lotodore
0cb1d75ce3
Adding code for private chat messages (server side). These messages are not allowed within a game. Adding config option to disable brute force protection.
2010-11-07 08:24:31 +00:00
lotodore
79e7a47343
Preparing network functions to let a player show his cards.
2010-07-15 21:55:52 +00:00
lotodore
c0947c9d54
Adding function to find out in which game a user is playing.
2010-07-15 10:34:24 +00:00
lotodore
866e9b9e48
Making the network part compile.
2010-03-29 12:33:12 +00:00
lotodore
5ea56bbf0d
Allow retrieving of own player id by gui.
2010-03-24 20:10:36 +00:00
lotodore
d727a7fd5d
Network game, dedicated server without auth backend and dedicated server with auth backend should work now. Guest login still broken.
2009-11-14 15:04:31 +00:00
lotodore
059da0232a
Preparing to fix login for network game and dedicated server without login backend. Currently broken.
2009-11-14 12:39:25 +00:00
lotodore
629cd71735
Integrating gsasl on client side. Untested.
2009-10-22 22:55:19 +00:00
lotodore
b61d43859e
Trying to make gsasl authentication work...
2009-10-13 21:03:32 +00:00
lotodore
39285263b7
Starting login dialog integration on client side.
2009-09-24 20:10:40 +00:00
lotodore
4c340d5bdc
Use own lobby chat instead of IRC. First steps, still incomplete.
2009-08-15 10:25:13 +00:00
lotodore
945c4a102a
Completely rewriting all NetPacket stuff to use ASN.1. Finally this big chunk of work is completed. Compiles and links fine, but still partly non-functional.
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PLEASE NOTE: This is NOT COMPATIBLE to 0.7.x, because it is a new network protocol.
2009-08-02 15:11:40 +00:00
lotodore
a2e692d844
Fixing delayed sending of create/join game for network games.
2009-06-20 18:41:03 +00:00
lotodore
eefbd9e79f
Some minor polishing.
2009-06-17 21:22:01 +00:00
lotodore
35d0988f78
Removing a buffered delay when the client sends data (no longer necessary with asio).
2009-06-16 22:36:07 +00:00
lotodore
4b5d78af81
The client network code was rewritten to use boost::asio. Some optimization is still required, and some code files can now be removed.
2009-06-14 22:07:41 +00:00
lotodore
5f3369432a
Rewriting sender yet again to fit the new asio design. Polling for new send data is no longer needed, this also reduces lag.
2009-06-07 08:51:43 +00:00
lotodore
8ab2fed1a2
More restructuring. Still broken.
2009-05-10 22:21:20 +00:00
lotodore
ac4c2e9aef
Integrating precompiled headers support (might speed up compilation). Currently disabled (in .pro files).
2009-05-07 22:36:51 +00:00
lotodore
60b5d45c53
Adopting changes from asio branch. Currently broken.
2009-05-04 21:11:29 +00:00
lotodore
acd5267412
Compiler error fixes.
2009-04-05 12:37:14 +00:00
lotodore
534b6066a8
More work on server selection. Currently untested.
2009-04-05 12:31:12 +00:00
lotodore
009249e41a
Adding stuff for server list (choosing a server). Might not compile (untested yet).
2009-04-05 11:19:50 +00:00
lotodore
c3dc770c2e
More work to let clients download avatars from an external server.
2009-03-21 11:36:10 +00:00
lotodore
ebac9c9574
Fixed nasty cleanup crash on Windows.
2009-03-21 10:28:27 +00:00
lotodore
ebce3ee214
Warning: Enables debug mode.
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More steps towards downloading avatars from external server. This is currently BROKEN.
2009-03-21 01:39:00 +00:00
lotodore
b1bad8d144
Preparing client use of external avatar servers.
2009-03-18 15:01:43 +00:00
lotodore
d72cdb6873
One sender thread per client. Requires loads of resources. Kind of hacked, because the internal dependencies are very ugly now. Requires loads of testing. A problem might be the last packet sent by the server to a specific client before closing the connection, for example an error message. It might never even reach the client, because the sender thread is terminated before. I have not yet found a good way to fix this.
2009-01-07 21:52:16 +00:00
lotodore
80883dd409
Update number of votes on client.
2008-12-07 12:22:35 +00:00
lotodore
bd55b69817
Client side vote kick changes - tab closes now. Server side fixes.
2008-12-07 11:48:01 +00:00
lotodore
c57ea0985b
Trying to send reason why the player leaves the game.
2008-11-25 23:19:34 +00:00
lotodore
b236fa9d62
Vote kick kind of working. Only the forward case - no timeout, no error handling, no display update.
2008-11-25 22:18:17 +00:00
lotodore
1cfe551f19
More work on vote kick. Some network packets are exchanged, but still not functional.
2008-11-16 22:57:11 +00:00
lotodore
269eab4774
Fixed lobby update after leaving a game.
2008-05-16 16:46:45 +00:00
lotodore
b5c2399603
Use configuration setting to decide whether to download the server list or directly connect to the server. Accept other server lists. Accept un'zlib'ed server lists. Use IPv6 address from server list if configured.
2008-05-10 15:47:48 +00:00
lotodore
4b04aedc3f
Download only md5 of the server list if the list is still in the cache.
2008-04-29 22:46:27 +00:00
lotodore
7a157b682a
The client now downloads a zipped server list file from pokerth.net. This is parsed and the first server entry is used for now. Error handling still missing. boost::iostreams now required.
2008-04-19 11:48:09 +00:00
lotodore
9f0d204f56
First test version with network timeout. Only activity timeout and global timeout, no game admin timeout yet. Set to test values (will disconnect rapidly).
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Modified method for init timeout (if session cannot be established) - now using one non-modifiable timer for each session, and an additional timer which is reset whenever session data is received.
2008-03-04 23:47:45 +00:00
lotodore
ee00741931
More avatar related utf8 fixes.
2007-12-12 13:37:45 +00:00
lotodore
c14bb9470b
More utf8 related fixes (some issues remain).
2007-12-11 20:40:39 +00:00
lotodore
b97c56cd26
Use alternate dns name if name resolution fails for internet server (6dns.org seems to be unreliable, but is still the only one to provide both ipv4 and ipv6 name resolution for free).
2007-11-30 21:28:38 +00:00
lotodore
a24a93caba
Use unix linefeeds for all files. Finally. It's about time.
2007-11-16 15:24:25 +00:00
lotodore
5328bf082f
Use boost::shared_ptr instead of std::auto_ptr where threads are involved, because std::auto_ptr is not thread safe.
2007-11-14 13:19:28 +00:00
lotodore
864af81193
Don't request own avatar from the server. Only request avatars of other players after joining a game.
2007-11-01 18:36:03 +00:00
lotodore
3ea61381ef
Use client game id when kicking players during game.
2007-10-28 19:38:49 +00:00
lotodore
fa7af40a49
Fixed a very nasty bug concerning the sender thread. SOCKETs were assumed to be kind of unique, but Windows tends to return the socket number of a socket which was just closed as new socket number in accept. This led to very strange behavior when the server was flooded with inits, because the sender thread still had entries for this socket number (which were not removed because they should just fail).
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No longer use socket as key in maps, instead, use the session id. Only use the session id in the sender thread, "resolve" it to the socket only in the moment when it is needed. Outstanding requests will be detected to have an invalid session id then.
Also, as side effect, fixed an issue with two callback classes which were named the same and caused unexpected behavior.
2007-10-28 12:53:54 +00:00
lotodore
8f1e5132d6
Added kick function with player name.
2007-10-27 18:51:53 +00:00
lotodore
4bc57f07d0
Add server statistics which are sent by the server to every client each time they change.
2007-10-20 22:22:11 +00:00
lotodore
4f00333599
Show and update admin player of a game even when in lobby and not in the game.
2007-10-12 14:32:25 +00:00
lotodore
5218e038d4
Don't wait endlessly for player or avatar requests to complete if the other side does not have the required data. Send notifications and react accordingly.
2007-10-11 20:42:44 +00:00