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4ed7ec46fd
Reset last players turn on bero change for client.
lotodore
2007-11-01 21:24:26 +00:00
7cff145cd3
Fixed last players turn in client - do not update for blinds.
lotodore
2007-11-01 20:54:32 +00:00
9691a6f263
Set all in condition on client.
lotodore
2007-11-01 20:45:57 +00:00
a31ee1a003
floty
2007-11-01 20:41:14 +00:00
3f52a31c84
Increment beta revision.
lotodore
2007-11-01 19:37:19 +00:00
e89be5687a
Only update avatars when in a game.
lotodore
2007-11-01 19:27:02 +00:00
e9604d0177
Cache avatars on client only for 1 day.
lotodore
2007-11-01 19:23:35 +00:00
60b3ac4c22
log playerWinsGame in local game
floty
2007-11-01 19:18:52 +00:00
0adcc842d3
earlier pre-action selection special for floty ;-)
doitux
2007-11-01 18:36:14 +00:00
864af81193
Don't request own avatar from the server. Only request avatars of other players after joining a game.
lotodore
2007-11-01 18:36:03 +00:00
cfdac48500
"%1's game" is translateable now. please chose the position of %1 (playername) to ge the correct word-order.
doitux
2007-11-01 18:16:20 +00:00
75071a777c
gui+log fixes
doitux
2007-11-01 16:51:59 +00:00
47eee5474c
adds avatars vor connected-players-list in lobby
doitux
2007-11-01 12:21:34 +00:00
392b0b8f23
Enable retrieval of avatar file name through session.
lotodore
2007-11-01 10:09:29 +00:00
770cddf430
fix
doitux
2007-11-01 00:47:25 +00:00
a3cb6c25e3
Don't wait for avatars on game sync, instead show them whenever they are there.
lotodore
2007-11-01 00:37:41 +00:00
5abe109e87
setPlayerAvatar introduced
doitux
2007-11-01 00:28:32 +00:00
a3c9390bfe
Redesign of avatar stuff. First part.
lotodore
2007-11-01 00:12:47 +00:00
3a0fc4a71e
Also disable avatar retrieval on server. Fixed nasty send "wrong return value" (Linux only).
lotodore
2007-10-31 22:33:52 +00:00
ec5196c417
Disable avatars on server side until the bug is fixed.
lotodore
2007-10-31 21:24:02 +00:00
e5f05c5359
Trying to fix the avatar problem.
lotodore
2007-10-31 20:23:27 +00:00
184eb4a577
Fixed avatar problem where clients were kicked.
lotodore
2007-10-31 19:21:54 +00:00
f5fb1524c5
translation update + svedish added
doitux
2007-10-31 11:58:59 +00:00
2e82e46104
translation update + compilation fix
doitux
2007-10-31 09:32:07 +00:00
0db4498114
links in warning message boxes will open a browser
doitux
2007-10-30 23:07:04 +00:00
9662b5bbb6
Increment beta revision so that old clients display a note.
lotodore
2007-10-30 22:07:56 +00:00
b0524a59ff
Fixed two race conditions.
lotodore
2007-10-30 21:25:10 +00:00
fee8450a74
Still trying to fix the SIGPIPE problem.
lotodore
2007-10-30 21:02:52 +00:00
7fc3ae4adf
Fixed compiler warnings.
lotodore
2007-10-30 17:31:14 +00:00
3ab6211009
Fixed compiler warnings.
lotodore
2007-10-30 17:26:38 +00:00
cba5ee389e
Fixed compiler warnings.
lotodore
2007-10-30 17:21:11 +00:00
7000722d75
Suppress sigpipe in sender thread.
lotodore
2007-10-30 16:59:47 +00:00
9cf398d3e0
Fixed winner list issue on client.
lotodore
2007-10-30 16:57:48 +00:00
b89ce1d67f
Trying to fix SIGPIPE issue on server (linux).
lotodore
2007-10-30 13:03:17 +00:00
aac9bcb54b
doitux
2007-10-30 12:50:59 +00:00
2275a8eca8
pokerth logo in game list bg
doitux
2007-10-30 12:14:42 +00:00
26157027dc
Fixed macro redefinition. Set money won in server.
lotodore
2007-10-29 22:37:42 +00:00
1a5a5600ce
lastMoneyWon
floty
2007-10-29 22:26:50 +00:00
70e2d5556f
If a sender thread is stalled while trying to send, time out after 2 seconds. Use infinite timeout when terminating threads.
lotodore
2007-10-29 22:16:21 +00:00
f13311c9e6
doitux
2007-10-29 21:45:37 +00:00
ded7ca7daf
Added winner list for network client.
lotodore
2007-10-29 19:57:46 +00:00
97732c8b0d
floty
2007-10-29 19:23:52 +00:00
3953210ad9
Use larger thread termination timeouts.
lotodore
2007-10-29 18:49:28 +00:00
1f649da5c2
two avatars added
doitux
2007-10-29 14:27:48 +00:00
fe3caa52c8
bugfix
floty
2007-10-29 13:44:58 +00:00
001ac0272b
Additional log messages.
lotodore
2007-10-29 12:57:29 +00:00
219a922c9e
Fixed crash in the server which was caused by not waiting long enough for the termination of threads.
lotodore
2007-10-29 11:57:17 +00:00
0a42827290
fixed compiler error
lotodore
2007-10-29 09:37:14 +00:00
38b1c4bafd
Use more graceful timeouts.
lotodore
2007-10-29 09:34:28 +00:00
bc11d42aba
Added missing log for exception.
lotodore
2007-10-29 09:30:34 +00:00
62e030d9e2
Suppress packet display for now.
lotodore
2007-10-29 09:21:45 +00:00
e36d878a07
Added code to run fast test games.
lotodore
2007-10-29 09:18:34 +00:00
6cdbb4807e
Run complete test games.
lotodore
2007-10-29 09:17:04 +00:00
fdad263fa8
translation update
doitux
2007-10-29 09:16:02 +00:00
ed51c0d601
f1-f4 string fix
doitux
2007-10-29 09:09:45 +00:00
59c33b1ae9
doitux
2007-10-29 00:04:38 +00:00
f0c7fded3d
Fixed packet type.
lotodore
2007-10-28 20:57:36 +00:00
08ab159bc0
Fixes and part of new test.
lotodore
2007-10-28 20:45:47 +00:00
3ea61381ef
Use client game id when kicking players during game.
lotodore
2007-10-28 19:38:49 +00:00
ffc8bb4485
ingame log new game admin
doitux
2007-10-28 18:40:24 +00:00
717c0fcb98
Fixed memory leak.
lotodore
2007-10-28 16:20:32 +00:00
2bae534704
Additional flooding test.
lotodore
2007-10-28 16:09:25 +00:00
f821f9c0a4
No longer delay closing of sessions (not needed any more).
lotodore
2007-10-28 15:21:24 +00:00
cdea81b2ba
Fixed sender again, as it did not work when sending errors.
lotodore
2007-10-28 15:06:57 +00:00
e951bda1db
Flooding tests.
lotodore
2007-10-28 13:24:06 +00:00
b848d2125f
Specified some values in game info block.
lotodore
2007-10-28 13:05:13 +00:00
92f03db7a2
Always delay before closing a session. Last part of the fix.
lotodore
2007-10-28 13:04:05 +00:00
fa7af40a49
Fixed a very nasty bug concerning the sender thread. SOCKETs were assumed to be kind of unique, but Windows tends to return the socket number of a socket which was just closed as new socket number in accept. This led to very strange behavior when the server was flooded with inits, because the sender thread still had entries for this socket number (which were not removed because they should just fail). No longer use socket as key in maps, instead, use the session id. Only use the session id in the sender thread, "resolve" it to the socket only in the moment when it is needed. Outstanding requests will be detected to have an invalid session id then. Also, as side effect, fixed an issue with two callback classes which were named the same and caused unexpected behavior.
lotodore
2007-10-28 12:53:54 +00:00
2fa888062f
tab order fixes
doitux
2007-10-28 00:33:25 +00:00
c98465fd7b
doitux
2007-10-27 22:03:32 +00:00
2e15d25e44
gpl url fix. maximize event on windows fix
doitux
2007-10-27 21:01:44 +00:00
bb64e07657
Show lobby for players if they are kicked during a game.
lotodore
2007-10-27 20:29:46 +00:00
f372c2434a
ingame kick implementation
doitux
2007-10-27 20:08:30 +00:00
e27be88942
Fixed bug when kicking during game.
lotodore
2007-10-27 19:53:04 +00:00
6b19b3291a
Missing if to check for kick in server during game.
lotodore
2007-10-27 19:48:31 +00:00
8f1e5132d6
Added kick function with player name.
lotodore
2007-10-27 18:51:53 +00:00
0d0104107b
More work on network tests.
lotodore
2007-10-26 15:03:44 +00:00
17af91ce05
More work on network tests.
lotodore
2007-10-26 14:58:41 +00:00
ae33299758
If a client does not initialize properly within a certain time, remove the network session.
lotodore
2007-10-26 14:54:57 +00:00
9368c5f16e
Network test fixes.
lotodore
2007-10-26 10:51:03 +00:00
e0f1193963
Clarified initialization order to prevent possible race condition when initializing a new game.
lotodore
2007-10-25 21:59:06 +00:00
d0c34c572b
Automatically cleanup cache once a day on the dedicated server.
lotodore
2007-10-25 21:20:35 +00:00
d0cea553df
Fixed boost string comparison. Oo.
lotodore
2007-10-25 20:35:57 +00:00
f019523879
Use boost for case insensitive comparison.
lotodore
2007-10-25 20:26:44 +00:00
f3556bff57
Case-insensitive channel names for IRC. Fixed leaving admin players.
lotodore
2007-10-25 19:50:43 +00:00
dc74186b5a
Fixed syslog stuff.
lotodore
2007-10-24 23:24:57 +00:00
9e180d01f3
Fixed error when transfering avatars. Additional logging.
lotodore
2007-10-24 23:17:12 +00:00
2152b90e20
Added code to automatically clean up avatar cache. There is a time limit (how long avatars are kept) as well as a number limit (how many avatars will be cached).
lotodore
2007-10-24 22:20:35 +00:00
b4848532f9
Added logging for server using syslog.
lotodore
2007-10-23 21:26:07 +00:00
ae030a3669
Fixed Lobby Thread termination issue if an exception is thrown.
lotodore
2007-10-23 20:01:56 +00:00
07a0b8503d
Fixed lobby update issue when computer players joined a game.
lotodore
2007-10-21 18:36:56 +00:00
7aec52327f
Increment beta revision.
lotodore
2007-10-21 00:25:53 +00:00
daa55efab7
Fixed exception issue when player statistics counter reached 0.
lotodore
2007-10-21 00:17:04 +00:00
c0a53018b0
doitux
2007-10-20 23:26:03 +00:00
d5453e5416
Fixed decreasing number of players when players leave.
lotodore
2007-10-20 23:24:40 +00:00
64ba7c0994
Show correct maximum player count in network games.
lotodore
2007-10-20 22:34:14 +00:00
4bc57f07d0
Add server statistics which are sent by the server to every client each time they change.
lotodore
2007-10-20 22:22:11 +00:00
c5246aaef3
Remove debug message.
lotodore
2007-10-20 22:18:16 +00:00
4d1d013482
norse->norwegian string fix
doitux
2007-10-20 21:10:47 +00:00
f89a1c8c23
hide previous action for current player in network-game (like in local-game)
doitux
2007-10-20 20:10:48 +00:00