPacketHandStart() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
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};
class NetPacketPlayersTurn : public NetPacket
{
public:
struct Data
{
GameState gameState;
u_int32_t playerId;
u_int32_t minimumRaise;
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};
NetPacketPlayersTurn();
virtual ~NetPacketPlayersTurn();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketPlayersTurn *ToNetPacketPlayersTurn() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
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};
class NetPacketPlayersAction : public NetPacket
{
public:
struct Data
{
GameState gameState;
PlayerAction playerAction;
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u_int32_t playerBet;
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};
NetPacketPlayersAction();
virtual ~NetPacketPlayersAction();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketPlayersAction *ToNetPacketPlayersAction() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketPlayersActionDone : public NetPacket
{
public:
struct Data
{
GameState gameState;
u_int32_t playerId;
PlayerAction playerAction;
u_int32_t totalPlayerBet;
u_int32_t playerMoney;
u_int32_t highestSet;
};
NetPacketPlayersActionDone();
virtual ~NetPacketPlayersActionDone();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketPlayersActionDone *ToNetPacketPlayersActionDone() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
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};
class NetPacketPlayersActionRejected : public NetPacket
{
public:
struct Data
{
GameState gameState;
PlayerAction playerAction;
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u_int32_t playerBet;
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int rejectionReason;
};
NetPacketPlayersActionRejected();
virtual ~NetPacketPlayersActionRejected();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketPlayersActionRejected *ToNetPacketPlayersActionRejected() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
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};
class NetPacketDealFlopCards : public NetPacket
{
public:
struct Data
{
u_int16_t flopCards[3];
};
NetPacketDealFlopCards();
virtual ~NetPacketDealFlopCards();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketDealFlopCards *ToNetPacketDealFlopCards() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketDealTurnCard : public NetPacket
{
public:
struct Data
{
u_int16_t turnCard;
};
NetPacketDealTurnCard();
virtual ~NetPacketDealTurnCard();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketDealTurnCard *ToNetPacketDealTurnCard() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketDealRiverCard : public NetPacket
{
public:
struct Data
{
u_int16_t riverCard;
};
NetPacketDealRiverCard();
virtual ~NetPacketDealRiverCard();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketDealRiverCard *ToNetPacketDealRiverCard() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketAllInShowCards : public NetPacket
{
public:
struct PlayerCards
{
u_int32_t playerId;
u_int16_t cards[2];
};
typedef std::list<PlayerCards> PlayerCardsList;
struct Data
{
PlayerCardsList playerCards;
};
NetPacketAllInShowCards();
virtual ~NetPacketAllInShowCards();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketAllInShowCards *ToNetPacketAllInShowCards() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketEndOfHandShowCards : public NetPacket
{
public:
struct PlayerResult
{
u_int32_t playerId;
u_int16_t cards[2];
u_int16_t bestHandPos[5];
u_int32_t valueOfCards;
u_int32_t moneyWon;
u_int32_t playerMoney;
};
typedef std::list<PlayerResult> PlayerResultList;
struct Data
{
PlayerResultList playerResults;
};
NetPacketEndOfHandShowCards();
virtual ~NetPacketEndOfHandShowCards();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketEndOfHandShowCards *ToNetPacketEndOfHandShowCards() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketEndOfHandHideCards : public NetPacket
{
public:
struct Data
{
u_int32_t playerId;
u_int32_t moneyWon;
u_int32_t playerMoney;
};
NetPacketEndOfHandHideCards();
virtual ~NetPacketEndOfHandHideCards();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketEndOfHandHideCards *ToNetPacketEndOfHandHideCards() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketEndOfGame : public NetPacket
{
public:
struct Data
{
u_int32_t winnerPlayerId;
};
NetPacketEndOfGame();
virtual ~NetPacketEndOfGame();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketEndOfGame *ToNetPacketEndOfGame() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
class NetPacketRemovedFromGame : public NetPacket
{
public:
struct Data
{
u_int16_t removeReason;
};
NetPacketRemovedFromGame();
virtual ~NetPacketRemovedFromGame();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketRemovedFromGame *ToNetPacketRemovedFromGame() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
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class NetPacketSendChatText : public NetPacket
{
public:
struct Data
{
std::string text;
};
NetPacketSendChatText();
virtual ~NetPacketSendChatText();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketSendChatText *ToNetPacketSendChatText() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
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};
class NetPacketChatText : public NetPacket
{
public:
struct Data
{
u_int32_t playerId;
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std::string text;
};
NetPacketChatText();
virtual ~NetPacketChatText();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketChatText *ToNetPacketChatText() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
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};
class NetPacketError : public NetPacket
{
public:
struct Data
{
int errorCode;
};
NetPacketError();
virtual ~NetPacketError();
virtual boost::shared_ptr<NetPacket> Clone() const;
void SetData(const Data &inData);
void GetData(Data &outData) const;
virtual const NetPacketError *ToNetPacketError() const;
protected:
virtual void InternalCheck(const NetPacketHeader* data) const;
};
#endif