Commit Graph
133 Commits
Author SHA1 Message Date
lotodore bd55b69817 Client side vote kick changes - tab closes now. Server side fixes. 2008-12-07 11:48:01 +00:00
lotodore c57ea0985b Trying to send reason why the player leaves the game. 2008-11-25 23:19:34 +00:00
lotodore b236fa9d62 Vote kick kind of working. Only the forward case - no timeout, no error handling, no display update. 2008-11-25 22:18:17 +00:00
lotodore 1cfe551f19 More work on vote kick. Some network packets are exchanged, but still not functional. 2008-11-16 22:57:11 +00:00
lotodore d4350fa806 Fixed leaving a game which has not yet been started. 2008-05-16 20:42:46 +00:00
lotodore 269eab4774 Fixed lobby update after leaving a game. 2008-05-16 16:46:45 +00:00
lotodore b5c2399603 Use configuration setting to decide whether to download the server list or directly connect to the server. Accept other server lists. Accept un'zlib'ed server lists. Use IPv6 address from server list if configured. 2008-05-10 15:47:48 +00:00
lotodore 7a157b682a The client now downloads a zipped server list file from pokerth.net. This is parsed and the first server entry is used for now. Error handling still missing. boost::iostreams now required. 2008-04-19 11:48:09 +00:00
lotodore 2e38f58e13 Fixes for boost 1.35.0 with msvc - mainly winsock vs. winsock2 related. 2008-04-16 20:38:11 +00:00
lotodore 9f0d204f56 First test version with network timeout. Only activity timeout and global timeout, no game admin timeout yet. Set to test values (will disconnect rapidly).
Modified method for init timeout (if session cannot be established) - now using one non-modifiable timer for each session, and an additional timer which is reset whenever session data is received.
2008-03-04 23:47:45 +00:00
lotodore ee00741931 More avatar related utf8 fixes. 2007-12-12 13:37:45 +00:00
lotodore c14bb9470b More utf8 related fixes (some issues remain). 2007-12-11 20:40:39 +00:00
lotodore b97c56cd26 Use alternate dns name if name resolution fails for internet server (6dns.org seems to be unreliable, but is still the only one to provide both ipv4 and ipv6 name resolution for free). 2007-11-30 21:28:38 +00:00
lotodore a24a93caba Use unix linefeeds for all files. Finally. It's about time. 2007-11-16 15:24:25 +00:00
lotodore cdd21250de Added support for password protected irc channels. Added server IRC mode for admin use, to allow requesting statistics and kicking players. 2007-11-16 00:58:23 +00:00
lotodore 7f5ff4af97 Fixed bug where computer players where displayed as numbers in lobby. 2007-11-14 22:54:47 +00:00
lotodore 96eb74992e Fixed long term client issue when player id overflows (very unlikely, as it is 32 bits). 2007-11-11 11:31:07 +00:00
lotodore ef84c7b81a Fixed kick bug by letting the client reverse iterate over its cached player data when looking for a player name. Added several exceptions. 2007-11-10 22:18:31 +00:00
lotodore 864af81193 Don't request own avatar from the server. Only request avatars of other players after joining a game. 2007-11-01 18:36:03 +00:00
lotodore a3cb6c25e3 Don't wait for avatars on game sync, instead show them whenever they are there. 2007-11-01 00:37:41 +00:00
lotodore a3c9390bfe Redesign of avatar stuff. First part. 2007-11-01 00:12:47 +00:00
lotodore 3ea61381ef Use client game id when kicking players during game. 2007-10-28 19:38:49 +00:00
lotodore cdea81b2ba Fixed sender again, as it did not work when sending errors. 2007-10-28 15:06:57 +00:00
lotodore fa7af40a49 Fixed a very nasty bug concerning the sender thread. SOCKETs were assumed to be kind of unique, but Windows tends to return the socket number of a socket which was just closed as new socket number in accept. This led to very strange behavior when the server was flooded with inits, because the sender thread still had entries for this socket number (which were not removed because they should just fail).
No longer use socket as key in maps, instead, use the session id. Only use the session id in the sender thread, "resolve" it to the socket only in the moment when it is needed. Outstanding requests will be detected to have an invalid session id then.
Also, as side effect, fixed an issue with two callback classes which were named the same and caused unexpected behavior.
2007-10-28 12:53:54 +00:00
lotodore 8f1e5132d6 Added kick function with player name. 2007-10-27 18:51:53 +00:00
lotodore 9e180d01f3 Fixed error when transfering avatars. Additional logging. 2007-10-24 23:17:12 +00:00
lotodore 4bc57f07d0 Add server statistics which are sent by the server to every client each time they change. 2007-10-20 22:22:11 +00:00
floty 7c2e8dc777 cleaning code and hopefully last part of refactoring playerArray to playerLists ;) 2007-10-19 14:03:12 +00:00
lotodore 4c56390dc7 Exceptions are now derived from std::exception and tell source code file and line. 2007-10-18 20:36:49 +00:00
floty 211d8fcefc comment out playerArray 2007-10-18 17:58:51 +00:00
floty 06a8fd5730 actual -> current ;) 2007-10-18 17:40:12 +00:00
lotodore 4f00333599 Show and update admin player of a game even when in lobby and not in the game. 2007-10-12 14:32:25 +00:00
lotodore 5218e038d4 Don't wait endlessly for player or avatar requests to complete if the other side does not have the required data. Send notifications and react accordingly. 2007-10-11 20:42:44 +00:00
lotodore 0d0d8dc810 Synchronize on network game start, so that everyone has received all avatars and player names before the game starts. Store all computer players in a separate list on the server for name retrieval. 2007-10-07 21:23:37 +00:00
lotodore d16312111f Finally: User supplied avatars are transfered! They are stored on the server and clients request them if needed. Make sure the server has write access to the cache dir to make it work. 2007-10-07 18:46:40 +00:00
lotodore 076d44b0ae Pass on admin state if the admin leaves the network game, so that someone else can start the game. 2007-10-03 13:36:47 +00:00
lotodore aaf4106c20 Send notification to clients when a game in the lobby was started. Mark games as running in lobby dialog. 2007-09-29 20:20:01 +00:00
lotodore 78bf4820af Changed network code for new player lists. 2007-09-27 14:17:07 +00:00
lotodore e8eddd3b1b Show avatars in network games. User defined avatars are not transfered yet, but this is already prepared for integration. 2007-09-09 00:00:19 +00:00
lotodore 9d0edc5eee Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.
If joining a game fails, there is a proper failure packet now.
2007-09-06 19:09:05 +00:00
lotodore 9f6bf5206e The checkbox "fill up with computer players" is now working (protocol has been changed to implement this). Lobby dialog is now also used after joining the game. Leaving game not possible yet. 2007-09-05 19:14:34 +00:00
lotodore 0900d3844b Fixed a bunch of compiler warnings (mingw compiler). 2007-09-04 23:37:32 +00:00
lotodore 9ed217609b Internet game lobby dialog shows now overview of games and whether they are private. Now showing connection progress before the internet game lobby. 2007-09-04 12:44:11 +00:00
lotodore 23d9bb71c3 Fixed some compiler warnings. Added error if game is running. 2007-09-03 18:05:39 +00:00
lotodore 4ca2c72978 Fixed problem with recursive mutex. 2007-09-02 22:54:33 +00:00
lotodore bd53403752 Major redesign: Using game ids and player ids in gui (associated with tree view items).
Player list of all network games is now dynamically updated in lobby (no polling, server sends events).
2007-09-02 16:36:52 +00:00
lotodore fa8d7b14ec Information about the game is now shown in lobby, when selecting a game.
Some GUI modifications, GUI update is working properly now if the dialog is shown the second time (after clearing items).
List of players for the game is still missing. With the new on-demand model for player id/player name, this is kind of hard to implement.
2007-08-27 09:57:51 +00:00
lotodore 56b24e09eb Major design change in network protocol: Player information is now requested by clients whenever it is needed. The server only sends player ids. The client has a cache with player information. 2007-08-26 22:41:37 +00:00
lotodore 87941c632a Fixed local network game. Now using new config options. Client sends packets deferred to allow initialization. 2007-08-26 12:15:10 +00:00
lotodore 388db7c16a Game List is now dynamically updated. 2007-08-21 19:50:13 +00:00