Commit Graph
286 Commits
Author SHA1 Message Date
lotodore 0ef69297d1 Server support for unsubscribing/resubscribing of lobby messages. Not yet used by the client. 2008-05-11 21:41:30 +00:00
lotodore 27ccb79edc Added paranoia check before deleting file from the cache directory. 2008-05-10 18:43:17 +00:00
lotodore 17d68255b6 Added loads of error handling to the new server list download code. Added several new error messages. 2008-05-10 18:07:46 +00:00
lotodore b5c2399603 Use configuration setting to decide whether to download the server list or directly connect to the server. Accept other server lists. Accept un'zlib'ed server lists. Use IPv6 address from server list if configured. 2008-05-10 15:47:48 +00:00
lotodore 4b04aedc3f Download only md5 of the server list if the list is still in the cache. 2008-04-29 22:46:27 +00:00
lotodore 01bd6cb1f8 Still trying to make it work on linux. 2008-04-19 23:22:34 +00:00
lotodore 03b8c56b67 Fixed linefeeds. 2008-04-19 11:56:27 +00:00
lotodore 7a157b682a The client now downloads a zipped server list file from pokerth.net. This is parsed and the first server entry is used for now. Error handling still missing. boost::iostreams now required. 2008-04-19 11:48:09 +00:00
lotodore 9f0d204f56 First test version with network timeout. Only activity timeout and global timeout, no game admin timeout yet. Set to test values (will disconnect rapidly).
Modified method for init timeout (if session cannot be established) - now using one non-modifiable timer for each session, and an additional timer which is reset whenever session data is received.
2008-03-04 23:47:45 +00:00
lotodore ee00741931 More avatar related utf8 fixes. 2007-12-12 13:37:45 +00:00
lotodore 1b53a64fbb Changes for MacOS. Can be compiled, but there are still some issues. 2007-11-24 14:04:18 +00:00
lotodore 689b22e0b9 The sender thread has been rewritten with a new algorithm in mind. The sender should not stall any more, and no timeout is required. There are no more send priorities.
The avatar manager no longer serializes access to avatar files.
2007-11-20 23:58:24 +00:00
lotodore 88c55eb68a Send minimum raise value on players action done, not players turn. This version is NOT compatible to the current internet server. 2007-11-18 00:06:14 +00:00
lotodore c4b1afaadc Try to fix minimum raise. 2007-11-17 00:49:25 +00:00
lotodore a24a93caba Use unix linefeeds for all files. Finally. It's about time. 2007-11-16 15:24:25 +00:00
floty 9dd683fb59 log side pot in network & handRanking-redraw 2007-11-11 23:47:38 +00:00
lotodore 9de1712aa9 Revert last change. 2007-11-03 21:13:08 +00:00
lotodore 8e4901719c Fixed setting last players turn 2007-11-03 21:05:20 +00:00
lotodore 4ed7ec46fd Reset last players turn on bero change for client. 2007-11-01 21:24:26 +00:00
lotodore 7cff145cd3 Fixed last players turn in client - do not update for blinds. 2007-11-01 20:54:32 +00:00
lotodore 9691a6f263 Set all in condition on client. 2007-11-01 20:45:57 +00:00
lotodore 864af81193 Don't request own avatar from the server. Only request avatars of other players after joining a game. 2007-11-01 18:36:03 +00:00
lotodore 3a0fc4a71e Also disable avatar retrieval on server. Fixed nasty send "wrong return value" (Linux only). 2007-10-31 22:33:52 +00:00
lotodore 9cf398d3e0 Fixed winner list issue on client. 2007-10-30 16:57:48 +00:00
lotodore ded7ca7daf Added winner list for network client. 2007-10-29 19:57:46 +00:00
lotodore 3ea61381ef Use client game id when kicking players during game. 2007-10-28 19:38:49 +00:00
lotodore cdea81b2ba Fixed sender again, as it did not work when sending errors. 2007-10-28 15:06:57 +00:00
lotodore fa7af40a49 Fixed a very nasty bug concerning the sender thread. SOCKETs were assumed to be kind of unique, but Windows tends to return the socket number of a socket which was just closed as new socket number in accept. This led to very strange behavior when the server was flooded with inits, because the sender thread still had entries for this socket number (which were not removed because they should just fail).
No longer use socket as key in maps, instead, use the session id. Only use the session id in the sender thread, "resolve" it to the socket only in the moment when it is needed. Outstanding requests will be detected to have an invalid session id then.
Also, as side effect, fixed an issue with two callback classes which were named the same and caused unexpected behavior.
2007-10-28 12:53:54 +00:00
lotodore bb64e07657 Show lobby for players if they are kicked during a game. 2007-10-27 20:29:46 +00:00
lotodore 9e180d01f3 Fixed error when transfering avatars. Additional logging. 2007-10-24 23:17:12 +00:00
lotodore 4bc57f07d0 Add server statistics which are sent by the server to every client each time they change. 2007-10-20 22:22:11 +00:00
doitux f89a1c8c23 hide previous action for current player in network-game (like in local-game) 2007-10-20 20:10:48 +00:00
doitux 7da3ad5481 starts human player input filed redesign - PART VII (firtst steps for network game) 2007-10-19 20:43:53 +00:00
lotodore 4c56390dc7 Exceptions are now derived from std::exception and tell source code file and line. 2007-10-18 20:36:49 +00:00
floty 06a8fd5730 actual -> current ;) 2007-10-18 17:40:12 +00:00
lotodore 4f00333599 Show and update admin player of a game even when in lobby and not in the game. 2007-10-12 14:32:25 +00:00
lotodore 96d1f34f5c Added notification if a new release or beta release of PokerTH is available.
Removed last traces of deprecated blind values.
2007-10-12 13:07:04 +00:00
lotodore 5218e038d4 Don't wait endlessly for player or avatar requests to complete if the other side does not have the required data. Send notifications and react accordingly. 2007-10-11 20:42:44 +00:00
lotodore 253778bf30 Added error handling for networking stuff. Now checking the player action. 2007-10-10 22:21:24 +00:00
lotodore d11b35a1a7 Transfer small blind and minimum raise amount to client. 2007-10-07 22:49:07 +00:00
lotodore 0d0d8dc810 Synchronize on network game start, so that everyone has received all avatars and player names before the game starts. Store all computer players in a separate list on the server for name retrieval. 2007-10-07 21:23:37 +00:00
lotodore d16312111f Finally: User supplied avatars are transfered! They are stored on the server and clients request them if needed. Make sure the server has write access to the cache dir to make it work. 2007-10-07 18:46:40 +00:00
lotodore 4e649450b2 The server is now sending the highest set, and the client is no longer calculating it on his own. This should fix some bugs when someone goes all in with the big/small blind. 2007-10-06 14:16:36 +00:00
lotodore 3bb28de5ae More work on sending/receiving avatars. Introduces low priority send queue, so that the server send thread is not stalled when sending loads of avatars. Not functional yet. 2007-10-06 12:50:19 +00:00
lotodore 5d974a6450 More preparation towards transferring avatars. 2007-10-05 14:23:36 +00:00
doitux edee654b1b bugfix: no bigblind in network logs 2007-10-03 22:42:24 +00:00
lotodore 076d44b0ae Pass on admin state if the admin leaves the network game, so that someone else can start the game. 2007-10-03 13:36:47 +00:00
lotodore cb5315dd73 Set small/big blind position id on client. 2007-10-02 22:56:26 +00:00
lotodore eb651b53fd Fixed another networking bug. 2007-10-02 21:17:58 +00:00
lotodore 4d68e58da2 Fixed a few nasty networking-related bugs. 2007-10-02 20:50:28 +00:00